melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,938 Likes: 24,276
inherit
214
0
24,276
melbella
Trouble-shooting Space Diva
7,938
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 19, 2019 0:46:28 GMT
Perhaps the Kett is another solution the Reapers are testing, preserving all the harvested races through the Kett since they mix all the DNA together. Their methods are certainly similar, though one uses tech and the other biology. My initial reaction to exaltation was disappointment that the kett were just reapers by another name.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 19, 2019 1:29:16 GMT
Perhaps the Kett is another solution the Reapers are testing, preserving all the harvested races through the Kett since they mix all the DNA together. Or it could become that, regardless of original intent. If BW wants to reel in fans who were dissatisfied with MEA, this might do the trick. I don't see that being something that would lure fans in. If Bioware sits down and thinks for a minute they will realize the thing that made their games special was the characters. Because lets be honest the main stories to these games wasn't bad but it wasn't mind blowing or really special. It was the characters and the interactions that made them feel real. THAT was what bioware does better then everyone else and made their games have the replayability they did. That is what they need to focus on.
Let me point this out. While I loved the witcher 3 I only replayed it three times where as I have replayed Every mass effect games at least four times (I only beat ME3 two or three times "completly") I usually stopped at the cerberus base or the harbinger run. If you count the times I stopped at earth or cerberus base It is probably between twelve and twenty and I don't even want to think about how many times I beat ME2. DAO and DA2 and DAI had great replayability as well and even andromeda with all it's faults had good replayability. Those were what made bioware special and if they want to bring back the ME2 love they should focus on that.
Sorry for the rant but I wish bioware would remember this instead of veering into uncharted territory and losing this (that rumour about have other people be the character companions... I haven't played anthem so I won't comment on it since I loathe people who complain about something they haven't played or seen or used.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
inherit
1561
0
8,933
Sanunes
Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 19, 2019 2:09:31 GMT
Or it could become that, regardless of original intent. If BW wants to reel in fans who were dissatisfied with MEA, this might do the trick. I don't see that being something that would lure fans in. If Bioware sits down and thinks for a minute they will realize the thing that made their games special was the characters. Because lets be honest the main stories to these games wasn't bad but it wasn't mind blowing or really special. It was the characters and the interactions that made them feel real. THAT was what bioware does better then everyone else and made their games have the replayability they did. That is what they need to focus on.
Let me point this out. While I loved the witcher 3 I only replayed it three times where as I have replayed Every mass effect games at least four times (I only beat ME3 two or three times "completly") I usually stopped at the cerberus base or the harbinger run. If you count the times I stopped at earth or cerberus base It is probably between twelve and twenty and I don't even want to think about how many times I beat ME2. DAO and DA2 and DAI had great replayability as well and even andromeda with all it's faults had good replayability. Those were what made bioware special and if they want to bring back the ME2 love they should focus on that.
Sorry for the rant but I wish bioware would remember this instead of veering into uncharted territory and losing this (that rumour about have other people be the character companions... I haven't played anthem so I won't comment on it since I loathe people who complain about something they haven't played or seen or used.
I agree I also think it goes beyond just characters, I think its the story overall. Now I know I will need to stay away from tar and feathers with this, but I think part of the problems with Mass Effect 3 was that the choices negatively impacted the characters and story for it left little room for the story to really develop for they had to spend a lot of development resources into including past choices and consequences for things like player deaths. The other thing I would like to see is less focus on romances and things like friendships like how Garrus turned out for my male Shepard at the end of Mass Effect 3. That way the content that felt like it had the most development time isn't locked behind romances and only being able to see the better content for a single character per playthrough. Even a lot of the romances in Andromeda if you take away the sexual component I think would have worked more as friendships then banging sessions.
|
|
inherit
♨ Retired
24
0
Member is Online
24,271
themikefest
14,815
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 19, 2019 11:46:00 GMT
Or maybe the Leviathans use their little indoctrination thingies to take control of factions within the existing alien races, in order to throw the remaining galactic forces into disarray, weaken them further, so they can rise to their perceived rightful place as rulers of the galaxy. Or yeah, a new alien species in on of the many systems whose relay wasn't activated and subsequently not destroyed in any way, that had ample time and resources to explore and subdue the unexplored parts of the galaxy and built a huge and powerful empire. I've always though the Leviathan made the most sense for a follow up enemy. They're just sitting there! The entire reason the Catalyst was created was to stop synthetics from destroying organics because it interfered with the other races giving tribute. Once that problem is solved, the Leviathan should theoretically swoop in and attempt to regain control over the galaxy. I could see them being a threat in ME5/6 To escape the Reapers? Maybe our galaxy isn't the only one that the Reapers harvested. Perhaps, even, the Reapers that we faced aren't the only Reapers around. Just the allocated force that was tasked with eradicating life in the Milky Way. Maybe, when no Reapers return from the Milky Way, another Reaper force will be tasked with picking up where they left off. No no no do not give bioware the idea of more reapers coming back. They need to move forward with a new enemy or the levithean rather then the reapers. That wasn't meant to be a jerk toward you it's just that idea sent chills down my spine since I can totally see bioware bringing out the next ME game and saying we didn't kill all the reapers and having them come back.
Also were those the only levithean left or were there more. I can't remember that dlc that well.
The reapers could still be a threat even after being destroyed. That is why Shepard will travel to darkspace to make sure they're no longer a threat.
I could see species within the Milky Way being a threat. After the reapers have been destroyed, a few people hear rumors that the reapers could have been dealt with earlier preventing a lot of the deaths. This angers them. What happens is they start recruiting others for their cause to seek revenge against their governments. Over time their numbers grow. They eventually settle on a planet to plot their revenge. On the planet they find an abandoned military base. There are a few dead reapers. They use the parts from them to build up any supplies they will need for their attack. As the main character, your job is to find out if it's true and do what you can to stop the uprising before it starts.
|
|
Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 691 Likes: 1,232
inherit
1320
0
Mar 26, 2024 19:34:19 GMT
1,232
Garo
691
Aug 28, 2016 20:21:22 GMT
August 2016
garo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Garo on Apr 19, 2019 12:13:12 GMT
They need to hire someone that knows Mass Effect lore/story/everything inside-out and knows how to untangle it all and then go from there. If they add even more nonsense to these games I'm going to be disappointed.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 19, 2019 12:29:55 GMT
That is why Shepard will travel to darkspace to make sure they're no longer a threat. Now you got me thinking of a psychedelic raypunk opera, with Shepard and co. Imagine the weird shit we could explore. Like a Planescape: Torment in space.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,882 Likes: 49,344
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,344
Iakus
20,882
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 19, 2019 14:33:01 GMT
They need to hire someone that knows Mass Effect lore/story/everything inside-out and knows how to untangle it all and then go from there. If they add even more nonsense to these games I'm going to be disappointed. I'd offer reasonable rates...
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,668
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2019 14:51:34 GMT
They need to hire someone that knows Mass Effect lore/story/everything inside-out and knows how to untangle it all and then go from there. If they add even more nonsense to these games I'm going to be disappointed. Which lore is that? The one where Cerberus was nothing more than a rogue Alliance black ops group? The one where Spectres were chosen based on actions rather than trained? (In ME2 Garrus said he was in Spectre training but dropped out because of politics.) There are other things but in reality BioWare doesn't have an internal consistent lore. At best, the person they hire would have to know the lore per ME3.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 19, 2019 14:56:09 GMT
They need to hire someone that knows Mass Effect lore/story/everything inside-out and knows how to untangle it all and then go from there. If they add even more nonsense to these games I'm going to be disappointed. Which lore is that? The one where Cerberus was nothing more than a rogue Alliance black ops group? The one where Spectres were chosen based on actions rather than trained? (In ME2 Garrus said he was in Spectre training but dropped out because of politics.) There are other things but in reality BioWare doesn't have an internal consistent lore. At best, the person they hire would have to know the lore per ME3. Actually, Garrus indicated that in ME1, not ME2. The fact is that there are several places within ME1 where events contradict "lore" or lore contradicts "events' (take your pick). Each instalment only increased the number of places where this happens.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,668
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2019 15:19:27 GMT
Which lore is that? The one where Cerberus was nothing more than a rogue Alliance black ops group? The one where Spectres were chosen based on actions rather than trained? (In ME2 Garrus said he was in Spectre training but dropped out because of politics.) There are other things but in reality BioWare doesn't have an internal consistent lore. At best, the person they hire would have to know the lore per ME3. Actually, Garrus indicated that in ME1, not ME2. The fact is that there are several places within ME1 where events contradict "lore" or lore contradicts "events' (take your pick). Each instalment only increased the number of places where this happens. I brought that up to someone. That person insisted Garrus mentioned it in ME2 as well. I wasn't aware of it but I wasn't going to argue it since ME2 is the one from the MET that I've played the least.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 19, 2019 15:23:04 GMT
Actually, Garrus indicated that in ME1, not ME2. The fact is that there are several places within ME1 where events contradict "lore" or lore contradicts "events' (take your pick). Each instalment only increased the number of places where this happens. I brought that up to someone. That person insisted Garrus mentioned it in ME2 as well. I wasn't aware of it but I wasn't going to argue it since ME2 is the one from the MET that I've played the least. I honestly can't recall Garrus mentioning it in ME2. It's possible. I know for sure he mentions it in ME1 though... so the lore inconsistency is created in ME1.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,668
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2019 15:40:14 GMT
I brought that up to someone. That person insisted Garrus mentioned it in ME2 as well. I wasn't aware of it but I wasn't going to argue it since ME2 is the one from the MET that I've played the least. I honestly can't recall Garrus mentioning it in ME2. It's possible. I know for sure he mentions it in ME1 though... so the lore inconsistency is created in ME1. Garrus said the turians put candidates in training, not the Council. Shepard didn't become a Spectre do to training. Nihlus was going to observe for a few missions but not train. Shepard was already under consideration due to Sole Survivor/War Hero/Ruthless. I'm sure being the best of the best in the Alliance Marines (N7) didn't hurt. IOW, the Council already had their eye on Shepard before he became a Spectre. Training them doesn't show their capability. It shows they can follow orders which in no way suggests the ability to act independently or take on leadership. And, yes, leadership counts in certain situations.
If you think of Garrus, he attempted to be a leader but it ended with one traitor and everyone else dead. True, that could happen with the Butcher of Torfan, but in that case Shepard didn't give a damn. Garrus cared.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 19, 2019 15:50:21 GMT
I honestly can't recall Garrus mentioning it in ME2. It's possible. I know for sure he mentions it in ME1 though... so the lore inconsistency is created in ME1. Garrus said the turians put candidates in training, not the Council. Shepard didn't become a Spectre do to training. Nihlus was going to observe for a few missions but not train. Shepard was already under consideration due to Sole Survivor/War Hero/Ruthless. I'm sure being the best of the best in the Alliance Marines (N7) didn't hurt. IOW, the Council already had their eye on Shepard before he became a Spectre. Training them doesn't show their capability. It shows they can follow orders which in no way suggests the ability to act independently or take on leadership. And, yes, leadership counts in certain situations.
If you think of Garrus, he attempted to be a leader but it ended with one traitor and everyone else dead. True, that could happen with the Butcher of Torfan, but in that case Shepard didn't give a damn. Garrus cared.
The inconsistency is still there since Nihilus is a Turian and he's the one who first says that "It's rare to find individuals with the skills we seek" Garrus mentions that he was one of 1,000 "turian recruits" who were being considered as spectre candidates. ME1 also states that overall spectre numbers in the entire galaxy of all species are "less than 100" so the kind of one on one review that Shepard got of 1,000 turian candidates (as well as an unknown number of Asari and Salarian candidates) is simply not possible... considering that those less than 100 spectres also have other assignments... that is, they don't just review spectre candidates.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 19, 2019 18:21:19 GMT
Garrus said the turians put candidates in training, not the Council. Shepard didn't become a Spectre do to training. Nihlus was going to observe for a few missions but not train. Shepard was already under consideration due to Sole Survivor/War Hero/Ruthless. I'm sure being the best of the best in the Alliance Marines (N7) didn't hurt. IOW, the Council already had their eye on Shepard before he became a Spectre. Training them doesn't show their capability. It shows they can follow orders which in no way suggests the ability to act independently or take on leadership. And, yes, leadership counts in certain situations.
If you think of Garrus, he attempted to be a leader but it ended with one traitor and everyone else dead. True, that could happen with the Butcher of Torfan, but in that case Shepard didn't give a damn. Garrus cared.
The inconsistency is still there since Nihilus is a Turian and he's the one who first says that "It's rare to find individuals with the skills we seek" Garrus mentions that he was one of 1,000 "turian recruits" who were being considered as spectre candidates. ME1 also states that overall spectre numbers in the entire galaxy of all species are "less than 100" so the kind of one on one review that Shepard got of 1,000 turian candidates (as well as an unknown number of Asari and Salarian candidates) is simply not possible... considering that those less than 100 spectres also have other assignments... that is, they don't just review spectre candidates. Well, technically, not all of those candidates have to make it to the "one on one" interview with the spectre. Maybe the Turians have their own procedure that weeds out the others and leaves it down to a single candidate. It's just that humanity only had 1 candidate, so no need to weed out the others. Or maybe, as the dialogue in the beginning seems to imply, or points out, the final human candidate was Shepard.
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,817
slimgrin727
I don't stir, I work the material.
3,636
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Apr 19, 2019 19:28:34 GMT
Hard reboot. And this time have an actual plan going in. This.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 19, 2019 20:07:02 GMT
Hard reboot. And this time have an actual plan going in. This. Well, the Reapers would have to be not as strong as portrayed in the OT, as there would be no conventional way of fighting them. Sovereign would have to be a one of a kind ship to do what he did in ME1, though. Or have him be not as strong as he originally was? Anyway, if they'd reboot and retain the Reaper threat, they'd have to make the Reapers weak enough to be a viable threat, i.e. one that you can actually fight and not have them be extras, like the Transformers in their own movies.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,882 Likes: 49,344
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,344
Iakus
20,882
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 19, 2019 20:50:12 GMT
Well, the Reapers would have to be not as strong as portrayed in the OT, as there would be no conventional way of fighting them. Sovereign would have to be a one of a kind ship to do what he did in ME1, though. Or have him be not as strong as he originally was? Anyway, if they'd reboot and retain the Reaper threat, they'd have to make the Reapers weak enough to be a viable threat, i.e. one that you can actually fight and not have them be extras, like the Transformers in their own movies. Weaken them a bit so that a fleet of ships could take one down, with significant losses. Give them actual exploitable weaknesses (like being stunned when one of their sock puppets is destroyed, something conveniently patched out as of ME3). Reduce their numbers to hundreds rather than hundreds of thousands Remember, in ME1, Reapers were AMBUSH PREDATORS. They relied on striking unexpectedly and decapitating the leadership and shutting down the relay network before beginning to harvest the galaxy. There must have been a reason for that. And Vigil even gave voice to it: Sovereign was powerful BUT NOT INVINCIBLE! The Reapers COULN'T take on the whole galaxy at once without sustaining unacceptable losses. That concept was a joke by the end of the trilogy.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 19, 2019 20:56:15 GMT
Well, the Reapers would have to be not as strong as portrayed in the OT, as there would be no conventional way of fighting them. Sovereign would have to be a one of a kind ship to do what he did in ME1, though. Or have him be not as strong as he originally was? Anyway, if they'd reboot and retain the Reaper threat, they'd have to make the Reapers weak enough to be a viable threat, i.e. one that you can actually fight and not have them be extras, like the Transformers in their own movies. Weaken them a bit so that a fleet of ships could take one down, with significant losses. Give them actual exploitable weaknesses (like being stunned when one of their sock puppets is destroyed, something conveniently patched out as of ME3). Reduce their numbers to hundreds rather than hundreds of thousands Remember, in ME1, Reapers were AMBUSH PREDATORS. They relied on striking unexpectedly and decapitating the leadership and shutting down the relay network before beginning to harvest the galaxy. There must have been a reason for that. And Vigil even gave voice to it: Sovereign was powerful BUT NOT INVINCIBLE! The Reapers COULN'T take on the whole galaxy at once without sustaining unacceptable losses. That concept was a joke by the end of the trilogy. Bioware themselves were saying that you can't fight the Reapers in ME3. In a game that was supposed to be about fighting the Reapers. And all I could think of was "well, we're gonna do something, though. Right?" Well, we fought Cerberus a lot. And there was Kai Leng.
From: Asari Military Command
Good. You opened this message. This isn't actually asari military command. They're busy tending to what's left of their planet.
So you survived our fight on Thessia. You're not as weak as I thought. But never forget that your best wasn't good enough to stop me. Now an entire planet is dying because you lacked the strength to win. The legend of Shepard needs to be re-written. I hope I'm there for the last chapter. It ends with your death.
-KL Actually, a whole reboot of the trilogy, just so we can unmeme this alone, that would be great.
|
|
Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 691 Likes: 1,232
inherit
1320
0
Mar 26, 2024 19:34:19 GMT
1,232
Garo
691
Aug 28, 2016 20:21:22 GMT
August 2016
garo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Garo on Apr 19, 2019 21:33:46 GMT
They need to hire someone that knows Mass Effect lore/story/everything inside-out and knows how to untangle it all and then go from there. If they add even more nonsense to these games I'm going to be disappointed. Which lore is that? The one where Cerberus was nothing more than a rogue Alliance black ops group? The one where Spectres were chosen based on actions rather than trained? (In ME2 Garrus said he was in Spectre training but dropped out because of politics.) There are other things but in reality BioWare doesn't have an internal consistent lore. At best, the person they hire would have to know the lore per ME3.
Yea, this is why they need someone to keep track of all of this. And then maybe streamline/canonize particular things. I think it would help them in the long run. And of course they would probably settle on things as they were around ME3. Cerberus, thermal clips etc.
Or just reboot it entirely but I'm kinda too emotionally attached to the original trilogy to want that.
|
|
inherit
3439
0
9,182
alanc9
Old Scientist Contrarian
7,830
February 2017
alanc9
|
Post by alanc9 on Apr 19, 2019 21:43:12 GMT
If you want to keep the Reapers fighting as ambush predators, we'd need to change space combat lore and Reaper capabilities a bit. The way ME1 established things, planets are simply not defensible. Anyone with a bunch of dreadnoughts who wants to can blow up a biosphere. (The trans-relay assault Codex entry is a great example of what not to do.) If the Reapers couldn't beat the Citadel fleets in a stand-up fight, they wouldn't have to get into one. Just give every planet the Bekenstein treatment until the galactic economy collapses.
|
|
inherit
♨ Retired
24
0
Member is Online
24,271
themikefest
14,815
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 19, 2019 21:44:47 GMT
Weaken them a bit so that a fleet of ships could take one down, with significant losses. The fight against sovereign was all about the SR1, along with 2 fighters, one on each side, to fire the killshot. Even after the reaper's shield's were disabled, it still wasn't taking any damage. I believe they do have a weakness, their backside. How many times did it show a reaper getting attacked from behind? During the battle of Palaven, the turians were able to destroy several capital ships before they could turn around to fire back. Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, the turian dreadnoughts locked targets first, and their concentrated firepower downed several Reaper capital ships. Do you think that would make a difference? You said it yourself that the fleets would get wiped out when facing about 100 reapers that are seen over Earth. I'm sure you remember that post. What makes you believe that the galaxy would have a chance against hundreds?
|
|
inherit
3439
0
9,182
alanc9
Old Scientist Contrarian
7,830
February 2017
alanc9
|
Post by alanc9 on Apr 19, 2019 22:03:06 GMT
Weaken them a bit so that a fleet of ships could take one down, with significant losses. The fight against sovereign was all about the SR1, along with 2 fighters, one on each side, to fire the killshot. Even after the reaper's shield's were disabled, it still wasn't taking any damage. We should probably not bother to analyze cinematics. Bio's always getting those wrong.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 19, 2019 23:29:00 GMT
I've always though the Leviathan made the most sense for a follow up enemy. They're just sitting there! The entire reason the Catalyst was created was to stop synthetics from destroying organics because it interfered with the other races giving tribute. Once that problem is solved, the Leviathan should theoretically swoop in and attempt to regain control over the galaxy. I could see them being a threat in ME5/6 No no no do not give bioware the idea of more reapers coming back. They need to move forward with a new enemy or the levithean rather then the reapers. That wasn't meant to be a jerk toward you it's just that idea sent chills down my spine since I can totally see bioware bringing out the next ME game and saying we didn't kill all the reapers and having them come back.
Also were those the only levithean left or were there more. I can't remember that dlc that well.
The reapers could still be a threat even after being destroyed. That is why Shepard will travel to darkspace to make sure they're no longer a threat.
I could see species within the Milky Way being a threat. After the reapers have been destroyed, a few people hear rumors that the reapers could have been dealt with earlier preventing a lot of the deaths. This angers them. What happens is they start recruiting others for their cause to seek revenge against their governments. Over time their numbers grow. They eventually settle on a planet to plot their revenge. On the planet they find an abandoned military base. There are a few dead reapers. They use the parts from them to build up any supplies they will need for their attack. As the main character, your job is to find out if it's true and do what you can to stop the uprising before it starts.
I could work with that. Not Shepard going to dark space but the other thing. After all they would idolize shepard then since he had been talking about the reapers for years (he was dead for two years but he never denied the threat like the console did during that time).
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 19, 2019 23:38:01 GMT
Weaken them a bit so that a fleet of ships could take one down, with significant losses. The fight against sovereign was all about the SR1, along with 2 fighters, one on each side, to fire the killshot. Even after the reaper's shield's were disabled, it still wasn't taking any damage. I believe they do have a weakness, their backside. How many times did it show a reaper getting attacked from behind? During the battle of Palaven, the turians were able to destroy several capital ships before they could turn around to fire back. Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, the turian dreadnoughts locked targets first, and their concentrated firepower downed several Reaper capital ships. Do you think that would make a difference? You said it yourself that the fleets would get wiped out when facing about 100 reapers that are seen over Earth. I'm sure you remember that post. What makes you believe that the galaxy would have a chance against hundreds? Yes but the sheer number of reapers seemed to be more then the rest of the galaxies ships (everything bigger then a frigate). They could have sent a hundred ships to every colonized world at once they may not have gotten there at the same time but my point still stands.
They would still need to pull something out of left field as a secret weapon like they did anyways but the numbers the reapers had should have defeated the galaxy within a month and just spent the rest of the time harvesting. It would have made more sense my way.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 19, 2019 23:43:07 GMT
Well, the Reapers would have to be not as strong as portrayed in the OT, as there would be no conventional way of fighting them. Sovereign would have to be a one of a kind ship to do what he did in ME1, though. Or have him be not as strong as he originally was? Anyway, if they'd reboot and retain the Reaper threat, they'd have to make the Reapers weak enough to be a viable threat, i.e. one that you can actually fight and not have them be extras, like the Transformers in their own movies. Weaken them a bit so that a fleet of ships could take one down, with significant losses. Give them actual exploitable weaknesses (like being stunned when one of their sock puppets is destroyed, something conveniently patched out as of ME3). Reduce their numbers to hundreds rather than hundreds of thousands Remember, in ME1, Reapers were AMBUSH PREDATORS. They relied on striking unexpectedly and decapitating the leadership and shutting down the relay network before beginning to harvest the galaxy. There must have been a reason for that. And Vigil even gave voice to it: Sovereign was powerful BUT NOT INVINCIBLE! The Reapers COULN'T take on the whole galaxy at once without sustaining unacceptable losses. That concept was a joke by the end of the trilogy. I can't remember exactly what was said in the codex but it said something about why soverigns shields fell when saren died. I can't remember it but to me it sounded like soverign invested too much of himself in saren in order to fight shepard like he did and when shepard killed saren it caused soverign to have a "glitch"
|
|