saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Jan 14, 2019 6:56:21 GMT
Their handling of the Star Wars IP is impossible to understand and egregious. Respawn better make a good game; I want to play it already but if they blow it - holy hand grenade Batman this things gonna blow. I am stocking up on thermal detonators as well. Respawn did an awesome job with Titanfall 2 that sadly didn't receive the reception it deserved. If they deliver the same quality with the Star Wars game it will easily be the best SW experience since KOTOR (like we had anything better or even close since then, amirite?)
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Post by SofaJockey on Jan 14, 2019 7:40:12 GMT
I love Bioware, and I do hope they can hit their stride once more, but as much as I love Bioware, I also distrust EA (and many other publishers, to be fair). At the end of the day, it's a business, and there's always a bottom line. We lose sight of the commercial reality that games exist as products to sell, at our peril. To my mind, monetization (the poster boy for distrust) comes in 3 flavors: - Benign ~ truly optional or acceptable monetization to fund ongoing content.
- Annoying ~ greedy or forced monetization of fringe game content or an unfair impact on game progression.
- Predatory ~ game breaking monetization that ruins a game's core experience.
Yes, these are subjective and judgments will change over time.
To date, I have found BioWare games to have contained at worst, the 'annoying' category of monetization.
Candidates for 'annoying' would include 'For Ashes', what I would consider being essential game content for ME3. Loot chests in MEMP and MEAMP were kind of ok to me then (until the MEA 'lootpocalypse'), today they would certainly not be.
And you remember the dreadful 'Spoils of the Avvar' pack with 10 versions of mud, shit and vomit daub?
But by and large, it has been fine. The biggest problem today is by association with Battlefront II and other predatory schemes under the EA banner.
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Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
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Post by Innocent Bystander on Jan 14, 2019 10:14:55 GMT
I trust BioWare to not pull Bungie. In case they do, at first sign of stealth nerfs or hiding content behind additional paywalls to entice us to pay for something we already paid for I’m switching to ‘fuck EA’ mode. Making all the cool cosmetics mtx only would result in that also.
So far Anthem looks way more interesting than Destiny 2 and I really think it won’t have nearly as shitty monetization.
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Post by lennybusker on Jan 14, 2019 13:27:57 GMT
I love Bioware, and I do hope they can hit their stride once more, but as much as I love Bioware, I also distrust EA (and many other publishers, to be fair). At the end of the day, it's a business, and there's always a bottom line. We lose sight of the commercial reality that games exist as products to sell, at our peril. To my mind, monetization (the poster boy for distrust) comes in 3 flavors: - Benign ~ truly optional or acceptable monetization to fund ongoing content.
- Annoying ~ greedy or forced monetization of fringe game content or an unfair impact on game progression.
- Predatory ~ game breaking monetization that ruins a game's core experience.
Yes, these are subjective and judgments will change over time.
To date, I have found BioWare games to have contained at worst, the 'annoying' category of monetization.
Candidates for 'annoying' would include 'For Ashes', what I would consider being essential game content for ME3. Loot chests in MEMP and MEAMP were kind of ok to me then (until the MEA 'lootpocalypse'), today they would certainly not be.
And you remember the dreadful 'Spoils of the Avvar' pack with 10 versions of mud, shit and vomit daub? But by and large, it has been fine. The biggest problem today is by association with Battlefront II and other predatory schemes under the EA banner. I've never understood how even the concept of "benign" monetization became acceptable to players. Whatever happened to, you know, sales of the game being used to fund more content? The studios and publishers have successfully implanted this brain worm in everyone's head that the poor downtrodden studio really wants to keep putting out content for this game that 5 million people bought, but gosh dangit it's just so expensive, you guys won't mind if we sell you new outfits for 5 dollars a piece, right? I mean, you want us to keep working on the game you like, right? / puppy dog eyesWhat I'm saying is put on the damn glasses! i.imgur.com/6CatL1G.jpg
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Hrulj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Jan 14, 2019 13:36:10 GMT
Games make millions. Sometimes even billions of dollars. The games are not becoming more expensive to make. If anything there's a glut of skilled workers in the field. What isn't ever going down is the greed of large companies. EA is at the forefront, but others, like Bethesda with their recent moves to make everything as cheap as possible and charge 20$ for a freaking ingame skin is a sign of where the things are headed. Anthem will have microtransactions and ingame shop. It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that.
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Post by SofaJockey on Jan 14, 2019 13:57:33 GMT
It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that. They have said it won't. I doubt your statement.
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Post by Pounce de León on Jan 14, 2019 14:01:45 GMT
I pay, you deliver first, then deliver additional. Then we can talk about forther amortisation of your game. In other words - it's not F2P, so MTX shouldn't be there in the first place. GaaS I hear you say? Well, unless I don't know what I'm supposed to expect down the line I'm not gonna pay on top of sale price. And then again - my activities in early access spending is something I keep pretty limited.
Bioware only ever sold its DLC when I really enjoyed their ME3 MP. In no other game have I ever bought any mtx or further DLC.
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Post by lennybusker on Jan 14, 2019 15:29:45 GMT
It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that. They have said it won't. I doubt your statement. Luckily for us no game developer has ever gone back on their statements.
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Post by Pounce de León on Jan 14, 2019 15:30:52 GMT
They have said it won't. I doubt your statement. Luckily for us no game developer has ever gone back on their statements. All is fine then...
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Hrulj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Jan 14, 2019 15:46:36 GMT
It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that. They have said it won't. I doubt your statement. Hitler also promised peace in our time.
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Post by SofaJockey on Jan 14, 2019 15:52:19 GMT
Luckily for us no game developer has ever gone back on their statements. Ha. Of course some companies have. I find Mark and Mike have been pretty consistent doing what they say (over many years) so if they say something is the case very plainly, I'll take it from them. The same trust would not follow if a statement was made by A.N.Other EA apparatchik, to be fair.
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Post by Space Cowboy on Jan 14, 2019 16:00:26 GMT
I think what they did to SWTOR when it went free to play may count as predatory.
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Post by PapaCharlie9 on Jan 14, 2019 18:37:14 GMT
Whatever happened to, you know, sales of the game being used to fund more content? You wanna know what happened to that? Wall Street is what happened to that. It's not isolated to games, either. Why do you think Microsoft switched Office to a subscription model? Photoshop? Same. The revenue curve for a software release is very spikey. Starts off with a big spike, then tails off. Wall Street hates that shit. They want to see growing revenue, quarter over quarter. I mean, from the investor's viewpoint, it makes sense, particularly when there is risk associated with each product, and they come out few and far between. You want to avoid recurring revenue and monetization, benign or otherwise? Support non-public indie game developers. Once they go public, though, they are subject to pressure from Wall Street. I put up with benign monetization because I know I have no choice in the matter, if I want a AAA game from a public company. I don't like it, but at least with the benign ones, I can just not spend the extra $.
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Post by PapaCharlie9 on Jan 14, 2019 18:44:38 GMT
Games make millions. Sometimes even billions of dollars. The games are not becoming more expensive to make. If anything there's a glut of skilled workers in the field. What isn't ever going down is the greed of large companies. EA is at the forefront, but others, like Bethesda with their recent moves to make everything as cheap as possible and charge 20$ for a freaking ingame skin is a sign of where the things are headed. Anthem will have microtransactions and ingame shop. It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that. You're right about the greed part, but wrong about the expense part. Games are more expensive to make, if you control for quality and features. And it's not like an environment artist or game engine developer is cheaper now than they were 10 years ago, whatever you may think of the labor supply. But this is neither here nor there. The expense of the game has nothing to do with the extent of recurring revenue. The irony is, the cheaper the game is to make, the much more likely the recurring revenue will be predatory. Candy Crush, anyone?
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crossngen
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Post by crossngen on Jan 14, 2019 19:04:18 GMT
They have said it won't. I doubt your statement. Hitler also promised peace in our time. Please don't.
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
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Post by officerdonnz on Jan 14, 2019 19:14:10 GMT
I think what they did to SWTOR when it went free to play may count as predatory. Maybe so but if they hand't SWTOR wouldn't have lasted it's first year...
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 1,854 Likes: 2,479
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Post by helios969 on Jan 14, 2019 19:26:31 GMT
Games make millions. Sometimes even billions of dollars. The games are not becoming more expensive to make. If anything there's a glut of skilled workers in the field. What isn't ever going down is the greed of large companies. EA is at the forefront, but others, like Bethesda with their recent moves to make everything as cheap as possible and charge 20$ for a freaking ingame skin is a sign of where the things are headed. Anthem will have microtransactions and ingame shop. It will start with costumes but if successful will expand to every aspect of the game. There is no doubt to that. You're right about the greed part, but wrong about the expense part. Games are more expensive to make, if you control for quality and features. And it's not like an environment artist or game engine developer is cheaper now than they were 10 years ago, whatever you may think of the labor supply. But this is neither here nor there. The expense of the game has nothing to do with the extent of recurring revenue. The irony is, the cheaper the game is to make, the much more likely the recurring revenue will be predatory. Candy Crush, anyone? Like a lot more...teams are bigger, more expensive, infrastructure and associative overhead is more...yet game prices have hardly risen in the past decade. And I'll take the opposing view on greed. Consumers are the greedy ones. They expect more, better, faster without consideration for who's going to pay for it. Kind of disconnect there imo. In customer service you can offer price, quality, or efficiency. Consumers can expect to get one of those...two if they're lucky. They'll never get all three. I do agree that the effort/expense doesn't have anything to do with predatory practices...less expensive doesn't negate...
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Post by river82 on Jan 14, 2019 20:50:02 GMT
Why do you think Microsoft switched Office to a subscription model? Because they're a pack of arseholes
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Post by Quickpaw on Jan 14, 2019 21:18:31 GMT
Actually, adjusted for inflation, game making is getting cheaper. Full stop. Plus if expense were the issue you'd see alternate monetization on games that genuinely effing NEEDED it, and not in games that would sell oodles regardless of quality, just on name recognition alone. COD or Star Wars anyone?
If a company doesn't have a quality product that people want to buy, by the laws of the free market IT DOESN'T DESERVE TO EXIST. For all they espouse its virtues and laws, there is not a single bloody company on our planet that actually wants to follow the free market. (Not the least because said system inevitably leads to predatory monopolies without government regulation.)
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Post by Energizer Bunny 211 on Jan 14, 2019 21:27:36 GMT
I have complete trust in Bioware to deliver every bit the game they have not only set out to design, but that which they so passionately want to get out to fans. And I am sure they want us to play the game and experience it for ourselves and see not only the beautifully crafted worlds, characters, stories and interactions....even the combat and gameplay, but through this they want us to have fun experiencing the fruits of their labour and passion.
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Post by PapaCharlie9 on Jan 14, 2019 23:47:08 GMT
Actually, adjusted for inflation, game making is getting cheaper. That makes no sense. Adjusting for inflation doesn't make things cheaper or more expensive, it just normalizes the unit value of whatever you are using to measure cost with, against some baseline. What makes things cheaper is removing costs, like only using 3 environment artists instead of 12, or improving efficiency, like automating texture scaling instead of having 3 artists do it by hand. What increases costs are things like complexity and scale. While there probably are some efficiencies and labor cost reductions for AAA creation over the last 10 years, I gotta believe those are overwhelmed by the increase in complexity and scale. Map sizes are bigger. Number and size (poly count) of models are bigger. Textures are bigger. Number of animated characters in a scene are bigger. Bigger, bigger, bigger is the trend for AAA. And all the things that are bigger tend to be things that aren't easily automated -- like faces -- which means more manual labor, not less.
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Post by SofaJockey on Jan 15, 2019 0:03:34 GMT
all the things that are bigger tend to be things that aren't easily automated -- like faces They could put those in helmets, that might save some work.
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Post by Quickpaw on Jan 15, 2019 0:50:36 GMT
Even if the cost of making games is going up, the sheer glut of profit being made on physical and digital sales ALONE dwarf any supposed development sink, let alone supplementary monetization like MTXs and other DLCs. The problem isn't that games don't earn enough; the problem is that it's not going back into the games: It's going into the pockets of the CEOs, Shareholders/Investors, and offshore tax havens. Just like every OTHER effing industry in this country. Any one of these "Triple AAA" companies could fund the entire industry for a YEAR without so much as a dip into their own finances.
Now we're seeing the crash that heralds the bursting of this monetization bubble. Unsustainable growth is self explanatory.
Edit: And noone-NOONE- asked games to go all in on graphical fidelity, complex game systems, or marketing. We could have had a situation where graphics slowly but steadily climbed to meet actual customer demand and budget accordingly BUT NO. EVERYTHING now HAS to be photorealistic or it's the worst crap ever (gaming journalism that panders to this kind of graphical orgy contribute as well). Not mentioning of course the simple stylistic games that are far FAR AND AWAY better quality and more profitable like Minecraft or Stardew Valley.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Post by Quickpaw on Jan 15, 2019 0:56:49 GMT
Also:
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theduke
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by theduke on Jan 15, 2019 1:51:38 GMT
EA is putting less and less money into the development of games and more into MTX. It's simply more profitable for them, they make most of their money from MTX.
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