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Post by cloud9 on Dec 17, 2018 3:55:25 GMT
Personally I think DA4 should be a full on action RPG. The tactical aspect has gotten worse after each game. Might as well.
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Post by cloud9 on Dec 17, 2018 3:58:14 GMT
We aren't hating BioWare. Why would I waste my time? I want a better game. Nobody will be mad if they do that. BioWare hardcore fans just want to complain and piss on anyone's ideas just for the sake of it, and they have a hive mind mentality.
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Post by Qui-Gon GlenN7 on Dec 17, 2018 4:06:09 GMT
We aren't hating BioWare. Why would I waste my time? I want a better game. Nobody will be mad if they do that. BioWare hardcore fans just want to complain and piss on anyone's ideas just for the sake of it, and they have a hive mind mentality. Everybody hurts, sometimes. That's not what this thread is about though. Despite some folks thinking every thread has to go there, it doesn't. Will I be mad if BioWare borrows good ideas from other developers to improve their game? No! There is nothing new under the sun anyway, we all just keep making a new wheel that rolls just like the old one. So, if there is an insta-kill added to DA4, that sounds great to me. Better combat, happier players. Papa Solas.
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Post by Hanako Ikezawa on Dec 17, 2018 4:06:16 GMT
We aren't hating BioWare. Why would I waste my time? I want a better game. Nobody will be mad if they do that. BioWare hardcore fans just want to complain and piss on anyone's ideas just for the sake of it, and they have a hive mind mentality.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,606 Likes: 18,403
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Post by sjsharp2010 on Dec 17, 2018 4:12:40 GMT
Melee combat in DAI is pretty awful, especially since auto-attack was basically left out of kb/m controls. I would never use a party of all melee - it would be a nightmare. Ranged characters are way more fun (archer, non-KE mage) if you can get them to keep their distance. Unfortunately, they usually like to bash enemies up close instead of rain destruction from afar. yeah I wouldn't either I normally go with 2 melee characters the other 2 usually are ranged as I normally go with 2 warriors a rogue and a mage I usually use the rogue in a fashion to protect the mage so the ycan help keep buffing the team and let the warriors take the strain in fact the only time I sometimes consider bringing moer is on say a really tough mission like when I go into the Deep Roads for Branka for example in DAO. But yeah in DAI warriors aren't much fun bu tgenerally I just let the AI handle them. As I normally stick to playing rogues and mages in DAI.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Dec 17, 2018 4:17:38 GMT
Yes. I loved the story, considered changing to wood difficulty multiple times just to get back to the dialog. So many river spiders, JFC where is my can of Raid? There's this evil part of Hrungr that wishes BioWare would just once go all-in on spiders. And by all-in, I mean full-on nightmare fuel. Blunder into a dark cavern where they are everywhere. Trap-door spiders pop up to snatch you while a horde slowing descends on you from the ceiling. Spindly legs, barely visible in the darkness, slowly circles around you along the walls, and spiderlings crunch under every footstep... Then have one of those Monstrous spiders jump on top of you and eat you for lunch. Must admit those Monstrous ones are kind of scary certainly the first time I saw one in DA2 I thought what the hell is that?
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Post by river82 on Dec 17, 2018 4:30:45 GMT
Some will point to the tactical options in DA:2 and say it's just as tactical as DA:O, which misses the point because DA:O had strategic combat which DA:2 lacked.
Inquisition however tried to appease both camps and quite predictably cocked up. A mishmash that didn't do anything right. Either go with an action combat system like most other big RPGs these days, or go back to strategic, isometric goodness ala Origins. But don't try and appease both camps, it just won't work.
I think (I mean hope) they just make it fully action oriented and be done with it. It's where the big titles are headed.
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Post by Qui-Gon GlenN7 on Dec 17, 2018 5:19:22 GMT
Some will point to the tactical options in DA:2 and say it's just as tactical as DA:O, which misses the point because DA:O had strategic combat which DA:2 lacked. Inquisition however tried to appease both camps and quite predictably cocked up. A mishmash that didn't do anything right. Either go with an action combat system like most other big RPGs these days, or go back to strategic, isometric goodness ala Origins. But don't try and appease both camps, it just won't work. I think (I mean hope) they just make it fully action oriented and be done with it. It's where the big titles are headed. Yeah, I think you're on to something here. I preferred the gameplay of both of those games to DAI. Sometimes a compromise is great on paper. The RPGness of an action game can still be there, as we have seen with Mass Effect. From what most of you say, BioWare hit the mark ( ) with ranged combat, and I agree with that mostly. CQC is the problem area, and realistic enemy mob AI along with companions that act right according to how they're built. Instead of putting our points in STR, DEX, CON, INT, WIS - we put them into skill trees. It isn't lost, it is just different.
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Post by pessimistpanda on Dec 17, 2018 6:34:20 GMT
I mean, if they're just gonna make skill point allocation automatic, based on class, might as well get rid of them altogether.
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Post by cloud9 on Dec 17, 2018 7:39:41 GMT
BioWare hardcore fans just want to complain and piss on anyone's ideas just for the sake of it, and they have a hive mind mentality.
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 17, 2018 7:44:00 GMT
I don't think the engine is to blame. Some other EA team is using Frostbite to make the Fifa games, which is probably as far away from a shooter as you can get, and they don't have problems like the camera getting stuck on obstacles (because you're really just controlling an invisible character with the same movement limitations as a normal party member) or the AI acting completely wonky. That's all on BioWare. DAI's combat required many iterations before it was deemed good enough - makes you wonder what kind of horror the early implementations must have been.
That aside, DAI's combat sabotages the storytelling by giving magic-like abilities to rogues and warriors, in a setting where having magic puts you on the fast track to incarceration and sometimes worse. The kid that lights a candle with her thoughts is carted off by templars, the warrior who can cause a local earthquake by slamming the ground and the invisible/teleporting rogues are perfectly acceptable. Ugh. Frankly, I'm surprised that DA MP even exists, given that it is based on one of the game's weakest aspects - combat.
I hope they go with full action combat for DA4, redesigned from the ground up.
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Post by sjsharp2010 on Dec 17, 2018 13:22:04 GMT
Some will point to the tactical options in DA:2 and say it's just as tactical as DA:O, which misses the point because DA:O had strategic combat which DA:2 lacked. Inquisition however tried to appease both camps and quite predictably cocked up. A mishmash that didn't do anything right. Either go with an action combat system like most other big RPGs these days, or go back to strategic, isometric goodness ala Origins. But don't try and appease both camps, it just won't work. I think (I mean hope) they just make it fully action oriented and be done with it. It's where the big titles are headed.So long as they keep the pause in for usage of powers and stuff. I wouldn't want the game to become Dragon Age Andromeda. By that I mean they went fullon action with MEA and that only worked because they limited the number of active powers to 3. I doubt that would fly really with DA. Especially as DA has always had a bit more of a tactical experience to it. I doubt I'd be able to handle even the 8 powers without the pause.. So unless they'd plan on narrowing that down even further like they did with MEA I doubt full action would work.
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Post by wickedcool on Dec 17, 2018 15:34:57 GMT
I love the combat in dai- I don’t want to go back to dao slow moving semi turnbased
Melee is a ton of fun if you put the effort in
The problems are
Casual gamers- items and materials are very misleading on how they affect an enemy
Party ai is terrible but if you limit what they can do and pick abilities wisely than can be very effective
Game got better with dlc-agreed as most of these games do
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Post by anarchy65 on Dec 17, 2018 16:03:23 GMT
Another suggestion: make spell effects a bit more creative. Example: instead of frost runes basically just being a trap that explodes, I would love to cover the floor with ice and watch my enemies slip and fall over each other. Ditto for rogue traps. Everything just explodes. Why not a tripwire or oil slick (which I could then ignite?!) We had that in DA:O, it was pretty fun. I wish we had some "kick-ass" spells like Inferno, Blizzard, Tempest or Storm of the Century
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Post by Pounce de León on Dec 17, 2018 16:25:44 GMT
I actually like the combat in SP. As a mage. I agree about the companion AI acting weird, but pruning their skillset and priority helped for me. Now - after having played the MP - I can see how people regard the combat as a hot pile of steaming shit.
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Post by Blaze on Dec 17, 2018 16:46:53 GMT
The collision detection in DAI is about the worst in any game I've played. Then you must have played one game in your entire lfie. You're really scraping the bottom of the barrel here. *rolls eyes* honestly, it's getting sad by this point, even when you have a point i agree with (which in this case you had no point at all), the ridiculous assumption and/or accusation on people you know nothing about just because they have different opinion than you, just making me stop caring about your point. some people will have a point that is totally different than you and that's okay. you can add a constructive and polite counter point or just say nothing. insulting and making ridiculous accusation of people will not advance the conversation and gain absolutely nothing aside from alienating people. please stop. We aren't hating BioWare. Why would I waste my time? I want a better game. Nobody will be mad if they do that. BioWare hardcore fans just want to complain and piss on anyone's ideas just for the sake of it, and they have a hive mind mentality. oh good we have two of them, seriously what i told arcanistranger above applies here as well.
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Post by Qui-Gon GlenN7 on Dec 17, 2018 18:21:09 GMT
Which one is the alt, and which one is "real"? I don't want any swordfighting or dickdancing in this thread. Prefer that it stays on topic, and so far it has done so pretty well and people are making some constructive criticism, as well as some defending the DAI system. Part of the issue with combat in DAI is the mouse cursor. It is always "loose", it never "snaps" to a target. Also, somehow in combat my DPI settings seem to go to 1600+ once in combat, and I can barely find my cursor to target something. Otherwise, I am swinging at air. Snap to target. Click to move. Biowerpls.
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Post by DragonKingReborn on Dec 17, 2018 18:24:14 GMT
Which one is the alt, and which one is "real"? I don't want any swordfighting or dickdancing in this thread. Prefer that it stays on topic, and so far it has done so pretty well and people are making some constructive criticism, as well as some defending the DAI system. Part of the issue with combat in DAI is the mouse cursor. It is always "loose", it never "snaps" to a target. Also, somehow in combat my DPS settings seem to go to 1600+ once in combat, and I can barely find my cursor to target something. Otherwise, I am swinging at air. Snap to target. Click to move. Biowerpls. DPS or DPI? I've never encountered that particular issue, but have you tried playing with the 'mouse smoothing' option?
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Post by Iddy on Dec 17, 2018 18:32:06 GMT
I have no idea what "dogpile" means here.
And honestly, I never pay attention to details that are so subtle. All I see during a fight is "I attacked the enemy and he died". That's it.
But if I were to name something that bothers me, it would be the melee rogue's animation. It is so sluggish and dull. Rogue Hawke's movements were very fast, graceful and varied.
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Post by smilesja on Dec 17, 2018 18:33:19 GMT
The last thing BioWare should do is listen to people who think Witcher 3 is anything to take inspiration from. People like you deserve Mass Effect Andromeda And there's nothing wrong with that game.
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Post by phoray on Dec 17, 2018 18:36:17 GMT
I have no idea what "dogpile" means here. It's when there is like, one bad guy left and all your characters, regardless of if they are ranged are not, are walking into each other, onto each other, trying to get at this one last bad guy. Causing situations where Blackwall knocks the mage out of the space you just went to stab- so you're stabbing air. or maybe even blackwall technically. Just all over each other. it would be the melee rogue's animation. It is so sluggish and dull. Rogue Hawke's movements were very fast, graceful and varied. True. Loved DA2 Rogue Leaping across the screen fast slashing. And there's nothing wrong with that game. Just ignore them, this thread is serious about staying on point.
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Post by anarchy65 on Dec 17, 2018 18:41:17 GMT
People like you deserve Mass Effect Andromeda And there's nothing wrong with that game. Sure, that must be why they abandoned it and closed the studio that produced it, because the game was so perfect it didn't need more content and the people who created it would never be able to create something so perfect again
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Post by smilesja on Dec 17, 2018 18:41:47 GMT
phoray Then why are they allowed to insult them then? Anyway I liked the tactical aspect of DAI until a patch came and changed the tactical camera making it feel unwieldy. Bioware also needs to have the players have more control over their companions. The limited commands that you could give them were frustrating combined with the inconsistent AI.
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Post by smilesja on Dec 17, 2018 18:42:37 GMT
And there's nothing wrong with that game. Sure, that must be why they abandoned it, because the game was so perfect it didn't need more content
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Post by Blaze on Dec 17, 2018 18:43:49 GMT
I have no idea what "dogpile" means here. And honestly, I never pay attention to details that are so subtle. All I see during a fight is "I attacked the enemy and he died". That's it. But if I were to name something that bothers me, it would be the melee rogue's animation. It is so sluggish and dull. Rogue Hawke's movements were very fast, graceful and varied. oh my god, hawke's rogues moves! i mean i still liked the rogue moves in dragon age inquisition, but hawke take the cake (though varric might have talk em' up a bit )
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