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Post by Ravenfeeder on Sept 24, 2016 11:55:17 GMT
I'd like to see more Dwarven politics/inhabited Thaigs. Orzammar in DAO was excellent (apart from the rather poor attack on Jarzia's lair). How they interact with the surface Merchant's Guild would be great. I'd also like to see some of the side-stories in DAI come back into it. The surface Paragon in the Hissing Wastes has the possibility to really shake up some of the dwarven stuff. I'm not generally a player of dwarf PC's, but I think they've been given short shrift in the past two games.
I've noticed that a lot of people are presuming that the next game will be set in Tevinter. I'm hoping not. Big monolithic empires are generally not good for adventuring stories. The Free Marches and its border with Navarra would be better IMO. Yes they did a terrible job with Kirkwall, but we know that they can do better now.
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Post by gervaise21 on Sept 24, 2016 19:05:11 GMT
Agree with the above poster except for 6: just don't have junk at all. Either meaningful stuff you can use (or sell) and money.
Bring back being able to use ranged weapons for warriors and being able to switch between weapons whilst in combat. Basically bring back the way weapons were dealt with in Origins.
Bring back a greater range of spell schools and specialisations for all classes. For goodness sake don't make the specialisations dependent on your PC finding some substance out in the field and then ensure you can only find that item several levels later in the storyline.
If we are going to Tevinter then have some honest to goodness blood mages in opposition, even if you aren't allowed the specialism yourself. Their abilities should be truly terrifying, even to the extent of them being able to cause you unspeakable pain (as used to be the case) or control the mind of your companions and turn them against you (as they are meant to be able to do) if you don't take them down quick enough. To be honest, the majority of the Venatori spellbinder mages were supremely disappointing as adversaries
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Post by thats1evildude on Sept 24, 2016 22:59:20 GMT
Want to kiss my LI or talk to companions directly on the road again. It was meaningful for me to do so
I like this but I also don't like it. I can't count how many times I accidentally clicked on Alistair (or whoever) out in the field and a cutscene convo started that really needed to be had back at camp instead. But you can't get out of them without messing something up, which means reloading back however far since the last save.
So, as long as no cutscene/critical conversations would trigger, then it would be fine.
Yeah, I'm perfectly fine with restricting conversations to camp or home base or wherever.
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Post by Deleted on Oct 2, 2016 4:40:58 GMT
Maybe, more cross-class interactions, but generally speaking, just more ways to work as a team. Something more than simple cross-class combos, or abilities that synergize with the rest of the team. For instance, 'group stealth' (the rogue ability) is something that benefits the whole party, but its activation only relies on one party member. Those aren't bad, in fact I'd like to see more of those, maybe group teleportation or active group shielding (I could argue that Barrier is passive shielding, active shielding would be holding a reflective bubble around the team that deflects projectiles), stuff like that. It could even go as far as "cross-class abilities", abilities whose activation require team action (like in Dragon's Dogma). For instance, the 2H warrior launches the assassin onto an enemy, and the assassin does the finisher. Just random thoughts.
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Post by Hrungr on Oct 2, 2016 19:49:18 GMT
Make the darkspawn eyes black. I know this doesn't seem like a big thing. Who even zooms in on the monsters besides, y'know, me? But I think the darkspawn would be improved by this minor aesthetic change. Forgive the bad Photoshop, but here's what I mean: Doing some catching up here... We had a discussion a while back about eyes. I like your idea of black eyes, but with one addition - I feel they still need a pupil and/or catchlight of some sort. A large part of having creepy eyes is in how they "look" at you. Bizarre-shaped pupils can help up the freaky factor as well.
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Post by LFS on Oct 2, 2016 20:27:28 GMT
I would like for my character to not have the turning radius of a small tank. I would also appreciate, if they're going to put stuff like little jump puzzles in, they could make actual terrain that I won't hump and slide down for 5 minutes trying to get the stupid goddamned shard in the dragon area in the Hinterlands. *eye twitches*
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Post by melbella on Oct 2, 2016 20:32:37 GMT
I was so proud of myself the first time I finally got that one! It's pretty easy now, at least once the dragon stops launching fireballs at me.
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Post by Hrungr on Oct 2, 2016 20:55:40 GMT
• Origins. • If there are no origins then multiple backgrounds, and a proper beginning, not that post-disaster, in medias res nonsense from DA2 and DAI. Unlike DAO there was no opportunity to establish who your character was or what they thought/wanted before everything went to shit. I think this really hurt immersion, at least for me. • Bring back the conversation cinematics where I can actually see close ups of the persons face, really being able to see the face of who you’re talking makes a difference (seriously, I installed a conversation zoom in mod for my 4th playthrough and for so many npcs it was like 'wait - that's what you look like?'). • More immersive side quests. Conversations cinematics would help with that, but less quests where you get the quest from a note, and more effort put into the quests where you actually talk to people. It’s the people and the story that makes the quest more interesting than ‘kill this’, ‘collect and deliver that’, etc. • More spells and more slots for abilities. • Warriors need a ranged weapon, I've been chafing at that loss since DA2 came out. Also weapon switching. • Better Hair. You spend a lot of time staring at people while they talk in these games, your own character most of all. So having quality hair really does make a difference. Since all the other visuals looked so great in DAI the bad hair really stood out too. • Crafting armour was good, having stats determined purely by materials so you can pick the armour design you like best instead of having to go with the highest armours would be better. • Better cities, Orlais was so very disappointing. Even origin's Denerim felt more like a real city. I'd also love to be able to explore some kind of proper background story for the PC prior to being thrown to the wolves. As I said in another thread, the various Origin stories are what hooked me to the DA series in the first place. That said, I can see why BioWare likes to hit the ground running for that immediate adrenaline rush. And creating multiple Origin stories (or any background story) means it's resources you're not putting to some other part of the game. It's all in where to best allocate your time. I agree the PC conversations could be better, but as I understand it, cinematic conversations are tricky/time consuming when you have such a range in PC height. Where the NPC is looking, where the camera should be looking depending on your own height, what might be in the way in a tight shot, etc. so they pull back to accommodate everyone. Immersive side quests - also agreed. Also, having fun activities and events outside of combat. I find that it's often the fun little things you do on the side that are among the most memorable parts of the game. "Spa Day" for example, or "Judging Storvacker". I think the most interesting thing about the Witcher's quests were the sudden left turns it would take. You would have a string of predictable quests, then-suddenly-I'm-exploring-other-worlds. A string of predictable quests, then suddenly I'm possessed, and attending a wedding, and... chasing pigs. Then suddenly I'm in a painting. Then suddenly I'm in a fairy tale land. Then suddenly I'm talking to my horse... and she's talking back... and is actually pretty interesting too. That's the sort of thing I wouldn't mind BioWare indulging in more. More ability slots - yeah, I've touched on that earlier in the thread. Ranged weapon for warriors? Crossbow maybe? And leave the proper bows (which require more specialized training) for the rogues. And with the metric ton of requests for better hair, I'd be surprised if that wasn't high on their list in the next game. I'm just afraid they're gonna go crazy in the opposite direction now with gpu- devouring-bleeding-edge hair fx! I like your armor idea as well, or even halfway there with schematics having the specific slots for various builds as they have now, but you can "skin" it any appropriate (heavy/medium/light) armor design you have. Cities I also touched on earlier. It would be nice to be able to wander through a couple of districts in a large city as well as a smaller town and villages to get the rural perspective.
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Post by Hrungr on Oct 2, 2016 21:18:20 GMT
Minor thing, but if mounts are going to be included, can there be variance in the way they travel? Like say the Hart can leap higher at a sharper pace and kick at enemies while the dracolisk can claw and climb steeper ledges than the others, perhaps even bite enemies' heads off? The Nug mount could squash smaller individuals or pin down larger ones like bears. The horse could be the fastest to balance it out. I like the idea of exotic mounts that could also help in combat... And if we're going to Tevinter, we absolutely MUST have our own giant scorpion mount (and maybe whatever that giant bear... dog... thing is).
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Post by thats1evildude on Oct 2, 2016 21:23:21 GMT
Make the darkspawn eyes black. I know this doesn't seem like a big thing. Who even zooms in on the monsters besides, y'know, me? But I think the darkspawn would be improved by this minor aesthetic change. Forgive the bad Photoshop, but here's what I mean: Doing some catching up here... We had a discussion a while back about eyes. I like your idea of black eyes, but with one addition - I feel they still need a pupil and/or catchlight of some sort. A large part of having creepy eyes is in how they "look" at you. Bizarre-shaped pupils can help up the freaky factor as well. Ah yes, like the vampires from 30 Days of Night. I think that glimmer tends to be just light reflecting off of the black contacts.
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Post by Cantina on Oct 2, 2016 22:11:21 GMT
IMO DAI was so dumbed down from the previous two games a blind monkey high on crack could still play it.
1. Tactics Set-up. (Really? They remove this? I enjoyed setting up ALL my companions tactics).
2. Attribute Distribution (I look at my character's attributes at level 27 and cringe; then swear obscenities at Bioware for not allowing me to change them).
3. Healing Spells (Yes, yes keep the lore Mages can heal peoples wounds but your character is denied it. I hate barriers with a fiery passion).
4. Combat Wheel. (Um, only EIGHT slots?!?! WTF?!? Nothing like taking a power and cannot use it because I have no room).
5, Consequences for your Choices. (Example: We are told if we recruit the Wardens they may come under corruption. So you recruit them and nothing happens. So why give the warning if nothing is going to happen? Ugh! How about at the start of the game you have a choice to save or not save the scouts. You save them and nothing happens. NOTHING! I would have though by doing such would have granted you a reward such as 5% off Leliana's War Table Missions. But no. Why have a choice when it matters not what your choose).
6. Show Companion's Friend/Rival Bar: (Look some people hate seeing thus others don't. Simple solution is to put in an option turn it off/on).
7. Companions flirt with you. (I felt as though the one-sided: "You flirt with whomever" came off more as desperation. If your character flirts with a companion (once) the companion should flirt with you back).
8. PJs at your base (Dear sweet Maker do not have this return. Further more bring the ability to wear nothing but your small clothes. If someone wants to run around in those - who cares. Base clothes should not be glue on to your character).
9. Companions interact in Cut Scenes/ Conversations more (While this did happen it seemed a far cry from the previous games. In DAI most companions just stared off in the distance thinking of clouds or nugs or whatever).
10. Enemy Variety (Fighting the same enemies in a zone over and over was boring. "Oh, look there is a bear and another one...and another one." Or how about wandering through a zone like the Western Approach and being attacked by the same freaking Quillbacks and Hyenas. Adding giants was a good start but I tend to wonder if they did that because Skyrim did or they were trying to spice the enemy variety up. Who knows).
11. Character should be involved in a main event (In DAO your character got to meet the King and a variety of other important people. Thus when those important people died at Ostgar and with Lohgain's betrayal I felt and overwhelming need for retribution. I felt a connection to these people because my character met them. In DAI, the Conclave is destroyed and you find out thousands of people died including the Divine. Um. Well its hard for me to establish how my character feels about that because he/she did not meet the Divine nor whomever was killed. I felt as though my character was just going through the motions but never finding a proper footing one way or another).
12. Choosing Allies: (Again in DAO your character ran around gathering allies for the war to come. In DAI you have a choose between the Templars or Mages. Um. What? Why cannot my character just recruit both!?! You didn't see my Warden making a choice between the elves or the dwarves - he/she was able to recruit both factions).
13. Final Battle (This is thee worst boss fight next to Fable 2 and 3 I have ever been apart of. Your just dropped off on the top of a mountain and fight a boss who is ten times less powerful then he was in the DLC. Whatever happened to the epic fight to the boss like DAO and DA2 had?!? What happened to the "on your seat moment" when the fight kicked into high gear?!? This could have been a huge opportunity to fight your way to the top; calling and aiding all the allies you have gather over the course of the game, but no, we instead get garbage.
14. REAL Cities (Orlais was a joke, a complete and total joke. All these times I keep hearing about "The Grand Cathedral" and guess what? Nope you don't get to see it. A Modder could have made Orlais and slapped it on Nexus. I miss cities where your character wanders around grabbing up extra quests to help the local citizens).
15. Reused Places (Bioware did better then what took place in DA2, but they still love to recycle in curtain areas. Take for example: I romanced Cullen and he took me to his favorite spot near Honleath. Come to find out it was not Honleath but Crestwood. Or how about Varric's Quest, "Oh, Shit!" My first thought was, "YES! I get to see Bartran's Thaig in the Free Marches after all these years." We get there and its just the reused Deep Roads from an earlier quest. And add the fact your not even in the Free Marches your in the Hinterlands. As role player its hard to get immersed in a game/quest when your not even in the right location let alone the right country).
16. Sandal and Bohdan (It sounded like in DA2 these lovable dwarves were going to make a return and they did not. Dagna was all well and good but I want to see these Dwarves back in DA4).
17 War Table Involvement (If the table makes a return your character should have the option to participate. Most of the War Table missions were far more interesting then those your character could participate in).
18. Requisitions (If these return they should be more then just fluff. I don't fill any requisitions because they are pointless. How could have it gone? Fill a mining requisitions and Inquisition miners show up in the area).
19. Your Base ( I understood the lack of being able to upgrade Haven, but when it comes to Skyhold there was no excuse not to upgrade it. Years later and the Skyhold walls still have holes in them. In DA! you could get a large amount of granite as a reward why not use the reward to fix the walls?!? Furthermore the upgrades you can do are nothing more then fluff. Then you have to choose between an Infirmary and a Sparring Ring?!? Um. They do not even use the same space! Upgrades such as a Sparing Ring could have giving to Cullen or the Mage's Tower to Josephone for a 5% time reduction on War Table Missions).
20. Forts (You capture one, do a few quests and that is it. Where is the involvement of troop distribution? Solving issues over time? Assignment distributions? Beyond that capturing a Fort should have given the advisor 10% time off of War Table Missions. Instead the Forts just sit there like a big lump and collect dust).
21. Advisors Approval/Disaproval (In DAI your character could jump up on the War Table, drop their pants and take a huge dump and your advisers would all smile and clap in approval. Yes, they do disagree/agree but there is not point system for them. I want to see Advisors treat me differently on the choices I choose to do. Advisors should not come off as robots. Treat my character differently based on your like or dislike of him/her).
22. Home Base Problems (Everyone at Skyhold seems to be all smiles, holding hands and singing Kumbaya. Why not judge a solider for getting in a fight with another? A worker who stole from a merchant? Etc. Etc.
23. Increase this level cap or remove it all together (Bioware, DA is not an MMO,. I repeat it is NOT an MMO. These is not need to have a level cap -period. If you wish to have one, a high level cap around 80 should be more then sufficient. Its ludicrous to add in more content with DLCs and your characters get no new spiffy abilities, nor more levels. Nothing like jumping in a DLC and being level 27 and completing it at level 27. Joy of Joys).
24. Naming your Saves (In previous DA games you could name your saves to whatever you chose. This made it easier for going back to a cut scene or whatever. Now its just: "Skyhold Save 12," Skyhold Save 13." Ugh! It makes it look a mess and difficult to know which save to go back to especially for upload purposes later).
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Post by harsano on Oct 2, 2016 23:39:02 GMT
Most of the things have already been said here, but the lack of consequences for a game filled with choices does bother me at times. For example, my first warden wasn't bothered about finding Valena in Origins and told Owen she was dead. The consequences of that made me feel bad, and it was just a side-quest I could have ignored. Why couldn't we see these cold, starving refugees at the crossroads? How about showing the man mourning over his wife because you didn't bother pick up her medicine from his son? Why did Cullen have a couple talks about his lyrium withdrawal before going quiet about it and seeming fine the rest of the game? Perhaps a bit morbid, but it might make you care more.
Stuff like "you're an Elf and I'm racist so you have to pay more for my stuff/I'm not serving you". Having a low reputation in a certain area because of what you said/did or who you are. Not just "you're a Qunari Inquisitor am Orlesian ball so slightly less court approval for you". I had one Inquisitor loot Elven graves and they got called out for it at the Dalish camp. I'd like more instances like that.
Some smaller things, but I want the option to steal again. Not just picking up loot, but actually steal things. I'd also like to be either charasmatic/persuasive or intimidating when necessary. And why can we no longer waste coin on a drink at the tavern? The Inquisitor needed a drink after doing half the stuff they did. Bring it back, please? Different body types too. I don't mean letting us make an obese city elf because that doesn't make much sense in DA, but still.
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Post by oyabun on Oct 3, 2016 0:15:55 GMT
Agree with the above poster except for 6: just don't have junk at all. Either meaningful stuff you can use (or sell) and money. Bring back being able to use ranged weapons for warriors and being able to switch between weapons whilst in combat. Basically bring back the way weapons were dealt with in Origins. Bring back a greater range of spell schools and specialisations for all classes. For goodness sake don't make the specialisations dependent on your PC finding some substance out in the field and then ensure you can only find that item several levels later in the storyline. If we are going to Tevinter then have some honest to goodness blood mages in opposition, even if you aren't allowed the specialism yourself. Their abilities should be truly terrifying, even to the extent of them being able to cause you unspeakable pain (as used to be the case) or control the mind of your companions and turn them against you (as they are meant to be able to do) if you don't take them down quick enough. To be honest, the majority of the Venatori spellbinder mages were supremely disappointing as adversaries Warriors can't use ranged weapons in DAI?
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Post by Hrungr on Oct 3, 2016 2:41:40 GMT
This has probably already been posted but I'll post anyways. I'd like to see: 1. more than 8 skills slots to use 2. abiltiy to click on opponent to attack. Similar to DA2 and DAO where playing as a warrior or rogue I could click on the enemy and my character would automatically move to attack that enemy. On pc it made it easier to move around the battlefield. 3. bring back long hair and pony tails for the females and the long braid for males. 4. bring back abilty to buy potions and poisons from merchants. 5. attibutes, it added to the enjoyment to be able to choose each characters strength,dex,willpower etc. 6.separate space for junk. one of the requistion quests was to find Ferelden Medallions but instead of going into a quest space they went into the same space as items to sell. 7. abiltiy to reduce the size of the UI. Everything is so large. Its a trend now I understand,The Witcher 3 changed theirs to extra large. It hurts the eyes when the text and stuff is so large on my pc monitor. A way to reduce the sizing would be great. 1. Again, agreed. 2. On the PC side you can set an auto-attack button and they will happily chase ram all over the countryside... 3. Hair in general... agreed. 4. I can't say the current way bothers me. Out of curiosity, why the preference for merchants? 5. Mostly agreed, though the current way didn't bother me in practice as much as I thought it would when I first heard it. Though I think there also a potential discussion for how much your level/ability choices should boost your stats vs gear. Right now it's weighted heavily towards gear. Not necessarily a bad thing, though I'd personally prefer if it leaned more towards character skill. 6. Yeah, I'd definitely want that addressed in the next game. Junk should be junk and should be able to one-click sell it off without worry. 7. Agreed, though I don't see that ever happening. Though it's improved from DA2, everything is still almost twice the size it needs to be on the PC.
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Post by LFS on Oct 3, 2016 3:12:44 GMT
I was so proud of myself the first time I finally got that one! It's pretty easy now, at least once the dragon stops launching fireballs at me. The very first time I tried it was such a disaster. I didn't know about the Hold command so my stupid companions kept getting in the way, I kept getting attacked by dragonlings, and then just the stupid, touchy movement... It got to the point that, once I was finally out of combat, I was quick-saving every time I made a successful jump and reloading if I fell off again. lol. I am slightly better now.
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Post by Hrungr on Oct 3, 2016 5:10:18 GMT
I hope they continue to innovate on the class front too. They've offered something new in every game, including some interesting experimental ones with Zither and the Saarebas in DAMP.
And more hybrid classes! I loved the AW/KE style mages, Silent Sister & Tempest style rogues, Reaver style warriors...
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Post by LFS on Oct 4, 2016 3:21:20 GMT
I hope they continue to innovate on the class front too. They've offered something new in every game, including some interesting experimental ones with Zither and the Saarebas in DAMP. And more hybrid classes! I loved the AW/KE style mages, Silent Sister & Tempest style rogues, Reaver style warriors... I have to admit, I didn't really love most of the specializations in Inquisition, either because they didn't gel with my playstyle, or I felt like they were lacking in some way. The biggest drawback was the lack of a proper archery spec. None of the rogue specs were particularly compelling/complementary for me; I would have liked one of the options to have been a little more specifically focused toward archery. I don't have a problem with hybrid classes generally, though, so yes, certainly give us more and different things as well! Also on gear--and its probably been mentioned dozens of times already--but, my kingdom for more than three basic armour designs! I love you, Inquisition, but goddamn, gear progression is a boring affair when the only aesthetic change I see for 70+ hours is maybe 12 inches of leather on the bottom of my coat.
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Post by phoray on Oct 6, 2016 19:06:07 GMT
night day cycle with clock. I want to know how much time it takes to get places. I just learned from Dagna that it takes two weeks and a couple days to get to the Circle from Orzammar. *throws hands up in air.*
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Post by melbella on Oct 6, 2016 19:41:17 GMT
Thought of another one as I was playing DA2 last night: ability to get rid of the GUI with a keystroke rather than having to stop playing, go into options, reset whatever, then get back to playing. I just hit "V" in DA2 and boom! GUI gone. "V" again and it was back. So simple.
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Post by phoray on Oct 6, 2016 19:56:45 GMT
Thought of another one as I was playing DA2 last night: ability to get rid of the GUI with a keystroke rather than having to stop playing, go into options, reset whatever, then get back to playing. I just hit "V" in DA2 and boom! GUI gone. "V" again and it was back. So simple. Graphical User Interface...In what fashion? I'm confused about what you're saying, obviously.
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Post by Hrungr on Oct 6, 2016 20:46:53 GMT
Thought of another one as I was playing DA2 last night: ability to get rid of the GUI with a keystroke rather than having to stop playing, go into options, reset whatever, then get back to playing. I just hit "V" in DA2 and boom! GUI gone. "V" again and it was back. So simple. Graphical User Interface...In what fashion? I'm confused about what you're saying, obviously. All the overlays like the ability bar, radar, companion stats, etc. so you see just the loverly graphics (mostly for screenshots). And I agree, if we can have button assigned to the UI that would save me from loading up the Cinematic Tools every time.
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Post by LFS on Oct 6, 2016 21:01:03 GMT
Thought of another one as I was playing DA2 last night: ability to get rid of the GUI with a keystroke rather than having to stop playing, go into options, reset whatever, then get back to playing. I just hit "V" in DA2 and boom! GUI gone. "V" again and it was back. So simple. x10000000 I'd be super happy if this even extended into cutscenes so you could hide the dialogue wheel when taking screenshots of your LI for your spankbank
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Post by phoray on Oct 6, 2016 23:14:47 GMT
More aerial camera shots of the places we're visiting.
Recently playing Origins, I was pleased that I got this super over head view sweep through of the Redcliffe as my Warden "walked in." as it were.
Wouldn't it have been awesome to have an overhead sweep of Val Royeoux? Even thought we wouldn't have been able to go into every building, we still would have been seeing this "Jewel" of a city on the River, felt it's size. ya know?
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Post by Obsidian Gryphon on Dec 14, 2016 3:57:38 GMT
I didn't read the earlier posts so apologies if this has been mentioned. One of the things that I feel is lacking is the zero exposition on festivities of the cultures of Thedas. You only read about it; food prepared for certain occasions, or someone talking about it casually on a rare occasion (if I remember right, I'm probably wrong). I would have liked IB to have perhaps some private session about it and the Inq come upon it and they talked about it, perhaps the Inq contribute somethig, thereby gaining favour with IB; you gain insight about the Qunari. Or the elves around Skyhold, requesting some special favor to hold an event important to them; you talk to them about it and gain insight. They could have weaved a mini quest (linked to the main) into such an event at Skyhold or elsewhere. Festivities also implied a passage of time. MMOs tend to do this or at least two of the mmos I play; Asheron's Call and Guild Wars 2. SWTOR has none so players don't really get any lore into any of the races. Festivities will start in game concurrent with the months. I missed Halloween in GW2 this year so I'm not sure which spook appeared. I returned to GW2 tonight and winter festivities are happening at the city of Divinity. I briefly participated in the dolyak gift delivery.
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Post by Hrungr on Dec 14, 2016 6:07:11 GMT
I didn't read the earlier posts so apologies if this has been mentioned. One of the things that I feel is lacking is the zero exposition on festivities of the cultures of Thedas. You only read about it; food prepared for certain occasions, or someone talking about it casually on a rare occasion (if I remember right, I'm probably wrong). I would have liked IB to have perhaps some private session about it and the Inq come upon it and they talked about it, perhaps the Inq contribute somethig, thereby gaining favour with IB; you gain insight about the Qunari. Or the elves around Skyhold, requesting some special favor to hold an event important to them; you talk to them about it and gain insight. They could have weaved a mini quest (linked to the main) into such an event at Skyhold or elsewhere. Festivities also implied a passage of time. MMOs tend to do this or at least two of the mmos I play; Asheron's Call and Guild Wars 2. SWTOR has none so players don't really get any lore into any of the races. Festivities will start in game concurrent with the months. I missed Halloween in GW2 this year so I'm not sure which spook appeared. I returned to GW2 tonight and winter festivities are happening at the city of Divinity. I briefly participated in the dolyak gift delivery.
Yeah, I'd love to see a proper festival in DA. This also falls under the broader category of "having fun things to do outside of combat". The Secret IP teased day/night/seasonal changes and I'm hoping that makes it to DA as well. Then you'd have the appropriate seasonal trappings for the holiday...
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