Cyberstrike
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Post by Cyberstrike on Oct 25, 2017 17:33:09 GMT
How many times are you going to misrepresent people's arguments? And listening to someone like Heir? Heir has been with the company for 7 years. I would assume he has more insight regarding the internal nature/culture of Bioware. Heir quit and/or was fired months ago for being a bigot, and I don't trust bigots. Plus he worked for years in a branch that was recently closed down. What might have been internal nature/culture of BioWare Montreal might not be the same in the Edmonton and Austin branches.
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Post by azarhal on Oct 25, 2017 17:33:32 GMT
Regarding microtransactions, Brenon Holmes (creative director on Anthem) posted this on Reddit. “I hear you. We're talking a fair bit about this at the moment. I can't really talk about it too much, but it's an ongoing discussion. And if it helps at all, we're gamers too. A bunch of folks on the team have similar positions on monetization... so that perspective is definitely represented.” He also elsewhere says that’s Heir was never on the Anthem team and wouldn’t have been in the loop on plans for that project. I read this as "EA gave us objectives for microtransactions revenue and we are trying to see how much we can get away with to meet them".
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Post by Iakus on Oct 25, 2017 17:38:07 GMT
I would suggest you go play some SWTOR and then see how they have merged the MMO genre... then again, with a "I-hate-everything-GRRRR-AARRGGHHH" mindset it probably wouldn't be beneficial. You know how Bioware haters are in denial, and wants to ruin the fun for everyone. Yes, I agree, the way SWTOR was designed and changed over time is exactly why I am not dismissing Anthem out of hand based on limited info we have. The SP experience in SWTOR is great with a lot of benefits from MP seeping in. You can really chose what you wish to do, how and when, etc. Also, how MP modules were integrated in ME3, MEA and even DA. I played them in the ME games where the MP interested me and was fun for me, but I skipped it in DA, and that separation was very well handled. If they proved anything at all in the MP field, it's that they never departed from the SP experience focus being their first priority and trying really hard, and caring about the ways to separate the two for those who do not want MP, no way no how. Even though SWTOR has a better SP experience than pretty much any other MMO out there, it's still not really the same. Heck, SWTOR's experience has gotten more and more homogeneous over time First, one of SWTOR's biggest SP strengths was having a separate storyline for each class. That's EIGHT single-player storylines, with unique companions for each. Thus you could play through the game eight times and have a different story. This is, clearly a very expensive process, which was largely abandoned after the base games. Heck, they ditched most of the companions with their Fallen Empire storyline, further homogenizing everyone's experiences. It's nice that they opened up some of the group content for SP, but that's a very recent development, I believe. Sorry, but ME3 tying Galactic Readiness to how much MP you do, and DAI offering unique decor ONLY to people who killed a dragon in MP tells me that they have not given up trying to merge the two experiences.
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Post by Iakus on Oct 25, 2017 17:38:57 GMT
Regarding microtransactions, Brenon Holmes (creative director on Anthem) posted this on Reddit. “I hear you. We're talking a fair bit about this at the moment. I can't really talk about it too much, but it's an ongoing discussion. And if it helps at all, we're gamers too. A bunch of folks on the team have similar positions on monetization... so that perspective is definitely represented.” He also elsewhere says that’s Heir was never on the Anthem team and wouldn’t have been in the loop on plans for that project. I read this as "EA gave us objectives for microtransactions revenue and we are trying to see how much we can get away with to meet them". The Boiling Frog story.
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Post by Deleted on Oct 25, 2017 18:37:59 GMT
Yes, I agree, the way SWTOR was designed and changed over time is exactly why I am not dismissing Anthem out of hand based on limited info we have. The SP experience in SWTOR is great with a lot of benefits from MP seeping in. You can really chose what you wish to do, how and when, etc. Also, how MP modules were integrated in ME3, MEA and even DA. I played them in the ME games where the MP interested me and was fun for me, but I skipped it in DA, and that separation was very well handled. If they proved anything at all in the MP field, it's that they never departed from the SP experience focus being their first priority and trying really hard, and caring about the ways to separate the two for those who do not want MP, no way no how. Even though SWTOR has a better SP experience than pretty much any other MMO out there, it's still not really the same. Heck, SWTOR's experience has gotten more and more homogeneous over time First, one of SWTOR's biggest SP strengths was having a separate storyline for each class. That's EIGHT single-player storylines, with unique companions for each. Thus you could play through the game eight times and have a different story. This is, clearly a very expensive process, which was largely abandoned after the base games. Heck, they ditched most of the companions with their Fallen Empire storyline, further homogenizing everyone's experiences. It's nice that they opened up some of the group content for SP, but that's a very recent development, I believe. Sorry, but ME3 tying Galactic Readiness to how much MP you do, and DAI offering unique decor ONLY to people who killed a dragon in MP tells me that they have not given up trying to merge the two experiences. They did give up after Rishi to try to separate storytelling, but prior to that it was magnificent. It would have been excellent to have Rishi style integration, further on, but the costs are astronomical. But Anthem is not a multi-POV story, so won't face the necessity to cope with a tremendously ambitious beginning, it just has to provide excellent quests and continuing story that is adapted for solo or MP. As far as integration, you can see a progression of disentangling the MP content from ME3 to DAI to MEA. In ME3, MP content impacted your ending (story), in DAI they tried the lure of cosmetics, and in MEA, MP is a substitute for SP gathering and exploration IF you prefer horde mode to solo exploration. And, as you pointed out yourself, basically every activity in SWTOR was made available to SP after a while.
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Post by rras1994 on Oct 25, 2017 18:48:22 GMT
Even though SWTOR has a better SP experience than pretty much any other MMO out there, it's still not really the same. Heck, SWTOR's experience has gotten more and more homogeneous over time First, one of SWTOR's biggest SP strengths was having a separate storyline for each class. That's EIGHT single-player storylines, with unique companions for each. Thus you could play through the game eight times and have a different story. This is, clearly a very expensive process, which was largely abandoned after the base games. Heck, they ditched most of the companions with their Fallen Empire storyline, further homogenizing everyone's experiences. It's nice that they opened up some of the group content for SP, but that's a very recent development, I believe. Sorry, but ME3 tying Galactic Readiness to how much MP you do, and DAI offering unique decor ONLY to people who killed a dragon in MP tells me that they have not given up trying to merge the two experiences. They did give up after Rishi to try to separate storytelling, but prior to that it was magnificent. It would have been excellent to have Rishi style integration, further on, but the costs are astronomical. But Anthem is not a multi-POV story, so won't face the necessity to cope with a tremendously ambitious beginning, it just has to provide excellent quests and continuing story that is adapted for solo or MP. As far as integration, you can see a progression of disentangling the MP content from ME3 to DAI to MEA. In ME3, MP content impacted your ending (story), in DAI they tried the lure of cosmetics, and in MEA, MP is a substitute for SP gathering and exploration IF you prefer horde mode to solo exploration. And, as you pointed out yourself, basically every activity in SWTOR was made available to SP after a while. I actually really liked the story for the KOTFE and KOTET expansions and there are parts were they reference your class very well, i.e dream sequence in KOTFE chapter 2 I thought was really well done, as well as a part in the final chapter of KOTET what the emperor says before he dies - I loved the emperor character in KOTFE and KOTET - like I knew he was manipulating me the whole time but with his voice and presence I found myself kinda almost believing him even though I knew he was bad news . The only thing is the whole scenario in KOTFE and KOTET tends to work a lot better for Jedi Knight and Sith Warrior, as they have more past with the main villian and it works well in general with force users. Though I did play once play it through with a smuggler who kinda got dragged into the whole scene by circumstances even though she just wanted to go back to the money-loving scoundrel she was and I found that worked quite well too.
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Iakus
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Post by Iakus on Oct 25, 2017 18:54:35 GMT
Even though SWTOR has a better SP experience than pretty much any other MMO out there, it's still not really the same. Heck, SWTOR's experience has gotten more and more homogeneous over time First, one of SWTOR's biggest SP strengths was having a separate storyline for each class. That's EIGHT single-player storylines, with unique companions for each. Thus you could play through the game eight times and have a different story. This is, clearly a very expensive process, which was largely abandoned after the base games. Heck, they ditched most of the companions with their Fallen Empire storyline, further homogenizing everyone's experiences. It's nice that they opened up some of the group content for SP, but that's a very recent development, I believe. Sorry, but ME3 tying Galactic Readiness to how much MP you do, and DAI offering unique decor ONLY to people who killed a dragon in MP tells me that they have not given up trying to merge the two experiences. They did give up after Rishi to try to separate storytelling, but prior to that it was magnificent. It would have been excellent to have Rishi style integration, further on, but the costs are astronomical. But Anthem is not a multi-POV story, so won't face the necessity to cope with a tremendously ambitious beginning, it just has to provide excellent quests and continuing story that is adapted for solo or MP. As far as integration, you can see a progression of disentangling the MP content from ME3 to DAI to MEA. In ME3, MP content impacted your ending (story), in DAI they tried the lure of cosmetics, and in MEA, MP is a substitute for SP gathering and exploration IF you prefer horde mode to solo exploration. And, as you pointed out yourself, basically every activity in SWTOR was made available to SP after a while. But part of the appeal of a SP experience is its variability. How do you get that in an MMO, or whatever it is that Anthem defines itself? In a shared world, your choices are going to have a very, very limited impact on the storyline. They have to account for other players choosing differently. Look at how slow and homogeneous SWTOR is in releasing content now. Any NPC who can be killed off is going to have very limited role in any following content. Even if that character may be a LI for someone else.
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Post by Deleted on Oct 25, 2017 19:02:13 GMT
They did give up after Rishi to try to separate storytelling, but prior to that it was magnificent. It would have been excellent to have Rishi style integration, further on, but the costs are astronomical. But Anthem is not a multi-POV story, so won't face the necessity to cope with a tremendously ambitious beginning, it just has to provide excellent quests and continuing story that is adapted for solo or MP. As far as integration, you can see a progression of disentangling the MP content from ME3 to DAI to MEA. In ME3, MP content impacted your ending (story), in DAI they tried the lure of cosmetics, and in MEA, MP is a substitute for SP gathering and exploration IF you prefer horde mode to solo exploration. And, as you pointed out yourself, basically every activity in SWTOR was made available to SP after a while. But part of the appeal of a SP experience is its variability. How do you get that in an MMO, or whatever it is that Anthem defines itself? In a shared world, your choices are going to have a very, very limited impact on the storyline. They have to account for other players choosing differently. Look at how slow and homogeneous SWTOR is in releasing content now. Any NPC who can be killed off is going to have very limited role in any following content. Even if that character may be a LI for someone else. I am hoping that Anthem will present a variety of short-story like quests, sort of like Companion Loyalty missions in ME2 and MEA or the Flashpoints and Operations in SWTOR that will have multiple decision points. Like the Rishi Operation in SWTOR is a kind of a quest I am thinking of or Liam's loyalty mission, even Descent DLC... If they would add some bright larger than life storytelling characters to accompany the solo player that are not companions or a pool of PvE "mercs" with limited development between the missions, but each of them commenting on specific missions and returns once in a while, I am sold. This way, replaying them two to three times will be interesting and worth the price of the game for me, even if the MP component sucks or I do not want to engage into it. I will be happy if I can replay a game three times.
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Post by rras1994 on Oct 25, 2017 19:03:18 GMT
They did give up after Rishi to try to separate storytelling, but prior to that it was magnificent. It would have been excellent to have Rishi style integration, further on, but the costs are astronomical. But Anthem is not a multi-POV story, so won't face the necessity to cope with a tremendously ambitious beginning, it just has to provide excellent quests and continuing story that is adapted for solo or MP. As far as integration, you can see a progression of disentangling the MP content from ME3 to DAI to MEA. In ME3, MP content impacted your ending (story), in DAI they tried the lure of cosmetics, and in MEA, MP is a substitute for SP gathering and exploration IF you prefer horde mode to solo exploration. And, as you pointed out yourself, basically every activity in SWTOR was made available to SP after a while. But part of the appeal of a SP experience is its variability. How do you get that in an MMO, or whatever it is that Anthem defines itself? In a shared world, your choices are going to have a very, very limited impact on the storyline. They have to account for other players choosing differently. Look at how slow and homogeneous SWTOR is in releasing content now. Any NPC who can be killed off is going to have very limited role in any following content. Even if that character may be a LI for someone else. The thing is, if a character can be killed off even in a single player BioWare game they tend to not get much development after that. Wasn't that what people complained about in ME3 after the suicide mission in ME2? And I doubt that Anders is going to be showing an appearance anytime soon in the new DA games (sorry Anders fans - just saying he's likely very dead in the majority playthroughs). In all honesty the best I've actually seen in using potential dead characters in a Bioware games in future installments is probably the Warden friend in DAI who can potentially be three people - and it's not clear how much resources that took and it's not a particularly long segment. And they have produced little segments for the returned LIs in the new expansion, so even if they can be dead and won't come up in the main storyline, they are still there for people who romanced them, they still get content. Which is better than what happened in RotHC and SoR expansions where they barely feature. So they are slowly improving.
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Heimdall
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Post by Heimdall on Oct 25, 2017 19:12:59 GMT
But part of the appeal of a SP experience is its variability. How do you get that in an MMO, or whatever it is that Anthem defines itself? In a shared world, your choices are going to have a very, very limited impact on the storyline. They have to account for other players choosing differently. How is that any different from how they develop single player content?
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Post by Iakus on Oct 25, 2017 19:17:38 GMT
But part of the appeal of a SP experience is its variability. How do you get that in an MMO, or whatever it is that Anthem defines itself? In a shared world, your choices are going to have a very, very limited impact on the storyline. They have to account for other players choosing differently. Look at how slow and homogeneous SWTOR is in releasing content now. Any NPC who can be killed off is going to have very limited role in any following content. Even if that character may be a LI for someone else. The thing is, if a character can be killed off even in a single player BioWare game they tend to not get much development after that. Wasn't that what people complained about in ME3 after the suicide mission in ME2? And I doubt that Anders is going to be showing an appearance anytime soon in the new DA games (sorry Anders fans - just saying he's likely very dead in the majority playthroughs). In all honesty the best I've actually seen in using potential dead characters in a Bioware games in future installments is probably the Warden friend in DAI who can potentially be three people - and it's not clear how much resources that took and it's not a particularly long segment. And they have produced little segments for the returned LIs in the new expansion, so even if they can be dead and won't come up in the main storyline, they are still there for people who romanced them, they still get content. Which is better than what happened in RotHC and SoR expansions where they barely feature. So they are slowly improving. I'm not talking about future installments, though. I'm talking about the game itself. In DAO, yo can let Redcliffe get overrun by undead. In Mass Effect you can save or kill some, all, or none of the Feros colonists. You can be expelled from Manaan in KOTOR, and be forbidden from stepping foot in that hub again. Even in Jade Empire, you can decide the fate of the Black Leopard school, or even ownership of the Tien's Landing tea house. Minor quests, sure, but something that's unlikely to be duplicated in a setting where the next player to come along may make different choices than you.
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Post by rras1994 on Oct 25, 2017 19:27:50 GMT
The thing is, if a character can be killed off even in a single player BioWare game they tend to not get much development after that. Wasn't that what people complained about in ME3 after the suicide mission in ME2? And I doubt that Anders is going to be showing an appearance anytime soon in the new DA games (sorry Anders fans - just saying he's likely very dead in the majority playthroughs). In all honesty the best I've actually seen in using potential dead characters in a Bioware games in future installments is probably the Warden friend in DAI who can potentially be three people - and it's not clear how much resources that took and it's not a particularly long segment. And they have produced little segments for the returned LIs in the new expansion, so even if they can be dead and won't come up in the main storyline, they are still there for people who romanced them, they still get content. Which is better than what happened in RotHC and SoR expansions where they barely feature. So they are slowly improving. I'm not talking about future installments, though. I'm talking about the game itself. In DAO, yo can let Redcliffe get overrun by undead. In Mass Effect you can save or kill some, all, or none of the Feros colonists. You can be expelled from Manaan in KOTOR, and be forbidden from stepping foot in that hub again. Even in Jade Empire, you can decide the fate of the Black Leopard school, or even ownership of the Tien's Landing tea house. Minor quests, sure, but something that's unlikely to be duplicated in a setting where the next player to come along may make different choices than you. They do have quite major choices though? Like in the Iokath content patch they let out earliar this year I got to choose which faction to support, Empire or Republic. There's characters I've let die, I've had the choice whether or not to destroy a part of a city, I could chose to be a dictator or to be a benign peace keeper. I've not really had less choices than I would get in the single player BioWare game. I suppose you mean I can't permantly change the majority of areas (i.e the planets aren't going to look different when I come back to them at later lvls) but I've never really been bothered by that as it's never really broken my illusion in the game.
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Post by Iakus on Oct 25, 2017 19:38:23 GMT
I'm not talking about future installments, though. I'm talking about the game itself. In DAO, yo can let Redcliffe get overrun by undead. In Mass Effect you can save or kill some, all, or none of the Feros colonists. You can be expelled from Manaan in KOTOR, and be forbidden from stepping foot in that hub again. Even in Jade Empire, you can decide the fate of the Black Leopard school, or even ownership of the Tien's Landing tea house. Minor quests, sure, but something that's unlikely to be duplicated in a setting where the next player to come along may make different choices than you. They do have quite major choices though? Like in the Iokath content patch they let out earliar this year I got to choose which faction to support, Empire or Republic. There's characters I've let die, I've had the choice whether or not to destroy a part of a city, I could chose to be a dictator or to be a benign peace keeper. I've not really had less choices than I would get in the single player BioWare game. I suppose you mean I can't permantly change the majority of areas (i.e the planets aren't going to look different when I come back to them at later lvls) but I've never really been bothered by that as it's never really broken my illusion in the game. Did supporting the Empire or Republic make any tangible difference? Heck you can still do daily missions supporting either side! DAI gave you more with the Templar/Mage choice! Does any character you "let die" play any sort of important role in games where you let them live? Or do they just fade into the background?
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Post by rras1994 on Oct 25, 2017 19:44:18 GMT
They do have quite major choices though? Like in the Iokath content patch they let out earliar this year I got to choose which faction to support, Empire or Republic. There's characters I've let die, I've had the choice whether or not to destroy a part of a city, I could chose to be a dictator or to be a benign peace keeper. I've not really had less choices than I would get in the single player BioWare game. I suppose you mean I can't permantly change the majority of areas (i.e the planets aren't going to look different when I come back to them at later lvls) but I've never really been bothered by that as it's never really broken my illusion in the game. Did supporting the Empire or Republic make any tangible difference? Heck you can still do daily missions supporting either side! DAI gave you more with the Templar/Mage choice! Does any character you "let die" play any sort of important role in games where you let them live? Or do they just fade into the background? Arcann if you let him live has been confirmed that he will become a romance option I suspect that the Empire/Republic choice will affect more coming along the line. I know that if you make certain choices Elara will dump you even if you support the Republic. And Koth could leave if you made certain choices as well. There's a number of other I'm forgetting as well and to be honest, the choices mean as much as in the single player games. The main storyline will always happen regardless as it has to.
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Post by river82 on Oct 25, 2017 20:27:05 GMT
Heir has been with the company for 7 years. I would assume he has more insight regarding the internal nature/culture of Bioware. Heir quit and/or was fired months ago for being a bigot, and I don't trust bigots. Plus he worked for years in a branch that was recently closed down. What might have been internal nature/culture of BioWare Montreal might not be the same in the Edmonton and Austin branches. According to Manveer he left due to the troubled development surrounding Andromeda. Even if he had stayed he would have been drawn into the Montreal studio closing and the devs being folded into another studio (I think he saw that coming) which means his departure would still have had nothing to do with his remarks. Nowhere was it said anywhere that he was fired or he quit due to statements he made, that's just an unfounded assumption at this point in time.
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Post by shinary on Oct 25, 2017 23:31:03 GMT
Part of me has wanted to go back and play every class story but I'm unsure how much I'd enjoy it. Seems like everyone has praised the changes to SP experience though, so I might give it a shot one of these days. When I played before the Trooper was the only story I had finished all the way through (well, at that point it was finished). I started characters for pretty much every class as well, with varying degrees of completion. When I played before there were no same-sex romance options. It isn't a deal-breaker for me, but I prefer M/M romance options when possible. I believe I read those got added but only in the expansions. Is that the case? Yeah, it is only in the expansions but all the new LI's are bi (going more playersexual tbh like DA2). It's a shame but I can understand not wanting to mess too mcuh with the original code, as the game engine can be unwieldy at the best of time and that's how bugs come. I think it was lucasarts that actually stopped the same sex relationships in the first place, but this was back before Star Wars was bought out before disney and it could be very conservative. F2p still has a no. of limitations but you can buy some things off the store to unlock for your account i.e skill bars or just pay for a months sub to try it out and see if you like it, specially as it would unlock all the expansions up to this point. Personally, I'd try one of the Empire storylines, as I've enjoyed them more (Love the Sith Warrior) but I also enjoyed the Jedi Knight and Smuggler Storylines. Jedi Knight is basically a continuation of the Kotor storyline and along with Sith Warrior works the best for the new expansions. The Smuggler story I just found hilarious and fun! Haven't really like the Consular and the Trooper and also found the Bounty Hunter to be a bit iffy at p;arts, but that's just my opinion. They did add some options and if you are male you have two to pick from in KOTET and KOTFE. Theron really is rather sweet and his romance starts in the Revan expansion. Oh and there is this hot sith (only empire side) on Makeb that will only date male characters - though his romance is a sidenote unfortunately. And it's the guy who voiced Justice /swoon
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Post by shinary on Oct 25, 2017 23:37:36 GMT
The thing is, if a character can be killed off even in a single player BioWare game they tend to not get much development after that. Wasn't that what people complained about in ME3 after the suicide mission in ME2? And I doubt that Anders is going to be showing an appearance anytime soon in the new DA games (sorry Anders fans - just saying he's likely very dead in the majority playthroughs). In all honesty the best I've actually seen in using potential dead characters in a Bioware games in future installments is probably the Warden friend in DAI who can potentially be three people - and it's not clear how much resources that took and it's not a particularly long segment. And they have produced little segments for the returned LIs in the new expansion, so even if they can be dead and won't come up in the main storyline, they are still there for people who romanced them, they still get content. Which is better than what happened in RotHC and SoR expansions where they barely feature. So they are slowly improving. I'm not talking about future installments, though. I'm talking about the game itself. In DAO, yo can let Redcliffe get overrun by undead. In Mass Effect you can save or kill some, all, or none of the Feros colonists. You can be expelled from Manaan in KOTOR, and be forbidden from stepping foot in that hub again. Even in Jade Empire, you can decide the fate of the Black Leopard school, or even ownership of the Tien's Landing tea house. Minor quests, sure, but something that's unlikely to be duplicated in a setting where the next player to come along may make different choices than you. By making personalized story arcs like they did with the class stories in SWTOR. Think about it. Even in Dragon age and Mass effect it's often the same thing you have to do. Take the choice regarding Korgans in ME3 - the choice you make is a massive one, but it only changes a very small fraction of the quest and dialogue from that point on. I do agree with you, that the stories in KOTET and KOTFE had been made one huge blur - though it was entertaining. (I still haven't forgiven them for how they brought Quinn back grrr - yes I'm that player - deal with it ) We will just ahve to see what they are going to do next. I don't mind an overall story that's alike, but those small sidequest on Rishi made a difference and were fun.
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Post by PapaCharlie9 on Oct 26, 2017 0:12:20 GMT
Regarding microtransactions, Brenon Holmes (creative director on Anthem) posted this on Reddit. “I hear you. We're talking a fair bit about this at the moment. I can't really talk about it too much, but it's an ongoing discussion. And if it helps at all, we're gamers too. A bunch of folks on the team have similar positions on monetization... so that perspective is definitely represented.” He also elsewhere says that’s Heir was never on the Anthem team and wouldn’t have been in the loop on plans for that project. I read this as "EA gave us objectives for microtransactions revenue and we are trying to see how much we can get away with to meet them". Really? I read it more as, “EA gave us objectives for microtransactions revenue and we wanted to angrily tell them to fuck off, but didn’t want to lose our jobs, so we are trying to see how little we can do to meet some lower goal that won’t kill Anthem before it even ships.”
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Post by majesticjazz on Oct 26, 2017 2:14:29 GMT
Yup! I played my Trooper for mostly SP and found it similar to a typical Bioware experience. Didn’t have to interact with anyone unless I did flashpounts. Lol, I do not recall other real world players exploring Uncharted Worlds in ME1 with their companions running behind them. Nor do I recall seeing this happen in KOTOR. Not so sure how SWTOR SP is equated as a "typical" Bioware experience....
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Post by smilesja on Oct 26, 2017 2:29:12 GMT
Yup! I played my Trooper for mostly SP and found it similar to a typical Bioware experience. Didn’t have to interact with anyone unless I did flashpounts. Lol, I do not recall other real world players exploring Uncharted Worlds in ME1 with their companions running behind them. Nor do I recall seeing this happen in KOTOR. Not so sure how SWTOR SP is equated as a "typical" Bioware experience.... Good story, good and interesting companions. Sounds like a typical Bioware experience to me.
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Post by majesticjazz on Oct 26, 2017 2:35:09 GMT
Lol, I do not recall other real world players exploring Uncharted Worlds in ME1 with their companions running behind them. Nor do I recall seeing this happen in KOTOR. Not so sure how SWTOR SP is equated as a "typical" Bioware experience.... Good story, good and interesting companions. Sounds like a typical Bioware experience to me. Bless your heart
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Post by shinary on Oct 26, 2017 12:29:03 GMT
Good story, good and interesting companions. Sounds like a typical Bioware experience to me. Bless your heart We get it, you want to win the troll of the year award: I agree with the people saying that SWTOR is very close to what BioWare normally makes. It has a focus on story, companions, romance and choices that effect the story line. What else defines a BioWare game?
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Post by alanc9 on Oct 26, 2017 16:04:19 GMT
Lol, I do not recall other real world players exploring Uncharted Worlds in ME1 with their companions running behind them. Nor do I recall seeing this happen in KOTOR. Not so sure how SWTOR SP is equated as a "typical" Bioware experience.... Good story, good and interesting companions. Sounds like a typical Bioware experience to me. Just so I'm following, the only difference is that some of the background NPCs are controlled by other humans rather than AI?
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Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Oct 26, 2017 16:13:59 GMT
Good story, good and interesting companions. Sounds like a typical Bioware experience to me. Just so I'm following, the only difference is that some of the background NPCs are controlled by other humans rather than AI? Mostly, Other player really have no affect on one another’s stories. Story locations are generally instanced.
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Post by shechinah on Oct 26, 2017 16:40:32 GMT
Just so I'm following, the only difference is that some of the background NPCs are controlled by other humans rather than AI? Mostly, Other player really have no affect on one another’s stories. Story locations are generally instanced. And even outside of instances, players generally don't affect each other's stories unless they're in a party together and it's a non-class specific story. You know, if Anthem has co-op and dialogue cutscenes then I hope it works like SWTOR's did. Oh, I still fondly remember me and my friend's run of the Black Talon Flashpoint. He just wanted to be a reasonable Sith and well, I didn't. Ah, memories.
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