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Post by Blast Processor on Aug 23, 2019 1:38:54 GMT
Every bioware game since ME had dlc. ME3 and ME2 went insane with weapons packs alone. I find it hard to believe they would suddenly change that. I wanted them to make one. I wanted to see that quarian ark dlc or somethings else and was dissapointed by the no dlc. So I am not one of those people who just say andromeda sucked. The relevant metric here would be if other EA games stopped doing DLC. I'm not aware of this happening. Have they done a single player only dlc since Inquistion? I tried to look and outside of possibly The Sims nothing else really jumped out at me. I don't know much about the Sims franchise.
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Post by Deleted on Aug 23, 2019 2:31:07 GMT
Probably could have done without the X rated stuff in there. Are you talking about duke nukem Of course.
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Post by garrusfan1 on Aug 23, 2019 2:34:24 GMT
Are you talking about duke nukem Of course. Ah just making sure. I never played the new one and the old one I played a long time ago.
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Post by Deleted on Aug 23, 2019 2:58:27 GMT
Every bioware game since ME had dlc. ME3 and ME2 went insane with weapons packs alone. I find it hard to believe they would suddenly change that. I wanted them to make one. I wanted to see that quarian ark dlc or somethings else and was dissapointed by the no dlc. So I am not one of those people who just say andromeda sucked. The relevant metric here would be if other EA games stopped doing DLC. I'm not aware of this happening. The relevant metric would be how many story-based SP-RPG DLC's did EA produce in the 5 years prior to Andromeda's release. That they release DLC for ME, ME2 and ME3 is irrelevant since that was a lot of years ago and costs of producing such things have gone up since then by a significant amount. To produce a raft of weapons packs now wouldn't fly very well since they'd be viewed more as trying to nickle and dime people in a similar way to loot boxes online... pricey for the little bit of effort that goes into them. Without EA or Bioware expressly saying that the DLC was cancelled due to poorer than expected sales figures, it's an assumption... players putting their own "spin" on the facts to suit the arguments they want to make out of it. It might be that they were that disappointed in Andromeda sales or it might be that they weren't but had not planned to produce a DLC unless the sales exceeded their expectations by an set margin. We, the players, simply don't have access to those numbers to know for sure which it is.
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Post by alanc9 on Aug 23, 2019 3:28:07 GMT
I'll defer to people who follow EA better than I do.
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Post by griffith82 on Aug 23, 2019 4:02:47 GMT
Probably could have done without the X rated stuff in there. Well you be fair that was in duke 3d as well. It fit the game to me. I do however understand some dont like that.
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Post by SirSourpuss on Aug 23, 2019 12:24:42 GMT
Ah, the kindergarten retort. How could I ever refute your point? I am at an utter loss for words. The relevant metric would be how many story-based SP-RPG DLC's did EA produce in the 5 years prior to Andromeda's release. Tresspasser? DA:I got plenty of DLCs with gear and even a story DLC, ME3, which had come out in 2012, as we all know, had a few story DLCs. Also, Bioware is, at this point, the last and only AAA SP-RPG game developer in EA. So the metric you've skewed is so confined that it could prove you right, but even so, it fails to do so. "Single player DLC is becoming increasingly expensive and unattractive. Even for hugely successful games, it’s deemed that resources are often better allocated elsewhere. Case in point would be GTA 5, which previously created amazing single-player DLC for the series, and yet the game has abandoned it entirely to simply make more content for GTA Online, a much more profitable venture."
The assumption is that it was lack of adequate sales that prompted the DLC to be cancelled. It may have never been actually planned unless sales far exceeded their expectations. If this is true, then people will get a full game experience with DA4, unlike Inquisition. Provided we even make it to that. However, Need For Speed's latest announced entry makes a return to paid DLC and steps away from the micro-transaction scheme. I don't know if this signifies a general shift of EA away from the "Live-service" model, which their studios can't seem to be able to keep up with its demands, notably DICE and Bioware, it's not going to shift for the Sports studios anytime soon, that's for sure. I can hardly believe that EA is going to shift from the "golden goose" of monetization models, though, but the community backlash towards surprise mechanics seems to have gone through the roof with EA, to the point that it is actively driving customers away from EA games altogether. I'm very curious to see how EA plans to go forward, because every non-sports AAA game they've launched since Star Wars: Battlefront has not performed according to EA's projections. Except, maybe battlefield 1? I may be mistaken by bundling up that one with the rest.
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Post by Ascend on Aug 23, 2019 12:54:35 GMT
Andromeda is a failure in all possible and relevant ways. - It failed to make people really excited during its marketing - It failed to get good reviews - It failed to sell well enough to warrant DLCs - It failed to provide memorable characters - It failed to provide a memorable story - It failed to be in a state that can be considered polished - It failed to keep players engaged long enough for both the single player and the multiplayer - It failed to do anything really new - It failed to keep the studio open The only thing it really succeeded at is the environmental graphics, combat and either pissing off the fan base (more) or killing the faith of the ones that were still BioWare fans. Many of those are not true and are assumptions and are simply biased based. The only one that is true is it was unpolished at launch. Rest is speculation and bias. Really? Just FYI, I'm quoting you, but read most of the comments here and will be addressing them below. Did you read forums that are not explicitly Mass Effect fans? During the marketing, no one was convinced that this was going to be a great game. The same thing happened with Anthem. Is it really a discussion whether this game got good reviews or not? Yeah. Didn't think so. Considering the popularity of the Quarians, it was definitely planned as DLC, rather than a book, but got canned afterwards. Do we honestly think that they would admit that DLCs were cancelled because of sales or negative reception? Obviously they are going to say they were not planned in the first place. If DLCs are so expensive, what's with all the free multiplayer DLC? Single player DLC only makes sense if the amount of players that bought the game is large enough. Obviously, it wasn't. Are these characters really memorable? Compare Andromeda to ME1, which is considered to have shallow characters. Are Andromeda's characters really that much better? They definitely are not up to the level of ME2 characters. Most of the Andromeda characters are on the level of Jacob. The story is not memorable. If it's memorable to you, good for you. Not only is it relatively uninteresting, it is basically a repetition of previous stories. Polish... Speaks for itself. The game failed to keep players engaged. It's quite obvious, and if you don't think it is, why did people release guides on how to actually enjoy playing Andromeda? The game failed to do anything new. Don't agree? Tell me what is new. The studio closed. No discussion here. If it would have sold up to expectations, the studio would not have been closed. I find it funny that so many disagree, but no one really provided an argument on how these are untrue. You have the ball. Prove me wrong.
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Post by SwobyJ on Aug 23, 2019 14:23:08 GMT
Major story DLCs make money, but not that much/all the money. They're really made to continue to drive interest in franchises between game releases, helping boost reputation for later.
Many factors kept MEA from DLC but I don't doubt that there were intentions for it in at least 2016. Possibly if the reception to MEA (in word and profit) was much better, Austin or something would have been reached to make later DLC for it, but otherwise it was set. MEA made its initial money, but the studio wasn't prepared for supporting its longer term content in SP and MP, that's all. I don't think that's proof that there's no want for SP story DLC anymore.
I don't even think Bioware/EA is walking away from Mass Effect, but they may more easily focus their attentions on other things for now. They need to/have needed to figure out what to do with Anthem (we'll see some results by the end of the year) and they have a whole Dragon Age game to make, and there isn't a Montreal studio to put the work to. So I won't assume anything about Mass Effect until at minimum 2020-2021, and not expect a release until at least 2022-2023.
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Post by themikefest on Aug 23, 2019 14:41:32 GMT
When I talked to a guy at the gamestore, however long ago, he believed that MEA was only made just to see how well it would do away from the Milky Way and the trilogy. Maybe that's why there wasn't going to be any dlc. Don't know.
If EA had no intention to have dlc, for whatever reason, will the same happen for the next DA game? How about the next ME game?
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Post by Deleted on Aug 23, 2019 14:51:44 GMT
When I talked to a guy at the gamestore, however long ago, he believed that MEA was only made just to see how well it would do away from the Milky Way and the trilogy. Maybe that's why there wasn't going to be any dlc. Don't know. If EA had no intention to have dlc, for whatever reason, will the same happen for the next DA game? How about the next ME game? Possibly. Until it happens, it's speculation, isn't it?
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Post by griffith82 on Aug 23, 2019 14:56:06 GMT
Many of those are not true and are assumptions and are simply biased based. The only one that is true is it was unpolished at launch. Rest is speculation and bias. Really? Just FYI, I'm quoting you, but read most of the comments here and will be addressing them below. Did you read forums that are not explicitly Mass Effect fans? During the marketing, no one was convinced that this was going to be a great game. The same thing happened with Anthem. Is it really a discussion whether this game got good reviews or not? Yeah. Didn't think so. Considering the popularity of the Quarians, it was definitely planned as DLC, rather than a book, but got canned afterwards. Do we honestly think that they would admit that DLCs were cancelled because of sales or negative reception? Obviously they are going to say they were not planned in the first place. If DLCs are so expensive, what's with all the free multiplayer DLC? Single player DLC only makes sense if the amount of players that bought the game is large enough. Obviously, it wasn't. Are these characters really memorable? Compare Andromeda to ME1, which is considered to have shallow characters. Are Andromeda's characters really that much better? They definitely are not up to the level of ME2 characters. Most of the Andromeda characters are on the level of Jacob. The story is not memorable. If it's memorable to you, good for you. Not only is it relatively uninteresting, it is basically a repetition of previous stories. Polish... Speaks for itself. The game failed to keep players engaged. It's quite obvious, and if you don't think it is, why did people release guides on how to actually enjoy playing Andromeda? The game failed to do anything new. Don't agree? Tell me what is new. The studio closed. No discussion here. If it would have sold up to expectations, the studio would not have been closed. I find it funny that so many disagree, but no one really provided an argument on how these are untrue. You have the ball. Prove me wrong. True there was negativity before release. Spitefully entitled negativity as some were against a non Shepard story away from the MW. That doesn't mean it failed nor is it a bad game. Polish I'll grant you but that's it. The game lacked initial polish but that was fixed. Dlc was never planned according to them and you cant prove otherwise. That guide is for people who can't figure out the game. The story gripped me and others but I'll agree that it was different from the OT. The studio was having issues before Andromeda that's why it was merged not Andromeda. Nothing new? New characters, new abilities new gameplay, quest structure all new. Plenty enjoy this new take you and some others don't it's that simple.
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Post by Ascend on Aug 23, 2019 16:24:24 GMT
True there was negativity before release. Spitefully entitled negativity as some were against a non Shepard story away from the MW. That doesn't mean it failed nor is it a bad game. That was far from the only reason. People that never played the original trilogy and wanted to try these out became more wary as more information was released. It's hard to pinpoint exactly why, but, that's how it went down. The ones that are spiteful because of Shepard are most likely also the ones that hate ME3 just because of its ending. The game lacked initial polish but that was fixed. It was improved. Fixed is debatable. Polishing is more than fixing bugs and obvious technical issues. A polished game is a relatively seamless experience. Andromeda is not a seamless experience to this day. I think we can all agree that the most polished Mass Effect game is ME2, despite it still having bugs and technical issues. Dlc was never planned according to them and you cant prove otherwise. Really? When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for playersblog.bioware.com/2018/04/16/studio-update-from-casey-hudson/The idea that this somehow needed to be 'planned' is a red herring to divert from the issue. The Extended Cut Ending of ME3 was not planned either. The same is most likely true for the Leviathan DLC as well. But because the game sold well enough, and enough people wanted it, it was provided. Andromeda did not do well enough to be able to provide the Quarian story, independently of whether it was planned or not. Even if it was not planned, if Andromeda was successful enough, it would have been made, because it was a given that it would sell. Additionally, even if the Quarian DLC specifically was not planned, it does not mean that there were no plans for any DLCs in general. The reason we did not get any DLC is because the reception was not great and the studio was disbanded. That's it. If you don't wish to believe that, I don't know what else to tell you. But let me turn it around. If Andromeda was as successful as ME2, do you really think they would have not released any DLC for it? Seriously? The story gripped me and others but I'll agree that it was different from the OT. If by different you mean shallow and predictable, then yes. The studio was having issues before Andromeda that's why it was merged not Andromeda And you base this on what exactly? You love to say that I can't prove things. Now I ask you to prove that it was 'merged' because of issues before Andromeda rather than the failure of Andromeda. I'll wait. New characters, new abilities new gameplay, quest structure all new. Plenty enjoy this new take you and some others don't it's that simple. Aside from the gameplay which I already mentioned was improved, there really is nothing new here. Maybe I need to clarify what I meant with new. There is nothing innovative here. All that Andromeda has done, prior Mass Effect games have done. What is one thing that makes Andromeda stand out compared to the other Mass Effect games? I can only mention two things. Graphics and gameplay. Those are not the reasons why I, and I bet the majority of Mass Effect fans, play Mass Effect. If we wanted primarily graphics and gameplay we would all be playing Battlefield.
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Post by alanc9 on Aug 23, 2019 16:50:39 GMT
I'm not sure it's sound to equate ME:A's worlds with the ME1 UNC worlds.
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Post by SirSourpuss on Aug 23, 2019 17:55:35 GMT
Spitefully entitled negativity There were a lot of signs of troubled development, subpar production values and some people who just weren't digging the idea of an Andromeda Initiative. People are going to have their own opinions and draw their own conclusions, there's no stopping that. There's trolls too, there's no stopping those either, but Andromeda, the released product, wasn't a worthy successor to the original trilogy. And that doesn't mean that the trilogy consisted of perfect games, far from it, but the overall experience, even considering ME1 by itself, was a more complete experience, at least I believe. There were even videos on youtube by users making comparisons how Andromeda had regressed, from a technical standpoint, from even ME1, a game that was 10 years when Andromeda released. You are free to disagree, or even agree with that notion, just like everything else. But, as with everything that is Big Corp, individual voices are irrelevant. What matters is the collective and the collective did not get behind Andromeda and the result of Andromeda makes it less likely that an Andromeda 2 will be a more sustainable project.
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Post by traks on Aug 23, 2019 21:05:15 GMT
We really need some news, to get back to an interesting discussion about the future of the series.
But let's try it anyway. How would you continue the series if your job description says that you have to aknowledge both the trilogy and Andromeda?
Do you think the Kett do in Andromeda what they do, because they prepare for a Reaper invasion? A problem most of our Shepards solved more than 600 years ago. Maybe the Kett are even what became of the Protheans (that went to Andromeda before us). Could the scourge actually be an unwanted side effect of the Crucible? Maybe the protagonist has to solve the Kett problem by either convincing them that the Reapers are no longer a threat for the universe or by a strategic victory against them...
Just some brainstorming food for thought to end the seemingly never ending cycle going on here lately.
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Post by Hanako Ikezawa on Aug 23, 2019 22:41:07 GMT
We really need some news, to get back to an interesting discussion about the future of the series. But let's try it anyway. How would you continue the series if your job description says that you have to aknowledge both the trilogy and Andromeda? Do you think the Kett do in Andromeda what they do, because they prepare for a Reaper invasion? A problem most of our Shepards solved more than 600 years ago. Maybe the Kett are even what became of the Protheans (that went to Andromeda before us). Could the scourge actually be an unwanted side effect of the Crucible? Maybe the protagonist has to solve the Kett problem by either convincing them that the Reapers are no longer a threat for the universe or by a strategic victory against them... Just some brainstorming food for thought to end the seemingly never ending cycle going on here lately. I remember me and some others talking about how the Kett May have been another solution the Reapers were trying in order to fulfill their purpose. Instead of each race being harvested into separate Reapers, all races were preserved together in a new DNA leading to the Kett.
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Post by dazk on Aug 24, 2019 0:16:56 GMT
We really need some news, to get back to an interesting discussion about the future of the series. But let's try it anyway. How would you continue the series if your job description says that you have to aknowledge both the trilogy and Andromeda? Do you think the Kett do in Andromeda what they do, because they prepare for a Reaper invasion? A problem most of our Shepards solved more than 600 years ago. Maybe the Kett are even what became of the Protheans (that went to Andromeda before us). Could the scourge actually be an unwanted side effect of the Crucible? Maybe the protagonist has to solve the Kett problem by either convincing them that the Reapers are no longer a threat for the universe or by a strategic victory against them... Just some brainstorming food for thought to end the seemingly never ending cycle going on here lately. I remember me and some others talking about how the Kett May have been another solution the Reapers were trying in order to fulfill their purpose. Instead of each race being harvested into separate Reapers, all races were preserved together in a new DNA leading to the Kett. Haven't heard that theory, I like it. It's nice to speculate fondly re the future. Not sure why so long after a games release people still feel a need to bang on negatively about it. :SHRUGS:
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 24, 2019 0:27:45 GMT
The less the goings-on in Andromeda have to do with the Reapers, the better. And the less the kett resemble the Reapers in their methods of re-creation, even more better.
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Post by dazk on Aug 24, 2019 2:49:19 GMT
The less the goings-on in Andromeda have to do with the Reapers, the better. And the less the kett resemble the Reapers in their methods of re-creation, even more better. Agreed but the theory Hanako mentioned at least is an interesting one and is not just more wailing over what a terrible game MEA was.
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Post by themikefest on Aug 24, 2019 3:44:24 GMT
Have a reaper travel to Andromeda, for whatever reason. It runs into something, the scrouge maybe, that causes it to crash on a planet. The kett find the reaper. They take the reaper back to their homeworld to study. Eventually all that come in contact with it are indoctrinated. A force, led by Archon, is tasked with going to the Helious cluster to start exalting.
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Post by dazk on Aug 24, 2019 4:08:37 GMT
Have a reaper travel to Andromeda, for whatever reason. It runs into something, the scrouge maybe, that causes it to crash on a planet. The kett find the reaper. They take the reaper back to their homeworld to study. Eventually all that come in contact with it are indoctrinated. A force, led by Archon, is tasked with going to the Helious cluster to start exalting. I like it, not sure if it was your intent but it also made me laugh as well. I am Archon "the Vanguard of your destruction"
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Post by traks on Aug 24, 2019 7:58:51 GMT
The less the goings-on in Andromeda have to do with the Reapers, the better. And the less the kett resemble the Reapers in their methods of re-creation, even more better. The other way around (see my post) would work though: The Kett see themselves as the solution to a Reaper threat (that isn't there anymore). It would link both Galaxies without actually having to fight the same enemy.
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Post by SirSourpuss on Aug 24, 2019 16:03:01 GMT
We really need some news, to get back to an interesting discussion about the future of the series. OK. Here's some news I've been sitting on for a while. I think it's time to share. - Ryder is out, permanently - New game, new protagonist - Next game will not be called Andromeda, it will have a different subtitle - They are aggressively targeting a prequel to the OT - First Contact setting was already visited and ruined by Andromeda - First Contact War could still be revisited, the setting would require a lot of reworking, i.e. retconning, to be viable, but they are willing to do that Bioware peeps, I know you're reading this, any one of you feel free to come in and say I'm wrong.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 24, 2019 16:09:16 GMT
Here's some news I've been sitting on for a while Dude, that isn't news. It's your wish list.
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