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Post by maximusarael020 on Feb 6, 2019 5:03:21 GMT
arstechnica.com/gaming/2019/02/ea-turns-in-bummer-fiscal-report-were-disappointed-in-our-underperformance/"When pressed about EA's sales expectations for Anthem in the wake of a wonky public demo, Jorgensen said that EA still expects its first-quarter sales to reach roughly 5-6 million units. 'We're comfortable with that based on what we're seeing in the outcome of both demos,' Jorgensen added. 'A lot of excitement, a lot of interest.'" The report also talks about their feelings for why Battlefield V failed to bring in the expected amount of sales, as well as the "success" (one day metrics) of Apex Legends. Interesting read. Do others think they will achieve the 5-6 million, or will they miss the mark again?
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Post by H0RSE on Feb 6, 2019 5:15:17 GMT
A game like Anthem can easily hit that mark. With EA attached to it, that's a different story... Honestly though, it's ridiculous how some people are acting about this game, simply because EA is the publisher.
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Post by river82 on Feb 6, 2019 5:15:55 GMT
arstechnica.com/gaming/2019/02/ea-turns-in-bummer-fiscal-report-were-disappointed-in-our-underperformance/"When pressed about EA's sales expectations for Anthem in the wake of a wonky public demo, Jorgensen said that EA still expects its first-quarter sales to reach roughly 5-6 million units. 'We're comfortable with that based on what we're seeing in the outcome of both demos,' Jorgensen added. 'A lot of excitement, a lot of interest.'" The report also talks about their feelings for why Battlefield V failed to bring in the expected amount of sales, as well as the "success" (one day metrics) of Apex Legends. Interesting read. Do others think they will achieve the 5-6 million, or will they miss the mark again? 5 to 6 million FIRST QUARTER sales. I think first quarter ends at the end of March, with a release at the end of Feb. So 5 million in a month, probably wanting to eventually eclipse 10 million which they've continuously struggled to do. I'm ... pessimistic they hit this mark 0.0 It's a lot
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Post by Deleted on Feb 6, 2019 5:18:27 GMT
I've never been one to blame EA for everything but that article is a complete joke. They blamed the 2-3 hour campaign for a big portion of the failure. Fucking really?! I really hope that a lot of other countries follow Belgium, EU and Netherlands in banning loot boxes...
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Post by biggydx on Feb 6, 2019 5:19:01 GMT
Oh EA. You and your lofty goals.
(I think the game will sell well. Don't know if that means it'll sell as much as EA wants though)
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Post by isaidlunch on Feb 6, 2019 5:27:34 GMT
It's not impossible, but I wouldn't bet on it.
This sounds... concerning. Activision said similar things last year and we all know what happened there.
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Post by river82 on Feb 6, 2019 5:29:20 GMT
Oh EA. You and your lofty goals. (I think the game will sell well. Don't know if that means it'll sell as much as EA wants though) This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ...
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Post by Deleted on Feb 6, 2019 5:38:51 GMT
Oh EA. You and your lofty goals. (I think the game will sell well. Don't know if that means it'll sell as much as EA wants though) This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ... EA must have a short memory or they just have their head buried in each others asses. God Of War sold 3.1 million in 3 days and over 5 in a month. Blaming the failure on a SP campaign is just ridiculous. There's no way they put that much time in a 3 hour campaign to warranty that BS...
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Post by Talon on Feb 6, 2019 5:44:36 GMT
It's not impossible, but I wouldn't bet on it. This sounds... concerning. Activision said similar things last year and we all know what happened there. More than concerning, that sounds downright ominous. I really hope Anthem does well. I also hope this doesn't refer to anything remotely involving DA4.
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Post by maximusarael020 on Feb 6, 2019 6:05:01 GMT
From the transcript of the earnings report: "We have modest expectations for Battlefield and Anthem live services given that they are not yet proven. We continue to refine mobile live services and work on new games." www.fool.com/earnings/call-transcripts/2019/02/05/electronic-arts-inc-ea-q3-2019-earnings-conference.aspxIt also seems there Battlefield V SP focus being detrimental was that they focused on making that experience great before launch instead of finishing the Battle Royale mode, such that the game didn't have that mode at launch, which hurt sales.
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Post by majesticjazz on Feb 6, 2019 6:15:03 GMT
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Post by maximusarael020 on Feb 6, 2019 6:27:47 GMT
This is very true. It does seem like single player games, like those you mentioned, as well as RDR2, HZD, and others have shown that there can be very good success for SP only and SP focused games. However, it will be interesting to see the lifetime-earnings of those games over games with live-service. GTA online laughs at the numbers of the games you mentioned with $6 billion earned. Not that every live-service game will have that much success, obviously. It's very possible that Anthem could under-sell God of War but make twice as much or more in revenue. We'll just have to wait and see. Statistics on average sale numbers of multiplayer and single player titles would also be helpful, as those examples you gave are more likely than not the exception and not the rule (although I may be wrong).
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Post by bshep on Feb 6, 2019 6:57:31 GMT
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Post by majesticjazz on Feb 6, 2019 7:18:47 GMT
This is very true. It does seem like single player games, like those you mentioned, as well as RDR2, HZD, and others have shown that there can be very good success for SP only and SP focused games. However, it will be interesting to see the lifetime-earnings of those games over games with live-service. GTA online laughs at the numbers of the games you mentioned with $6 billion earned. Not that every live-service game will have that much success, obviously. It's very possible that Anthem could under-sell God of War but make twice as much or more in revenue. We'll just have to wait and see. Statistics on average sale numbers of multiplayer and single player titles would also be helpful, as those examples you gave are more likely than not the exception and not the rule (although I may be wrong). The long term revenue is not the substance. Imagine a videogame industry where ALL the games are a GaaS. Revenue or not, it is the SP tilted games which drives the industry in areas such as innovation and storytelling. 10 years from now people will not look back at Division 2 and talk about how ground breaking it was....but they will do so about KOTOR, Mass Effect 1, Deus Ex, Last of Us, Uncharted etc.... Hell, even GTA Online was able to have the recognition that it had because of the success of the SP history of the series. GTA really kicked off with GTA3 and Vice City.....both were SP games. Despite the success of GTA Online, I doubt R* would be as bold as making GTA6 an online only game with no SP....like Black Ops 4. This is why the approach R* takes is better than Bioware. RDr2 and GTA5 has the online GaaS component, but also has a full fledged SP with high quality. Bioware could have done the same. They could have created a full fledged SP component of Anthem with dialog options various hubs and open world gameplay. And in addition, they could have had a complementary coop MP focused component which would be similar to what Anthem is now. Either they or EA choose not to. Even Cyberpunk 2077 will have some sort of online component but it is still a SP game. Witcher 3 is a SP focused game but they were still able to monetize the brand with the gwent card game which is basically a F2P GaaS.
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Post by saandrig on Feb 6, 2019 7:36:47 GMT
5 million units in a month? Well, doable. But unlikely. I am curious how Origin Premier is counted here. I am sure there is a large number of people (me included) who will play Anthem that way, but won't purchase the game. So with OPremier the sales are obviously going to be less compared to how they could be otherwise.
EA is known to overestimate or go for the best case prediction. Judging by past experience Anthem can hit close to 4 million in a month and anything more should count as a success. It's more important how the MTX are handled at launch, since that will be the money maker.
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Post by bshep on Feb 6, 2019 7:50:02 GMT
Of course long term revenue is of great importance. Fortinite or GTA that you mentioned, are there as proof of this, Rockstar even pretermit GTAV single player in favor of the Online version. Even cdprojekt is entering this field too by making a multiplayer mode on their next game Cyberpunk.
Also Bioware did say they integrated a single player storytelling with a online mode via the duality of Fort Tarsis and Bastion. What we don't now yet is if they were sucessfull on said integration, only the release will tell us that.
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Post by monkeylungs on Feb 6, 2019 8:51:42 GMT
Across all three platforms they should be able to hit that mark. At this point I really hope they don't, but I think they will do ok.
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Post by PillarBiter on Feb 6, 2019 11:31:52 GMT
Man. Bioware is on the chopping block. I hope Anthem makes it on its own merits, because it will probably be a nice fun game. But the way people get riled up when EA's involved...
One should probably not hope too much for live content after release >_>
Also: Wilson told investors to expect "deliberate changes to our organization and operational focus." What does this mean? Even more aggressive microtransactions? Or the opposite? Will they goddamn finally focus on SP?
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Post by lennybusker on Feb 6, 2019 11:39:57 GMT
There is no. fucking. way. they're hitting 5 million in a month.
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Post by cankiie on Feb 6, 2019 12:02:34 GMT
Wilson told investors to expect "deliberate changes to our organization and operational focus." Maybe they mean to tell investors that EA will actually start focusing less on their shareholders/investors, and more on the consumers, by actually producing and releasing games that are meant to 'WOW' the 'gamers' rather than 'WOW' the wallets of aforementioned shareholders/investors. EA going a more pro-consumer route, releasing great games that has little to no focus on microtransactions and every single fiscal year earning, accepting a stagnation of a couple of millions yearly over attempting to push for growth every single year resulting in reducing game quality, it might very well be very good for EA to do this. They are a large corp with lots of resources... they could certainly earn a lot more money this way. But. That is just pure, childishly-innocent optimism. They will probably start focusing more on mobile games and release for the chinese market.
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Post by helios969 on Feb 6, 2019 12:04:46 GMT
Man. Bioware is on the chopping block. I hope Anthem makes it on its own merits, because it will probably be a nice fun game. But the way people get riled up when EA's involved...
One should probably not hope too much for live content after release >_>
Also: Wilson told investors to expect "deliberate changes to our organization and operational focus." What does this mean? Even more aggressive microtransactions? Or the opposite? Will they goddamn finally focus on SP? It's a perilous time to be Bioware and a fan of them for that matter. I think the success of this game primarily rests on a relatively smooth launch day 1. I don't have any real expectations on the live content long term. That'll depend on the number of units during the first month or so...and how successful cosmetic sales are. MEA may be our benchmark with its marginal sales and failure critically. We got 6 months support and no story expansion. Anthem is designed differently and there's probably already stuff ready to be inserted, but it won't last much longer than MEA did without the numbers and steady revenue. That would bode ill for DA/ME next. Worst case Bioware is dissolved (I don't think that's likely)...best case the budget and staff is reduced and future content suffers.
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Post by cankiie on Feb 6, 2019 12:09:13 GMT
best case the budget and staff is reduced and future content suffers. Best case, the bioware studio is dissolved. Dragon Age franchise is put up for sale. Another studio not related to EA picks up the franchise and continues it.
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Post by Kappa Neko on Feb 6, 2019 12:19:37 GMT
Across all three platforms they should be able to hit that mark. At this point I really hope they don't, but I think they will do ok. Man, seeing you change from unabashed fanboy who's fine with overpriced MTX just so they can make more RPGs in the future as EA's golden boys to this... it's almost heart-breaking.
I too think Anthem will sell fine (at first anyway) but not as well as EA hopes since their expectations are usually ludicrous.
My current disappointment has nothing to do with EA directly. I don't boycott EA. I just don't happen to like most of the stuff they publish. My entire game library on Origin is a couple of Bioware games and Unravel, lol.
What turned my "cautiously optimistic" stance towards "I hope it bombs hard" was the demo that to me felt very basic and uninspired. Let alone a technical mess. They botched a Mass Effect game because of Anthem. Put a rookie team on it. They delayed DA4 until god knows when because everyone worked on Anthem. Again. And I see the result and I think "This is all? This is the reason I won't be seeing another RPG for years?! A game that has worse enemy AI, worse sound design, worse art design, less dialogue than their previous games!"
I wouldn't care at all that Anthem is not my cup of tea if we still had a proper two team setup so that we'd still get a steady supply of RPGs. We used to get a Bioware RPG every 1-2 years because they had two RPG teams. Took them five years to make MEA with the B team and most people hated it. The last Dragon Age game was over four years ago and so far all they have done it seems is some light preproduction.
Anthem had to be pretty damn impressive in order to justify cannibalizing all their other IPs for it. And to me it's anything but impressive for a game that long in development. Doesn't really matter to me whose idea that was, Bioware's or EA's. Fact is, they jeopardized everything for this dull MTX looter shooter whose only unique feature is flying.
THIS, Anthem supporters, is why I'm a tiiiiny bit miffed. So no, it's not all a EA sucks kneejerk reaction. EA turned gamers against them with their greedy MTX, true, but Bioware turned their RPG fans against them by pooling all their people on Anthem.
Not saying they should be burned on a stake for this. Just saying there's a reason people are not thrilled about what Anthem is turning out to be. If the game tanks, it's definitely not just "EA hate".
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Post by simit on Feb 6, 2019 12:19:43 GMT
Oh EA. You and your lofty goals. (I think the game will sell well. Don't know if that means it'll sell as much as EA wants though) This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ... Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will
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Post by river82 on Feb 6, 2019 12:32:48 GMT
This is why we're getting the games we are. 5 million in a month? I don't see single player linear games selling that much ... Red Dead Redemption 2 would like a word with reported 17million units in the first 2 weeks and the second biggest opening weekend sales in all entertainment with reported £556 million made SP aint dead, SP linear aint dead, if anything this gen has shown that done right it can be the biggest sellers in the market an companies like Sony have took advantage of it with titles like HZD, GOW etc an then CDPR with W3 an rockstar with RD2, heck even skyrim still sells. EA an BioWare just haven't done or even attempted to do anything close to these titles an i doubt they will Red Dead Redemption 2 is definitely not linear. God of War may very barely linear, maybe "wide linear". Spiderman may also be taking the definition of linear to places it shouldn't really be going EDIT: Linear games are games on rails. You go to point A do mission, to point B do mission, to point C do mission. There's no deviation. The old Uncharted games were linear, but these days I think not even the new Tomb Raider is a strictly linear experience. It's reached a point where people are wondering where all the linear games have gone - www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence
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