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Post by SofaJockey on Nov 22, 2018 14:01:08 GMT
So, after a packed release window these last three months, things are settling down until 2019. How good, bad or indifferent does the Winter/Spring launch window look for Anthem to you? (Calendar taken from GameSpot with tweaks. www.gamespot.com/articles/game-release-dates-of-2019-kingdom-hearts-3-reside/1100-6460070/)January- January 18 - Ace Combat 7: Skies Unknown - PS4, Xbox One, PC
- January 25 - Resident Evil 2 Remake - PS4, Xbox One, PC
- January 29 - Kingdom Hearts III - PS4, Xbox One
February- February 1 - **ANTHEM DEMO** - PS4, Xbox One, PC
- February 12 - Trials Rising - PS4, Xbox One, PC, Switch
- February 15 - **ANTHEM TRIAL** - PS4, Xbox One, PC
- February 15 - Crackdown 3 - Xbox One, PC
- February 22 - **ANTHEM LAUNCH** - PS4, Xbox One, PC
- February 22 - Metro Exodus - PS4, Xbox One, PC
- February 26 - Anno 1800 - PC
- February 28 - Left Alive - PS4, PC
March- March 8 - Devil May Cry 5 - PS4, Xbox One, PC
- March 15 - Tom Clancy's The Division 2 - PS4, Xbox One
- March 21 - The Sinking City - PS4, Xbox One, PC
- March 22 - Sekiro: Shadows Die Twice - PS4, Xbox One, PC
On paper, it looks like an extremely favorable wind for BioWare with little of any significance dropping in February, only Crackdown 3 the week before and Metro Exodus on the same day. The good news is it will allow full exposure to Anthem from the gaming press for most of February. The bad news is it will allow full exposure to Anthem from the gaming press for most of February. Basically, it's in the spotlight. If it's great, great, but nor has it anywhere to hide. Your thoughts?
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Post by simit on Nov 22, 2018 15:15:59 GMT
There so much a could say tbh m8 but it all been said before an im no going to rehash it so i'll simply say everyone i know would rather wait an buy Div 2 which means absolutely nothing 😁
There release window is good an bad, good in that it gets or could get ppl in an invested, bad in that if it lacks content or just plain boring AF atleast ppl can pick Div 2 up
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Post by giubba on Nov 22, 2018 17:27:31 GMT
So, after a packed release window these last three months, things are settling down until 2019. How good, bad or indifferent does the Winter/Spring launch window look for Anthem to you? (Calendar taken from GameSpot with tweaks. www.gamespot.com/articles/game-release-dates-of-2019-kingdom-hearts-3-reside/1100-6460070/)January- January 18 - Ace Combat 7: Skies Unknown - PS4, Xbox One, PC
- January 25 - Resident Evil 2 Remake - PS4, Xbox One, PC
- January 29 - Kingdom Hearts III - PS4, Xbox One
February- February 1 - **ANTHEM DEMO** - PS4, Xbox One, PC
- February 12 - Trials Rising - PS4, Xbox One, PC, Switch
- February 15 - **ANTHEM TRIAL** - PS4, Xbox One, PC
- February 15 - Crackdown 3 - Xbox One, PC
- February 22 - **ANTHEM LAUNCH** - PS4, Xbox One, PC
- February 22 - Metro Exodus - PS4, Xbox One, PC
- February 26 - Anno 1800 - PC
- February 28 - Left Alive - PS4, PC
March- March 8 - Devil May Cry 5 - PS4, Xbox One, PC
- March 15 - Tom Clancy's The Division 2 - PS4, Xbox One
- March 21 - The Sinking City - PS4, Xbox One, PC
- March 22 - Sekiro: Shadows Die Twice - PS4, Xbox One, PC
On paper, it looks like an extremely favorable wind for BioWare with little of any significance dropping in February, only Crackdown 3 the week before and Metro Exodus on the same day. The good news is it will allow full exposure to Anthem from the gaming press for most of February. The bad news is it will allow full exposure to Anthem from the gaming press for most of February. Basically, it's in the spotlight. If it's great, great, but nor has it anywhere to hide. Your thoughts? I don't get it why it's a bad news.
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Post by SofaJockey on Nov 22, 2018 17:29:53 GMT
I don't get it why it's a bad news. It's only bad news if there are issues, because the lack of that many games releasing around then will give those issues full exposure.
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Post by giubba on Nov 22, 2018 17:38:44 GMT
I don't get it why it's a bad news. It's only bad news if there are issues, because the lack of that many games releasing around then will give those issues full exposure. Meh of course there will be issue, it's a brand new online game
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Post by SofaJockey on Nov 22, 2018 17:48:45 GMT
Meh of course there will be issue, it's a brand new online game Then the hope will need to be that good news about the game being fun will offset bad news about any teething issues.
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Post by Pounce de León on Nov 22, 2018 17:51:44 GMT
Anno is about to lainch? That might be serious contender in my case. Despite being Ubishit hand botching last two iterations of the granchise.
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Post by giubba on Nov 22, 2018 17:53:28 GMT
Meh of course there will be issue, it's a brand new online game Then the hope will need to be that good news about the game being fun will offset bad news about any teething issues. <iframe style="position: absolute; width: 23.960000000000036px; height: 4.599999999999994px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_29234808" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_55402917" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 15px; top: 169px;" id="MoatPxIOPT0_89545318" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: 169px;" id="MoatPxIOPT0_92713070" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> I wasn't trying to be provocative but more stating a "matter of fact" situation. Of course i hope there will be little to nothing to bitch about but i simply cannot remember a game launch without someone lamenting that the world was falling about some particular happenance
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Post by SofaJockey on Nov 22, 2018 18:06:34 GMT
i wasn't trying to be provocative but more stating a "matter of fact" situation. Of course i hope there will be little to nothing to bitch about but i simply cannot remember a game launch without someone lamenting that the world was falling about some particular happenance Sure, and it's a fair point. The devs have built up good communication and transparency so far, so outside of general animosity to EA, I think the goodwill to BioWare is generally positive at this point. I hope that will allow any problems to also be taken in players' stride.
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Post by ApocAlypsE on Nov 22, 2018 19:03:47 GMT
Wait... I'm off the loop. Will there be an Anthem demo? The most recent demo I ever played is ME3 in 2012. How it will look like?
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Post by giubba on Nov 23, 2018 18:42:11 GMT
Wait... I'm off the loop. Will there be an Anthem demo? The most recent demo I ever played is ME3 in 2012. How it will look like? Yup at beginning of February if I remember correctly and only for those who preorder
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Post by PapaCharlie9 on Nov 23, 2018 18:45:25 GMT
Why or why don't they allow more time between the Trial and the Release? As you point out, it's a lull in game releases, so all eyes will be on every little glitch or hiccup in the roll-out. That's way too much scrutiny for a new IP -- no one has a flawless roll-out and every negative will be exaggerated a hundredfold.
It's not like there's a big secret to protect that the brief period between Trial and Release mitigates. Bootleg live streams, videos, walkthroughs, the whole works will be in circulation with 24 hours of the Trial going live.
A much smarter strategy would be to announce and stand firm on the Trial date, but let the full release date be tentative with a giant, "We won't go to full release until it's ready," posture. That would do so much to mitigate the exaggerated negatives. What is the downside to that kind of approach, I ask?
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Post by Deleted on Nov 23, 2018 19:50:52 GMT
So, after a packed release window these last three months, things are settling down until 2019. Basically, it's in the spotlight. If it's great, great, but nor has it anywhere to hide. Your thoughts? Well there is NOTHING of interest in the first three months of 2019 for me game wise. Guess my wallet can breath easy No not even Anthem.
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Post by SofaJockey on Nov 23, 2018 20:02:32 GMT
more time between the Trial and the Release? Because I think that's a function of the EA/Origin Access programme, that's not BioWare's call.
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Post by rras1994 on Nov 23, 2018 20:11:57 GMT
Why or why don't they allow more time between the Trial and the Release? As you point out, it's a lull in game releases, so all eyes will be on every little glitch or hiccup in the roll-out. That's way too much scrutiny for a new IP -- no one has a flawless roll-out and every negative will be exaggerated a hundredfold. It's not like there's a big secret to protect that the brief period between Trial and Release mitigates. Bootleg live streams, videos, walkthroughs, the whole works will be in circulation with 24 hours of the Trial going live. A much smarter strategy would be to announce and stand firm on the Trial date, but let the full release date be tentative with a giant, "We won't go to full release until it's ready," posture. That would do so much to mitigate the exaggerated negatives. What is the downside to that kind of approach, I ask? Because the trial is only on two platforms and it's not good to leave the biggest platform without a set-in-stone date to when they are going to get it?
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Post by PapaCharlie9 on Nov 24, 2018 19:01:40 GMT
Why or why don't they allow more time between the Trial and the Release? As you point out, it's a lull in game releases, so all eyes will be on every little glitch or hiccup in the roll-out. That's way too much scrutiny for a new IP -- no one has a flawless roll-out and every negative will be exaggerated a hundredfold. It's not like there's a big secret to protect that the brief period between Trial and Release mitigates. Bootleg live streams, videos, walkthroughs, the whole works will be in circulation with 24 hours of the Trial going live. A much smarter strategy would be to announce and stand firm on the Trial date, but let the full release date be tentative with a giant, "We won't go to full release until it's ready," posture. That would do so much to mitigate the exaggerated negatives. What is the downside to that kind of approach, I ask? Because the trial is only on two platforms and it's not good to leave the biggest platform without a set-in-stone date to when they are going to get it? PS4 is not "the biggest platform" and not being included in the Early Access Trial is entirely Sony's greedy fault. Ignoring that, if a firm date is required for PS4, make it March 22 and hedge their bets. Really, Sony's FU to Early Access was a perfect excuse to set the launch date some time after the PC/Xbox date. It's not like that's never happened before for an EA cross-platform game. Or, better still, just run a "for pay" beta for a month on all platforms, starting February 22. The only difference between that and the current plan is what they call the February 22 release, but what a difference that would make in expectations.
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Post by maximusarael020 on Nov 25, 2018 3:44:19 GMT
Well, I think the launch window is favorable in terms of not having a lot of head-on competition for wallets. There is Exodus, which looks pretty good, but I don't think it is the kind of game that will pull everyone away, like RDR2 or whatever. I do think that SofaJockey makes a valid point in that the dry launch window also makes for extreme visibility on Anthem. Not only with the main launch, but also with the "trial". If there is another Andromeda fiasco with disappointing animations and a multitude of glitches, it will reflect poorly on Bioware and diminish Anthem's potential. Even Fallout 76, a Bethesda game that would normally get a free-pass on bugs and glitches, is being harped on for these issues since people weren't entirely sold on the multiplayer-only Fallout game to begin with. The same can be said of Anthem and the fact that many vocal traditional Bioware fans have expressed disinterest in this "Destiny-style" game, saying that it helped kill Mass Effect and "Where's DA4?" Anthem needs to hit it out of the park on day one, which is difficult for an online-only multiplayer game. There will OF COURSE be bugs and glitches, but the scrutiny will be intense. I think the competition-light launch window will be good for getting those who are maybe on the fence involved, but it does also mean greater visibility.
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Post by Qui-Gon GlenN7 on Nov 25, 2018 16:35:47 GMT
They must release a polished product that has been well-tested internally and in private alphas. They must not just give this process lip service, as they did with Andromeda.
If the game is well-polished and just needs minor tweaking from beta to launch, as it should be, Anthem will take flight.
If the game gets the Andromeda treatment internally, it will get the Andromeda treatment by the press and BioWare will be in big trouble.
This is called all eggs in one basket, and it is a dangerous gamble. They have made themselves a little pressure cooker, and we will see if they rise to the occasion or drift into the pile of scattered ashes.
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Post by PapaCharlie9 on Nov 25, 2018 18:24:47 GMT
They must release a polished product that has been well-tested internally and in private alphas. They must not just give this process lip service, as they did with Andromeda. That's not good enough. They could go all out, put everything they've got into internal testing and private alphas and still have a buggy disaster launch, because it's an online multiplayer game. You just don't know what your problems are going to be at scale until you are at scale. Best you can do is run public betas that approach a representative fraction of full scale. Internal testing and private alphas don't even come close to a representative fraction. Let's say you get, very conservatively, 1 million players per platform on day one. How does testing with 10s of players (internally, simultaneously), or 100s of players (private alpha) give you any notion of what it's like to serve 3 million players across the globe simultaneously? Or, again conservatively, maybe it's only 1 million simultaneously, due to timezones, but it's a rolling 1 million 24x7. I'll make a prediction: matchmaking, or any feature that tries to share data across the full spectrum of active online players, will be a weak point. Interconnects to other services, like EA Origin friends list, will be another weak point. Finally, interconnects between EA and console services (Sony, Microsoft) will be another weak points. One or more of them will be broken on launch day. It's more a matter of how long it will take for them to fix those problems than whether they will happen or not.
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Post by ahglock on Nov 25, 2018 22:11:44 GMT
Metro exodus the same day can hurt. While not mp it is a shooter. If the hype for that is bigger they may lose a pile of launch sales.
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Post by giubba on Nov 25, 2018 22:15:33 GMT
They must release a polished product that has been well-tested internally and in private alphas. They must not just give this process lip service, as they did with Andromeda. That's not good enough. They could go all out, put everything they've got into internal testing and private alphas and still have a buggy disaster launch, because it's an online multiplayer game. You just don't know what your problems are going to be at scale until you are at scale. Best you can do is run public betas that approach a representative fraction of full scale. Internal testing and private alphas don't even come close to a representative fraction. Let's say you get, very conservatively, 1 million players per platform on day one. How does testing with 10s of players (internally, simultaneously), or 100s of players (private alpha) give you any notion of what it's like to serve 3 million players across the globe simultaneously? Or, again conservatively, maybe it's only 1 million simultaneously, due to timezones, but it's a rolling 1 million 24x7. I'll make a prediction: matchmaking, or any feature that tries to share data across the full spectrum of active online players, will be a weak point. Interconnects to other services, like EA Origin friends list, will be another weak point. Finally, interconnects between EA and console services (Sony, Microsoft) will be another weak points. One or more of them will be broken on launch day. It's more a matter of how long it will take for them to fix those problems than whether they will happen or not. Ditto
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Post by Qui-Gon GlenN7 on Nov 25, 2018 23:27:56 GMT
Lol.
What you want, is ridiculous.
What I asked for is actually possible, and a hell of a lot more than they did for Andromeda.
Choose your illusion, I suppose.
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Post by ShadowAngel on Nov 26, 2018 18:12:51 GMT
Competition wise I think it's alright. Kingdom 3 will be nearly a month previous the anthens launch, RE2 remake is just going to be another game that people don't buy in bulk (Simply cause people don't buy what they've already played and by that I mean most don't). Crackdown 3 still has potential to be delayed yet again, it could end up being a disaster if development hell was that big if an issue for it, even then I think the crackdown IP has lost so much interest over the years because of how quiet it's been. Everything else I've never heard of so that should mean nothing to anthem. It then benefits with the division 2 coming out after it's already out.
The only issue I'd worry about is the lack of various titles, the less games that launch, the easier it is for the media to focus on one, especially if it ends up being trash. At least during holiday season it gets harder for people to focus on one thing when there's also 5 or 6 other AAA games launching beside you, anthem won't have that luxury but Bioware games always launch in dry periods.
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Post by PapaCharlie9 on Nov 26, 2018 22:44:24 GMT
Lol. What you want, is ridiculous. Hardly. BF3 had a fairly long public beta for everyone who pre-ordered.
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Post by Quickpaw on Nov 26, 2018 23:24:54 GMT
I think if Monster Hunter World can have a stable launch, Anthem can as well. Whether it WILL or not remains to be seen.
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