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Fortifying everything.
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Jan 11, 2017 14:17:27 GMT
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Dec 17, 2018 18:51:56 GMT
The dogpiling always gets super annoying on combat.
Even more so when you're in a dungeon, collecting things from chests and once you turn to leave, there they are, BLOCKING THE ONLY FUCKING WAY OUT OF THE ROOM!!! AND IT TAKES THEM A FUCKING MINUTE TO FIGURE OUT HOW TO GET OUT OF THE FUCKING WAY!!!
*chough* sorry about that.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Dec 17, 2018 19:02:25 GMT
phoray Then why are they allowed to insult them then? Anyway I liked the tactical aspect of DAI until a patch came and changed the tactical camera making it feel unwieldy. Bioware also needs to have the players have more control over their companions. The limited commands that you could give them were frustrating combined with the inconsistent AI. Smiles, if I had mod powers over my thread, I would have deleted everything off-topic, even my responses. I do not have such power (*hears collective uBSN sigh of relief *) so I am doing the best I can to keep it on topic. I would really appreciate your help The Tactical cam is so bad it pains me. Too much weirdness with mouse movement and PoV. DragonKingReborn, I did mean DPI lol, sorry about that. And I don't believe I've tried the mouse smoothing, but it is too late - I am done with DAI, for good. I have seen the DLC story with the voices I liked best on my team, I enjoyed the lore and feel caught up for DA4. The thought of playing the game again gives me shudders. I have tried making a new player that is an archer, but then the Elfroot Syndrome strikes me badly and I say naw. Reason? Atrocious combat. It is what you spend most of your time doing in a game; it should be better.
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Post by therevanchist25 on Dec 17, 2018 19:29:16 GMT
I too must say, that while I don't -hate- the combat of DAI, it is very frustraiting at times. But then again, I've had serious problems with the combat mechanics of Dragon Age throughout the course of the series. I typically prefer using melee based characters, and in DAI that is easily the least enjoyable playstyle, just like how it was, for me, in Dragon Age Origins as well.
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Post by PapaCharlie9 on Dec 18, 2018 0:07:27 GMT
Melee combat in DAI is pretty awful, especially since auto-attack was basically left out of kb/m controls. Meh, at least you could rebind in Settings. It was only awful if you stuck with the defaults.
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Post by PapaCharlie9 on Dec 18, 2018 0:19:19 GMT
I can't believe I'm about to agree with you about ANYTHING, but yes, the combat is very bad. There's basically no point in TRYING to develop strategies, or really even having skills to learn. Only the dragons require anything that might resemble tactical thinking. Ogres and Qunari just soak up damage, and no combination of moves can make the process go any quicker, for regular enemies you might as well just stick with the auto-attack. I completely disagree. See my YT channel for several examples of developing and using tactics for different classes and builds. Granted, dual dagger combat is glitchy as hell and for some enemies you spend all your effort avoiding the glitches. But that said, I’m very happy with the DW Assassin tactics I came up with, and was able to solo the Aspect of Nightmare boss battle, on Nightmare, with those tactics. I’m also happy with the various 2H Warrior tactics I used and had a lot of fun with those melee-first combat scenarios. Even the notorious Block & Slash ability has a place. You know what sometimes helped me figure out workable tactics for melee? Watching what the AI did with Warriors. I know, right? The AI was beyond dumb in so many ways, but man, they got Warriors right. This is how I learned to use one step of Charging Bull as a cheap AoE knockdown when mobbed, and with the right build, that one and cancelled step would either recharge your guard or give you a stamina-free ability usage. Way cool, AI! Was Archer and Mage easier to develop fun tactics for? You bet. But that doesn’t meant all combat is awful and broken, or even all melee combat.
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Lebanese Dude
Anti-Gamer Culture
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Post by Lebanese Dude on Dec 18, 2018 0:49:09 GMT
The last thing BioWare should do is listen to people who think Witcher 3 is anything to take inspiration from. People like you deserve Mass Effect Andromeda The irony here being that MEA had some of the best combat in the series.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,919 Likes: 24,222
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Trouble-shooting Space Diva
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August 2016
melbella
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Post by melbella on Dec 18, 2018 1:11:45 GMT
Melee combat in DAI is pretty awful, especially since auto-attack was basically left out of kb/m controls. Meh, at least you could rebind in Settings. It was only awful if you stuck with the defaults.
You can't rebind it to RMB, only kb control.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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anarchy65
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anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Dec 18, 2018 1:12:17 GMT
People like you deserve Mass Effect Andromeda The irony here being that MEA had some of the best combat in the series. To be honest, I think MEA combat was decent at best. It didn't suck, but it was inferior to ME2 and ME3's combat. It was quite fluid, the jumping around was very well made, but having only three powers to use at a time and not being able to give orders your companions plus that awful thing on the top of the screen skyrim style replacing the minimap was awful. I think people think it's great because it was the only part of the game that didn't really suck. To people who complain I'm getting off-topic, I'll relate that to DA:I combat. Some say Bioware shouldn't inspire on The Witcher, but they instead tried to inspire on Skyrim with that "map" on the top of the screen and that was a huge failure (that thing works well in Skyrim, but it just didn't work in DA and ME:A). Also, this limit on using skills are something I really didn't like on DA:I and ME:A. In DA:O I had over 20 skills on my skill bar, it was awesome, and in DA:I for some reason I was limited to 8 and potions were limited as well. I really hope they drop it and let us use our full power. I don't think Bioware should be inspired by The Witcher when it comes to combat, but by the spetacular side-quests (DA:I side quests were mostly fetch quests and/or with no consequences at all), great side characters and consequences of choices, some things that Bioware's last games (including DA:I) really lack.
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General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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August 2016
vaas
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Post by General Mahad on Dec 18, 2018 2:49:40 GMT
The collision detection in DAI is about the worst in any game I've played. I just played back-to-back-to-back Descent, Jaws of Hakkon, and Treapasser. First I have played the game in years, so this is a pretty fresh impression. So, thread title: I really hope BioWare makes the next DAI "feel" better. Otherwise, they should go back to turn-based gameplay. The combat in DAI is absolutely stupid if you play melee. Everything is a dogpile, and there is nothing tactile to any of it. You and your teammates are all over each other, while your Knight Enchanter is actually inside the enemy... Because BioWare couldn't be bothered to make simple physics work properly. Basically, I am astonished at how bad that game is, and will never play it again. ... What's sad about this, is that the DLC stories were far better than what we got in the vanilla game, and the banter was well done. Everything about the DLCs was an improvement, except for the gameplay itself. Yesterday I actually said to myself out loud a couple times, "goddamn I hate this fucking game." The garbage platforming with abysmal controls, with KBM or gamepad, is beyond the pale. The combat is an endless grind of button mashing. It was nice to finally set a dragon free, and it was nice to learn more lore. The worldbuilding of DA has always been first rate. For fucks sake, make a game worth playing to go with that fantastic writing. If they use DAI as a template for DA4 gameplay, lol no way do they get my money. Very frustrating game, DAI. So much fizzled potential. Honestly, having that as an option that can be turned on or off from the menu sounds like a pretty sweet deal if you get tired of the nauseating melee combat.
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lennybusker
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lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Dec 18, 2018 12:07:52 GMT
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Jun 29, 2017 12:57:11 GMT
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Dec 18, 2018 12:40:37 GMT
I actually like the combat in SP. As a mage. I agree about the companion AI acting weird, but pruning their skillset and priority helped for me. Now - after having played the MP - I can see how people regard the combat as a hot pile of steaming shit. Yeah, theres a bit of me3mp/me3 combat in the combat of DAI, like actions taking too long, getting into wait mode at the end of action done when it should continue freely from it and such. But I still enjoy DAIMP much much more
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Dec 18, 2018 12:42:28 GMT
People like you deserve Mass Effect Andromeda The irony here being that MEA had some of the best combat in the series. Yep, easily, the fastest and fluidest - only ME I can say has actually a real multiplayer and even winning over Unreal Tournament combat !
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Pounce de León
Praise the Justicat!
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August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Dec 18, 2018 12:43:34 GMT
I actually like the combat in SP. As a mage. I agree about the companion AI acting weird, but pruning their skillset and priority helped for me. Now - after having played the MP - I can see how people regard the combat as a hot pile of steaming shit. Yeah, theres a bit of me3mp/me3 combat in the combat of DAI, like actions taking too long, getting into wait mode at the end of action done when it should continue freely from it and such. But I still enjoy DAIMP much much more The long animations are terrible. You did know that you can shorten attack execution by mashing the sprint key? Sprint key cancels a couple of animations so you gain control back faster. There might be other tricks but that's all I can recall from playing the game.
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Dec 18, 2018 12:44:12 GMT
People like you deserve Mass Effect Andromeda The irony here being that MEA had some of the best combat in the series. lol
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Dec 18, 2018 12:44:54 GMT
Yeah, theres a bit of me3mp/me3 combat in the combat of DAI, like actions taking too long, getting into wait mode at the end of action done when it should continue freely from it and such. But I still enjoy DAIMP much much more The long animations are terrible. You did know that you can shorten attack execution by mashing the sprint key? Sprint key cancels a couple of animations so you gain control back faster. There might be other tricks but that's all I can recall from playing the game. Yes and its a must to hit shift/sprint key to cancel the LOOOOOOOOOOOONG ass swings. Now that I can do it, combats with warrior are so much faster and more killing
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Dec 18, 2018 14:23:18 GMT
The irony here being that MEA had some of the best combat in the series. Yep, easily, the fastest and fluidest - only ME I can say has actually a real multiplayer and even winning over Unreal Tournament combat ! Lol.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Dec 18, 2018 14:43:44 GMT
LOL well thats that!
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Dec 18, 2018 15:03:00 GMT
Comparing MEA to which version of UT? Dying to know.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Dec 18, 2018 16:23:20 GMT
Comparing MEA to which version of UT? Dying to know. UT2003 and 2004 were the ones I and we played the most, and mostly low gravity maps because of the added dimension.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Dec 18, 2018 18:18:58 GMT
Comparing MEA to which version of UT? Dying to know. UT2003 and 2004 were the ones I and we played the most, and mostly low gravity maps because of the added dimension. So, it is somehow surprising to you that MEA gameplay is "better" than a 14yo game? That was my lol. God it better be... And it is still highly debatable.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Dec 18, 2018 18:27:01 GMT
...
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Deleted
Deleted Member
Posts: 0
Deleted
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guest@proboards.com
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Post by Deleted on Dec 18, 2018 19:38:21 GMT
I would be happy if they just stick with DA:O combat system, tbh; I despise DA2 and DAI ones.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Dec 18, 2018 20:39:04 GMT
I would be happy if they just stick with DA:O combat system, tbh; I despise DA2 and DAI ones. I was sadly disappointed when DA2 combat wasn't an improved version of DAO. In DAO, I could tell my people their jobs, pretty specifically. And then they would... DO THEM! It worked beautifully, and I didn't have to micromanage them - I managed them once, and then would tweak as necessary/progression indicated. In DAI, any command was very lightly treated as a suggestion lol, mostly to be ignored. Varric, you are using Bianca. I told you to be ranged. Why are you in backstab proximity ???
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Post by Sylvius the Mad on Dec 18, 2018 20:53:20 GMT
We never had turn-based combat. This is true - BioWare has never put turn-based combat in any game - but I've been playing and enjoying a lot of X-Com recently, so I certainly wouldn't object. What BioWare should do, though, is return to rules-based combat, where to-hit chances are determined by character stats rather than timing or physics.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Dec 18, 2018 20:59:21 GMT
Melee combat in DAI is pretty awful, especially since auto-attack was basically left out of kb/m controls. That's not true, though. DAI had auto-attack if you were in tac-cam mode (which I always was). Tac-cam even allowed you to collect loot by clicking on it. The game worked really well as long as the Tactical Camera was turned on all the time. Except then you couldn't jump. And targeting range was shorter. Yeah, that was annoying.
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