Omg I just watched the Angry Joe video. I'm shocked his buddy didn't have enough coin after farming the Tyrant Mine for 50 hours out of his 70 in total to craft ONE masterwork weapon. And then the stats for the weapons you craft are random?!?! So you may have wasted 70 hours of your time for crap stats?!
I notice that the majority of Anthem's white knights are quiet lately. You can claim they play the game, but judging by their gear rating they don't really play it much.
And mirrored in the Fanthem Thread, here in the BSN.
Sad, really.
Morpheus: "know what happened happened and that it could not have happened in any other way".
Omg I just watched the Angry Joe video. I'm shocked his buddy didn't have enough coin after farming the Tyrant Mine for 50 hours out of his 70 in total to craft ONE masterwork weapon. And then the stats for the weapons you craft are random?!?! So you may have wasted 70 hours of your time for crap stats?!
WTF....
WHAT. THE. FUCK.
Crafting at endgame is useless. You are better off trying your luck even with the super nerfed current drop rate.
It would be so funny if Bioware doesn't buff the drop rates and claims crafting is meant as the primary endgame gearing...For which you have to pay (coin and crystals accepted, but screw you if you ever have enough coin, mwahahaha) and the result is RNG stats that could be completely useless. I am sure it sounds like paying for a RNG lootbox, but it totally isn't, amirite?
IF EA learns the right thing and leaves Bioware alone in doing it's games we are golden and the failure served it's purpose. If they did not then....well Bioware is going the way of old yeller
EA controls the purse strings. Senior execs, no doubt, want to keep their exorbitant salaries. This means placing investors interests first, at the expense of players' wishes.
Since 2010, EA's policy is to have only online games with a constant revenue stream. All future Bio games must include in their core design, a method for constant revenue stream. Once is was Loot Boxes. Now it's vanity items with an internal game economy of loot drops with low value and crafting requirements through the roof. The last two may change.
But, for the moment, as a Mod said, "it is what it is".
no. WE hold the purse strings. Once there has been enough hemorrhaging because people are not buying their games SPECIFICALLY because of these idiotic , required, infinite revenue streams EA will have to adapt. In an age where information travels as fast as it does now missteps have near immediate consequences as Activision/Blizzard and now EA/Bioware has learned the hard way.
Once they realize that OTHER companies are raking in the dough by generating good will they will go on and try to get in on the action. Suddenly EA will try its very best to be "all for the gamers " or some such shit
That's because ppl just buy fewer boxed than digital.
AC Odyssey is a recent enough big title and Ubisoft said 45% of it's sales were digital (10% more compared to AC Origins). So while the digital sales rise, the physical sales are still a pretty good indicator.
Yes, but it needs to account for the market changing. Is not just digital distri becoming more popular, is also EA subscription maybe tried out to get access to EA lib for a short amount of time. Not sure if this is sustainable business for EA. I
Omg I just watched the Angry Joe video. I'm shocked his buddy didn't have enough coin after farming the Tyrant Mine for 50 hours out of his 70 in total to craft ONE masterwork weapon. And then the stats for the weapons you craft are random?!?! So you may have wasted 70 hours of your time for crap stats?!
WTF....
WHAT. THE. FUCK.
And this is why I hate Angry Joe's videos, just an inability to understand game mechanics. I'm not excusing anything about Anthem, because it's broken as fuck, but you're not supposed to be out there buying everything you need to craft with coin. It's much more efficient to farm for embers from item dismantling. Him and his dumbass friends play games like the people in infomercials grabbing a bowl from the cupboard. Buying crafting mats is a noob trap.
Last Edit: Feb 25, 2019 13:05:20 GMT by lennybusker
Old gamer, generally fussy, likes numbers and science.
Crafting at endgame is useless. You are better off trying your luck even with the super nerfed current drop rate.
It would be so funny if Bioware doesn't buff the drop rates and claims crafting is meant as the primary endgame gearing...For which you have to pay (coin and crystals accepted, but screw you if you ever have enough coin, mwahahaha) and the result is RNG stats that could be completely useless. I am sure it sounds like paying for a RNG lootbox, but it totally isn't, amirite?
I had no idea the game was THIS grindy and unfair...
Dear lord, what is wrong with this game?!
Should we open a betting pool about if/when Jason Schreier will publish his inside story on Anthem's troubled development and reboot 2 years ago? This is unreal...
Maybe I'm just ignorant about looter shooters since I've never played one but the copy-paste weapon designs and ridiculous crafting requirements are an insult for a game this long in development.
Putting an RNG on CRAFTING is... wow. Speechless.
Last Edit: Feb 25, 2019 13:09:16 GMT by Kappa Neko
Omg I just watched the Angry Joe video. I'm shocked his buddy didn't have enough coin after farming the Tyrant Mine for 50 hours out of his 70 in total to craft ONE masterwork weapon. And then the stats for the weapons you craft are random?!?! So you may have wasted 70 hours of your time for crap stats?!
WTF....
WHAT. THE. FUCK.
Crafting at endgame is useless. You are better off trying your luck even with the super nerfed current drop rate.
It would be so funny if Bioware doesn't buff the drop rates and claims crafting is meant as the primary endgame gearing...For which you have to pay (coin and crystals accepted, but screw you if you ever have enough coin, mwahahaha) and the result is RNG stats that could be completely useless. I am sure it sounds like paying for a RNG lootbox, but it totally isn't, amirite?
Ye, that made me real sceptic with the rando inscriptions and rarity of drops for gear and mats. It's randomness has indeed similarity to gambling boxes. Only it's indirect now. While we're at it. Elite Dangerous had rando rolls on their shitty crafting too. They forgot to implement mtx to bypass the inane shit though. They also realised it's shittyness for progress. You basically wasted time for useless attempts to improve gear. Anthem randoness sounds just like that.
EA controls the purse strings. Senior execs, no doubt, want to keep their exorbitant salaries. This means placing investors interests first, at the expense of players' wishes.
Since 2010, EA's policy is to have only online games with a constant revenue stream. All future Bio games must include in their core design, a method for constant revenue stream. Once is was Loot Boxes. Now it's vanity items with an internal game economy of loot drops with low value and crafting requirements through the roof. The last two may change.
But, for the moment, as a Mod said, "it is what it is".
no. WE hold the purse strings. Once there has been enough hemorrhaging because people are not buying their games SPECIFICALLY because of these idiotic , required, infinite revenue streams EA will have to adapt. In an age where information travels as fast as it does now missteps have near immediate consequences as Activision/Blizzard and now EA/Bioware has learned the hard way.
Once they realize that OTHER companies are raking in the dough by generating good will they will go on and try to get in on the action. Suddenly EA will try its very best to be "all for the gamers " or some such shit
You have less power than you think in the end, partly because of the flooded market, partly because of Pareto principle, successful games and diversified portfolio keep it afloat and lets be honest, they have done a lot to get in the good graces of folks over the years.
No one gives a shit about that though because it's EA. The whole GggmanlIves story recently is perhaps emblematic of folks attitudes in the long run over EA. You really think people will change their minds?
They are better off ignoring folks and working on their products at this rate, which seems to be the case minus a few self depricating jabs.
Last Edit: Feb 25, 2019 13:10:24 GMT by linksocarina
And this is why I hate Angry Joe's videos, just an inability to understand game mechanics. I'm not excusing anything about Anthem, because it's broken as fuck, but you're not supposed to be out there buying everything you need to craft with coin. It's much more efficient to farm for embers from item dismantling. Him and his dumbass friends play games like the people in infomercials grabbing a bowl from the cupboard. Buying crafting mats is a noob trap.
Oh. I assumed he also farmed this stuff but it's so rare you gotta buy some too?
So how long did it take YOU to craft a masterworks weapon then?
Last Edit: Feb 25, 2019 13:09:44 GMT by Kappa Neko
And this is why I hate Angry Joe's videos, just an inability to understand game mechanics. I'm not excusing anything about Anthem, because it's broken as fuck, but you're not supposed to be out there buying everything you need to craft with coin. It's much more efficient to farm for embers from item dismantling. Him and his dumbass friends play games like the people in infomercials grabbing a bowl from the cupboard. Buying crafting mats is a noob trap.
Oh. I assumed he also farmed this stuff but it's so rare you gotta buy some too?
So how long did it take YOU to craft a masterworks weapon then?
Ok, there are three ways to get MW embers needed for crafting MWs.
1) dropped directly from harvest nodes (rare) 2) from salvaging MW gear 3) bought with coin in the store
Number 2 is probably the easiest as there are guaranteed MW drops at the end of Legendary Contracts, Strongholds, and you're likely to get more than the one guaranteed on GM1 and higher difficulties. Number 1 is the next easiest because you just have to walk around harvesting. Also Luck gear, if/when it works, will increase the amount of embers you get. Number 3 is the absolute worst way to get them, because the cost is prohibitive and coins are not that easy to come by either. Also there was a bug during a significant portion of time up to now where missions weren't giving as much coin as they're supposed to. Supposedly fixed now. But overall, coin is better saved for cosmetic unlocks so you don't have to spend shards. There might be store items that are Shard Only, I haven't really looked.
Now all that said, crafting IS fucked up right now because the 25 ember cost is crazy when the inscription pool is so wide. After about 40 hours spent in GM1 missions I only had about 120 MW embers, enough to craft 4 weapons. I tried one just for demo purposes and as you can see, it didn't go well.
Point of all this is: yes, crafting is fucked up. But crafting is an inefficient to begin with, and buying embers is the least efficient method of THAT. I would expect someone who is a professional - well, a youtube professional, but still - to dive deep enough to understand this.
Last Edit: Feb 25, 2019 13:26:55 GMT by lennybusker
Old gamer, generally fussy, likes numbers and science.
Crafting at endgame is useless. You are better off trying your luck even with the super nerfed current drop rate.
It would be so funny if Bioware doesn't buff the drop rates and claims crafting is meant as the primary endgame gearing...For which you have to pay (coin and crystals accepted, but screw you if you ever have enough coin, mwahahaha) and the result is RNG stats that could be completely useless. I am sure it sounds like paying for a RNG lootbox, but it totally isn't, amirite?
I had no idea the game was THIS grindy and unfair...
Dear lord, what is wrong with this game?!
Should we open a betting pool about if/when Jason Sschreier will publish his inside story on Anthem's troubled development and reboot 2 years ago? This is unreal...
Maybe I'm just ignorant about looter shooters since I've never played one but the copy-paste weapon designs and ridiculous crafting requirements are an insult for a game this long in development.
Putting an RNG on CRAFTING is... wow. Speechless.
Oh, you don't know the half of it. The drop rates at endgame during Early Access were fine. In GM1 you could get 2-3 Masterworks from a Stronghold run and it could be even better on occasion. In Freeplay you could get 3-5 Masterworks out of 50 drops and sometimes more. And as it was you scrapped like 80% of your MW drops for being crap (a Storm item with Autocannon and Grenade Launcher stats, lulz). But that was fine, because you could keep hunting for that better drop and be excited every time you get a MW as it was often enough.
And NOW Bioware says the launch patch, I repeat - launch patch, not the Early access, drop rates were put too high by mistake and had to be fixed with the hotfix we got. And behold the current drop rates where people get zilch from even GMfuckingTWO! I felt something fishy yesterday, went to Reddit and it was all "nerfed drop rates" on the front page. Exactly what I was experiencing. Five GM2 SH runs with no MW drop. 100 items from GM1 Freeplay and only 3 above Epic, two of which with crappy stats and were deleted.
Bioware, in a looter shooter you can have shitty drops OR (huge fucking emphasis on the OR) shitty drop rates. YOU NEVER USE BOTH AT THE SAME TIME!
It's like patch 5.0 for SWTOR (hey, that also had Ben "It's exciting" Irving at the helm) where they saw that F2P games either force you to grind or pay in order not to grind. Patch 5.0 was "pay in order to grind". Does Bioware ever take note of their own mistakes even?
Thanks for clearing this up, lennybusker! So you can craft a few more actually but the result is still a huge gamble. Yeah, no thanks, RNG in crafting is a big no-no for me.
Joe puts another hammer to Anthem's coffin. Sighs. What a shitshow, congratulations to everyone involved in the making of this dumpster fire. May you rest in peace, BioWare.
This one was my favorite
He says EXACTLY what I have been saying it would happen months ago when nearly all the users on this board called me crazy and told me basically to shut up or fuck off including the mods
I just can't help but to feel vindicated
Now, hopefully in 6 weeks the game will not have performed to the standard that EA wanted it to. That way hopefully EA will allow Bioware to resume working on the game they generally do well without pushing the "live bullshit"...ahem.."live services" crap on them
He says EXACTLY what I have been saying it would happen months ago when nearly all the users on this board called me crazy and told me basically to shut up or fuck off including the mods
I just can't help but to feel vindicated
Now, hopefully in 6 weeks the game will not have performed to the standard that EA wanted it to. That way hopefully EA will allow Bioware to resume working on the game they generally do well without pushing the "live bullshit"...ahem.."live services" crap on them
This you conceding to conformation bias?
no, just a prediction I made that was highly criticized that turned out to be correct
I guess it is still fresh in our memory that Mark Darrah, Executive Producer, blamed other games for Andromeda's critical "fiasco",
If you are going to keep that fresh, you should also keep it fresh that he recanted that statement. He never should have said it in the first place, true, but he did take it back.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
That being said, it's not the sort of start that screams "5-6 million copies by end of March" which was their aim.
I think initial sales will fall into the "better than we feared, not as good as we hoped" category. You can build from that imo.
Exactly. It's not a positive data point, but how negative it is remains to be seen. The next EA quarterly earnings call will be the best info we get, but that will still be spun.
I think 6 million is very optimistic. I'd be surprised if they made half that much. Ironically, 3 million in the first 6 weeks of any new AAA game, particularly a new IP, would be pretty successful by any measure. Not GOTY knock it out of the park successful, but decent. Given everything that's happened, including that 6M projection, its going to come across as abject failure.
The silver lining in all this is if it does fall in the 2-3 million range, that's exactly what I had wanted/predicted months ago. I didn't want Anthem to be Fortnite successful, for fear of how that would pressure DA4 and other Bioware games to follow suit for live services first, everything else second, while I also didn't want it to crash and burn so badly that Bioware gets shut down. Mediocre middle is the least of all evils.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
I guess it is still fresh in our memory that Mark Darrah, Executive Producer, blamed other games for Andromeda's critical "fiasco",
If you are going to keep that fresh, you should also keep it fresh that he recanted that statement. He never should have said it in the first place, true, but he did take it back.
I wonder how this forum in general feels about username pings out of the blue for pointing and laughing purposes? I remember azarhal desperately arguing with me that this game wasn't going to be a Destiny/Division genre game.
If you read my sermon earlier, you know what I'm going to say. Take the higher road. Being right is one thing. Gloating over it is quite another.
Plus, you know that's a two-edged sword. Unless you expect to be proven right in every guess you make forever, because you're totally perfect, you'll have to accept the same abuse at some point in the future.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
If you are going to keep that fresh, you should also keep it fresh that he recanted that statement. He never should have said it in the first place, true, but he did take it back.
you have that tweet?
The initial statement about Breath of the Wild was in an interview.
I wonder how this forum in general feels about username pings out of the blue for pointing and laughing purposes? I remember azarhal desperately arguing with me that this game wasn't going to be a Destiny/Division genre game.
If you read my sermon earlier, you know what I'm going to say. Take the higher road. Being right is one thing. Gloating over it is quite another.
Plus, you know that's a two-edged sword. Unless you expect to be proven right in every guess you make forever, because you're totally perfect, you'll have to accept the same abuse at some point in the future.
But if I don't gloat how will they know never to disagree with me again?
Old gamer, generally fussy, likes numbers and science.
The first few pages of this thread are fun to skim over again, now that we know how it turned out...
I wonder how this forum in general feels about username pings out of the blue for pointing and laughing purposes? I remember azarhal desperately arguing with me that this game wasn't going to be a Destiny/Division genre game.
Pretty sure that will be considered bad faith posting which is against the rules of the site.
Crafting at endgame is useless. You are better off trying your luck even with the super nerfed current drop rate.
It would be so funny if Bioware doesn't buff the drop rates and claims crafting is meant as the primary endgame gearing...For which you have to pay (coin and crystals accepted, but screw you if you ever have enough coin, mwahahaha) and the result is RNG stats that could be completely useless. I am sure it sounds like paying for a RNG lootbox, but it totally isn't, amirite?
Ye, that made me real sceptic with the rando inscriptions and rarity of drops for gear and mats. It's randomness has indeed similarity to gambling boxes. Only it's indirect now. While we're at it. Elite Dangerous had rando rolls on their shitty crafting too. They forgot to implement mtx to bypass the inane shit though. They also realised it's shittyness for progress. You basically wasted time for useless attempts to improve gear. Anthem randoness sounds just like that.
Exactly, Elite Dangerous "RNGineers" made me quit the game after 400h, never relaunched the game after that. I followed the game a little but everything I read after that just made me dislike Frontier even more (and love Digital Extreme or CDPR even more)