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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Aug 15, 2018 18:45:25 GMT
Why a star? Why not use a black hole for that. It's not. But it's funnier when those suckers fly into a black hole. We can just picture the stupid looks on their faces as they die!
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Post by griffith82 on Aug 15, 2018 19:49:36 GMT
I don't see any of the endings as religious and a deus ex machina was really the only thing they could do and it was within lore. Expecting otherwise was the problem. They super pushed the religion of transhumaism with the green ending. And while a dues ex was the only thing they could do given how they handled the beginning of ME3 it could have been a reaper override code which would fit the lore. Magic ray that transforms everything or magically blows up all AI and advanced tech in the galaxy dials the space magic to infinity. A destroy or control ending could fit the lore, how destroy was handled not really and synthesis is so far outside the lore its laughable. Transhumanisim is not Christianity. Not by a long shot. It's an extremist belief and I don't believe that was their intent. No a deus ex wad cleat from the get not just ME3. I'll grant you synthesis is out there but not totally out of left field. How destroy was handled was entirely within the lore.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Aug 15, 2018 20:11:13 GMT
They super pushed the religion of transhumaism with the green ending. And while a dues ex was the only thing they could do given how they handled the beginning of ME3 it could have been a reaper override code which would fit the lore. Magic ray that transforms everything or magically blows up all AI and advanced tech in the galaxy dials the space magic to infinity. A destroy or control ending could fit the lore, how destroy was handled not really and synthesis is so far outside the lore its laughable. Transhumanisim is not Christianity. Not by a long shot. It's an extremist belief and I don't believe that was their intent. No a deus ex wad cleat from the get not just ME3. I'll grant you synthesis is out there but not totally out of left field. How destroy was handled was entirely within the lore. No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable. Yes, there are tons of the reapers could just ideas about how they could deal with it. But 1, the reapers could do a lot of things and were too stupid to do them throughout the story, and 2 all of them can be countered by some basic story telling. But, a story like that would not require a dues ex
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Post by griffith82 on Aug 15, 2018 21:42:10 GMT
Transhumanisim is not Christianity. Not by a long shot. It's an extremist belief and I don't believe that was their intent. No a deus ex wad cleat from the get not just ME3. I'll grant you synthesis is out there but not totally out of left field. How destroy was handled was entirely within the lore. No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable. Yes, there are tons of the reapers could just ideas about how they could deal with it. But 1, the reapers could do a lot of things and were too stupid to do them throughout the story, and 2 all of them can be countered by some basic story telling. But, a story like that would not require a dues ex
There is no way they could be defeated conventionally.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Aug 15, 2018 21:44:51 GMT
No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable. Yes, there are tons of the reapers could just ideas about how they could deal with it. But 1, the reapers could do a lot of things and were too stupid to do them throughout the story, and 2 all of them can be countered by some basic story telling. But, a story like that would not require a dues ex
There is no way they could be defeated conventionally. By DM Fiat. Not for any reason that actually makes sense.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Aug 16, 2018 0:32:13 GMT
No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable. Yes, there are tons of the reapers could just ideas about how they could deal with it. But 1, the reapers could do a lot of things and were too stupid to do them throughout the story, and 2 all of them can be countered by some basic story telling. But, a story like that would not require a dues ex
There is no way they could be defeated conventionally. There are many ways they could have wrote ME3 where they Reapers were defeated conventionally.
1. Like I wrote above, the Reapers aren't immune to the needs to discharge over long distances. When they show up their numbers are reduced and the ships that made it are severely damaged. They take over a more primitive civilization trying to make repairs before they attack the Galaxy. Shepard and Co some how find out, a alien escapes the Reapers and warns them, a scout finds them or something. The story is about building up a force capable of attacking them before the Reapers repair enough to be unstoppable.
2. The Reapers show up but its 5-10 years later, they were further out than we thought, taking over Batarian space took that long whatever. giving the galaxy more time to study whatever is left from dead reapers, the collectors etc they advance tech to the point they have a fighting chance.
3. This requires a change to the end of ME2s Reaper arrival picture but Reapers literally can't fly there and are stuck in dark space. The races figure they have 20-30 years tops before the Reapers figure a way out, the story is about amassing a force to cripple whatever plans the Reapers have and if they can end the Reaper threat forever. They have plenty of time to build forces, advance tech until its feasible.
4. Discovering that the citadel is the control hub for the relays in like ME1 they redirect Reapers into hazards, delay and separate the Reapers so they only have to fight small forces with their entire might. Though this is admittedly a dues ex its one they already built into the lore in ME1.
5. Similar to 2 but you don't bother with the time jump and just say Shepard didn't know about all the advances, he's been with Cerberus so they didn't keep him in the loop. Unlike other cycles they have a head start and have already been building reaper killing weapons from dead reaper tech, Thanix cannons up-sized for much larger ships and they actually have a fighting chance.
6. Combinations of any of the above.
7. Things I am not thinking about.
They chose to make the Reapers in a state that they were unstoppable in ME3 they didn't have to.
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Aug 16, 2018 0:55:41 GMT
There is no way they could be defeated conventionally. There are many ways they could have wrote ME3 where they Reapers were defeated conventionally.
1. Like I wrote above, the Reapers aren't immune to the needs to discharge over long distances. When they show up their numbers are reduced and the ships that made it are severely damaged. They take over a more primitive civilization trying to make repairs before they attack the Galaxy. Shepard and Co some how find out, a alien escapes the Reapers and warns them, a scout finds them or something. The story is about building up a force capable of attacking them before the Reapers repair enough to be unstoppable.
2. The Reapers show up but its 5-10 years later, they were further out than we thought, taking over Batarian space took that long whatever. giving the galaxy more time to study whatever is left from dead reapers, the collectors etc they advance tech to the point they have a fighting chance.
3. This requires a change to the end of ME2s Reaper arrival picture but Reapers literally can't fly there and are stuck in dark space. The races figure they have 20-30 years tops before the Reapers figure a way out, the story is about amassing a force to cripple whatever plans the Reapers have and if they can end the Reaper threat forever. They have plenty of time to build forces, advance tech until its feasible.
4. Discovering that the citadel is the control hub for the relays in like ME1 they redirect Reapers into hazards, delay and separate the Reapers so they only have to fight small forces with their entire might. Though this is admittedly a dues ex its one they already built into the lore in ME1.
5. Similar to 2 but you don't bother with the time jump and just say Shepard didn't know about all the advances, he's been with Cerberus so they didn't keep him in the loop. Unlike other cycles they have a head start and have already been building reaper killing weapons from dead reaper tech, Thanix cannons up-sized for much larger ships and they actually have a fighting chance.
6. Combinations of any of the above.
7. Things I am not thinking about.
They chose to make the Reapers in a state that they were unstoppable in ME3 they didn't have to.
Perfect Reaper killing weapons would be DEWs. They are not immune to heat after all.
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Post by KaiserShep on Aug 16, 2018 1:22:13 GMT
There is no way they could be defeated conventionally. There are many ways they could have wrote ME3 where they Reapers were defeated conventionally.
1. Like I wrote above, the Reapers aren't immune to the needs to discharge over long distances. When they show up their numbers are reduced and the ships that made it are severely damaged. They take over a more primitive civilization trying to make repairs before they attack the Galaxy. Shepard and Co some how find out, a alien escapes the Reapers and warns them, a scout finds them or something. The story is about building up a force capable of attacking them before the Reapers repair enough to be unstoppable.
2. The Reapers show up but its 5-10 years later, they were further out than we thought, taking over Batarian space took that long whatever. giving the galaxy more time to study whatever is left from dead reapers, the collectors etc they advance tech to the point they have a fighting chance.
3. This requires a change to the end of ME2s Reaper arrival picture but Reapers literally can't fly there and are stuck in dark space. The races figure they have 20-30 years tops before the Reapers figure a way out, the story is about amassing a force to cripple whatever plans the Reapers have and if they can end the Reaper threat forever. They have plenty of time to build forces, advance tech until its feasible.
4. Discovering that the citadel is the control hub for the relays in like ME1 they redirect Reapers into hazards, delay and separate the Reapers so they only have to fight small forces with their entire might. Though this is admittedly a dues ex its one they already built into the lore in ME1.
5. Similar to 2 but you don't bother with the time jump and just say Shepard didn't know about all the advances, he's been with Cerberus so they didn't keep him in the loop. Unlike other cycles they have a head start and have already been building reaper killing weapons from dead reaper tech, Thanix cannons up-sized for much larger ships and they actually have a fighting chance.
6. Combinations of any of the above.
7. Things I am not thinking about.
They chose to make the Reapers in a state that they were unstoppable in ME3 they didn't have to.
I feel that ME1 kind of throws conventional victory out the window, but one thing I did like, at least conceptually, was turning their own technologies against them. Harnessing the power of the relays to disable or destroy the reapers, in and of itself, is a pretty decent idea I think. It’s just that it wasn’t implemented very well in the end. I think they really should have established the presence of a dark relay, a doorway in dark space that partners solely with the Citadel. After all, it has to be there in order for them to zip right into the center of galactic society.
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Post by griffith82 on Aug 16, 2018 1:37:20 GMT
There is no way they could be defeated conventionally. There are many ways they could have wrote ME3 where they Reapers were defeated conventionally.
1. Like I wrote above, the Reapers aren't immune to the needs to discharge over long distances. When they show up their numbers are reduced and the ships that made it are severely damaged. They take over a more primitive civilization trying to make repairs before they attack the Galaxy. Shepard and Co some how find out, a alien escapes the Reapers and warns them, a scout finds them or something. The story is about building up a force capable of attacking them before the Reapers repair enough to be unstoppable.
2. The Reapers show up but its 5-10 years later, they were further out than we thought, taking over Batarian space took that long whatever. giving the galaxy more time to study whatever is left from dead reapers, the collectors etc they advance tech to the point they have a fighting chance.
3. This requires a change to the end of ME2s Reaper arrival picture but Reapers literally can't fly there and are stuck in dark space. The races figure they have 20-30 years tops before the Reapers figure a way out, the story is about amassing a force to cripple whatever plans the Reapers have and if they can end the Reaper threat forever. They have plenty of time to build forces, advance tech until its feasible.
4. Discovering that the citadel is the control hub for the relays in like ME1 they redirect Reapers into hazards, delay and separate the Reapers so they only have to fight small forces with their entire might. Though this is admittedly a dues ex its one they already built into the lore in ME1.
5. Similar to 2 but you don't bother with the time jump and just say Shepard didn't know about all the advances, he's been with Cerberus so they didn't keep him in the loop. Unlike other cycles they have a head start and have already been building reaper killing weapons from dead reaper tech, Thanix cannons up-sized for much larger ships and they actually have a fighting chance.
6. Combinations of any of the above.
7. Things I am not thinking about.
They chose to make the Reapers in a state that they were unstoppable in ME3 they didn't have to.
Your key point is the lore. But you're wrong the codex states they are immune to that. What your suggesting is a complete retool and lore change. I won't ever buy that.
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Post by griffith82 on Aug 16, 2018 1:38:28 GMT
There are many ways they could have wrote ME3 where they Reapers were defeated conventionally.
1. Like I wrote above, the Reapers aren't immune to the needs to discharge over long distances. When they show up their numbers are reduced and the ships that made it are severely damaged. They take over a more primitive civilization trying to make repairs before they attack the Galaxy. Shepard and Co some how find out, a alien escapes the Reapers and warns them, a scout finds them or something. The story is about building up a force capable of attacking them before the Reapers repair enough to be unstoppable.
2. The Reapers show up but its 5-10 years later, they were further out than we thought, taking over Batarian space took that long whatever. giving the galaxy more time to study whatever is left from dead reapers, the collectors etc they advance tech to the point they have a fighting chance.
3. This requires a change to the end of ME2s Reaper arrival picture but Reapers literally can't fly there and are stuck in dark space. The races figure they have 20-30 years tops before the Reapers figure a way out, the story is about amassing a force to cripple whatever plans the Reapers have and if they can end the Reaper threat forever. They have plenty of time to build forces, advance tech until its feasible.
4. Discovering that the citadel is the control hub for the relays in like ME1 they redirect Reapers into hazards, delay and separate the Reapers so they only have to fight small forces with their entire might. Though this is admittedly a dues ex its one they already built into the lore in ME1.
5. Similar to 2 but you don't bother with the time jump and just say Shepard didn't know about all the advances, he's been with Cerberus so they didn't keep him in the loop. Unlike other cycles they have a head start and have already been building reaper killing weapons from dead reaper tech, Thanix cannons up-sized for much larger ships and they actually have a fighting chance.
6. Combinations of any of the above.
7. Things I am not thinking about.
They chose to make the Reapers in a state that they were unstoppable in ME3 they didn't have to.
I feel that ME1 kind of throws conventional victory out the window, but one thing I did like, at least conceptually, was turning their own technologies against them. Harnessing the power of the relays to disable or destroy the reapers, in and of itself, is a pretty decent idea I think. It’s just that it wasn’t implemented very well in the end. I think they really should have established the presence of a dark relay, a doorway in dark space that partners solely with the Citadel. After all, it has to be there in order for them to zip right into the center of galactic society. Yeah there must be a relay but I've read the dark citadel idea and I'm not a fan of it.
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Post by KaiserShep on Aug 16, 2018 1:58:42 GMT
I feel that ME1 kind of throws conventional victory out the window, but one thing I did like, at least conceptually, was turning their own technologies against them. Harnessing the power of the relays to disable or destroy the reapers, in and of itself, is a pretty decent idea I think. It’s just that it wasn’t implemented very well in the end. I think they really should have established the presence of a dark relay, a doorway in dark space that partners solely with the Citadel. After all, it has to be there in order for them to zip right into the center of galactic society. Yeah there must be a relay but I've read the dark citadel idea and I'm not a fan of it. Well I wasn’t really thinking of the dark citadel bit, just something like the Omega 4 relay that partners with the Citadel. Personally I’d destroy the reapers by sacrificing the Citadel just as they’re coming through. I imagine it’d be a hell of a light show from across much of that section of space.
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Post by alanc9 on Aug 16, 2018 3:03:37 GMT
Transhumanisim is not Christianity. Not by a long shot. It's an extremist belief and I don't believe that was their intent. No a deus ex wad cleat from the get not just ME3. I'll grant you synthesis is out there but not totally out of left field. How destroy was handled was entirely within the lore. No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable.
I don't see why the Reapers would launch an attack while still in a damaged state. But before we go too far down the conventional victory rabbit hole, let's remember the other design constraints; we play as Shepard, and the genre is action-RPG. It's not sufficient to contrive a way for the Reapers to be defeated via conventional warfare, the war also has to work as a game. There's a reason why nothing Bio ever considered resulted in anything like a conventional victory.
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Post by cloud9 on Aug 16, 2018 9:30:13 GMT
No the lore set up that ships take damage if they try to fly for too far of a distance without a relay or the ability to discharge into a planet. They could have had the reapers show up in a condition where they were not unstoppable. Yes, there are tons of the reapers could just ideas about how they could deal with it. But 1, the reapers could do a lot of things and were too stupid to do them throughout the story, and 2 all of them can be countered by some basic story telling. But, a story like that would not require a dues ex
There is no way they could be defeated conventionally. Um, what about that M-290 Cain that blew up the Reaper with the Hades Cannon? Why didn't they just outfit that WMD armament to gunships, frigates, and destroyers???
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
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Post by dmc1001 on Aug 16, 2018 9:37:04 GMT
There is no way they could be defeated conventionally. Um, what about that M-290 Cain that blew up the Reaper with the Hades Cannon? Why didn't they just outfit that WMD armament to gunships, frigates, and destroyers??? The Hades Cannon is a weapon of Reaper design rather than a Reaper itself. The Cain blew up the Hades Cannon, not a Reaper.
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Post by cloud9 on Aug 16, 2018 9:54:23 GMT
Um, what about that M-290 Cain that blew up the Reaper with the Hades Cannon? Why didn't they just outfit that WMD armament to gunships, frigates, and destroyers??? The Hades Cannon is a weapon of Reaper design rather than a Reaper itself. The Cain blew up the Hades Cannon, not a Reaper. But it is a Reaper. And it got destroyed by a WMD that blew chunks off of it. So therefore it can be killed with Cains. Duh?
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
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Post by dmc1001 on Aug 16, 2018 9:56:43 GMT
The Hades Cannon is a weapon of Reaper design rather than a Reaper itself. The Cain blew up the Hades Cannon, not a Reaper. But it is a Reaper. And it got destroyed by a WMD that blew chunks off of it. So therefore it can be killed with Cains. Duh? No, it's a weapon. Hades Cannon
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Post by griffith82 on Aug 16, 2018 12:54:35 GMT
But it is a Reaper. And it got destroyed by a WMD that blew chunks off of it. So therefore it can be killed with Cains. Duh? No, it's a weapon. Hades CannonYup. A weapon of reaper design that resembles a small destroyer class reaper but it is a weapon not a reaper.
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Post by griffith82 on Aug 16, 2018 12:55:45 GMT
Yeah there must be a relay but I've read the dark citadel idea and I'm not a fan of it. Well I wasn’t really thinking of the dark citadel bit, just something like the Omega 4 relay that partners with the Citadel. Personally I’d destroy the reapers by sacrificing the Citadel just as they’re coming through. I imagine it’d be a hell of a light show from across much of that section of space. Hmm interesting idea. But it wouldn't likely stop all of them.
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Post by themikefest on Aug 16, 2018 13:02:15 GMT
Conventional victory?
Is it possible? Yes. Just have the reapers not use their red beam of doom weapon while letting the galaxy forces destroy them
The only reason why the galaxy had a chance to destroy the reapers in ME3 was because the reapers were stupid.
If ME3 was about destroying Harbinger to end the cycle, would that be considered a conventional victory?
No matter what, the reapers have the numbers that make it hard for a conventional victory. Maybe when Bioware remakes the trilogy, the times between cycles might be 500,000 years or perhaps 5 million years, instead of 50,000 years, making it possible to have a conventional victory.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Aug 16, 2018 15:16:31 GMT
Well I wasn’t really thinking of the dark citadel bit, just something like the Omega 4 relay that partners with the Citadel. Personally I’d destroy the reapers by sacrificing the Citadel just as they’re coming through. I imagine it’d be a hell of a light show from across much of that section of space. Hmm interesting idea. But it wouldn't likely stop all of them. Could make for a good ending to an ME2 or opening to ME3 that could lead to an ending that didn't require a literal Giant Magic Wand to wrap up the trilogy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 16, 2018 15:19:06 GMT
Conventional victory? Is it possible? Yes. Just have the reapers not use their red beam of doom weapon while letting the galaxy forces destroy them The only reason why the galaxy had a chance to destroy the reapers in ME3 was because the reapers were stupid. If ME3 was about destroying Harbinger to end the cycle, would that be considered a conventional victory? No matter what, the reapers have the numbers that make it hard for a conventional victory. Maybe when Bioware remakes the trilogy, the times between cycles might be 500,000 years or perhaps 5 million years, instead of 50,000 years, making it possible to have a conventional victory. Or make the origin of the cycles several million years ago rather than billion. Because as it was, there were so many reapers running around ME3 should never have happened. They could have zerged every major world and the Citadel straight out of the gate if the plot didn't demand they act stupidly.
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Aug 16, 2018 15:33:14 GMT
Conventional victory? Is it possible? Yes. Just have the reapers not use their red beam of doom weapon while letting the galaxy forces destroy them The only reason why the galaxy had a chance to destroy the reapers in ME3 was because the reapers were stupid. If ME3 was about destroying Harbinger to end the cycle, would that be considered a conventional victory? I'd say not; having a single point of failure like that ought to be outside the definition of CV if the phrase is to have any use.. Killing Harbinger to win is not a terrible fit with the lore. The cycles don't do the Reapers themselves any particular good. Even if they have an instinct to reproduce (would they?), the harvests are an inefficient way to do that. And yet, they've stuck with the program for millions of years. Destroy whatever holds them to that task...
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Post by cloud9 on Aug 16, 2018 22:09:13 GMT
But it is a Reaper. And it got destroyed by a WMD that blew chunks off of it. So therefore it can be killed with Cains. Duh? No, it's a weapon. Hades Cannon
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Aug 16, 2018 23:30:20 GMT
Your interpretation is like saying a cannon is actually the ship it sits on rather than a weapon created for use on a ship. Reapers can make weapons that are not Reapers themselves. Don't know why this concept is so problematic.
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Post by cloud9 on Aug 17, 2018 0:07:00 GMT
Your interpretation is like saying a cannon is actually the ship it sits on rather than a weapon created for use on a ship. Reapers can make weapons that are not Reapers themselves. Don't know why this concept is so problematic. Wow! I really don't know what to tell you...... Just wow!!
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