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Post by linksocarina on Feb 6, 2019 12:36:28 GMT
Their full report was a grim one for EA, and unfortunately I think that negative reception is going to carry over, regardless of them deserving it or not.
7 million for battlefield 5 not meeting expectations, a hint at a reshuffle, and the overly agressive stance on some games like fifa are worrying signs.
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Post by river82 on Feb 6, 2019 12:52:50 GMT
Their full report was a grim one for EA, and unfortunately I think that negative reception is going to carry over, regardless of them deserving it or not. 7 million for battlefield 5 not meeting expectations, a hint at a reshuffle, and the overly agressive stance on some games like fifa are worrying signs. Especially considering Battlefield One had reached 21 million players less than a year after the game launched. BF5 has a lot of catching up to do.
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Post by Sartoz on Feb 6, 2019 13:00:20 GMT
arstechnica.com/gaming/2019/02/ea-turns-in-bummer-fiscal-report-were-disappointed-in-our-underperformance/"When pressed about EA's sales expectations for Anthem in the wake of a wonky public demo, Jorgensen said that EA still expects its first-quarter sales to reach roughly 5-6 million units. 'We're comfortable with that based on what we're seeing in the outcome of both demos,' Jorgensen added. 'A lot of excitement, a lot of interest.'" The report also talks about their feelings for why Battlefield V failed to bring in the expected amount of sales, as well as the "success" (one day metrics) of Apex Legends. Interesting read. Do others think they will achieve the 5-6 million, or will they miss the mark again?
Intense competition, hu?
More likely, offering poorer products to the game market. And, maybe according to them, intense competition will hit Anthem as well.
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Post by linksocarina on Feb 6, 2019 13:00:58 GMT
Their full report was a grim one for EA, and unfortunately I think that negative reception is going to carry over, regardless of them deserving it or not. 7 million for battlefield 5 not meeting expectations, a hint at a reshuffle, and the overly agressive stance on some games like fifa are worrying signs. Especially considering Battlefield One had reached 21 million players less than a year after the game launched. BF5 has a lot of catching up to do. True but 21 is an anomaly, or at least usually would be seen as one for battlefield. Regardless, not a good sign of things to come.
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Post by Sartoz on Feb 6, 2019 13:14:11 GMT
Their full report was a grim one for EA, and unfortunately I think that negative reception is going to carry over, regardless of them deserving it or not. 7 million for battlefield 5 not meeting expectations, a hint at a reshuffle, and the overly agressive stance on some games like fifa are worrying signs.
Or, EA was overly optimistic in their sales projections or the mtx kerfuffle opened players' eyes to the company's shenanigans or gamers dropped EA's games for better ones in the intense competition eco system.
Regardless, EA has no choice but to make nice monetisation noises to Wall Street. I'm hoping Bio gamers won't get the shaft.
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Post by simit on Feb 6, 2019 14:32:26 GMT
Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will Red Dead Redemption 2 is definitely not linear. God of War may very barely linear, maybe "wide linear". Spiderman may also be taking the definition of linear to places it shouldn't really be going EDIT: Linear games are games on rails. You go to point A do mission, to point B do mission, to point C do mission. There's no deviation. The old Uncharted games were linear, but these days I think not even the new Tomb Raider is a strictly linear experience. It's reached a point where people are wondering where all the linear games have gone - www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence Interesting read, thnxz Was there many to begin with? I played majority of ones mentioned an still do, like Halo an Gears an the early Modern Warfare with my favourite probably Spec Op's The Line but i was never interested in Bioshock or Uncharted so my experience with pure linear is very limited to basically what i consider the SP campaign, there always been a openness to the majority games i played unless it been the SP component of some shooter or a game made to help sell consoles like Ryse, The Order or TLOU Im guessing the RE games are considered linear an with the success of RE2 remake an Senua there a market for it but im guessing it like what Sterling says an they dont want just the money they want all the fooking money an if there anything about the games i pointed out an there success it aint linear. I suppose one of the interesting takes is what Naughty Dog will do since Uncharted is done, i know TLOU2 coming out but it be interesting to see where they go an to also see TLOU2 as a done project as that might show to some extent there thinking because for all of Sony's mocking over SP there exclusives, for the most part, aint exactly been linear either
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Post by ShadowAngel on Feb 6, 2019 15:02:17 GMT
I don't see it hitting that mark in a month.
*EA has a target where people are looking for anything vs them, this has resulted in people not buying and their stocks have Continously dropped.
*Anthem is a new IP with no record to it, why are gamers going to buy something unknown when it'd be better to take the wait and see approach before even bothering with it? Anthem lacks what destiny had going for it. Biowares reputation pales in comparison to bungie, EA also isn't giving Bioware 500 million dollars to make their games either. The expectations on possibly getting a good game isn't there in this case, not by the mass anyways and that's important since anthem isn't your traditional Bioware game, because the actual bio fanbase is sit, the game will rely more on noobies showing up.
*Even then, Bioware games have never been hits when it comes to sales. What did ME1 have? 2-3 million? ME2 had probably around 4 and ME3 had around 6. Mass effect however wasn't In question like anthem is.
I think Anthems biggest threat ls EA being tied to it more than anything else, if EA wasn't on the cover I'd assume interest would be up and you'd have less skeptics to the IP. I also think it's deserved but unfortunate (for Bioware) as that link just shows EA still doesn't get it. I can't believe their competition BS when they've actively contributed to their own products being inferior to begin with. SP games can be just as profitable as multiplayer (that doesn't mean I don't mind multiplayer fyi, I've no issue with anthem being multiplayer as I know dragon age and mass effect will still be SP), Battlefield Vs issue has nothing to do with their short ass campaign but more to do with them telling people to not buy their games if they don't like it, calling them uneducated and then trying to pin people being sexist. Even if true, it's NOT something you say to your consumer base and they're paying for it now.
I'm going to assume 3 million in a month.
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Post by maximusarael020 on Feb 6, 2019 15:17:00 GMT
This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ... Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will Interesting question about RDR2: Would RDR2 have been as successful and the amazing game we got had Rockstar games not had such a ridiculous amount of money from GTA V online mode that allowed them to work basically without deadlines and really perfect the game? Would Mass Effect Andromeda have been a much bigger success had Bioware had (basically) infinite money and no real deadlines? I think the role that GTA V online with its MTX cannot be overlooked in the success of RDR2. Is there potential if Anthem is a huge moneymaker, along the lines of Fortnite or RDR2, that Bioware's next game can be that much better for it? It's a little different as they are owned by EA, not independent like Rockstar, but it's an interesting question.
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Post by Heimdall on Feb 6, 2019 15:24:17 GMT
This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ... Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will EA may in fact agree with you, given they decided to devote resources to putting out that SP Jedi: Fallen Order Star Wars game later this year. That gives me some hope that EA doesn’t totally disregard the value of such games, especially in an under-saturated market. Which is the hope I’m clinging to for Dragon Age.
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Post by degs29 on Feb 6, 2019 16:14:30 GMT
A game like Anthem can easily hit that mark. With EA attached to it, that's a different story... Honestly though, it's ridiculous how some people are acting about this game, simply because EA is the publisher. Keep in mind that such people fall into two categories: people who are skeptical because they like to hate on EA, and people who are skeptical because they've seen what EA has consistently done to games in the past. I'd argue only the former are being ridiculous.
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Post by degs29 on Feb 6, 2019 16:19:18 GMT
best case the budget and staff is reduced and future content suffers. Best case, the bioware studio is dissolved. Dragon Age franchise is put up for sale. Another studio not related to EA picks up the franchise and continues it. That's no case at all. EA isn't known for putting their IPs up for sale. When they've extracted all they could from those IPs, they tend to bury them 6 feet under.
I wish they WOULD put up Bioware's IPs for sale and that some brave studio would snatch them up and start producing quality content for them.
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Post by cankiie on Feb 6, 2019 16:26:38 GMT
Best case, the bioware studio is dissolved. Dragon Age franchise is put up for sale. Another studio not related to EA picks up the franchise and continues it. That's no case at all. EA isn't known for putting their IPs up for sale. When they've extracted all they could from those IPs, they tend to bury them 6 feet under.
I wish they WOULD put up Bioware's IPs for sale and that some brave studio would snatch them up and start producing quality content for them.
True. EA would probably bury the franchise along with Bioware's corpse. But I did propose a 'best case' scenario, not necessarily the most realistic scenario
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Post by Deleted on Feb 6, 2019 16:26:42 GMT
A game like Anthem can easily hit that mark. With EA attached to it, that's a different story... Honestly though, it's ridiculous how some people are acting about this game, simply because EA is the publisher. Keep in mind that such people fall into two categories: people who are skeptical because they like to hate on EA, and people who are skeptical because they've seen what EA has consistently done to games in the past. I'd argue only the former are being ridiculous. I'm not seeing the difference between the two. Those who are skeptical because they like to hate on EA, it's also because they've seen what EA consistently done to games, or because they realized its predatory pratices. you don't hate a compagny just because you like to do that, there is always a reason even if you don't agree with it.
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Post by monkeylungs on Feb 6, 2019 16:36:40 GMT
Across all three platforms they should be able to hit that mark. At this point I really hope they don't, but I think they will do ok. Man, seeing you change from unabashed fanboy who's fine with overpriced MTX just so they can make more RPGs in the future as EA's golden boys to this... it's almost heart-breaking.
I too think Anthem will sell fine (at first anyway) but not as well as EA hopes since their expectations are usually ludicrous.
My current disappointment has nothing to do with EA directly. I don't boycott EA. I just don't happen to like most of the stuff they publish. My entire game library on Origin is a couple of Bioware games and Unravel, lol.
What turned my "cautiously optimistic" stance towards "I hope it bombs hard" was the demo that to me felt very basic and uninspired. Let alone a technical mess. They botched a Mass Effect game because of Anthem. Put a rookie team on it. They delayed DA4 until god knows when because everyone worked on Anthem. Again. And I see the result and I think "This is all? This is the reason I won't be seeing another RPG for years?! A game that has worse enemy AI, worse sound design, worse art design, less dialogue than their previous games!"
I wouldn't care at all that Anthem is not my cup of tea if we still had a proper two team setup so that we'd still get a steady supply of RPGs. We used to get a Bioware RPG every 1-2 years because they had two RPG teams. Took them five years to make MEA with the B team and most people hated it. The last Dragon Age game was over four years ago and so far all they have done it seems is some light preproduction.
Anthem had to be pretty damn impressive in order to justify cannibalizing all their other IPs for it. And to me it's anything but impressive for a game that long in development. Doesn't really matter to me whose idea that was, Bioware's or EA's. Fact is, they jeopardized everything for this dull MTX looter shooter whose only unique feature is flying.
THIS, Anthem supporters, is why I'm a tiiiiny bit miffed. So no, it's not all a EA sucks kneejerk reaction. EA turned gamers against them with their greedy MTX, true, but Bioware turned their RPG fans against them by pooling all their people on Anthem.
Not saying they should be burned on a stake for this. Just saying there's a reason people are not thrilled about what Anthem is turning out to be. If the game tanks, it's definitely not just "EA hate".
I think you just summed up many of my sentiments, and I am currently too hostile to put things into words in a very constructive way. I will just add my own sentiment briefly:
Every other game of Bioware's I have played actually functioned at least. Anthem failed to function properly roughly half the time, and that is an average across the 2 experiences I had with the game. When it does function, performance, optimization, and end user experience is pretty abysmal (Crazy amount of load screens, load screens that crash, freeplay that randomly disconnects, horrible framerate, sound cutting out completely and cutting out sound for my entire console potentially harming my speakers, etc. This game does not seem ready to be released). That is not worth my money.
I keep trying to cancel my pre order but it looks like I'm out of luck. If I would have been able to cancel my pre order I would just exit the Anthem section of the forums and never bother anybody in here anymore. But Sony and EA refuse to do right by me so I will keep voicing my concerns.
Anyway, thanks for your post, it says stuff I feel but am just lacking in tact currently.
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Post by H0RSE on Feb 6, 2019 16:54:40 GMT
Keep in mind that such people fall into two categories: people who are skeptical because they like to hate on EA, and people who are skeptical because they've seen what EA has consistently done to games in the past. I'd argue only the former are being ridiculous. I would argue both are ridiculous... 1.) Being skeptical of a game based solely on the past shady behavior of a company attached to it, is tinfoil hat territory...skepticism should be based off of features/aspects of the actual game being implemented or not, that make for an actual cause for alarm. If everything looks promising, and transparency has been prevalent throughout the course of development, but still in the back of your mind your going "yeah, but EA..." then yes, you are also being ridiculous. 2.) EA can't afford another screw up. They can't afford to be the EA everyone is expecting them to be, so for at least this game - a brand new live service IP that aiming to be their bread and butter for the foreseeable future, they're gonna have to at least appear as though they've learned their lesson. EA might be the devil, but they're not brain-dead fucking retarded...
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Post by simit on Feb 6, 2019 16:59:35 GMT
Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will Interesting question about RDR2: Would RDR2 have been as successful and the amazing game we got had Rockstar games not had such a ridiculous amount of money from GTA V online mode that allowed them to work basically without deadlines and really perfect the game? Would Mass Effect Andromeda have been a much bigger success had Bioware had (basically) infinite money and no real deadlines? I think the role that GTA V online with its MTX cannot be overlooked in the success of RDR2. Is there potential if Anthem is a huge moneymaker, along the lines of Fortnite or RDR2, that Bioware's next game can be that much better for it? It's a little different as they are owned by EA, not independent like Rockstar, but it's an interesting question. I'd say the MP online component is very much influenced by the success of GTA which is imo a detriment to RDR2 online component, same squeeze you for everything approach which is a mighty shame as it is/was a online i was greatly interested in unlike anything GTA. No idea on how much the SP campaign cost tbh but i personally just see a bigger an better RDR which has included things we take for granted now adays but relevant to the setting IE hunting, fishing, robbery an mini games like poker, i'd say RDR2 was simply influenced by RDR but made on a bigger scale, it probably goes without saying the amount of money GTA generated helped to make the game though just like the money fifa, bf etc generates probably helps to fund DA, ME an vice versa. As far as im aware Senua game was a critical an financial success on nothing approaching RDR2 budget or even ME:A's, i dont believe BioWares problems are budget, maybe time, but more ppl problem, if im brutally honest, even though i've really enjoyed there last few games, DA:I an ME:A look like there made by amateurs compaired to most other AAA games i've played recently in the same sorta genre an RDR2 is just one in a list that stands out as. Nier Automata another good example of a AAA that probably never had the budget of ME:A yet they had the ppl and the creativeness to know what to do with the budget, BioWare seems to lack that, EA seems to lack that aswell as various other publishers an recently it's very telling
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Post by cankiie on Feb 6, 2019 17:36:49 GMT
1.) Being skeptical of a game based solely on the past shady behavior of a company attached to it, is tinfoil hat territory...skepticism should be based off of features/aspects of the actual game being implemented or not, that make for an actual cause for alarm. If everything looks promising, and transparency has been prevalent throughout the course of development, but still in the back of your mind your going "yeah, but EA..." then yes, you are also being ridiculous. Not much of a tinfoil hat if the reasons are the same year after year after year for the past many, many years. Which leads us to your second point. 2.) EA can't afford another screw up. They can't afford to be the EA everyone is expecting them to be, so for at least this game - a brand new live service IP that aiming to be their bread and butter for the foreseeable future, they're gonna have to at least appear as though they've learned their lesson. EA might be the devil, but they're not brain-dead fucking retarded... It is quite obvious that EA are completely unaware of why they have been branded the way they have been branded, and it seems that you are equally as oblivious as to why EA has been branded the way they have been branded. All this skeptisism and dare I say it, outright hatred, does not come from nothing and DOES NOT come from a few bad experiences with a few bad games. This is EA having done the same thing over and over again despite constant complaints. The only difference between then and now is that more and more people are starting to realise it. You are absolutely correct. EA just can not afford to screw up again. But it is as clear as day to me by now, that EA has absolutely NO IDEA what the hell they are doing wrong for whatever reason, although people have literally screamed it in their faces the past many years, so much so that governments even ended up getting involved. But guess what. EA is actively fighting to preserve the things that people have been complaining about for many years, the final straw in this case was when they decided to go to court with Belgium in regards to lootboxes. It is clear that EA is either totally oblivious, or they just don't care about the consumers at all and them being willing to go to court to protect having their gambling (word of experts) in video games, rather than just at least try and make some peace with the consumers says a lot.
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Post by H0RSE on Feb 6, 2019 17:51:44 GMT
Na, I'm not oblivious, just level-headed and rational... it should be noted that whatever the things are that have people so pissed off at EA for over the years, aren't objectively bad things. People's mileage change on how shitty EA is, or even if they are shitty at all... I have little problem with EA, because regardless how "nefarious" there practices may be, 1.) they don't affect me and 2.) they put out fun games regardless. Now maybe I heven't played enough EA games, but I don't remember then forcing anybody to pay real money for anything.
And EA rightfully should have taken Belgium to court over lootboxes, because they were wrong in declaring lootboxes as a form of gambling. Only in the most loosely and/or cherry-picked definition, can you connect the two. Gambling implies a chance to lose, lootboxes do not. You may not always get what you want, but you always win something. Image going to to the casino knowing that you were always going to win something...
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Post by General Mahad on Feb 6, 2019 17:58:08 GMT
Na, I'm not oblivious, just level-headed and rational... it should be noted that whatever the things are that have people so pissed off at EA for over the years, aren't objectively bad things. People's mileage change on how shitty EA is, or even if they are shitty at all... I have little problem with EA, because regardless how "nefarious" there practices may be, 1.) they don't affect me and 2.) they put out fun games regardless. Now maybe I heven't played enough EA games, but I don't remember then forcing anybody to pay real money for anything. And EA rightfully should have taken Belgium to court over lootboxes, because they were wrong in declaring lootboxes as a form of gambling. Only in the most loosely and/or cherry-picked definition, can you connect the two. Gambling implies a chance to lose, lootboxes do not. You may not always get what you want, but you always win something. Image going to to the casino knowing that you were always going to win something... I heard of BioDrones but EADrones? Man, this is like finding a Unicorn.
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May the H0RSE be with you...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by H0RSE on Feb 6, 2019 18:04:04 GMT
I heard of BioDrones but EADrones? Man, this is like finding a Unicorn. I declare no loyalty to EA, or any other company, I just ultimately don't give a shit...the politics of gaming tend to not bother me - I play games for fun. If there are mechanics in the game that make it not fun, then I either avoid those mechanics or don't play the game - it's pretty simple...I prefer to exert my outrage on more pressing issues, like actual politics and actual crises in the world. A game with lootboxes that some might see as "overreaching pricing mechanics?" Yeah, I'm not 5 years old anymore...
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Post by Kappa Neko on Feb 6, 2019 18:06:55 GMT
Being skeptical of a game based solely on the past shady behavior of a company attached to it, is tinfoil hat territory... LOL, you serious? It's called a pattern. Might as well hope an abusive spouse doesn't hit you this time. Not equating the two here at all, mind you. But as others have said, past behavior is often indicative of future behavior. EA is a shit company and people are wary for a reason. Does that mean every future EA title will be shit? No. Does that mean EA can't change? No. Hard to argue against caution when you've been burned a few times, however.
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Post by General Mahad on Feb 6, 2019 18:09:59 GMT
I heard of BioDrones but EADrones? Man, this is like finding a Unicorn. I declare no loyalty to EA, I just ultimately don't give a shit...the politics of gaming tend to not bother me. I play games for fun. If there are mechanics in the game that make it not fun, then I either avoid them or don't play the game - it's pretty simple...I prefer to exert my outrage on more pressing issues, like actual politics and actual crises in the world. And apparently trying to whitewash loot boxes and defending a predatory corporation.
By the way, EA bent the knee to Belgium and removed loot boxes from FIFA.
Why would they do that if they were so certain that LBs are not a form of gambling?
Yes because only children are pissed off at predatory consumer practices.
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Post by Deleted on Feb 6, 2019 18:12:43 GMT
Na, I'm not oblivious, just level-headed and rational... it should be noted that whatever the things are that have people so pissed off at EA for over the years, aren't objectively bad things. People's mileage change on how shitty EA is, or even if they are shitty at all... I have little problem with EA, because regardless how "nefarious" there practices may be, 1.) they don't affect me and 2.) they put out fun games regardless. Now maybe I heven't played enough EA games, but I don't remember then forcing anybody to pay real money for anything. And EA rightfully should have taken Belgium to court over lootboxes, because they were wrong in declaring lootboxes as a form of gambling. Only in the most loosely and/or cherry-picked definition, can you connect the two. Gambling implies a chance to lose, lootboxes do not. You may not always get what you want, but you always win something. Image going to to the casino knowing that you were always going to win something... You seem to be doing some "cherry picking" of your own. Gamble 1. play games of chance for money; bet. 2. take risky action in the hope of a desired result. #2 is the important one when talking about loot boxes. If your hope is getting "Item A" but you get "Item B (again)", you are in fact gambling. Gambling by its very definition doesn't mean only a "loss".
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Post by Kappa Neko on Feb 6, 2019 18:18:48 GMT
I think you just summed up many of my sentiments, and I am currently too hostile to put things into words in a very constructive way. I will just add my own sentiment briefly:
Every other game of Bioware's I have played actually functioned at least. Anthem failed to function properly roughly half the time, and that is an average across the 2 experiences I had with the game. When it does function, performance, optimization, and end user experience is pretty abysmal (Crazy amount of load screens, load screens that crash, freeplay that randomly disconnects, horrible framerate, sound cutting out completely and cutting out sound for my entire console potentially harming my speakers, etc. This game does not seem ready to be released). That is not worth my money.
I keep trying to cancel my pre order but it looks like I'm out of luck. If I would have been able to cancel my pre order I would just exit the Anthem section of the forums and never bother anybody in here anymore. But Sony and EA refuse to do right by me so I will keep voicing my concerns.
Anyway, thanks for your post, it says stuff I feel but am just lacking in tact currently.
Don't make me cry here! I hope you find a way to get your refund. If not, the most optimistic outlook I can personally give is that I think the game will have way less game breaking issues upon release, judging by the better performance of the public demo already. Not excusing the demo or the buggy state this game will probably release in regardless. But they'll HAVE to fix the servers as quickly as possible if they don't want a FO76 level shitstorm. I also believe they'll fix freeplay if they read the complaints and aren't completely stupid. There is no logical reason whatsoever that I can think of to force teamplay in freeplay. Freeplay is even easier than missions. It boggles the mind they did that. If they want to force the reclusive RPG player to make friends, they're going about it the wrong way. There are strongholds for that, which I'm OK with. If they insist on giving solo player the middle finger, I would recommend looking for other slow RPG players here on BSN to team up with for relaxed exploration. I think it CAN definitely be a positive experience, if you're still interested in the narrative and exploration.
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Post by cankiie on Feb 6, 2019 18:28:04 GMT
In regards to gambling, it does indeed have it's current, legal definition.
BUT.
This legal definition is first of all very outdated.
Second, there are substantial evidence to suggest that lootboxes have the exact same effect on the minds of people as good ol' regular gambling has. The same forming of habits (Or addiction), this is the only reason Belgium for one decided to redefine their gambling law and why other european governments, at the very least, are looking to do the same.
EA knew perfectly well what kind of manipulative, addictive thing they had going on, and they still fought to preserve it despite knowing that it could endanger the future of many children who play their games.
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