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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Oct 17, 2019 16:48:35 GMT
Agreed. Compared the the Milky Way the Andromeda galaxy was painfully vanilla in terms of species diversity and general alien elements. Over 2 million light years away from our home galaxy and the only things we get are: Kardashev-scale rombas seemingly powered by sudoku, generic Saturday morning cartoon villain in the form of the Archon, with his army of mindless putty patrol clones, and the Angara; an alien race so indistinct from us that they might as well just be humans in cosplay. Everything else is either mindless XP bags to shoot for loot; i.e. the unnamed insect species not even mentioned in the Codex Ryder kills by the truckload; or pale knockoff versions of the Milky Way species from the previous trilogy that are even less distinct than their ME 1-3 counterparts. Mass Effect, on the other hand, had Turians, Quarians, Salarians, Asari, Volus, Batarians, Krogan, Elcor, Hanar, Rachni, Geth, The Thorian, and the Reapers all with their own motivations and takes on the galaxy; and all of that while at the same time having to create a brand new IP from scratch. You do realize we are only in a single cluster of Andromeda and not the whole galaxy right? That’s like saying the Milky Way only has humans after only looking at the Local Cluster. Indeed, and if the game was going to be so localized then you would think that the writers would want to emphasize the "alienness" that could be found in such a small section of galactic real estate rather than making a setting that felt even more generic than what we saw in the Milky Way. I mean the (ME 1) Geth had more personality and backstory to them than the Remnant did.
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Post by Hanako Ikezawa on Oct 17, 2019 16:50:31 GMT
You do realize we are only in a single cluster of Andromeda and not the whole galaxy right? That’s like saying the Milky Way only has humans after only looking at the Local Cluster. Indeed, and if the game was going to be so localized then you would think that the writers would want to emphasize the "alienness" that could be found in such a small section of galactic real estate rather than making a setting that felt even more generic than what we saw in the Milky Way. I mean the (ME 1) Geth had more personality and backstory to them than the Remnant did. Well, that’s because the Geth were an actual race while the Remnant are just drones. As for the alienness of the cluster, that’s subjective.
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Post by Deleted on Oct 17, 2019 16:56:22 GMT
Not sure about Andromeda... I know I just want an actually hard sci-fi space epic ala ME 1, that's serious in tone and strong on story. That being said, I'd rather have the themes be on exploration and pushing the boundaries of what truly can be alien within the setting. That seems so much more interesting to me than human terrorist in space, or generic alien villains. Let conflict be a grey area, born out of misunderstanding of the complexities of alien life. You can still throw the typical space pirate in-between and political jargon every now and then. Agreed. Compared the the Milky Way the Andromeda galaxy was painfully vanilla in terms of species diversity and general alien elements. Over 2 million light years away from our home galaxy and the only things we get are: Kardashev-scale rombas seemingly powered by sudoku, generic Saturday morning cartoon villain in the form of the Archon, with his army of mindless putty patrol clones, and the Angara; an alien race so indistinct from us that they might as well just be humans in cosplay. Everything else is either mindless XP bags to shoot for loot; i.e. the unnamed insect species not even mentioned in the Codex Ryder kills by the truckload; or pale knockoff versions of the Milky Way species from the previous trilogy that are even less distinct than their ME 1-3 counterparts. Mass Effect, on the other hand, had Turians, Quarians, Salarians, Asari, Volus, Batarians, Krogan, Elcor, Hanar, Rachni, Geth, The Thorian, and the Reapers all with their own motivations and takes on the galaxy; and all of that while at the same time having to create a brand new IP from scratch. Andromeda has: Humans, Turians, Salarians, Asari, Krogan... and Quarians, Volus, Elcore, Hanar, and Batarians (still in transit)... all coming to the Andromeda galaxy each STILL with their own unique traits and histories still as varied as they were in ME1 (and even fleshed out more than they ever were in ME1 - seeing now first hand, for example, differences between the various Krogan clans and more insight into the tensions among each of them). In addition, we have already been introduced to the Angara, Kett, and Remnant and the Jaardan have been as well hinted at as the Protheans were in ME1. So, by my count, the species variations right now are the same.
In addition, the Archon declared himself to be the inheritor of 1,000 species; and we have only explored 1 cluster in the entire galaxy. I think the writing is all the wall... they have clear plans to introduce many more species in Andromeda. The difference was that in ME1 we generally got 1 dialogue worth of info-dump on each of the species; whereas, in Andromeda we got to know the Angara and the Kett through many different encounters and from more than such one-sided portrayals of their culture. In ME1, we weren't given enough information to discern to what extent Volus and Elcor and Hanar had varying opinions and personalities within their cultures. But we know, firsthand, that individual Angara and even individual Kett have many different points of view. If they are going to introduce species in such detail and than through single-dialogue info-dumps, it makes sense that were are going to see only a few new ones in each game.
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Post by Vortex13 on Oct 17, 2019 16:57:07 GMT
Indeed, and if the game was going to be so localized then you would think that the writers would want to emphasize the "alienness" that could be found in such a small section of galactic real estate rather than making a setting that felt even more generic than what we saw in the Milky Way. I mean the (ME 1) Geth had more personality and backstory to them than the Remnant did. Well, that’s because the Geth were an actual race while the Remnant are just drones. As for the alienness of the cluster, that’s subjective. I would say that, this (imo) weak distinction, points to a lack of quality writing on BioWare's part rather than anything about the sapience of the alien robot in question. Mechanically, the Geth in Mass Effect 1 are the mindless villains you, as the player, get to kill in droves. The discernible difference between that game and Andromeda is that despite being the fodder of the title, the Geth had more world building and characterization behind them than anything we see in the Remnant; or even the Khett for that matter.
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Post by SirSourpuss on Oct 17, 2019 17:00:00 GMT
You do realize we are only in a single cluster of Andromeda and not the whole galaxy right? That’s like saying the Milky Way only has humans after only looking at the Local Cluster. As the games expand out there will be more and more races and things. But we lack the Relays, to make the traversal between clusters more viable. It would be quite an investment, each time, to travel to another cluster. It's not that we can't or won't, but each game would take an exponential amount of time, in universe, for completion.
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Post by Deleted on Oct 17, 2019 17:03:56 GMT
You do realize we are only in a single cluster of Andromeda and not the whole galaxy right? That’s like saying the Milky Way only has humans after only looking at the Local Cluster. As the games expand out there will be more and more races and things. But we lack the Relays, to make the traversal between clusters more viable. It would be quite an investment, each time, to travel to another cluster. It's not that we can't or won't, but each game would take an exponential amount of time, in universe, for completion. We do not yet know what the technology existing on Meridian is capable of doing. We don't yet know where the Jaardan went and how they got to wherever they went. If finding a single Prothean archive advanced human technology in the Milky Way more than 200 years, how many years would AI technology be possibly advanced by finding an entire articial planet and an entire vault network capable of terraforming an entire cluster, I wonder?
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Post by Vortex13 on Oct 17, 2019 17:06:52 GMT
Agreed. Compared the the Milky Way the Andromeda galaxy was painfully vanilla in terms of species diversity and general alien elements. Over 2 million light years away from our home galaxy and the only things we get are: Kardashev-scale rombas seemingly powered by sudoku, generic Saturday morning cartoon villain in the form of the Archon, with his army of mindless putty patrol clones, and the Angara; an alien race so indistinct from us that they might as well just be humans in cosplay. Everything else is either mindless XP bags to shoot for loot; i.e. the unnamed insect species not even mentioned in the Codex Ryder kills by the truckload; or pale knockoff versions of the Milky Way species from the previous trilogy that are even less distinct than their ME 1-3 counterparts. Mass Effect, on the other hand, had Turians, Quarians, Salarians, Asari, Volus, Batarians, Krogan, Elcor, Hanar, Rachni, Geth, The Thorian, and the Reapers all with their own motivations and takes on the galaxy; and all of that while at the same time having to create a brand new IP from scratch. Andromeda has: Humans, Turians, Salarians, Asari, Krogan... and Quarians, Volus, Elcore, Hanar, and Batarians (still in transit)... all coming to the Andromeda galaxy each STILL with their own unique traits and histories still as varied as they were in ME1. In addition, we have already been introduced to the Angara, Kett, and Remnant and the Jaardan have been as well hinted at as the Protheans were in ME1. So, by my count, the species variations right now are the same.
In addition, the Archon declared himself to be the inheritor of 1,000 species; and we have only explored 1 cluster in the entire galaxy. I think the writing is all the wall... they have clear plans to introduce many more species in Andromeda. The difference was that in ME1 we generally got 1 dialogue worth of info-dump on each of the species; whereas, in Andromeda we got to know the Angara and the Kett through many different encounters and from more than such one-sided portrayals of their culture. In ME1, we weren't given enough information to discern to what extent Volus and Elcor and Hanar had varying opinions and personalities within their cultures. But we know, firsthand, that individual Angara and even individual Kett have many different points of view. If they are going to introduce species in such detail and than through single-dialogue info-dumps, it makes sense that were are going to see only a few new ones in each game.
So what you're saying is that Andromeda has the promise of being being more varied and alien; despite BioWare dropping any and all support for the game less than a year after it's launch. Call ME 1, shallow and info dump heavy if you want, but at least it showed us the foundations of the world building and aliens that made up the setting rather than just talking about it. And all with the vague assumption that everything will work out just as long as we get another game in the series. The Quarians, Volus, Elcor, and Hanar actually showed up in-game in ME 1, rather than being alluded to with dialogue and mentioned in an out of title novel for instance.
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Post by Deleted on Oct 17, 2019 17:08:26 GMT
Andromeda has: Humans, Turians, Salarians, Asari, Krogan... and Quarians, Volus, Elcore, Hanar, and Batarians (still in transit)... all coming to the Andromeda galaxy each STILL with their own unique traits and histories still as varied as they were in ME1. In addition, we have already been introduced to the Angara, Kett, and Remnant and the Jaardan have been as well hinted at as the Protheans were in ME1. So, by my count, the species variations right now are the same.
In addition, the Archon declared himself to be the inheritor of 1,000 species; and we have only explored 1 cluster in the entire galaxy. I think the writing is all the wall... they have clear plans to introduce many more species in Andromeda. The difference was that in ME1 we generally got 1 dialogue worth of info-dump on each of the species; whereas, in Andromeda we got to know the Angara and the Kett through many different encounters and from more than such one-sided portrayals of their culture. In ME1, we weren't given enough information to discern to what extent Volus and Elcor and Hanar had varying opinions and personalities within their cultures. But we know, firsthand, that individual Angara and even individual Kett have many different points of view. If they are going to introduce species in such detail and than through single-dialogue info-dumps, it makes sense that were are going to see only a few new ones in each game.
So what you're saying is that Andromeda has the promise of being being more varied and alien; despite BioWare dropping any and all support for the game less than a year after it's launch. Call ME 1, shallow and info dump heavy if you want, but at least it showed us the foundations of the world building and aliens that made up the setting rather than just talking about it. And all with the vague assumption that everything will work out just as long as we get another game in the series. The Quarians, Volus, Elcor, and Hanar actually showed up in-game in ME 1, rather than being alluded to with dialogue and mentioned in an out of title novel for instance. Officially, Bioware and EA put the franchise on hiatus. ME:A is no more "dumped" than the OT and the Milky Way.
The Quarians, Volus, Elcor and Hanar showed generic models of the info-dump species. How many quarians did you converse with in ME1.. Tali. How many Elcor did you talk to in ME1 - Calyn, Xeltan, and one merchant on Noveria. How many volus - Barla Von, Din Korlack and Han Olar. How many Hanar - The Presidium Prophet, Delan, and the other merchant on Noveria. How many geth did you talk with in ME1? - 0. Sure, that's showing you a species in depth. How many Angara did you talk to in ME:A... can you even count them? You even talked more Kett and in more detail in ME:A than you talked with members of any of the MW species I mentioned... and you STILL are going to keep virtually all the species from the Milky Way... and you're learning more about those Milky Way species.
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Post by burningcherry on Oct 17, 2019 17:13:31 GMT
The ME1–ME2 period:
Liara: learns about the Collectors while retrieving Shepard and then gets close to taking over the biggest spy network in the galaxy Wrex if alive: makes successes at civilizing the krogans and stabilizing their population Tali: does unknown shit she's told to but Dark Energy research is included Cerberus: risks resources wanting to revive Shepard Garrus: goes vigilante to cope with burnout VS: return to the Alliance Alliance: goes retard Council: goes full retard
The listed efforts of the first 4 are OK in my book. The next two are debatable because we need to ask what they could do. The last 2 are the problem: if Shepard needs to work with Cerberus (let's assume this is true) then let it be. What's wrong is that the need is created by a space-wasting continuity break.
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Post by Hanako Ikezawa on Oct 17, 2019 17:21:45 GMT
Well, that’s because the Geth were an actual race while the Remnant are just drones. As for the alienness of the cluster, that’s subjective. I would say that, this (imo) weak distinction, points to a lack of quality writing on BioWare's part rather than anything about the sapience of the alien robot in question. Mechanically, the Geth in Mass Effect 1 are the mindless villains you, as the player, get to kill in droves. The discernible difference between that game and Andromeda is that despite being the fodder of the title, the Geth had more world building and characterization behind them than anything we see in the Remnant; or even the Khett for that matter. The Geth in ME1 were hardly mindless. We learn a bunch about their personality either through others like Tali and Saren or through observing their own actions like the ones preying on Feros or sending a ship of husks as a warning. And again, that’s the point of the Remnant. They are the remnants, hence the name, of a race that are no longer there. It’s like the Sentinels in Halo being the remnants of the Forerunners. Sorry, but you’re flat out wrong about the Kett. We learn a ton about them.
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Post by SirSourpuss on Oct 17, 2019 17:22:52 GMT
We do not yet know what the technology existing on Meridian is capable of doing. We don't yet know where the Jaardan went and how they got to wherever they went. If finding a single Prothean archive advanced human technology in the Milky Way more than 200 years, how many years would AI technology be possibly advanced by finding an entire articial planet and an entire vault network capable of terraforming an entire cluster, I wonder? Besides the terraforming, which is an interesting gimmick that doesn't really go anywhere, we've pretty much exhausted the Heleus cluster in our search, I think and we've found nothing of the sort that would help us traverse clusters faster. You've introduced nothing of the sort in the original, nor hinted at it and while you could conjure it up in the sequel, with wide adoption across all Nexus forces ships, that is also a terrible way to go about it. Fuck it, might as well give all Asari eyebrows and dicks, while we're at it. It happened between games, we don't have to explain anything.
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Post by Hanako Ikezawa on Oct 17, 2019 17:23:03 GMT
You do realize we are only in a single cluster of Andromeda and not the whole galaxy right? That’s like saying the Milky Way only has humans after only looking at the Local Cluster. As the games expand out there will be more and more races and things. But we lack the Relays, to make the traversal between clusters more viable. It would be quite an investment, each time, to travel to another cluster. It's not that we can't or won't, but each game would take an exponential amount of time, in universe, for completion. And? I don’t see the problem here.
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Post by SirSourpuss on Oct 17, 2019 17:24:23 GMT
And? I don’t see the problem here. Besides the fact that a single trip across three clusters and back could take literal years?
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Post by themikefest on Oct 17, 2019 17:31:01 GMT
On another note, is there any squad member apart from apparently Miranda and Javik which you don't seem to hate? Vega, Williams, Grunt, Samara, Zaeed, Taylor, Solus, Alenko
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Post by Deleted on Oct 17, 2019 17:31:46 GMT
We do not yet know what the technology existing on Meridian is capable of doing. We don't yet know where the Jaardan went and how they got to wherever they went. If finding a single Prothean archive advanced human technology in the Milky Way more than 200 years, how many years would AI technology be possibly advanced by finding an entire articial planet and an entire vault network capable of terraforming an entire cluster, I wonder? Besides the terraforming, which is an interesting gimmick that doesn't really go anywhere, we've pretty much exhausted the Heleus cluster in our search, I think and we've found nothing of the sort that would help us traverse clusters faster. You've introduced nothing of the sort in the original, nor hinted at it and while you could conjure it up in the sequel, with wide adoption across all Nexus forces ships, that is also a terrible way to go about it. Fuck it, might as well give all Asari eyebrows and dicks, while we're at it. It happened between games, we don't have to explain anything. In case you haven't noticed yet... I'm ignoring you again. The other people here do not want us "arguing" with each other any more, so I'm complying with their request.
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Post by Hanako Ikezawa on Oct 17, 2019 17:32:07 GMT
And? I don’t see the problem here. Besides the fact that a single trip across three clusters and back could take literal years? Still waiting for a problem. Oh no, the series can take place over decades instead of three years and the distances allow our choices to have bigger impacts on each cluster since that won’t need to be really represented in future games in other clusters. Also eventually instantaneous travel will be possible. Part of the AI’s mission was to build a way to make travel between Andromeda and the Milky Way instantaneous or at least a lot quicker after all. If they have the capabilities for that, making a way to travel between clusters quickly wouldn’t be much of an issue in comparison.
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Post by SirSourpuss on Oct 17, 2019 17:53:00 GMT
In case you haven't noticed yet... I'm ignoring you again. The other people here do not want us "arguing" with each other any more, so I'm complying with their request. Oh my God. Fine. Still waiting for a problem Aging. Aging is a problem. We've yet to find immortality. Spend fifty years travelling around and have geriatric Ryder still fighting the Kett. It was a problem in Fable 1, as well. Also eventually instantaneous travel will be possible. Part of the AI’s mission was to build a way to make travel between Andromeda and the Milky Way instantaneous or at least a lot quicker after all. If they have the capabilities for that, making a way to travel between clusters quickly wouldn’t be much of an issue in comparison. But they don't yet and it might be millennia until they do. Just because you're in Andromeda, doesn't mean you can have all the R&D done for you and if you do, that's a terrific way of fucking up your continuity, that you worked so hard to preserve, by moving out of the Milky Way.
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Post by Vortex13 on Oct 17, 2019 17:53:30 GMT
I would say that, this (imo) weak distinction, points to a lack of quality writing on BioWare's part rather than anything about the sapience of the alien robot in question. Mechanically, the Geth in Mass Effect 1 are the mindless villains you, as the player, get to kill in droves. The discernible difference between that game and Andromeda is that despite being the fodder of the title, the Geth had more world building and characterization behind them than anything we see in the Remnant; or even the Khett for that matter. The Geth in ME1 were hardly mindless. We learn a bunch about their personality either through others like Tali and Saren or through observing their own actions like the ones preying on Feros or sending a ship of husks as a warning. And again, that’s the point of the Remnant. They are the remnants, hence the name, of a race that are no longer there. It’s like the Sentinels in Halo being the remnants of the Forerunners. Sorry, but you’re flat out wrong about the Kett. We learn a ton about them. That was exactly my point. The Geth, despite being the fodder or "mindless" enemy Shepard kills by the hundreds on his/her way to an objective, had more personality and characterization behind them than anything we see out of the Remnant or the Khett. And the Sentinels had more characterization and personality behind them than the Remnant did as well, thanks to characters like 343 Guilty Spark. In comparison, those Kardesvic rombas we see in Andromeda have all the personality of a brick, and are a perfect example of the step down in writing quality we can see in the more recent BioWare titles.
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Post by Hanako Ikezawa on Oct 17, 2019 18:02:19 GMT
The Geth in ME1 were hardly mindless. We learn a bunch about their personality either through others like Tali and Saren or through observing their own actions like the ones preying on Feros or sending a ship of husks as a warning. And again, that’s the point of the Remnant. They are the remnants, hence the name, of a race that are no longer there. It’s like the Sentinels in Halo being the remnants of the Forerunners. Sorry, but you’re flat out wrong about the Kett. We learn a ton about them. That was exactly my point. The Geth, despite being the fodder or "mindless" enemy Shepard kills by the hundreds on his/her way to an objective, had more personality and characterization behind them than anything we see out of the Remnant or the Khett. And the Sentinels had more characterization and personality behind them than the Remnant did as well, thanks to characters like 343 Guilty Spark. In comparison, those Kardesvic rombas we see in Andromeda have all the personality of a brick, and are a perfect example of the step down in writing quality we can see in the more recent BioWare titles. Guilty Spark, the other Monitors like Exuberant Witness and Penitent Tangent, and the Warden Eternal are not Sentinels. They are different constructs created in a different way. The Sentinels meanwhile are simple drones following protocols just like the Remnant.
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Post by Hanako Ikezawa on Oct 17, 2019 18:07:25 GMT
Still waiting for a problem Aging. Aging is a problem. We've yet to find immortality. Spend fifty years travelling around and have geriatric Ryder still fighting the Kett. It was a problem in Fable 1, as well. Also eventually instantaneous travel will be possible. Part of the AI’s mission was to build a way to make travel between Andromeda and the Milky Way instantaneous or at least a lot quicker after all. If they have the capabilities for that, making a way to travel between clusters quickly wouldn’t be much of an issue in comparison. But they don't yet and it might be millennia until they do. Just because you're in Andromeda, doesn't mean you can have all the R&D done for you and if you do, that's a terrific way of fucking up your continuity, that you worked so hard to preserve, by moving out of the Milky Way. When a protagonist’s story is complete, have them retire and then play as a new one. Also, it wouldn’t take decades, years, or even months to get from one cluster to another. With how fast ships are and with the ODSY drive eliminating the static discharge problem, traveling from one to another would only be a matter of days to maybe a few weeks depending on distance.
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Post by Deleted on Oct 17, 2019 18:16:24 GMT
Aging. Aging is a problem. We've yet to find immortality. Spend fifty years travelling around and have geriatric Ryder still fighting the Kett. It was a problem in Fable 1, as well. But they don't yet and it might be millennia until they do. Just because you're in Andromeda, doesn't mean you can have all the R&D done for you and if you do, that's a terrific way of fucking up your continuity, that you worked so hard to preserve, by moving out of the Milky Way. When a protagonist’s story is complete, have them retire and then play as a new one. Also, it wouldn’t take decades, years, or even months to get from one cluster to another. With how fast ships are and with the ODSY drive eliminating the static discharge problem, traveling from one to another would only be a matter of days to maybe a few weeks depending on distance. There's also more cryo... allowing the timeline to advance years, decades, and even centuries without the characters who are placed in cryo aging at all.
I'm envisioning, however, that the Remnant can be useful in building, very quickly any number of structures in an ever expanding galaxy quickly and that some sort of "marriage" between the technology the Andromeda Initiative has and new technology that will be "unearthed" on Meridian (in the next game since it was hinted that such exploration of it was occurring during the "party" sequence at the end of ME:A). This "marriage" will result in the creation of some iteration of Mass Relays or "worm hole generators" or some other such plot device that Bioware will create to make rapid travel throughout the Andromeda Galaxy possible. They need it to advance the story... so they'll make it so.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 17, 2019 18:19:10 GMT
When a protagonist’s story is complete, have them retire and then play as a new one. Have Ryder make decades long trips between clusters in Andromeda 2 and import a 70 year old character in Andromeda 3? Do you want Ryder's story to end in Andromeda 2? Are you ... have you been making this entire tirade, over multiple threads, over multiple subsections of the forum to have Ryder return for 1 more game and then retire him, before his trilogy is even over? Or are we going to have Ryder be gradually promoted in Andromeda 2, to the point we are behind a desk, pushing papers? Are we going to change characters, within the same game, just to avoid that scenario, so all this while, we've been arguing for Ryder to return for half a game? What you are proposing is just not viable as a game mechanic, not if Ryder returning is to make any sense, within universe and game parameters. Also, it wouldn’t take decades, years, or even months to get from one cluster to another. With how fast ships are and with the ODSY drive eliminating the static discharge problem, traveling from one to another would only be a matter of days to maybe a few weeks depending on distance. Yeah, clusters are closer together that what it takes the Tempest to get from Kadara to Eos, definitely.
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Vortex13
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Aug 17, 2016 14:31:53 GMT
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vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Oct 17, 2019 18:50:51 GMT
So what you're saying is that Andromeda has the promise of being being more varied and alien; despite BioWare dropping any and all support for the game less than a year after it's launch. Call ME 1, shallow and info dump heavy if you want, but at least it showed us the foundations of the world building and aliens that made up the setting rather than just talking about it. And all with the vague assumption that everything will work out just as long as we get another game in the series. The Quarians, Volus, Elcor, and Hanar actually showed up in-game in ME 1, rather than being alluded to with dialogue and mentioned in an out of title novel for instance. Officially, Bioware and EA put the franchise on hiatus. ME:A is no more "dumped" than the OT and the Milky Way.
The Quarians, Volus, Elcor and Hanar showed generic models of the info-dump species. How many quarians did you converse with in ME1.. Tali. How many Elcor did you talk to in ME1 - Calyn, Xeltan, and one merchant on Noveria. How many volus - Barla Von, Din Korlack and Han Olar. How many Hanar - The Presidium Prophet, Delan, and the other merchant on Noveria. How many geth did you talk with in ME1? - 0. Sure, that's showing you a species in depth. How many Angara did you talk to in ME:A... can you even count them? You even talked more Kett and in more detail in ME:A than you talked with members of any of the MW species I mentioned... and you STILL are going to keep virtually all the species from the Milky Way... and you're learning more about those Milky Way species.
Call it what you want, but the fact is that Andromeda has far less substance to it than ME 1 had when it came to aliens and general world building; and unlike Andromeda, ME 1 didn't have the benefit of building off of an existing IP. Yes, there was an expansion on what was present in the initial game with the sequels of ME 2 & 3 but they weren't needed to prop up what was already there. With Andromeda, you're saying that we all just need to wait until game two (or three) and then all the lack of alien elements, the underwhelming writing; and the lackluster performance of the new additions we did get; will all be rectified and it will be even better than the original. And I'm saying, that as an isolated product, Andromeda is severely lacking when compared to ME 1 in those aforementioned areas.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Oct 17, 2019 18:55:41 GMT
That was exactly my point. The Geth, despite being the fodder or "mindless" enemy Shepard kills by the hundreds on his/her way to an objective, had more personality and characterization behind them than anything we see out of the Remnant or the Khett. And the Sentinels had more characterization and personality behind them than the Remnant did as well, thanks to characters like 343 Guilty Spark. In comparison, those Kardesvic rombas we see in Andromeda have all the personality of a brick, and are a perfect example of the step down in writing quality we can see in the more recent BioWare titles. Guilty Spark, the other Monitors like Exuberant Witness and Penitent Tangent, and the Warden Eternal are not Sentinels. They are different constructs created in a different way. The Sentinels meanwhile are simple drones following protocols just like the Remnant. Granted, but that still doesn't diminish the fact that the Remnant are far more forgettable as constructs than what the Sentinels are and aren't even in the same ballpark when it comes to the ME 1 Geth. The key is in the quality of the writing. The Geth are a strong foundation to a distinct alien intelligence and the Sentinels are a synthetic ecosystem to massive constructs which frame the Halo narrative. The Remnant are a 'meh' McGuffin and/or a sudoku generator.
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Post by Hanako Ikezawa on Oct 17, 2019 19:28:27 GMT
When a protagonist’s story is complete, have them retire and then play as a new one. Have Ryder make decades long trips between clusters in Andromeda 2 and import a 70 year old character in Andromeda 3? Do you want Ryder's story to end in Andromeda 2? Are you ... have you been making this entire tirade, over multiple threads, over multiple subsections of the forum to have Ryder return for 1 more game and then retire him, before his trilogy is even over? Or are we going to have Ryder be gradually promoted in Andromeda 2, to the point we are behind a desk, pushing papers? Are we going to change characters, within the same game, just to avoid that scenario, so all this while, we've been arguing for Ryder to return for half a game? What you are proposing is just not viable as a game mechanic, not if Ryder returning is to make any sense, within universe and game parameters. Also, it wouldn’t take decades, years, or even months to get from one cluster to another. With how fast ships are and with the ODSY drive eliminating the static discharge problem, traveling from one to another would only be a matter of days to maybe a few weeks depending on distance. Yeah, clusters are closer together that what it takes the Tempest to get from Kadara to Eos, definitely. Wait, how much do you know about the lore or astronomy? Just asking since a lot of that you just said does not fit either of them. For example you know it only takes like a day or two to get from one side of Heleus to the other right?
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