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Post by Catilina on Sept 13, 2016 15:40:33 GMT
Blood Magic is very "controversial" on Thedas. I would like, if we would able choose this specialisation, but I would like to see: people (NPC-s and companions) will react on the using blood magic, and if the character use the blood magic, I want to see also some bigger weakness, than a little health loss (for example temporary [or permanent! – game over... optional] mind loss in certain cases – you lose control over the character for a time).
(I can't forget my blood mage Hawke cameo in Inquisition. He was disappointingly hypocrite!)
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Post by Hrungr on Sept 13, 2016 15:43:03 GMT
I would also like the storage chest to be in a place that doesn't need a whole area load before I can get to it. And be able to view stats of items in the chest against companions, not just my character. I thought it was strange too that we didn't have a FT point to the Undercroft. I wonder if that was because they wanted you to walk through the main hall and make sure you don't miss any cutscenes/judgements there and/or as a subtle way of encouraging you to talk to the nearby companions. And regarding comparing items in the Storage Chest to other characters - you can't switch to other characters while viewing the chest inventory? It's not something I normally do myself, so I wasn't sure...
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Post by rawgrim on Sept 13, 2016 22:55:47 GMT
1. Better side quests. Picking flowers and delivering letters aren't quests. They are chores. 2. Less dumbed down combat. Button mashing through every encounter just isn't a challenge. 3. No more lore-breaking abilities. Mages are the only ones that can do magic. When everyone else has magical abilities it makes the mage less magical.
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Post by melbella on Sept 14, 2016 1:08:14 GMT
And regarding comparing items in the Storage Chest to other characters - you can't switch to other characters while viewing the chest inventory? It's not something I normally do myself, so I wasn't sure...
I'm pretty sure you can't, so I end up taking stuff out and then comparing it.
I might be remembering wrong but I also don't think you can see what a schematic is going to make (ie what the item will look like) just by viewing it at the store. You have to have it in your inventory (buy it) first and then take it to the crafting table. Can anyone confirm this?
Restrictions definitely aren't listed at the store level, like the Dread schematic only making stuff useable by Iron Bull. My qunari was quite upset since she thought his helm was cool and wanted one for herself, only to make one and have it say, "Iron Bull only." Stuff like that leads to a lot of reloads.
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Post by Absafraginlootly on Sept 14, 2016 1:26:45 GMT
• Origins.
• If there are no origins then multiple backgrounds, and a proper beginning, not that post-disaster, in medias res nonsense from DA2 and DAI. Unlike DAO there was no opportunity to establish who your character was or what they thought/wanted before everything went to shit. I think this really hurt immersion, at least for me.
• Bring back the conversation cinematics where I can actually see close ups of the persons face, really being able to see the face of who you’re talking makes a difference (seriously, I installed a conversation zoom in mod for my 4th playthrough and for so many npcs it was like 'wait - that's what you look like?').
• More immersive side quests. Conversations cinematics would help with that, but less quests where you get the quest from a note, and more effort put into the quests where you actually talk to people. It’s the people and the story that makes the quest more interesting than ‘kill this’, ‘collect and deliver that’, etc.
• More spells and more slots for abilities.
• Warriors need a ranged weapon, I've been chafing at that loss since DA2 came out. Also weapon switching.
• Better Hair. You spend a lot of time staring at people while they talk in these games, your own character most of all. So having quality hair really does make a difference. Since all the other visuals looked so great in DAI the bad hair really stood out too.
• Crafting armour was good, having stats determined purely by materials so you can pick the armour design you like best instead of having to go with the highest armours would be better.
• Better cities, Orlais was so very disappointing. Even origin's Denerim felt more like a real city.
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Post by Tuchanka Love on Sept 14, 2016 8:55:36 GMT
I don't think there will be another DA. At least not from BioWare as we know it or whatever is left from it, EA will still have control over it so who knows what they're going to do with it...
Anyway, if I could ask for something it would be:
1- For the love of all that is holy, MAKE INTERESTING SIDEQUESTS. After what The Witcher 3 did, there's no excuse and no one will buy your forgetful inconsequencial uinteresting sidequests.
2- a better combat system. Tactics back or embrace a good action combat completely. Stop trying to please everyone and ending up pleasing no one. There's no challenge at all in the recent combat system.
3- be dragon age and stop trying to be the most praised game atm.
4- more dialogue options so we can role play better. It's an RPG right? Stop limiting our experience. We chose to play an RPG exactly for the freedom, and no it doesn't revolve around open world.
5- stop trying to lecture the player about an issue. Show us, make us care. That's good storytelling.
6- create a living dynamic world.
7- almost forgot and it's one of the most important: bring back cut scenes when talking to NPCs. The current style breaks immersion and makes the already uninteresting sidequests even more uninteresting. Why I should I care about this dalish elf angry about her husband's death if I can't even see her face and expression, her eyes whatever. It pulls us back from the events going on around us.
Meh, that's what I would hope but it's never gonna happen anyway.
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Post by kalvarez on Sept 14, 2016 9:44:05 GMT
And regarding comparing items in the Storage Chest to other characters - you can't switch to other characters while viewing the chest inventory? It's not something I normally do myself, so I wasn't sure...
I'm pretty sure you can't, so I end up taking stuff out and then comparing it.
I might be remembering wrong but I also don't think you can see what a schematic is going to make (ie what the item will look like) just by viewing it at the store. You have to have it in your inventory (buy it) first and then take it to the crafting table. Can anyone confirm this?
Restrictions definitely aren't listed at the store level, like the Dread schematic only making stuff useable by Iron Bull. My qunari was quite upset since she thought his helm was cool and wanted one for herself, only to make one and have it say, "Iron Bull only." Stuff like that leads to a lot of reloads.
You can only see the schematic after buying. It was awful. It was either save&reload every time you buy them or have the wiki open to check what you're actually buying. That's what I'm saying, they need to rethink their store/inventory/storage system. In DAI, it didn't help you had to go back to a vendor ot skyhold everytime you're full with things. I mean if you don't want to break immersion with an endless inventory, then how you explain the bazillion elfroots and minerals you collect I just hated having going back to skyhold every 20 or so min.
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Post by Andraste_Reborn on Sept 14, 2016 12:14:22 GMT
I don't think there will be another DA. Why wouldn't there be? The game was critically well-received. As far as we can tell, it seems to have made money. The last DLC ended on a cliffhanger. There's still a Dragon Age team at BioWare who are clearly working on SOMETHING. In fact, they just hired Alexis Kennedy to work on a mystery project with them. Whether or not the mystery project is DA4 (for the record, I don't think it is - my bet is the rumoured strategy game or another spin-off) this would seem to indicate that they plan to keep the franchise going.
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Post by opuspace on Sept 14, 2016 13:18:08 GMT
Armors not being so damn serious and TOO practical. This is a fantasy series, if I want to be a sexy rogue who wears just some unpractical, extravagant latexy lingerie with his nips exposed, ass visible and dick bulging, they should let me imo. A good variety of different armors, and especially the ability to change the look of your armor (and not being restricted to light-medium-heavy categories) is important. DA:I was incredibly boring in terms of armors and it was WAAAAY too practical for me. I want some incredibly flashy, sexy, ridiculous and unpractical armor for the next game, though of course not forgetting the practical, '' regular '' armor. Yes! Even something like Vivienne's sleek, form fitting outfits would be far better than bulky, shapeless armor! We can rack up barrier and guard like nobody's business, why not make it a challenge to look stylish AND prove you're that badass to survive in it?
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Post by Tuchanka Love on Sept 14, 2016 18:47:19 GMT
I don't think there will be another DA. Why wouldn't there be? The game was critically well-received. As far as we can tell, it seems to have made money. The last DLC ended on a cliffhanger. There's still a Dragon Age team at BioWare who are clearly working on SOMETHING. In fact, they just hired Alexis Kennedy to work on a mystery project with them. Whether or not the mystery project is DA4 (for the record, I don't think it is - my bet is the rumoured strategy game or another spin-off) this would seem to indicate that they plan to keep the franchise going. As I read the release was a success, however the general consesus among players is that the game didn't deliver. And I mean among gamers, not the "gaming press". Also that it sold less than DAO and DA2. It was hyped beyond heavens, doesn't mean it is a masterpiece that left its mark. Many decisions from EA is making me believe they are preparing to dismantle BioWare soon.
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Post by rawgrim on Sept 14, 2016 22:30:43 GMT
I don't think there will be another DA. Why wouldn't there be? The game was critically well-received. As far as we can tell, it seems to have made money. The last DLC ended on a cliffhanger. There's still a Dragon Age team at BioWare who are clearly working on SOMETHING. In fact, they just hired Alexis Kennedy to work on a mystery project with them. Whether or not the mystery project is DA4 (for the record, I don't think it is - my bet is the rumoured strategy game or another spin-off) this would seem to indicate that they plan to keep the franchise going. All EA games are well received by critics. EA adds pay the bills. The game wasn't too well received by the users, though.
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Post by rawgrim on Sept 14, 2016 22:34:51 GMT
Why wouldn't there be? The game was critically well-received. As far as we can tell, it seems to have made money. The last DLC ended on a cliffhanger. There's still a Dragon Age team at BioWare who are clearly working on SOMETHING. In fact, they just hired Alexis Kennedy to work on a mystery project with them. Whether or not the mystery project is DA4 (for the record, I don't think it is - my bet is the rumoured strategy game or another spin-off) this would seem to indicate that they plan to keep the franchise going. As I read the release was a success, however the general consesus among players is that the game didn't deliver. And I mean among gamers, not the "gaming press". Also that it sold less than DAO and DA2. It was hyped beyond heavens, doesn't mean it is a masterpiece that left its mark. Many decisions from EA is making me believe they are preparing to dismantle BioWare soon. Sadly I think you are spot on. EA has done this with every company they have taken over in the past. There is no reason to think Bioware will be the exception.
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Post by Andraste_Reborn on Sept 15, 2016 8:15:24 GMT
Why wouldn't there be? The game was critically well-received. As far as we can tell, it seems to have made money. The last DLC ended on a cliffhanger. There's still a Dragon Age team at BioWare who are clearly working on SOMETHING. In fact, they just hired Alexis Kennedy to work on a mystery project with them. Whether or not the mystery project is DA4 (for the record, I don't think it is - my bet is the rumoured strategy game or another spin-off) this would seem to indicate that they plan to keep the franchise going. As I read the release was a success, however the general consesus among players is that the game didn't deliver. And I mean among gamers, not the "gaming press". It was hyped beyond heavens, doesn't mean it is a masterpiece that left its mark. Dragon Age: Inquisition seems to be a lot more popular with the gaming public than Dragon Age 2 was, and THAT got a sequel. An expensive sequel that took several years to make, even. (Mind you, I am mainly basing this on the amount of time I have had to spend saying 'actually, I loved the last DA game!' to disbelievers between 2014 and now vs. the amount of time I had to spend saying that between 2011 and 2014. DAI does have the better Metacritic score of the two, insofar as that means anything.) Source? As far as I know, we don't have official sales figures for any of the DA games, only the statement that DAI had the best launch. For the moment, there is a Dragon Age team and they appear to be making something. Until that changes, I see no reason to think that there won't be another game.
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Post by luketrevelyan on Sept 16, 2016 17:01:13 GMT
• Origins. • If there are no origins then multiple backgrounds, and a proper beginning, not that post-disaster, in medias res nonsense from DA2 and DAI. Unlike DAO there was no opportunity to establish who your character was or what they thought/wanted before everything went to shit. I think this really hurt immersion, at least for me. • Bring back the conversation cinematics where I can actually see close ups of the persons face, really being able to see the face of who you’re talking makes a difference (seriously, I installed a conversation zoom in mod for my 4th playthrough and for so many npcs it was like 'wait - that's what you look like?'). • More immersive side quests. Conversations cinematics would help with that, but less quests where you get the quest from a note, and more effort put into the quests where you actually talk to people. It’s the people and the story that makes the quest more interesting than ‘kill this’, ‘collect and deliver that’, etc. • More spells and more slots for abilities. • Warriors need a ranged weapon, I've been chafing at that loss since DA2 came out. Also weapon switching. • Better Hair. You spend a lot of time staring at people while they talk in these games, your own character most of all. So having quality hair really does make a difference. Since all the other visuals looked so great in DAI the bad hair really stood out too. • Crafting armour was good, having stats determined purely by materials so you can pick the armour design you like best instead of having to go with the highest armours would be better. • Better cities, Orlais was so very disappointing. Even origin's Denerim felt more like a real city. Yes, the conversation cinematics are a big deal for me. I really tried to engage with the poor side quests but being zoomed out so far made it difficult. I couldn't make out any facial expressions and had no reason to want to help someone. The cities are another biggie for me. I'm not sure if they thought after DA2 we wouldn't want to be in a city but Val Royeaux was really lacking.
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Post by opuspace on Sept 16, 2016 18:02:06 GMT
Minor thing, but if mounts are going to be included, can there be variance in the way they travel? Like say the Hart can leap higher at a sharper pace and kick at enemies while the dracolisk can claw and climb steeper ledges than the others, perhaps even bite enemies' heads off? The Nug mount could squash smaller individuals or pin down larger ones like bears. The horse could be the fastest to balance it out.
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Post by Deleted on Sept 19, 2016 3:42:56 GMT
1. If bioware wants for the interactions between you and the companions to feel more organic, or whatever by refusing to show you the approval bar then they should remove the whole "so and so liked/disproved of that" box completely. We should have no indication of how they feel about use beyond the feel of the interaction between us.
2. I want something like the rival/friendship thing that we had in DA2, just so I don't get locked out of content.
3. Give the protag better dialogue options, or more options. I want to have a conversation/argument with my companions that's not one sided. Kind of what you get with Solas in his disaprovement dialogue. I would rather have that then just be forced to have my companions walk all over me, like the Iron Lady did when she moved my furniture. Please, no more dialogue armored companions. I want the type of interactions that two companions have in their banters for the protag and their inner circle.
4. The ability to kick out your companions whenever you want. This is the beauty of Sera. You can kick her out whenever. Why can't you do that for other companions? I understand for the plot important characters you need them, but why is it that I can't kick out Cole, or Iron Bull, or the Iron Lady whenever I want? I'm leader of this band of misfits, I should be able to fire people. I should not have to wait until they get fed up and walk out on their own.
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Post by secretrare on Sept 19, 2016 12:07:33 GMT
3. No more lore-breaking abilities. Mages are the only ones that can do magic. When everyone else has magical abilities it makes the mage less magical. Disagree here mages do magic because they take energy from the fade but there are other sources of magical powers like the blight or the dragon blood that anyone can use,so of course someone who is able to use into an advanced way the blight can perform a more powerful magic than most mages even if it is a non mage.
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Post by rawgrim on Sept 20, 2016 6:40:01 GMT
3. No more lore-breaking abilities. Mages are the only ones that can do magic. When everyone else has magical abilities it makes the mage less magical. Disagree here mages do magic because they take energy from the fade but there are other sources of magical powers like the blight or the dragon blood that anyone can use,so of course someone who is able to use into an advanced way the blight can perform a more powerful magic than most mages even if it is a non mage. Blackwall could create a bunch of copies of himself for no good reason (decoy ability). That is magic. Magic he shouldn't be able to use at all.
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Post by Tuchanka Love on Sept 20, 2016 9:45:44 GMT
Minor thing, but if mounts are going to be included, can there be variance in the way they travel? Like say the Hart can leap higher at a sharper pace and kick at enemies while the dracolisk can claw and climb steeper ledges than the others, perhaps even bite enemies' heads off? The Nug mount could squash smaller individuals or pin down larger ones like bears. The horse could be the fastest to balance it out. Mounts should be faster. I have the impression they added mounts at the last minute. I mean, I KNOW CDPR added Roach very later on Witcher 3's development when they realized how huge the areas were, but they did a way better job than BioWare. They even recorded real sounds for the horse, I mean jfc.
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Post by Tuchanka Love on Sept 20, 2016 10:03:23 GMT
Also, I forgot to add this in my OP. But more INTERESTING sidequests around the map and less collectibles please. Why are you repeating the same thing Assassin's Creed did in 2007 and the world complained. Even Ubisoft learned this and changed for AC2. People don't want repetitive collectibles on every map.
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Post by Hudson on Sept 20, 2016 15:05:40 GMT
there are a couple of things that I feel would be important, I am not sure what priority these would be in but basically:
- Better integrated open world adversaries. This is not so much about the world space as it is the encounters in the world space. Having generic characters as combatants begins to feel stale, instead Bioware should take a page out of other open world games book: the adversaries can have different equipment equipped, all of it can be looted, along with notes. It is basically about making others other than the PC feel connected to the world, instead of loaded in Adversaries.
- Armor should look like armor.
- Scaling back on the weapon design craziness
- Damage sponges should be removed.
- Attributes and stats that also matter outside of combat, skill checks in dialogue and so on.
- Make attributes matter, Less numerical value, but bigger impact.
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Post by wickedcool on Sept 23, 2016 12:55:11 GMT
Reading the twitter thread and there was a reddit link about a sea monster theory. I wonder how much effort they will put into underwater/swimming. I enjoy W3 water and would love this in da4
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Post by phoray on Sept 23, 2016 23:50:41 GMT
Want to kiss my LI or talk to companions directly on the road again. It was meaningful for me to do so
Fix the banter to be like the first two games so it actually happens. I spent 50+ hours trying to get Iron Bull and Dorian together before I gave up.
Zoom in on NPC face so I know who I'm talking to.
Make fetch quests, if they must exist, like that Widow's ring quest. I actually cared about killing the corrupt Templars that killed her husband for holding a shovel and then stealing his ring. It was a fetch quest done well. Except it would be nice to have seen her mad sad face and then relieved face later.
Post more later.
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Post by xerrai on Sept 24, 2016 0:19:20 GMT
Hmmm, I guess if I had to sum it up, it would be "depth". Add more depth.
Things like race, NPCs that are not companions, quests and so on can feel shallow at times. Tacked on. Added in with no real way to anchor the player to setting.
I pick an elf, and later get to the Winter Palace to have Gaspard tell me "elves should really stay out of politics." and at the Temple of Mythal I could ask Morrigan who Mythal was. At the very least they should try to avoid inconsistencies like that, it's amazing how (relatively) immersed you can feel without them. I do a quest for some NPC in Redcliffe, and I can't help but think about how subpar they are when in comparison to companion personal quests. Like MMO fetch-quests, it does more to bore me rather than entertain me. I walk into Val-Royeux and am capable of memorizing the 'positions' that NPCs will often spawn and continue walking around the city as the NPCs either switch out or just stand in the same area. Have them walk around a bit. Maybe add some children in too. Or, if children are an aspect that may get the game banned in certain countries, add the elderly or those who live in poverty.
Things of that nature.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 24, 2016 1:32:11 GMT
Want to kiss my LI or talk to companions directly on the road again. It was meaningful for me to do so
I like this but I also don't like it. I can't count how many times I accidentally clicked on Alistair (or whoever) out in the field and a cutscene convo started that really needed to be had back at camp instead. But you can't get out of them without messing something up, which means reloading back however far since the last save.
So, as long as no cutscene/critical conversations would trigger, then it would be fine.
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