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Post by Dukemon on Jan 19, 2020 16:07:49 GMT
I don't see how the kett can be handwaved away in a manner which would actually be satisfying. As for Shepard, that approach works, but this is the straight-up canon ME3 ending that a lot of players are philosophically opposed to. I don't think that matters much since any attempt to bring back Shepard must offend some group of players. But be prepared for opposition. Bioware wrote a story to bring Udina as Space Chancellor, nomatter what players decided in ME1.^^
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Post by ahglock on Jan 19, 2020 16:50:33 GMT
I don't see how the kett can be handwaved away in a manner which would actually be satisfying. As for Shepard, that approach works, but this is the straight-up canon ME3 ending that a lot of players are philosophically opposed to. I don't think that matters much since any attempt to bring back Shepard must offend some group of players. But be prepared for opposition. Bioware wrote a story to bring Udina as Space Chancellor, nomatter what players decided in ME1.^^ Not really the same thing. He doesn’t have to start as the chancellor in me2. He just eventually becomes one in me3. Shit happens over time after your decision. This would be an outright change of your decision.
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Post by shermos on Jan 20, 2020 15:11:00 GMT
We? No. You, yes. Me, no. When looking at the poll, there are more that don't want Ryder to return when adding the choices together that don't mention Ryder. No no no, the longer line the better. First past the post is stupid.
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Post by sjsharp2010 on Jan 20, 2020 15:51:38 GMT
Bioware wrote a story to bring Udina as Space Chancellor, nomatter what players decided in ME1.^^ Not really the same thing. He doesn’t have to start as the chancellor in me2. He just eventually becomes one in me3. Shit happens over time after your decision. This would be an outright change of your decision. Yeah they just wrote it in that Anderson stood down from the council to return to the military at some point between ME2 and 3 I have no problem with that if it works for the story which in this case it did at least imo.
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Post by themikefest on Jan 20, 2020 16:35:02 GMT
Bioware wrote a story to bring Udina as Space Chancellor, nomatter what players decided in ME1.^^ Not really the same thing. He doesn’t have to start as the chancellor in me2. He just eventually becomes one in me3. Shit happens over time after your decision. This would be an outright change of your decision. What about Vakarian? He is an option to be recruited in ME1, but when taken to Sur'Kesh, he knows Kirrahe, if he survives ME1, by name, even though the turian was never recruited. Then during the shooting the bottle scene, he says he's saved Shepard on planets when he was never recruited. What's the explanation for that?
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Post by alanc9 on Jan 20, 2020 17:32:03 GMT
Umm... how about "Bioware forgot"? Sometimes trying to come up with an in-universe answer is a waste of time.
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Post by alanc9 on Jan 20, 2020 17:37:25 GMT
No no no, the longer line the better. First past the post is stupid. While I agree that we'd be better off using IRV or some such, what result do you think we'd get? Both of the ME3 sequel options together don't poll as well as ME2/Ryder. I suppose it's conceivable that both Ryder and Shepard are so toxic to different parts of the fanbase that MEN(ext)/Other ends up on top as an acceptable compromise, but I wouldn't put money on it.
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Post by shermos on Jan 21, 2020 2:19:17 GMT
First past the post is stupid. While I agree that we'd be better off using IRV or some such, what result do you think we'd get? Both of the ME3 sequel options together don't poll as well as ME2/Ryder. I suppose it's conceivable that both Ryder and Shepard are so toxic to different parts of the fanbase that MEN(ext)/Other ends up on top as an acceptable compromise, but I wouldn't put money on it. I look at it this way. The hardcore fan base is basically split down the middle. Half want to see MEA2 with or without Ryder, while the other half want to go back to the original setting but not necessarily to the exclusion of Andromeda. The MENext concept the OP described could be interesting and it's a reasonable compromise.
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Post by gothpunkboy89 on Jan 21, 2020 4:11:05 GMT
I don't see how the kett can be handwaved away in a manner which would actually be satisfying. As for Shepard, that approach works, but this is the straight-up canon ME3 ending that a lot of players are philosophically opposed to. I don't think that matters much since any attempt to bring back Shepard must offend some group of players. But be prepared for opposition. The Angara and Initiative build a few Frigates and wipe the Kett off the face of the Helus Cluster because 2 or 3 Frigates would really be all that is needed to stop the entire invasion. The Kett Empire on learning there is actually not just 1 but two races that have actual space combat capabilities go into hiding on the other side of the galaxy because they are not completely incapable of defending themselves anymore.
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Post by Deleted on Jan 21, 2020 13:57:42 GMT
Recently I've been thinking about how Shepard could work after ME3. I came to the conclusion that one possibility represents the starting position with Red Ending and Geth living with Legion sacrifice. A Geth finding Shepard and Nurse him back to health. The why can be explained later.Somewhere the other day I read that the Geth were once intended for Shepard resuscitation.That's how I came up with the idea of a Geth Shepard searching and finding. However, more important is Ryder. MEA has started with a lot of new plots and actions. Settling Helieus. Ryder and SAMs family secrets. Angara First contact. This have to go on. I wouldn't blame Bioware if the Kett would be kicked out of the plot. It has disturbed the main plot of settling a new galaxy. Furthermore, There was also a lack of seriousness in relation to the threat. The Kett was favoured in the action, with the team continuing blindly and flustered with its own plan. (the Archon got on magical way my memories? Come on. We just have to be the first to arrive the target. Pfff...; We had an intruder on the ship? Anyway, who can blame him for looking inside? What's done is done.) I see no reason to "kick the Kett out of the plot." More villains can be added without removing any. The ME1 geth as villains apart from Saren were completely uninteresting in ME1. Voiceless, mindless mooks we shot without showing us any "plot" or "plan" by the geth to do anything on their own. All we got was an occasional vague statement from Hackett that the geth were planning something... and all we got to do with that info was shoot up a "few geth outposts" that weren't even important to the plot and give Tali some mysterious "never revealed to us" data about them to advance her Pilgrimage. That was BS writing on a far worse scale than the Archon, yet ME2 didn't "kick them out of the plot," but rather expanded on them and made them more interesting... giving us a more in-depth understanding of them through Legion.
Something similar could readily be done within a ME:A2 story... expanding our understanding of the Kett and, perhaps, even making them more powerful villains than we currently imagine them to be (instead of just making them a midnless "slave" of a "master villain race" like they did with the geth by putting off all their villainy to being under the control of the Reapers.
... and BTW, in ME1, all we had to do was beat Saren to the target (the Conduit)... that ridiculous plot device that ultimately only led us back to a public plaza on the Citadel. You'd think that, in the more than 1000 years the Salarians, Asari, and other Milky Way species occupied the Citadel, someone would have taken some time to study that "statue" and at least discovered that it wasn't a statue at all. People rag on the Asari for keeping the beacon on Thessia a secret (because, how could they possibly have not figured it out in all that time), but what excuses that little lapse in their "investigations" of Prothean "ruins" right under their noses on the Citadel? Was Kaidan the only biotic in the galaxy whose teeth would tingle when near that statue? I think not.
Also, despite what people keeping "imagining" the plot of ME:A should be, the reality is that ME:A's plot is not about "settling" a new galaxy. It's about find a space for new immigrants in an already settled galaxy... a galaxy populated by races already embroiled in their own wars.
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Post by KaiserShep on Jan 21, 2020 17:18:28 GMT
There's no particularly good reason to simply remove the Kett from the setting other than to appease people who simply don't like them. Of course, this is assuming that we have better alternatives to act as an antagonistic force in their place. But then, the question would remain as to why the 2 can't exist at the same time. I guess there actually isn't a big ass galaxy filled to the brim with the unknown beyond Heleus? Besides, we already know that the Kett aren't an entirely monolithic society. We only got to know of the leader of one group splintered off from the main faction. The story could literally go in just about any direction with the rest of their Empire, whatever that entails. If the empire would be removed from the setting, it would need to be a substantial event planted into the story, not some off-screen bullshit that basically sums up to "They're dead now, LOL".
Personally I'm more a fan of effort being put in to maintain some semblance of continuity than fan-service-y retcons that only serve to deteriorate the overall integrity of the setting. It's why I hope the Milky Way stays dead indefinitely. Anything they do there will just be major retcons to reconcile a lot of the wacky shenanigans involving the Crucible's aftermath.
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Post by themikefest on Jan 21, 2020 17:38:46 GMT
Remove the kett? Replace them with who or what? Even after the Initiative has Meridian the Kett remain a threat. What I would like to see is shortly after the events of MEA, the Kett go on the offensive. They know the location of the Nexus and the outposts. They decide to attack the Nexus. Realizing they need help to stop the Kett, the Initiative, and the angara decide to send a team to another cluster to get help. In steps the new main character, crew and squad. They end up in a new cluster, and find a new species that are willing to help as long as the main character helps them deal with a few problems. In the end, the Kett are driven out of the cluster. The next game can be about finding the Ketts homeworld to remove them as a threat in the future.
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Post by alanc9 on Jan 21, 2020 18:19:37 GMT
I don't see how the kett can be handwaved away in a manner which would actually be satisfying. As for Shepard, that approach works, but this is the straight-up canon ME3 ending that a lot of players are philosophically opposed to. I don't think that matters much since any attempt to bring back Shepard must offend some group of players. But be prepared for opposition. The Angara and Initiative build a few Frigates and wipe the Kett off the face of the Helus Cluster because 2 or 3 Frigates would really be all that is needed to stop the entire invasion. The Kett Empire on learning there is actually not just 1 but two races that have actual space combat capabilities go into hiding on the other side of the galaxy because they are not completely incapable of defending themselves anymore.
Still looking for the "satisfying " part. I guess I'd have to hate the kett more for this to work.
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Post by Deleted on Jan 21, 2020 18:26:47 GMT
Not really the same thing. He doesn’t have to start as the chancellor in me2. He just eventually becomes one in me3. Shit happens over time after your decision. This would be an outright change of your decision. What about Vakarian? He is an option to be recruited in ME1, but when taken to Sur'Kesh, he knows Kirrahe, if he survives ME1, by name, even though the turian was never recruited. Then during the shooting the bottle scene, he says he's saved Shepard on planets when he was never recruited. What's the explanation for that? We've discussed Garrus before. I still think that most of what Garrus says in ME3 can be covered off in ME2, since he is a compulsory recruit in that game if not recruited in ME1. The comment about saving Shepard again will shooting bottles does not mention specific planets, so it's conceivable that he saved Shepard on the various planets in that game. There are things he says in ME2 that also come across wrong in light of the fact that, even if recruited in ME1, he may not have been taken on specific missions like Virmire and may not have met, say, Rana, to know to what extend Shepard might be giving her a second chance. Shepard in ME1 may have been a total paragon who handled a lot of missions by "sneaking" about or using charm to resolve them... yet Garrus will respond to the renegade dialogue option in which Shepard says he didn't like sneaking with "I'm glad to see you haven't changed." - but that might actually represent a change in Shepard's attitude.
For me, knowing Kirrahe by name is not a big deal. He may have met him on a different occasion not specific to Virmire... say, some joint C-Sec/STG mission and he may have heard via the news of Kirrahe's involvement on Virmire.
We all know that there are numerous inconsistencies in the writing throughout all the ME games. Different people brush off different ones and get overtly bugged by others. Bioware could benefit from writing a tighter plot plan for an entire series (Trilogy at least) of games ahead of time (since one of their core concepts is expanding the effects of player choices across multiple games). ME would have benefited greatly if Bioware even had a clear concept of what the Reapers were from the outset and a solid plan for the ending of the Trilogy. That way they could have consistently built the story towards that planned ending and tied in more the subplots in a sensible way...instead of what we got: A councillor choice that went nowhere, a pop-in Catalyst and Leviathan (to retcon the Catalyst), multiple unrelated subplots that were abandoned, lots of other vague references to things that went nowhere... and dialogue breaks that show that Bioware forgot what, if any, implication they perceived a player's choice should have in the Trilogy as a whole.
The other way around is to make every game completely a standalone game... not connected to any other game in that same universe in any way and leaving absolutely no hanging plot threads at the end. All player decisions would result then in effects to that same game, period. Nothing would carry over. However, I for one, like to have the ability to see how my different decisions impact a sequel game... but I could probably live without it if it means not having any more of their games erupt immediately into BioWars even before they get released.
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Post by themikefest on Jan 21, 2020 18:39:49 GMT
The comment about saving Shepard again will shooting bottles does not mention specific planets, According to the video below, you are wrong I would curious about when this so-called joint mission you mention happened since Garrus was on Omega shooting bad guys.
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Post by Deleted on Jan 21, 2020 19:28:47 GMT
The comment about saving Shepard again will shooting bottles does not mention specific planets, According to the video below, you are wrong I would curious about when this so-called joint mission you mention happened since Garrus was on Omega shooting bad guys. What is your proof that the video is with a Garrus who was not actually recruited in ME1?
The joint mission could have occurred before Shepard and Garrus ever met and was just not mentioned by Garrus within the scope of ME1 itself. As I've said many times, we don't spend every living moment with every character in the game even within the time scope of the game itself. Garrus had a life before we met him, as did Kirrahe.
Again, breaks in the dialogue have occurred in all three games. I'm not denying them. They occur even within ME1. They occur in ME2 and they occur in ME3. Different people brush off different ones. Garrus is your bug bear because you have an agenda. You want Red ending canon ME3 sequel.
My response is: If Bioware wants to write games that stand alone and have no choices that carry over, I'm OK with that. They should then write story lines that do not impact on other stories within the same universe in any way and they should not leave cliffhangers and continuation teases at the end (like they did with ME1 and ME2 and then did again with ME:A). A finale should be written as a finale... and ME3 was so written... no teases about a sequel there. They should then also start each game with new characters. The only in universe characters that could be continued over would be ones in which none of the player choices had lasting impacts on them. That would mean Garrus should not have appeared in ME2 or ME3 since he could be not recruited. Neither Ashley or Kaidan should have appeared since either one could be dead. None of the ME2 squad should have appeared in ME3 since all could be dead. Shepard should not have appeared in ME3, since he/she could be dead at the end of ME2... etc. Obviously, we'd lose the "curiosity" appeal of seeing how choices affect sequel games.
I am not OK with choices being given and then Bioware picks one to declare as canon. Garrus being declared as canon recruited in ME1, I am not OK with in principle. I overlook it and do some head canon gymnastics because I brush it off. You don't.
I have said many times, however, that I am not prepared to brush off Bioware declaring one of the current endings to ME3 canon. In particular, I object to the Red ending and, if they go forward with that one as canon without significantly changing it (i.e. such that neither the geth nor the Reapers are totally annihilated), I will not buy another Bioware game, period. I won't be "happy" if they declare any other one canon either, but I'd be prepared to overlook it... particularly if they choose Control and make it so that Shepard doesn't go completely evil and the Reapers just help rebuild (as shown in the slides to ME3).
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Post by Phantom on Jan 21, 2020 19:39:26 GMT
what if they do make Refuse Ending Canon or do a Believable Bypassed ME3 game with New PC? would you accept it?
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Post by Deleted on Jan 21, 2020 19:48:10 GMT
what if they do make Refuse Ending Canon or do a Believable Bypassed ME3 game with New PC? would you accept it? I've stated the singular condition under which I will not buy another Bioware game... that is ifthey declare the Red ending as it is now canon to move forward. I won't be happy about any current ending being declared canon, but I would be willing to overlook it... that means, if it's a good game that captures my interest, I'd consider buying it. It matters less to me what the media says about it. The media continues to trash Andromeda... but I like it and I don't regret buying it.
My preference is for them to continue on with the story they started in ME:A... that is, by doing a ME:A2 with Ryder. My second choice would be an ME:A2 with a new PC. The ME3 sequels are waaaay down my list (below the option of just dropping the ME franchise and starting a new space-related one) and the Shepard sequels are even further down my list of preferred options Bioware could take.
Ultimately, the choice is Bioware's to make. They should go with whatever story inspires them. They will likely write a better game if they themselves are inspired by their ideas for the story. If they want to write stories that continue on through sequel games, they should consider at least planning out the major plot points for a Trilogy of games so that whatever they write is more consistent than what they wrote into the MET.
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Post by Hanako Ikezawa on Jan 21, 2020 20:58:01 GMT
or do a Believable Bypassed ME3 game with New PC?
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Post by Phantom on Jan 21, 2020 21:18:16 GMT
or do a Believable Bypassed ME3 game with New PC? Having a New Player Character of any stripe, within the ME3 time frame, that game negates the Infamous ME3 endings or at least addresses the endings. And explains how he or she lived thru the ending and goes thru a series of games of their own and not really overly depending on Shepard's existence to be an successful Player Character. Also Able to explore a Post ME3 Milk Way Galaxy and related challenges.
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Post by Deleted on Jan 21, 2020 21:27:51 GMT
Having a New Player Character of any stripe, within the ME3 time frame, that game negates the Infamous ME3 endings or at least addresses the endings. And explains how he or she lived thru the ending and goes thru a series of games of their own and not really overly depending on Shepard's existence to be an successful Player Character. Also Able to explore a Post ME3 Milk Way Galaxy and related challenges. That's not a believable bypass. It's the same as going forward with a direct ME3 sequel... just couched in babble that you think makes it more digestible. It acknowledges an ending... makes it canon.
Honestly, I see no advantage to "exploring" the unexplored portions of the Milky Way vs. exploring the unexplored portions of Andromeda. Both are fictionally constructed versions of those galaxies. There is nothing unexplored that cannot be drawn in either galaxy. The attachment people have to the Milky Way over Andromeda lies not in what is unexplored but in pushing forward what they already know and what ending they want to validate their choice in the end as being the "right" one for the galaxy... eliminating the possibility of any other choice having been made by Shepard.
The only "believable bypass" of ME3 in the Milky Way galaxy in the timeframe just past the Reaper War would occur in a remote corner of the galaxy and have nothing to do with the Realys, the Citadel, humans, Asari, or any other aspect of the OT. It would involve ONLY what is completely unknown of the galaxy in the OT... and since any decision was put forth as affecting the entire galaxy, missing nothing... that bit of lore would have to be flushed down the toilet completely. Shepard's decision (whatever it was) would have had to "miss a spot."
The most believable bypass course of action was to have a small group escape to another galaxy... but that was found to be unacceptable by many even long before Andromeda was released.
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Post by Phantom on Jan 21, 2020 22:30:05 GMT
Having a New Player Character of any stripe, within the ME3 time frame, that game negates the Infamous ME3 endings or at least addresses the endings. And explains how he or she lived thru the ending and goes thru a series of games of their own and not really overly depending on Shepard's existence to be an successful Player Character. Also Able to explore a Post ME3 Milk Way Galaxy and related challenges. That's not a believable bypass. It's the same as going forward with a direct ME3 sequel... just couched in babble that you think makes it more digestible. It acknowledges an ending... makes it canon.
Honestly, I see no advantage to "exploring" the unexplored portions of the Milky Way vs. exploring the unexplored portions of Andromeda. Both are fictionally constructed versions of those galaxies. There is nothing unexplored that cannot be drawn in either galaxy. The attachment people have to the Milky Way over Andromeda lies not in what is unexplored but in pushing forward what they already know and what ending they want to validate their choice in the end as being the "right" one for the galaxy... eliminating the possibility of any other choice having been made by Shepard.
The only "believable bypass" of ME3 in the Milky Way galaxy in the timeframe just past the Reaper War would occur in a remote corner of the galaxy and have nothing to do with the Realys, the Citadel, humans, Asari, or any other aspect of the OT. It would involve ONLY what is completely unknown of the galaxy in the OT... and since any decision was put forth as affecting the entire galaxy, missing nothing... that bit of lore would have to be flushed down the toilet completely. Shepard's decision (whatever it was) would have had to "miss a spot."
The most believable bypass course of action was to have a small group escape to another galaxy... but that was found to be unacceptable by many even long before Andromeda was released.
Well One of my ideas was that The New Player Character help/witness Shepard, Anderson and T.I.M doing something to sabotage the Citadel/Crucible that causes Reaper intense pain and damage that cause them to go back into Dark Space and with a help of a unexpected turncoat they have a direct connection to the galaxy and "helps" Rebuilding the Galaxy into a manageable 1984 society due to the reduced population because of the entire Reaper War.
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Post by gothpunkboy89 on Jan 21, 2020 23:25:40 GMT
The Angara and Initiative build a few Frigates and wipe the Kett off the face of the Helus Cluster because 2 or 3 Frigates would really be all that is needed to stop the entire invasion. The Kett Empire on learning there is actually not just 1 but two races that have actual space combat capabilities go into hiding on the other side of the galaxy because they are not completely incapable of defending themselves anymore.
Still looking for the "satisfying " part. I guess I'd have to hate the kett more for this to work. It is satisfying and logical. You literally spend the entire game wiping out enough Kett to equal a large town. The Angara are shown to be able to stand up to the Kett but the only ships they have are glorified transport shuttles. The same applies to the Initiative. The all out assault by the Angara/Initiative was able to hold their own against the Kett despite being so out gunned they should have been wiped out before Ryder can even get to the Archon.
Space superiority (AKA only ones with actual space ships with guns) is literally the only advantage they have. Which allows complete and total idiots like the Kett to freight supplies and troops around to build bases and forts and what not. And since the game already established the Angara with their rickety salvaged tech and ships and the unarmed colonists can stand up to them in an air and ground conflict then a couple of standard Alliance Frigates would be able to wreck the shit out of their space force.
No space force means they cant transfer supplies and troops to bases which means the Angara by themselves could then step in and wipe out the Kett on their planets. At that point the Initiative could build a few more heavier class ships and the Kett wouldn't stand any chance. After all the Kett are only a threat to the Angara because the Scourge literally caused the collapse of their entire civilization, fucked up the remnant vaults which in turn fucked up several planets. And just after they started to really recover the kett started a 70 year war with them that settled into a more or less stalemate.
The Kett pulled the space equivalent of Spain attacking post WW2 Germany while it was still exhausted and recovering from the war. And even with most of the German infrastructure bombed out and millions of troops already killed they some how were able to hold off the entire might of Spain unaided for 70 years.
It is satisfying and logical end for the Kett who were never really a threat and yet were treated as one.
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Post by Deleted on Jan 21, 2020 23:42:05 GMT
That's not a believable bypass. It's the same as going forward with a direct ME3 sequel... just couched in babble that you think makes it more digestible. It acknowledges an ending... makes it canon.
Honestly, I see no advantage to "exploring" the unexplored portions of the Milky Way vs. exploring the unexplored portions of Andromeda. Both are fictionally constructed versions of those galaxies. There is nothing unexplored that cannot be drawn in either galaxy. The attachment people have to the Milky Way over Andromeda lies not in what is unexplored but in pushing forward what they already know and what ending they want to validate their choice in the end as being the "right" one for the galaxy... eliminating the possibility of any other choice having been made by Shepard.
The only "believable bypass" of ME3 in the Milky Way galaxy in the timeframe just past the Reaper War would occur in a remote corner of the galaxy and have nothing to do with the Realys, the Citadel, humans, Asari, or any other aspect of the OT. It would involve ONLY what is completely unknown of the galaxy in the OT... and since any decision was put forth as affecting the entire galaxy, missing nothing... that bit of lore would have to be flushed down the toilet completely. Shepard's decision (whatever it was) would have had to "miss a spot."
The most believable bypass course of action was to have a small group escape to another galaxy... but that was found to be unacceptable by many even long before Andromeda was released.
Well One of my ideas was that The New Player Character help/witness Shepard, Anderson and T.I.M doing something to sabotage the Citadel/Crucible that causes Reaper intense pain and damage that cause them to go back into Dark Space and with a help of a unexpected turncoat they have a direct connection to the galaxy and "helps" Rebuilding the Galaxy into a manageable 1984 society due to the reduced population because of the entire Reaper War. Well, now you're not talking about a believe bypass of the endings... you're talking about rewriting the endings. That's always a possibility and can be done in an innumerable number of different ways accommodate and infinite variety of stories going forward. It says that whatever we saw at the end of ME3 was a "lie" and writes forward from the revelation that what we believed to have been true just wasn't. It's a fairly commonly used literary device... similar to how the Angaran history we were initially given in the gain was revealed in ME:A to have been a total lie (plot twist). It's an option for Bioware, certainly.
The motivational question remains - Why would Shepard, Anderson and TIM suddenly come together to sabotage the Crucible? - particularly Anderson who has staunchly sided with the Alliance and Admiral ("Dead reapers are how we win this.") Hackett.
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Post by Phantom on Jan 22, 2020 0:06:55 GMT
Well One of my ideas was that The New Player Character help/witness Shepard, Anderson and T.I.M doing something to sabotage the Citadel/Crucible that causes Reaper intense pain and damage that cause them to go back into Dark Space and with a help of a unexpected turncoat they have a direct connection to the galaxy and "helps" Rebuilding the Galaxy into a manageable 1984 society due to the reduced population because of the entire Reaper War. Well, now you're not talking about a believe bypass of the endings... you're talking about rewriting the endings. That's always a possibility and can be done in an innumerable number of different ways accommodate and infinite variety of stories going forward. It says that whatever we saw at the end of ME3 was a "lie" and writes forward from the revelation that what we believed to have been true just wasn't. It's a fairly commonly used literary device... similar to how the Angaran history we were initially given in the gain was revealed in ME:A to have been a total lie (plot twist). It's an option for Bioware, certainly.
The motivational question remains - Why would Shepard, Anderson and TIM suddenly come together to sabotage the Crucible? - particularly Anderson who has staunchly sided with the Alliance and Admiral ("Dead reapers are how we win this.") Hackett.
with my idea, Shepard, Anderson and T.I.M were desperate enough to temparoy join forces, and within the dead bodies, there were several explosives that they used to sever the Crucible from the Citadel. Depending the Player character, how they can get involved by players choice and for my Volus Infilitrator and Cerberus Phantom would have a stealth heavy segment that the player has to take out key Reaper bosses. Yes there is 2 story ideas that how Cerberus Phantom either breaks free of the Reaper on his own and free his cell from Reaper Control or his cell was sent to research an ancient Civilization that has technology that combat Reaper Indoctrination in full and he and his cell returns and has his final orders if T.I.M. and the leadership of Cerberus was indoctrinated or Killed by the Reapers that he would assume command of what Remains of un indoctrinated Cerberus. While I am writing this, I Know that some of us will be excited to become the new T.I.M of Cerberus and others will cringe just as much. Personally I would love to see a trio of Vorcha knuckleheads save the galaxy from a galaxy threat.
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