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Post by SirSourpuss on Aug 15, 2019 17:23:10 GMT
I'm saying you can do a hell of a lot better, with a project that has a coherent vision from start to finish, does something character-centric, which we know people want, over a long period of time, even without the massive resources of ME3, or Andromeda, just by the virtue of time.
As for the second part of your post, that's purely speculation and conjecture on your part. If you don't care about Mass Effect and don't know anything about it, why would you jump onto any Mass Effect game? Why even make a Mass Effect game, then? Just drop it completely and move on to something new. Better yet, don't even make a game, just close the studio down.
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Post by alanc9 on Aug 15, 2019 17:46:11 GMT
It's not speculation. The ME and DA playerbases churn. This simply a known fact from the tracking data. If you're going to try and pitch serious proposals, you need to stop living in denial.
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Post by SirSourpuss on Aug 15, 2019 17:51:00 GMT
So what are you suggesting?
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Post by themikefest on Aug 15, 2019 23:37:50 GMT
Even so, especially for the LIs, there is no reason to just write the rest of the crew off. I wouldn't write them off either. I was pointing out that even with high ems, nearly every squadmate and crewmember could be dead. If your ems were to be between 1750-2000, there would still be a memorial scene. And depending on the playthrough, the only named characters alive would be Moreau, Adams and Traynor. If there's going to be a sequel, which characters would show up? Legion, Thane, and Mordin wouldn't. Unfortunately, Robin Sachs(RIP) died years ago. So there would be no Zaeed. The rest. Jacob wants to be not his father with a baby on the way. Kasumi wants nothing more to do with dangerous missions. Wrex will be watching over his species as they rebuild Tuchanka. Grunt will want to rebuild Aralakh Company. With Vega, just read my post above. Doesn't mean he won't be a squadmate, but it's possible. Javik would likely want to do whatever though if Bioware were to do something similar to what I suggested, he may want to stick around. Samara would likely stay with her daughter. The other squadmates including Lawson and Jack could be squadmates. But that would have half the squad as human. If Vega isn't a squadmate, that would be one less. It's also possible that Jack may want to stay with her students, and help rebuild Grissom Academy. I've suggested for the last few years that it wouldn't be hard for Chambers to be on the SR2. She could have been on the Normandy in ME3. Anyways. Have her stationed in the medbay. During the game she is seen walking around the ship talking to different characters giving moral support. And of course the Honorable Mr. Rupert Gardner, the Greatest Cook in the universe, will take his rightful place in the mess hall making his calamari gumbo. excellent. Wouldn't that just be a sequel with all new characters? I wouldn't have too much of a problem with that.
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Post by SirSourpuss on Aug 16, 2019 7:44:06 GMT
But that would have half the squad as human Well, I mean, that has pretty much always been the case. But we can get around that. Kolyat steps up for Thane, who is also an LI. Yeah, a little creepy, but that didn't stop femshep from boning Thane right after he told her about his dead wife. Anyway, Kolyat steps up for Thane, who is definitely not the assassin his father was, but he gradually picks up, Grunt rejoins the crew, in an effort to find the most badass Krogan this side of the galaxy to re-man Aralakh company, the Geth, surprise surprise, have a backup of all their, uh, processes, I guess and there is a pre-ME2 backup of Legion that wasn't wiped by the Destroy beam. So while Legion returns, he isn't exactly the Legion we know. With the efforts to rebuild Thessia, Falere's Monastery is being rebuilt and a military force is place around it. With so much code violating going around, she entrusts her daughter to them and decides to join the peace-keeping efforts. Jack's students, after the Reaper war, graduate and get posted in various detachments, with due haste, to cover up for the Alliance's severe losses. With both her and Miranda being basically outlaws, the Alliance's protection of them runs as deep as their usefulness. So the two are charged as a small Anti-Cerberus task force, with their mission being taking out secret Cerberus installations that Miranda uncovers, through whatever info she kept with her, after she left Cerberus.
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Post by alanc9 on Aug 16, 2019 14:55:28 GMT
So what are you suggesting? Simply that a game which is primarily about servicing long-term ME fans will fail. Or rather, will never get the chance to fail, since it won't pass the initial design concept review. Most of the potential player base will not have played the trilogy. Some will have played only ME3 and ME:A. What's your sales pitch to players who don't know or don't care who Miranda and Jack even are? Really, it's about proportions. Handing all the zots to the fanboys won't happen. Maybe a little more than ME3, maybe even less.
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Post by SirSourpuss on Aug 16, 2019 16:40:21 GMT
What's your sales pitch to players who don't know or don't care who Miranda and Jack even are? Forget that. The idea behind it was to make a co-op online shooter live service game, with old crew cameos throughout it, while finding an optional ending choice to unfuck the MW. It was meant to be a short development time, easy to make, fast to market intermediate title. People clearly don't want that. Move on, I already did.
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Post by garrusfan1 on Aug 17, 2019 2:27:49 GMT
What's your sales pitch to players who don't know or don't care who Miranda and Jack even are? Forget that. The idea behind it was to make a co-op online shooter live service game, with old crew cameos throughout it, while finding an optional ending choice to unfuck the MW. It was meant to be a short development time, easy to make, fast to market intermediate title. People clearly don't want that. Move on, I already did. Wait what are you talking about? Are you talking about andromeda. Just wondering what you are talking about "moving on" from.
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Post by Deleted on Aug 17, 2019 2:40:39 GMT
Forget that. The idea behind it was to make a co-op online shooter live service game, with old crew cameos throughout it, while finding an optional ending choice to unfuck the MW. It was meant to be a short development time, easy to make, fast to market intermediate title. People clearly don't want that. Move on, I already did. Mass Effect has never given the player the choice to go back once they've made a decision (minus reloading your save). The state of the Milky Way is permanent after ME3.
Then again, I don't see the Milky Way as being fucked up after ME3. The galaxy did eventually rebuild and recover. Even before, they implied that everything could be rebuilt. It just wasn't shown to you.
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Post by alanc9 on Aug 17, 2019 4:13:38 GMT
Presumably referring to the state of the mass relays. In the long term those will be fixed, sure, and the MEU works just fine without relays anyway-- mass effect drives are somewhat better than Star Trek TNG-era warp drives. But if the intent is to have a sequel where Shepard and company come back and carry on pretty much the way they always did, having relays non-functional in the short term would be a problem
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Post by Deleted on Aug 17, 2019 4:55:10 GMT
You could use FTL, it would take a long time, but you'd still get to your destination.
Besides, Sovereign said that by using their technology, your civilizations develop along the paths we desire. Without relays, you are free to develop however you wish without Reaper influence.
And there's also the thing about using technology that you're not ready for.
There was some concept art where they envisioned a galaxy without relays or the Citadel, and life did go on.
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Post by SirSourpuss on Aug 17, 2019 7:20:41 GMT
Wait what are you talking about? Eh, nevermind. That's just one idea for a game I pitched, featuring Jack and Miranda. Mass Effect has never given the player the choice to go back once they've made a decision (minus reloading your save). The state of the Milky Way is permanent after ME3. That's not what I'm talking about either.
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Post by alanc9 on Aug 17, 2019 14:51:48 GMT
Might be useful to talk about what you are talking about, rather than what you're not.
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Post by alanc9 on Aug 17, 2019 14:54:08 GMT
There was some concept art where they envisioned a galaxy without relays or the Citadel, and life did go on. That's how I wanted the series to continue, back in the day.
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Post by Deleted on Aug 17, 2019 18:23:07 GMT
That's not what I'm talking about either. Okay, could you explain what unfucking the Milky Way means?
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Post by SirSourpuss on Aug 18, 2019 0:38:53 GMT
That's not what I'm talking about either. Okay, could you explain what unfucking the Milky Way means? Turning it back into a setting that's playable.
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Post by Deleted on Aug 18, 2019 0:59:33 GMT
How is it unplayable?
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Post by alanc9 on Aug 18, 2019 1:45:12 GMT
I suppose for him "playable" means setting a game within a couple of years of the Reaper War and having the same galaxy-spanning scope of the previous games.
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Post by Deleted on Aug 18, 2019 3:08:28 GMT
I would like to get an answer from him.
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Post by alanc9 on Aug 18, 2019 4:04:20 GMT
Yeah, I know. Just placing a bet.
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Post by SirSourpuss on Aug 18, 2019 7:06:45 GMT
You mean, besides the fact we had to switch galaxies to continue the franchise, because the Milky Way got fucked into oblivion?
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Post by alanc9 on Aug 18, 2019 15:05:46 GMT
The problem was the number of variables. A canon version of a post-Destroy galaxy would have been quite playable. Post-Control too; I've seen some interesting proposals for that.
And simply repeating that something is "fucked" when people are asking you to explain exactly what you mean by "fucked" is awfully lazy and not at all persuasive.
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Post by Deleted on Aug 18, 2019 17:32:53 GMT
You mean, besides the fact we had to switch galaxies to continue the franchise, because the Milky Way got fucked into oblivion? Bioware chose to switch galaxies because they did not want to declare any particular ending choice in ME3 canon for the franchise AND they did not want to pull all the variables from keeping, not only those endings active, but also keeping all the other choices they gave players during the entire Trilogy active. They did not want to set any signular version of the Trilogy as being canon. I believe they still do not want to do that. They don't want to enable a portion of the fan base to say that this particular choice or that particular choice is the only right choice to make while playing the game. They could have easily made a playable game and wrote a decent story forward from ANY state resulting from a choice made in ME3. They could have also written in a set of choices not even offered in the Trilogy as being canon for a fourth game. What the chose to do is create and add a group of people to the MEU who made a choice to leave the galaxy and try to start their lives anew in a new place... because they wanted to not close off ANY of the choices they previously allowed the players to make during the OT. Bioware has always had innumerable options... as many as their imaginations can conjure up... and they still have ALL those options available to them... and ANY of those options can result in a successful game. What is most important at this stage is only that it be a great game. Making a smaller, lesser quality "tribute to the OT" game is NOT going to pacify enough fans so much that it would eliminate the risks; and we've already established that not doing such a thing and just releasing a great next game is not going to incite a fan riot regardless of whether or not it's a continuation of ME:A or not.
There are so many other, more important, issues Bioware has to focus on. Since EA is likely still going to insist they use Frostbite, they have to get that engine up to quality to enable them to produce a top-quality RPG game. They also have to get their staff happy again... eliminate things like crunch stress. They have to probably rework their production practices from the ground up. They have to probably do all of that within a budget that is going to be more limited than the one they had for ME:A. First a foremost, they have to get DA4 out the door as a great game!
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Post by Deleted on Aug 18, 2019 17:53:19 GMT
You mean, besides the fact we had to switch galaxies to continue the franchise, because the Milky Way got fucked into oblivion? Still doesn't answer my question. What made it messed up? Mass relays being deactivated? That was fixed. Everyone's DNA being changed in synthesis? The Reapers came here to harvest us, so everyone now has Reaper DNA in them. Shepard becoming a Reaper in control? Can't think of anything else.
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Post by SirSourpuss on Aug 18, 2019 19:15:29 GMT
Bioware chose to switch galaxies because they did not want to declare any particular ending choice in ME3 canon for the franchise Excuses. Still doesn't answer my question. What made it messed up? Mass relays being deactivated? That was fixed. Everyone's DNA being changed in synthesis? The Reapers came here to harvest us, so everyone now has Reaper DNA in them. Shepard becoming a Reaper in control? Can't think of anything else. So everything is OK in the Milky Way? Great, why not move on from there?
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