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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jul 6, 2018 17:16:34 GMT
Of course the reception of Anthem is different in a Bioware RPG fan forum from that in the looter shooter community or even just random casual gamers!
I have no interest in games like Monster Hunter but why would people give an established franchise crap for being what it has always been??
I don't hate Bioware for making something very different. It's just really unfortunate that it's something I will probably not play. And I was quit hyped for a few months about what I HOPED the game could be. Sign me up for ME3MP fun combat in a cool dynamic open world with actual things to discover!People, secrets, quests!
But Anthem is NONE of that imo. It's just EA's grab at the Destiny crowd. Disappointing. I see no originality about that set-up. Maybe there will be a stroke of genius in the details of this world that makes all the difference, who knows. If they make a better Destiny that those people enjoy, that's cool.
I will turn to Fallout 76 and pray THAT game turns out to be what I was hoping Anthem could be.
I want a co-op exploration game. Not a mindless loot grinder. Hell, I played Farcry 5 and had tons of fun raiding houses and doing goofy stuff. Game had an abysmal story and insane respawn rate as well as brain dead enemy AI. It wasn't actually a good game in my book but I has fun.
So it's not like I can't like something other than RPGs. I play all kinds of games.
Anthem simply looks boring to me. Reminds me too much of Andromeda. If it looked like something totally unique I might have been skeptical but curious.
My curiosity has died. I'll keep browsing what's going on just to pass the time.
So I hope those of you who like what they see will enjoy the final product. And in the interest of DA4 I pray it sells like hotcakes.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jul 6, 2018 17:33:21 GMT
I don't hate Bioware for making something very different. It's just really unfortunate that it's something I will probably not play. And I was quit hyped for a few months about what I HOPED the game could be. Sign me up for ME3MP fun combat in a cool dynamic open world with actual things to discover!People, secrets, quests! But Anthem is NONE of that imo. It's just EA's grab at the Destiny crowd. Keep in mind that Bioware decided what Anthem would be years before Destiny came out, according to Casey. I don’t think EA has much to do with it. Also keep in mind that this was not a demonstration of open world exploration, this was a demonstration of a particular 4 player mission activity. There is a separate free roaming mode.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Jul 6, 2018 17:46:49 GMT
Correct me if I'm wrong.... Didn't Destiny 1 have an ingame codex as well? Pretty basically told you to hit the website for everything. Correct me if I'm wrong.... Didn't every effing past Bioware game have an ingame codex as well? Pretty basically NEVER told you to hit any website for anything? Yes and they already said there is a Codex like every Mass Effect and Dragon Age before. People should really start reading hrungr thread beforehand.
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Post by therevanchist25 on Jul 6, 2018 17:53:45 GMT
Not sure how to really feel about this. I am glad I watched it however, This is really what they should have shown at E3 on the stage. The music was well suited as well. The gameplay...I'm not really sure if I'm being honest. It looks very standard, safe. Given the dire straights Bioware is apparently in at this point though? That is not all that unexpected or unreasonable to me. It does not however make me more forgiving of how "not-exciting" it looks. Everyone's complaining about the Boss fight, and it's true it's very uninspired, but that has literally always been Bioware boss fights. They've never made a boss fight I would actually call "good". Not even the Arishok fight, which people often praise for reasons I don't fully understand personally lol. THE Dragon fight in DAI I found fun and exciting like the first two or so times, but that was the only remotely exciting boss encounter in the entire game. That's coming from someone who actually loves and enjoys DAI. However, up until now, I've frankly never cared TOO MUCH about their boring as dirt boss design, because that is not why I purchase Bioware products. With that being said, this time I feel it will be a problem, because no matter how much they promise story and interesting characters. The facts remain, this game is not a narrative focused game. It is a combat and gameplay focused product. So my standards for their gameplay design are adjusted accordingly to the different type of game.
Lastly I will say this. While I personally, will never forgive Casey Hudson for ME3, there is no question the man is brilliant and has many fantastic ideas and can have glorious vision, as early Mass Effect showcased. If Casey Hudson can make Bioware great again...then maybe I'll finally stop cringing in anger whenever I see his face.
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Post by Unicephalon 40-D on Jul 6, 2018 17:56:36 GMT
Combat looks fine for me, waiting for great moments with friends around the game And, "I have every reason to believe that story, character and lore content is there in ample measure." <- this
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Quickpaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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XBL Gamertag: Shadow Quickpaw
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Jul 6, 2018 21:18:12 GMT
They got started on Anthem at the earliest in Late 2013. Destiny came out mid-2014, with plenty of hype beforehand. No way in HELL Bioware chose Anthem's direction before that.
Edit: Besides, Bioware tried making Shadow Realms as their next IP, so the idea that they chose Anthem's direction before Destiny is a flagrant lie.
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Post by Indomito on Jul 6, 2018 21:28:39 GMT
I like this demo better than previous ones. I´m still going to wait for the beta playtest, to make a fair judgment.
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Post by maximusarael020 on Jul 6, 2018 21:59:45 GMT
I will turn to Fallout 76 and pray THAT game turns out to be what I was hoping Anthem could be. I'm curious about Fallout 76, and was kind of excited when I first saw the announce trailer (less so when I figured out what it was) because I'm one of those heathens that liked Fallout 4. However, I'm wondering how Fallout 76 will be better for what you want than Anthem? From what I remember, and someone please correct me if I'm wrong, Fallout 76 has zero NPC interaction, as every human that you meet is a Player. I feel like that means there will be less meaningful story and lore than what Anthem is presenting. Just curious as to your perspective on that, because I'm interested in both games.
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Post by azarhal on Jul 6, 2018 22:01:01 GMT
They got started on Anthem at the earliest in Late 2013. Destiny came out mid-2014, with plenty of hype beforehand. No way in HELL Bioware chose Anthem's direction before that. Anthem pre-production started in 2012, Alexander Freed worked on it and he left BioWare in October 2012. Also, killing stuff to get loot and character progression with co-op support date back to like Diablo in the mid-90s. SWTOR, which released in Dec 2012, is very focused on killing stuff, get loot and character progression with friends as well. It's not like it's a new idea for BioWare either. Anthem gameplay demo reminds me a lot of SWTOR actually. The Strider interior is very Bounty Hunter ship (just smaller), while the outside is similar to some (static) Imperial Walkers in the game. Some parts of the Javelin reminds me of droids from the game (the default Ranger basically has a HK faceplate for head). Faye's headdress seems inspired from what the Imperial noble wear. The encounter design and NPC cue in the mission reminds me of flashpoints from SWTOR. There are many design decisions that seems based on their experience with SWTOR too.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Jul 6, 2018 22:06:05 GMT
Anthem pre-production started in 2012, Alexander Freed worked on it and he left BioWare in October 2012. Also, killing stuff to get loot and character progression with co-op support date back to like Diablo in the mid-90s. SWTOR, which released in Dec 2012, is very focused on killing stuff, get loot and character progression with friends as well. It's not like it's a new idea for BioWare either. Anthem gameplay demo reminds me a lot of SWTOR actually. The Strider interior is very Bounty Hunter ship (just smaller), while the outside is similar to some (static) Imperial Walkers in the game. Some parts of the Javelin reminds me of droids from the game (the default Ranger basically has a HK faceplate for head). Faye's headdress seems inspired from what the Imperial noble wear. The encounter design and NPC cue in the mission reminds me of flashpoints from SWTOR. There are many design decisions that seems based on their experience with SWTOR too. SWToR was Dec 2011, and originally Bioware's new IP was going to be Shadow Realms which was trying to copy the 4v1 of Evolve, But that genre tanked, and Bioware scrapped SR in favor of the MMO-Lite looter shooter that Destiny was popularizing at the time.
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N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Jul 6, 2018 22:38:13 GMT
I will turn to Fallout 76 and pray THAT game turns out to be what I was hoping Anthem could be. I'm curious about Fallout 76, and was kind of excited when I first saw the announce trailer (less so when I figured out what it was) because I'm one of those heathens that liked Fallout 4. However, I'm wondering how Fallout 76 will be better for what you want than Anthem? From what I remember, and someone please correct me if I'm wrong, Fallout 76 has zero NPC interaction, as every human that you meet is a Player. I feel like that means there will be less meaningful story and lore than what Anthem is presenting. Just curious as to your perspective on that, because I'm interested in both games. I was wondering the same. Anthem has a promise of lore across the world and inside a Fort Tarsis, a city full of NPCs. Meanwhile Fallout 76 will just be a map 4 times the one of FO4 but with only you plus 31 other players with no NPCs. I find kind hard to think there will be a story there.
ps: I liked FO4 a lot. FONV still has the better story but FO4 is better than FO3 both in story and gameplay.
They got started on Anthem at the earliest in Late 2013. Destiny came out mid-2014, with plenty of hype beforehand. No way in HELL Bioware chose Anthem's direction before that. Anthem pre-production started in 2012, Alexander Freed worked on it and he left BioWare in October 2012. Also, killing stuff to get loot and character progression with co-op support date back to like Diablo in the mid-90s. SWTOR, which released in Dec 2012, is very focused on killing stuff, get loot and character progression with friends as well. It's not like it's a new idea for BioWare either. Anthem gameplay demo reminds me a lot of SWTOR actually. The Strider interior is very Bounty Hunter ship (just smaller), while the outside is similar to some (static) Imperial Walkers in the game. Some parts of the Javelin reminds me of droids from the game (the default Ranger basically has a HK faceplate for head). Faye's headdress seems inspired from what the Imperial noble wear. The encounter design and NPC cue in the mission reminds me of flashpoints from SWTOR. There are many design decisions that seems based on their experience with SWTOR too. I don't see the gameplay as similar to SWTOR, that game is way too restricted in this aspect. Anthem would be better compared to MEA's gameplay for the reason same Devs worked on both game if i am not wrong.
But i agree that the design of the exo-suits (javelins) remember some robots in SWTOR. And the same can be said for Faye's clothes and for the Striker. which is pretty much a Old Republic era AT-AT .
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jul 6, 2018 22:55:59 GMT
I will turn to Fallout 76 and pray THAT game turns out to be what I was hoping Anthem could be. I'm curious about Fallout 76, and was kind of excited when I first saw the announce trailer (less so when I figured out what it was) because I'm one of those heathens that liked Fallout 4. However, I'm wondering how Fallout 76 will be better for what you want than Anthem? From what I remember, and someone please correct me if I'm wrong, Fallout 76 has zero NPC interaction, as every human that you meet is a Player. I feel like that means there will be less meaningful story and lore than what Anthem is presenting. Just curious as to your perspective on that, because I'm interested in both games. I'm extremely ready for FO76. So even if all humans will be PC:s there will actually be intelligent ghouls. I don't recall exactly what they called therm now. So there will be something like the super mutants I guess. As I understand you will get story quests from the overseer though. Other humans out in the world will be all players to cooperate with or not.
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Post by azarhal on Jul 6, 2018 23:06:02 GMT
Anthem pre-production started in 2012, Alexander Freed worked on it and he left BioWare in October 2012. Also, killing stuff to get loot and character progression with co-op support date back to like Diablo in the mid-90s. SWTOR, which released in Dec 2012, is very focused on killing stuff, get loot and character progression with friends as well. It's not like it's a new idea for BioWare either. Anthem gameplay demo reminds me a lot of SWTOR actually. The Strider interior is very Bounty Hunter ship (just smaller), while the outside is similar to some (static) Imperial Walkers in the game. Some parts of the Javelin reminds me of droids from the game (the default Ranger basically has a HK faceplate for head). Faye's headdress seems inspired from what the Imperial noble wear. The encounter design and NPC cue in the mission reminds me of flashpoints from SWTOR. There are many design decisions that seems based on their experience with SWTOR too. I don't see the gameplay as similar to SWTOR, that game is way too restricted in this aspect. Anthem would be better compared to MEA's gameplay for the reason same Devs worked on both game if i am not wrong.
But i agree that the design of the exo-suits (javelins) remember some robots in SWTOR. And the same can be said for Faye's clothes and for the Striker. which is pretty much a Old Republic era AT-AT . I meant similar in term of encounters and design for the "gameplay demo" aka the video in the first post of this thread. I didn't mean the combat itself looked like SWTOR, it's really more like MEA, that I agree. Although, those Colossus with flamethrower and the mortar reminds me of the (old) BH powertech, the Storm looked like a Sith Sorcerer and the Ranger's cryo-grenade is available to the Troopers. There is quite a bit of SWTOR devs on Anthem too. SWTOR is basically reduced to the PvP team right now, lol.
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Post by OdanUrr on Jul 6, 2018 23:48:14 GMT
Hmm... MMO raids aren't quite what I look to BioWare for but I'm getting used to the idea that this game just isn't for me. There's still time for that to change though.
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Post by deus on Jul 7, 2018 0:12:21 GMT
Gameplay is looking mighty nice.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jul 7, 2018 7:08:58 GMT
I will turn to Fallout 76 and pray THAT game turns out to be what I was hoping Anthem could be. I'm curious about Fallout 76, and was kind of excited when I first saw the announce trailer (less so when I figured out what it was) because I'm one of those heathens that liked Fallout 4. However, I'm wondering how Fallout 76 will be better for what you want than Anthem? From what I remember, and someone please correct me if I'm wrong, Fallout 76 has zero NPC interaction, as every human that you meet is a Player. I feel like that means there will be less meaningful story and lore than what Anthem is presenting. Just curious as to your perspective on that, because I'm interested in both games. I've wanted a co-op Bethesda game for years. Not an MMO though, that's why I skipped TESO.
The big advantage of Fallout 76 is an established universe that I happen to love. So the world building is largely done. In terms of gunplay I know what I'm getting too. If FO76's exploration is just half as good as in their SP games, I am almost certain it will surpass Anthem in that respect easily. We haven't seen Bioware do anything even remotely noteworthy in terms of open world. So I'm very skeptical Anthem will be different. Or even AIM at that kind of exploration. I love Bethesda's silent "set piece storytelling". So even when there are no people around there is always a story to every landmark. And there will be robots that may give you quests. And the robots are the best things about Fallout anyway to me.
Plus there's base building that will play a central role again which to me is a HUGE draw. I sank over 700 hours into FO4 largely due to the sheer pleasure I get from building stuff. I still build settlements and upload them to Youtube.
So in theory, the game let's me explore a huge interesting world, loot stuff I can build a nice home with together with friends this time around. That sounds pretty damn good.
The only thing that has me extremely worried is PvP. I want to take things at my pace and not be bullied into combat all the time. Everything else sounds like fun. IF they managed to make this fun on their old dying engine. Which i'm also not entirely convinced of.
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Post by rras1994 on Jul 7, 2018 8:31:55 GMT
Anthem pre-production started in 2012, Alexander Freed worked on it and he left BioWare in October 2012. Also, killing stuff to get loot and character progression with co-op support date back to like Diablo in the mid-90s. SWTOR, which released in Dec 2012, is very focused on killing stuff, get loot and character progression with friends as well. It's not like it's a new idea for BioWare either. Anthem gameplay demo reminds me a lot of SWTOR actually. The Strider interior is very Bounty Hunter ship (just smaller), while the outside is similar to some (static) Imperial Walkers in the game. Some parts of the Javelin reminds me of droids from the game (the default Ranger basically has a HK faceplate for head). Faye's headdress seems inspired from what the Imperial noble wear. The encounter design and NPC cue in the mission reminds me of flashpoints from SWTOR. There are many design decisions that seems based on their experience with SWTOR too. SWToR was Dec 2011, and originally Bioware's new IP was going to be Shadow Realms which was trying to copy the 4v1 of Evolve, But that genre tanked, and Bioware scrapped SR in favor of the MMO-Lite looter shooter that Destiny was popularizing at the time. BioWare Austin's new IP was going to be Shadow Realms, which was then cancelled, it was BioWare Edmonton that came up with Anthem, and according to Ask a Game Dev tumblr (who I'm pretty sure has at least worked on BioWare in the past, they know alot of info about them), BioWare have wanted to make a game like Anthem since 2009 - I mean we have had comments in the past about Casey Hudson wanting to have a possible coop in Mass Effect so you could share with friends, so this is something they've been very interested in before. And I'll also note you are ignoring that Anthem was being worked on in 2012. Are BioWare likely going to learn from Destiny and Division? Of course, I'd be surprised if they didn't keep an eye out for what worked and what didn't in those games. That doesn't mean they got the idea for the game from there or that it's going to be exactly the same as the rest of genre. For example, look at SWTOR - the amount of story in that game is an exception for the genre and it's main focus.
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Origin: akots
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Post by akots on Jul 7, 2018 13:25:07 GMT
For some reason, I feel a bit sorry for the Swarm Tyrant, IDK really why. It does not look very monstrous, more like a Rachni queen. Unless there is some background lore that tells how evil these things are and why, looks like simple hunting and wildlife slaughtering for loot. But it is a very short demo, I'm hoping there is more to it than simple mindless combat. Combat itself is kind of OKish, a bit Andromeda style, hopefully with fewer bugs and glitches. At least there were no bad interrupts although there is some stagger when Tyrant hits.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jul 7, 2018 13:46:49 GMT
Good breakdown, interestingly he indicates that the demo he saw at E3 actually had more of that conversation at the beginning than the released video. Also, apparently that “in the interest of time” bit wasn’t there, there were more fights and traversal between there and the boss.
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Post by azarhal on Jul 7, 2018 15:32:19 GMT
looks like simple hunting and wildlife slaughtering for loot. Slaughtering wildlife for loot and XP is a staple of BioWare games since BG. Or am I the only person who went straight to kill basilisks for the crazy XP they gave?
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Jul 7, 2018 16:17:44 GMT
strong independant woman guy I want a t-shirt with this on it! Also, needs to be a new trope page on tvtropes.org.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
akots
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Post by akots on Jul 7, 2018 16:21:05 GMT
looks like simple hunting and wildlife slaughtering for loot. Slaughtering wildlife for loot and XP is a staple of BioWare games since BG. Or am I the only person who went straight to kill basilisks for the crazy XP they gave? Not in multiplayer, at least not as the main enemy type. There were some funny special DAIMP missions with chasing druffalo or more like druffalo chasing you. But otherwise, it is supposed to be some minor element outside of the story.
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PapaCharlie9
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Jul 7, 2018 16:22:01 GMT
Alot of flashy stuff, no real substance I think... Outside of the flying the gameplay looks generic, no interesting abilities and combos. As expected no real story content either but that isn't the purpose of the video. That said, this demo should have been shown in E3. You didn't think lighting a raid boss on fire was an interesting ability? You know, now that I think about it, this video might have a bit of a backlash in that noobs hitting the testicle monster raid for the first time, at a far lower XP level than in the demo, will be crying about how they can't light the boss on fire and the demo was rigged.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Jul 7, 2018 16:28:27 GMT
Good breakdown, interestingly he indicates that the demo he saw at E3 actually had more of that conversation at the beginning than the released video. Also, apparently that “in the interest of time” bit wasn’t there, there were more fights and traversal between there and the boss. That more-or-less confirms that the tweet was a joke then, when (whoever) said it was in the build.
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The path up and down are one and the same.
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kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by kino on Jul 7, 2018 17:51:04 GMT
I love the way the game looks and the mechanics, but I'm still going to wait until PAX or similar when the story is discussed a little more in depth. It is a damn pretty game, though.
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