Post by BlackMage on Oct 21, 2016 18:06:51 GMT
peddroelm
Posted 28 February 2013 - 10:54 PM
Edited by peddroelmz, 18 August 2013 - 08:24 PM
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Awakened Collector
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Heavy Melee is used to activate Ascension mode ... Will do minor damage (AOE ?) at activation .. Did not
test extensively ... Will get Ascension melee damage bonus ..
300 base damage and (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Light melee acts as the heavy melee for most other classes ..
Base Light melee 450 base damage .. Slow slow slow ... Good modifiers but melee build viability hampered by slow animation, low melee damage bonuses and general frailness of the character
(Health 100%, Armor=150%, Barrier=150%, Shields=150%)
- collector weapon bonus is multiplicative
- tested collector weapons list
[CSMG X 51.5]
70ms | ravager armour damage: 77.667969
1ms | ravager armour damage: 43.601074
((51.5 * 1.05 * (1 + 0.05)) - (50 * (1 - 0.9))) * 1.5 = 77.668125
(51.5 * 1.05 * 0.6 * ((1 + 0.05)) - 50 * (1 - 0.9)) * 1.5 = 43.600875 OK
Test on collector adept. Notice the multiplicative 5% collector weapon bonus
[CSR X 91.3]
40ms | ravager armour damage: 50.658203
91.3 * 1.05 * (1 + 0.05) - 50 = 50.65825
[PPR X 25.8 (HVB)]
26ms | ravager armour damage: 23.444336
1ms | ravager armour damage: 12.066895 //ravager double hit
25.8 * 1.05 * (1 + 0.05) - 50 * (1 - 0.9) = 23.4445
25.8 * 1.05 * 0.6 * (1 + 0.05) - 50 * (1 - 0.9) = 12.0667
[CAR X 69.2 (HVB)]
387622ms | ravager armour damage: 71.292969
7ms | ravager armour damage: 40.775879
(69.2 * 1.05 * (1 + 0.05)) - (50 * (1 - 0.9)) = 71.293
(69.2 * 1.05 * 0.6 * (1 + 0.05)) - (50 * (1 - 0.9)) = 40.7758
[Lancer VI (HVB)]
(((84.8 - 67.9) / 9) * (6 - 1)) + 67.9 =77.29
//triple
190131ms | ravager armour damage: 76.153320
0ms | ravager armour damage: 43.691895
15ms | ravager armour damage: 43.691895
(77.29 * (1 + 0.05 + 0)) - (50 * (1 - 0.9)) = 76.1545
(77.29 * 0.6 * (1 + 0.05 + 0)) - (50 * (1 - 0.9)) = 43.6927
Lancer is NOT a collector weapon
-Ascension mode (super saiyan) provides additive damage bonus to melee, weapon and power damage.. Similar with hunter mode - unlike hunter mode is not perma on/off .. It has a set duration and when it runs out has a long cast time to reactivate ...
-Dark Sphere ((Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Examples
DS 1000* (1+0.2) detonation + 250 * (1+0.15) 5 sec dot
DS DOT and detonation
..
474ms | ravager armour damage: 33.750000
288ms | ravager armour damage: 1400.000000 //detonate
169ms | ravager armour damage: 33.750000
(250 * (1 + 0.15 + 0.2 )) / 10 =33.75
1000 * (1 + 0.2 + 0.2) = 1400
Repeat in super saiyan mode (10% additive)
56478ms | ravager armour damage: 36.250000
..
315ms | ravager armour damage: 1500.000000 // +10% additive
143ms | ravager armour damage: 36.250000
(250 * (1 + 0.15 + 0.2 + 0.1)) / 10 = 36.25
1000 * (1 + 0.2 + 0.2 + 0.1) = 1500
Light melee
//light melee
37718ms | ravager armour damage: 776.250000 //450 * (1+0.15)*1.5
light melee SS
5558ms | ravager armour damage: 843.750000 //450 * (1 + 0.15 + 0.1) * 1.5
CSMG X HVB SS mode (10%)
67ms | ravager armour damage: 85.779297
((51.5 * 1.05 * (1 + 0.05 + 0.1)) - (50 * (1 - 0.9))) * 1.5 = 85.779375 OK
BE DS (3) + Seeker (3)
142577ms | ravager armour damage: 33.750000 //DS DoT
..
326ms | ravager armour damage: 1400.000000 //DS detonate
99ms | ravager armour damage: 33.750000
..
204ms | ravager armour damage: 210.000000 //seeker “impact”
79ms | ravager armour damage: 1080.000000
//Gold BE (6) vs armour: 100 * 1.6 * 3.375 * 2 = 1080
72ms | ravager armour damage: 33.750000
478ms | ravager armour damage: 33.750000
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Geth Juggernaut
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Light melee aoe pulse - pretty spammable . Low stagger ..
250 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Heavy Melee (sustained ability) 24 hits over 6 seconds unless canceled//staggered
60 base damage
(Health 100%, Armor=100%, Barrier=200%, Shields=200%)
DAMAGE BENEFITS FROM SABOTAGE (*1.5 debuff)
Relatively low DPS (without sabotage // shotgun melee add-on) - but target is subdued for the duration ...
- hex shield 6a "Damage Synergy " 10% damage bonus is additive . Works for weapon , melee and power damage
GPSMG (HVB)
704629ms | ravager armour damage: 21.908691
20.1 * 1.05 * (1 + 0.275) - 50 * (1 - 0.9) = 21.908875
+hex shield bonus (10%)
5843ms | ravager armour damage: 24.019531
20.1 * 1.05 * (1 + 0.275 + 0.1) - 50 * (1 - 0.9) = 24.019375
- Hardened platform 6a "squad command" 10% damage bonus is additive . Works for weapon , melee and power damage for squaddies in aura range ..
285ms | banshee barrier: 713.000000 //Sabotage + command aura
//250 * (1 + 0.6 + 0.2) * 1.5 = 675
250 * (1 + 0.6 + 0.2 + 0.1) * 1.5 = 712.5 (713)
- Hardened platform "Power Transfer" 6b -15% penalty is additive . Works for weapon , melee and power damage ... Will not affect ammo damage
BPP2 AP ammo 1 (stability and AP)
(((47.75 - 38.2) / 9) * (2 - 1)) + 38.2 = 39.261 // BPP II base damage
Vs health no AP ammo
84526ms | trooper damage: 44.168701
172ms | trooper damage: 44.168701
39.261 * (1 + 0.275 - 0.15) =44.168625
Vs Geth Prime headshots (0 armor DR 100% armor pierce)
..
+72 ms |damage 3.925781
+0 ms |damage 61.835938
+73 ms |damage 19.630859
+0 ms |damage 772.953125 // AP round HS
+96 ms |damage 3.925781
+2 ms |damage 61.835938
..
39.26100 * 0.1 = 3.9261 // AP ammo damage unaffected by 15% penalty
39.26100 * (1 + 0.275 - 0.15) * 1.4 =61.836075 HeadShot regular BPP shot
39.26100 * 5 * (1 + 0.275 - 0.15) * 1.4 * 2.5 = 772.9509375 BPP AP round vs armor HeadShot
// will make a separate thread for the new weapon tests
-siege pulse 6b isADDITIVE EDIT multiplicative -
148966ms | ravager armour damage: 1701.000000 // Pulse cannon
697ms | ravager armour damage: 1701.000000
//600 * (1 + 0.2 + 0.3 + 0.6) * 1.35= 1701
- geth weapon bonus is multiplicative (old news)
- previously confirmed geth weapons (GPR, GPSMG , GPS , Javelin) .. Very likely Spitfire too (will update after test)..
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Talon Mercenary
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Numerical Tests Thread - Peddro's Talon Mercenary Skill Mechanics
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Krogan Warlord
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Numerical Tests Thread: Corlist's Krogan Warlord Mechanics
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Alliance Inflitration Unit
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AIU TC shotgun bonus 6b is multiplicative BUT .. (is buggy off host)
(from another thread by peddroelm)
Posted 28 February 2013 - 08:53 AM
Edited by peddroelmz, 28 February 2013 - 09:18 AM
This problem did not happen with TC SR bonus or the TC AR bonus tests...
In the off host tests not all pellets from a single claymore shot got the bonus .. Breaking cloak with snap freeze also caused the fallowing claymore shot to lack the *1.25 multiplicative bonus ... On host it seems to work properly..
When playing off host - vs boss units you might want to break cloak with the shotgun and then cast SF ... This way from the second cloak cycle shotgun shots will get both bonuses ...
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OFF HOST TESTS
Cloak + claymore shot v
24690ms | ravager armour damage: 574.750000
14ms | ravager armour damage: 574.750000
0ms | ravager armour damage: 574.750000
9ms | ravager armour damage: 574.750000
1ms | ravager armour damage: 574.750000
23ms | ravager armour damage: 456.299805
1ms | ravager armour damage: 456.299805
27ms | ravager armour damage: 456.299805
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =575.75
(206 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =456.3
In this off host example it did not last enough for all pellets of one cloak claymore shot ..
Cloak + snap freeze + claymore shot vs ravager around here
15739ms | ravager armour damage: 650.000000 //snap freeze impact
683ms | ravager armour damage: 496.179688
23ms | ravager armour damage: 496.179688
0ms | ravager armour damage: 496.179688
36ms | ravager armour damage: 496.179688
1ms | ravager armour damage: 496.179688
30ms | ravager armour damage: 496.179688
6ms | ravager armour damage: 496.179688
28ms | ravager armour damage: 496.179688
(206 * (1 + 0.25 + 0.25 + 0.8)) * 1.1 - 50 * (1 - 0.5) = 496.18
off host example TC + SF + claymore - no *1.25 bonus
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For reference SI cloak PM + mantis offhost
SI (Mantis X, 25% Barrel, 22.5% WD, 20% PM debuff, 80% TC)
517298ms | ravager armour damage: 2470.700195 //TC shot
4838ms | ravager armour damage: 1200.000000 //Proxy damage
518ms | ravager armour damage: 2974.839844 //TC from proxy shot[/b]
886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) - 50 = 2,470.7
(886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) * 1.2) - 50 = 2974.84
half second PM travel time . Mantis still got the *1.25
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ON HOST TESTS vs gold brute
Separate tests EDI Cloak
Raider X 25% + 25% cloak double shot
+10244 ms |damage 309.375000
+21 ms |damage 309.375000
+1 ms |damage 309.375000
+29 ms |damage 309.375000
+2 ms |damage 309.375000
+26 ms |damage 496.875000
+1 ms |damage 309.375000
+27 ms |damage 309.375000
+374 ms |damage 309.375000
+26 ms |damage 309.375000
+2 ms |damage 309.375000
+42 ms |damage 309.375000
+4 ms |damage 309.375000
+27 ms |damage 309.375000
2 pellets missed
(125 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 =309.375
((125 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2)) * 1.4) - 50 = 496.875 // brute HS
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cloak SF double Raider shot
+36850 ms |damage 650.000000 //cloaked SF damage
+625 ms |damage 370.312500
+29 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+2 ms |damage 370.312500
+40 ms |damage 370.312500
+222 ms |damage 370.312500
+1 ms |damage 370.312500
+22 ms |damage 370.312500
+2 ms |damage 370.312500
+32 ms |damage 370.312500
+1 ms |damage 370.312500
+33 ms |damage 370.312500
+3 ms |damage 370.312500
125 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * 1.1 - 25 = 370.3125 OK
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cloak + claymore test
+15044 ms |damage 542.250000
+1 ms |damage 542.250000
+21 ms |damage 851.250000
+1 ms |damage 851.250000
+20 ms |damage 542.250000
+2 ms |damage 542.250000
+40 ms |damage 542.250000
+2 ms |damage 851.250000
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 = 542.25
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * 1.4) - 50 = 851.25 // brute HS
------------------------------
Cloak + SF + claymore
+29484 ms |damage 650.000000 // SF from cloak
+699 ms |damage 626.474609
+25 ms |damage 626.474609
+1 ms |damage 626.474609
+37 ms |damage 626.474609
+0 ms |damage 626.474609
+26 ms |damage 940.625000 // HS with cloak & debuff
+0 ms |damage 626.474609
+29 ms |damage 626.474609
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * (1 + 0.1)) - 25 = 626.475
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * (1.4 + 0.1)) - 25 = 940.625 // brute HS
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Turian Cabal
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Light Melee
250 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Heavy Melee
700 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
70% of the melee damage is applied at impact .. 30% is applied as DOT (10 ticks over 5 seconds)
Poison strike (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
- Can hit multiple enemies (tested with atlas + phantom) aldough its hard to "AIM" ..
- is a biotic ability (both impact and DOT component benefit from % biotic damage gear)
Quick maximal damage calculation - might update later
max ? >3k
500 * (1 + 0.3 + 0.2 + 0.3 + 0.15 + 0.5 + 0.35 + 0.2) = 1500 // impact
60 * (1 + 0.3 + 0.2 + 0.3 + 0.5 + 0.15 + 0.5 + 0.35 + 0.2) * 8 = 1680 //dot over 8 seconds
Sturdier gold shielded enemies should survive 1 hit...
Nightshade Blades (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
(green ballistic blades)
- AOE - can poison multiple enemies on cast
-(similar with balistic blades) impact damage drops with distance (even at point blank damage will lower than expected from 1200 base)
Numbers
hmelee
+2307 ms |phantom barrier damage 490.000000 // 700 * 0.7
+482 ms |phantom barrier damage 21.000000 //(700 * 0.3) / 10
+467 ms |phantom barrier damage 21.000000
+455 ms |phantom barrier damage 21.000000
+464 ms |phantom barrier damage 21.000000
+455 ms |phantom barrier damage 21.000000
+474 ms |phantom barrier damage 21.000000
+469 ms |phantom barrier damage 21.000000
+456 ms |phantom barrier damage 21.000000
+480 ms |phantom barrier damage 21.000000
+453 ms |phantom barrier damage 21.000000
// PS + 15% biotic gear
+1884 ms |atlas armor damage 975.000000
+2086 ms |phantom barrier damage 975.000000
+478 ms |atlas armor damage 73.500000
+473 ms |phantom barrier damage 74.000000
+469 ms |atlas armor damage 73.500000
+462 ms |phantom barrier damage 74.000000
+451 ms |atlas armor damage 73.500000
+489 ms |phantom barrier damage 74.000000
+468 ms |atlas armor damage 73.500000
+459 ms |phantom barrier damage 74.000000
+481 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+468 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+458 ms |atlas armor damage 73.500000
+458 ms |phantom barrier damage 74.000000
+463 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+462 ms |atlas armor damage 73.500000
+460 ms |phantom barrier damage 74.000000
+447 ms |atlas armor damage 73.500000
+457 ms |phantom barrier damage 74.000000
+472 ms |atlas armor damage 73.500000
+471 ms |phantom barrier damage 74.000000
+465 ms |atlas armor damage 73.500000
+465 ms |phantom barrier damage 74.000000
+453 ms |atlas armor damage 73.500000
+454 ms |phantom barrier damage 74.000000
+462 ms |atlas armor damage 73.500000
+464 ms |phantom barrier damage 74.000000
+460 ms |atlas armor damage 73.500000
+485 ms |phantom barrier damage 74.000000
+479 ms |atlas armor damage 73.500000
+445 ms |phantom barrier damage 74.000000
500 * (1 + 0.3 + 0.2 + 0.3 + 0.15) =975
(60 * (1 + 0.3 + 0.2 + 0.3 + 0.5 + 0.15)) / 2 = 73.5
NB
+2773 ms |atlas armor damage 1369.994141
+2807 ms |phantom barrier damage 1219.000000
+448 ms |atlas armor damage 32.500000
+429 ms |phantom barrier damage 33.000000
+461 ms |atlas armor damage 32.500000
+407 ms |phantom barrier damage 33.000000
+478 ms |atlas armor damage 32.500000
+444 ms |phantom barrier damage 33.000000
+464 ms |atlas armor damage 32.500000
+429 ms |phantom barrier damage 33.000000
+456 ms |atlas armor damage 32.500000
+431 ms |phantom barrier damage 33.000000
+492 ms |atlas armor damage 32.500000
+461 ms |phantom barrier damage 33.000000
+445 ms |atlas armor damage 32.500000
+408 ms |phantom barrier damage 33.000000
+476 ms |atlas armor damage 32.500000
+449 ms |phantom barrier damage 33.000000
+465 ms |atlas armor damage 32.500000
+415 ms |phantom barrier damage 33.000000
+461 ms |atlas armor damage 32.500000
+424 ms |phantom barrier damage 33.000000
+449 ms |atlas armor damage 32.500000
+426 ms |phantom barrier damage 33.000000
+478 ms |atlas armor damage 32.500000
+428 ms |phantom barrier damage 33.000000
+467 ms |atlas armor damage 32.500000
+409 ms |phantom barrier damage 33.000000
+464 ms |atlas armor damage 32.500000
+407 ms |phantom barrier damage 33.000000
+460 ms |atlas armor damage 32.500000
+432 ms |phantom barrier damage 33.000000
+483 ms |atlas armor damage 32.500000
+462 ms |phantom barrier damage 33.000000
1200 * 1.3 = 1560 (impact damage lower ...loss of damage due to range to target)
25 * 1.3 = 32.5 // biotic gear no effect (grenade)
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Arctican
Posted 12 March 2013 - 01:01 PM
I didn't see it mention here, but does the AIU's melee also do the usual 75% damage against Armor?
______________________________________________________________________________________________________________________________________________
peddroelm
Posted 12 March 2013 - 01:16 PM (responding to Arctican)
Yes *0.75 vs armor
AIU Cloak 130% MD
25% WD passive
25% TC SG
Cloak HM
1469ms | ravager armour damage: 1293.750000 // 750 * (1 + 1.3) * 0.75 = 1293.75
LM
1730ms | ravager armour damage: 400.000000
LM
290583ms | banshee barrier: 400.000000
Cloak HM
6030ms | banshee barrier: 1725.000000
HM
61646ms | banshee barrier: 750.000000
Paladin X before and after HM (test for debuff - has cold animation - nada !!)
347042ms | ravager armour damage: 613.875000
1624ms | ravager armour damage: 562.500000 //750 * 0.75 = 562.5
1013ms | ravager armour damage: 613.875000
Posted 28 February 2013 - 10:54 PM
Edited by peddroelmz, 18 August 2013 - 08:24 PM
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Awakened Collector
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Heavy Melee is used to activate Ascension mode ... Will do minor damage (AOE ?) at activation .. Did not
test extensively ... Will get Ascension melee damage bonus ..
300 base damage and (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Light melee acts as the heavy melee for most other classes ..
Base Light melee 450 base damage .. Slow slow slow ... Good modifiers but melee build viability hampered by slow animation, low melee damage bonuses and general frailness of the character
(Health 100%, Armor=150%, Barrier=150%, Shields=150%)
- collector weapon bonus is multiplicative
- tested collector weapons list
[CSMG X 51.5]
70ms | ravager armour damage: 77.667969
1ms | ravager armour damage: 43.601074
((51.5 * 1.05 * (1 + 0.05)) - (50 * (1 - 0.9))) * 1.5 = 77.668125
(51.5 * 1.05 * 0.6 * ((1 + 0.05)) - 50 * (1 - 0.9)) * 1.5 = 43.600875 OK
Test on collector adept. Notice the multiplicative 5% collector weapon bonus
[CSR X 91.3]
40ms | ravager armour damage: 50.658203
91.3 * 1.05 * (1 + 0.05) - 50 = 50.65825
[PPR X 25.8 (HVB)]
26ms | ravager armour damage: 23.444336
1ms | ravager armour damage: 12.066895 //ravager double hit
25.8 * 1.05 * (1 + 0.05) - 50 * (1 - 0.9) = 23.4445
25.8 * 1.05 * 0.6 * (1 + 0.05) - 50 * (1 - 0.9) = 12.0667
[CAR X 69.2 (HVB)]
387622ms | ravager armour damage: 71.292969
7ms | ravager armour damage: 40.775879
(69.2 * 1.05 * (1 + 0.05)) - (50 * (1 - 0.9)) = 71.293
(69.2 * 1.05 * 0.6 * (1 + 0.05)) - (50 * (1 - 0.9)) = 40.7758
[Lancer VI (HVB)]
(((84.8 - 67.9) / 9) * (6 - 1)) + 67.9 =77.29
//triple
190131ms | ravager armour damage: 76.153320
0ms | ravager armour damage: 43.691895
15ms | ravager armour damage: 43.691895
(77.29 * (1 + 0.05 + 0)) - (50 * (1 - 0.9)) = 76.1545
(77.29 * 0.6 * (1 + 0.05 + 0)) - (50 * (1 - 0.9)) = 43.6927
Lancer is NOT a collector weapon
-Ascension mode (super saiyan) provides additive damage bonus to melee, weapon and power damage.. Similar with hunter mode - unlike hunter mode is not perma on/off .. It has a set duration and when it runs out has a long cast time to reactivate ...
-Dark Sphere ((Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Examples
DS 1000* (1+0.2) detonation + 250 * (1+0.15) 5 sec dot
DS DOT and detonation
..
474ms | ravager armour damage: 33.750000
288ms | ravager armour damage: 1400.000000 //detonate
169ms | ravager armour damage: 33.750000
(250 * (1 + 0.15 + 0.2 )) / 10 =33.75
1000 * (1 + 0.2 + 0.2) = 1400
Repeat in super saiyan mode (10% additive)
56478ms | ravager armour damage: 36.250000
..
315ms | ravager armour damage: 1500.000000 // +10% additive
143ms | ravager armour damage: 36.250000
(250 * (1 + 0.15 + 0.2 + 0.1)) / 10 = 36.25
1000 * (1 + 0.2 + 0.2 + 0.1) = 1500
Light melee
//light melee
37718ms | ravager armour damage: 776.250000 //450 * (1+0.15)*1.5
light melee SS
5558ms | ravager armour damage: 843.750000 //450 * (1 + 0.15 + 0.1) * 1.5
CSMG X HVB SS mode (10%)
67ms | ravager armour damage: 85.779297
((51.5 * 1.05 * (1 + 0.05 + 0.1)) - (50 * (1 - 0.9))) * 1.5 = 85.779375 OK
BE DS (3) + Seeker (3)
142577ms | ravager armour damage: 33.750000 //DS DoT
..
326ms | ravager armour damage: 1400.000000 //DS detonate
99ms | ravager armour damage: 33.750000
..
204ms | ravager armour damage: 210.000000 //seeker “impact”
79ms | ravager armour damage: 1080.000000
//Gold BE (6) vs armour: 100 * 1.6 * 3.375 * 2 = 1080
72ms | ravager armour damage: 33.750000
478ms | ravager armour damage: 33.750000
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Geth Juggernaut
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Light melee aoe pulse - pretty spammable . Low stagger ..
250 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Heavy Melee (sustained ability) 24 hits over 6 seconds unless canceled//staggered
60 base damage
(Health 100%, Armor=100%, Barrier=200%, Shields=200%)
DAMAGE BENEFITS FROM SABOTAGE (*1.5 debuff)
Relatively low DPS (without sabotage // shotgun melee add-on) - but target is subdued for the duration ...
- hex shield 6a "Damage Synergy " 10% damage bonus is additive . Works for weapon , melee and power damage
GPSMG (HVB)
704629ms | ravager armour damage: 21.908691
20.1 * 1.05 * (1 + 0.275) - 50 * (1 - 0.9) = 21.908875
+hex shield bonus (10%)
5843ms | ravager armour damage: 24.019531
20.1 * 1.05 * (1 + 0.275 + 0.1) - 50 * (1 - 0.9) = 24.019375
- Hardened platform 6a "squad command" 10% damage bonus is additive . Works for weapon , melee and power damage for squaddies in aura range ..
285ms | banshee barrier: 713.000000 //Sabotage + command aura
//250 * (1 + 0.6 + 0.2) * 1.5 = 675
250 * (1 + 0.6 + 0.2 + 0.1) * 1.5 = 712.5 (713)
- Hardened platform "Power Transfer" 6b -15% penalty is additive . Works for weapon , melee and power damage ... Will not affect ammo damage
BPP2 AP ammo 1 (stability and AP)
(((47.75 - 38.2) / 9) * (2 - 1)) + 38.2 = 39.261 // BPP II base damage
Vs health no AP ammo
84526ms | trooper damage: 44.168701
172ms | trooper damage: 44.168701
39.261 * (1 + 0.275 - 0.15) =44.168625
Vs Geth Prime headshots (0 armor DR 100% armor pierce)
..
+72 ms |damage 3.925781
+0 ms |damage 61.835938
+73 ms |damage 19.630859
+0 ms |damage 772.953125 // AP round HS
+96 ms |damage 3.925781
+2 ms |damage 61.835938
..
39.26100 * 0.1 = 3.9261 // AP ammo damage unaffected by 15% penalty
39.26100 * (1 + 0.275 - 0.15) * 1.4 =61.836075 HeadShot regular BPP shot
39.26100 * 5 * (1 + 0.275 - 0.15) * 1.4 * 2.5 = 772.9509375 BPP AP round vs armor HeadShot
// will make a separate thread for the new weapon tests
-siege pulse 6b is
697ms | ravager armour damage: 1701.000000
//600 * (1 + 0.2 + 0.3 + 0.6) * 1.35= 1701
- geth weapon bonus is multiplicative (old news)
- previously confirmed geth weapons (GPR, GPSMG , GPS , Javelin) .. Very likely Spitfire too (will update after test)..
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Talon Mercenary
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Numerical Tests Thread - Peddro's Talon Mercenary Skill Mechanics
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Krogan Warlord
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Numerical Tests Thread: Corlist's Krogan Warlord Mechanics
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Alliance Inflitration Unit
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AIU TC shotgun bonus 6b is multiplicative BUT .. (is buggy off host)
(from another thread by peddroelm)
Posted 28 February 2013 - 08:53 AM
Edited by peddroelmz, 28 February 2013 - 09:18 AM
This problem did not happen with TC SR bonus or the TC AR bonus tests...
In the off host tests not all pellets from a single claymore shot got the bonus .. Breaking cloak with snap freeze also caused the fallowing claymore shot to lack the *1.25 multiplicative bonus ... On host it seems to work properly..
When playing off host - vs boss units you might want to break cloak with the shotgun and then cast SF ... This way from the second cloak cycle shotgun shots will get both bonuses ...
===================================
OFF HOST TESTS
Cloak + claymore shot v
24690ms | ravager armour damage: 574.750000
14ms | ravager armour damage: 574.750000
0ms | ravager armour damage: 574.750000
9ms | ravager armour damage: 574.750000
1ms | ravager armour damage: 574.750000
23ms | ravager armour damage: 456.299805
1ms | ravager armour damage: 456.299805
27ms | ravager armour damage: 456.299805
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =575.75
(206 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =456.3
In this off host example it did not last enough for all pellets of one cloak claymore shot ..
Cloak + snap freeze + claymore shot vs ravager around here
15739ms | ravager armour damage: 650.000000 //snap freeze impact
683ms | ravager armour damage: 496.179688
23ms | ravager armour damage: 496.179688
0ms | ravager armour damage: 496.179688
36ms | ravager armour damage: 496.179688
1ms | ravager armour damage: 496.179688
30ms | ravager armour damage: 496.179688
6ms | ravager armour damage: 496.179688
28ms | ravager armour damage: 496.179688
(206 * (1 + 0.25 + 0.25 + 0.8)) * 1.1 - 50 * (1 - 0.5) = 496.18
off host example TC + SF + claymore - no *1.25 bonus
------------------------------------------------------------------------------
For reference SI cloak PM + mantis offhost
SI (Mantis X, 25% Barrel, 22.5% WD, 20% PM debuff, 80% TC)
517298ms | ravager armour damage: 2470.700195 //TC shot
4838ms | ravager armour damage: 1200.000000 //Proxy damage
518ms | ravager armour damage: 2974.839844 //TC from proxy shot[/b]
886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) - 50 = 2,470.7
(886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) * 1.2) - 50 = 2974.84
half second PM travel time . Mantis still got the *1.25
========================================
ON HOST TESTS vs gold brute
Separate tests EDI Cloak
Raider X 25% + 25% cloak double shot
+10244 ms |damage 309.375000
+21 ms |damage 309.375000
+1 ms |damage 309.375000
+29 ms |damage 309.375000
+2 ms |damage 309.375000
+26 ms |damage 496.875000
+1 ms |damage 309.375000
+27 ms |damage 309.375000
+374 ms |damage 309.375000
+26 ms |damage 309.375000
+2 ms |damage 309.375000
+42 ms |damage 309.375000
+4 ms |damage 309.375000
+27 ms |damage 309.375000
2 pellets missed
(125 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 =309.375
((125 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2)) * 1.4) - 50 = 496.875 // brute HS
----------------------------
cloak SF double Raider shot
+36850 ms |damage 650.000000 //cloaked SF damage
+625 ms |damage 370.312500
+29 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+2 ms |damage 370.312500
+40 ms |damage 370.312500
+222 ms |damage 370.312500
+1 ms |damage 370.312500
+22 ms |damage 370.312500
+2 ms |damage 370.312500
+32 ms |damage 370.312500
+1 ms |damage 370.312500
+33 ms |damage 370.312500
+3 ms |damage 370.312500
125 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * 1.1 - 25 = 370.3125 OK
-----------------------------
cloak + claymore test
+15044 ms |damage 542.250000
+1 ms |damage 542.250000
+21 ms |damage 851.250000
+1 ms |damage 851.250000
+20 ms |damage 542.250000
+2 ms |damage 542.250000
+40 ms |damage 542.250000
+2 ms |damage 851.250000
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 = 542.25
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * 1.4) - 50 = 851.25 // brute HS
------------------------------
Cloak + SF + claymore
+29484 ms |damage 650.000000 // SF from cloak
+699 ms |damage 626.474609
+25 ms |damage 626.474609
+1 ms |damage 626.474609
+37 ms |damage 626.474609
+0 ms |damage 626.474609
+26 ms |damage 940.625000 // HS with cloak & debuff
+0 ms |damage 626.474609
+29 ms |damage 626.474609
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * (1 + 0.1)) - 25 = 626.475
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * (1.4 + 0.1)) - 25 = 940.625 // brute HS
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Turian Cabal
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Light Melee
250 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
Heavy Melee
700 base damage
(Health 100%, Armor=100%, Barrier=100%, Shields=100%)
70% of the melee damage is applied at impact .. 30% is applied as DOT (10 ticks over 5 seconds)
Poison strike (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
- Can hit multiple enemies (tested with atlas + phantom) aldough its hard to "AIM" ..
- is a biotic ability (both impact and DOT component benefit from % biotic damage gear)
Quick maximal damage calculation - might update later
max ? >3k
500 * (1 + 0.3 + 0.2 + 0.3 + 0.15 + 0.5 + 0.35 + 0.2) = 1500 // impact
60 * (1 + 0.3 + 0.2 + 0.3 + 0.5 + 0.15 + 0.5 + 0.35 + 0.2) * 8 = 1680 //dot over 8 seconds
Sturdier gold shielded enemies should survive 1 hit...
Nightshade Blades (Health 100%, Armor=100%, Barrier=100%, Shields=100%)
(green ballistic blades)
- AOE - can poison multiple enemies on cast
-(similar with balistic blades) impact damage drops with distance (even at point blank damage will lower than expected from 1200 base)
Numbers
hmelee
+2307 ms |phantom barrier damage 490.000000 // 700 * 0.7
+482 ms |phantom barrier damage 21.000000 //(700 * 0.3) / 10
+467 ms |phantom barrier damage 21.000000
+455 ms |phantom barrier damage 21.000000
+464 ms |phantom barrier damage 21.000000
+455 ms |phantom barrier damage 21.000000
+474 ms |phantom barrier damage 21.000000
+469 ms |phantom barrier damage 21.000000
+456 ms |phantom barrier damage 21.000000
+480 ms |phantom barrier damage 21.000000
+453 ms |phantom barrier damage 21.000000
// PS + 15% biotic gear
+1884 ms |atlas armor damage 975.000000
+2086 ms |phantom barrier damage 975.000000
+478 ms |atlas armor damage 73.500000
+473 ms |phantom barrier damage 74.000000
+469 ms |atlas armor damage 73.500000
+462 ms |phantom barrier damage 74.000000
+451 ms |atlas armor damage 73.500000
+489 ms |phantom barrier damage 74.000000
+468 ms |atlas armor damage 73.500000
+459 ms |phantom barrier damage 74.000000
+481 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+468 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+458 ms |atlas armor damage 73.500000
+458 ms |phantom barrier damage 74.000000
+463 ms |atlas armor damage 73.500000
+467 ms |phantom barrier damage 74.000000
+462 ms |atlas armor damage 73.500000
+460 ms |phantom barrier damage 74.000000
+447 ms |atlas armor damage 73.500000
+457 ms |phantom barrier damage 74.000000
+472 ms |atlas armor damage 73.500000
+471 ms |phantom barrier damage 74.000000
+465 ms |atlas armor damage 73.500000
+465 ms |phantom barrier damage 74.000000
+453 ms |atlas armor damage 73.500000
+454 ms |phantom barrier damage 74.000000
+462 ms |atlas armor damage 73.500000
+464 ms |phantom barrier damage 74.000000
+460 ms |atlas armor damage 73.500000
+485 ms |phantom barrier damage 74.000000
+479 ms |atlas armor damage 73.500000
+445 ms |phantom barrier damage 74.000000
500 * (1 + 0.3 + 0.2 + 0.3 + 0.15) =975
(60 * (1 + 0.3 + 0.2 + 0.3 + 0.5 + 0.15)) / 2 = 73.5
NB
+2773 ms |atlas armor damage 1369.994141
+2807 ms |phantom barrier damage 1219.000000
+448 ms |atlas armor damage 32.500000
+429 ms |phantom barrier damage 33.000000
+461 ms |atlas armor damage 32.500000
+407 ms |phantom barrier damage 33.000000
+478 ms |atlas armor damage 32.500000
+444 ms |phantom barrier damage 33.000000
+464 ms |atlas armor damage 32.500000
+429 ms |phantom barrier damage 33.000000
+456 ms |atlas armor damage 32.500000
+431 ms |phantom barrier damage 33.000000
+492 ms |atlas armor damage 32.500000
+461 ms |phantom barrier damage 33.000000
+445 ms |atlas armor damage 32.500000
+408 ms |phantom barrier damage 33.000000
+476 ms |atlas armor damage 32.500000
+449 ms |phantom barrier damage 33.000000
+465 ms |atlas armor damage 32.500000
+415 ms |phantom barrier damage 33.000000
+461 ms |atlas armor damage 32.500000
+424 ms |phantom barrier damage 33.000000
+449 ms |atlas armor damage 32.500000
+426 ms |phantom barrier damage 33.000000
+478 ms |atlas armor damage 32.500000
+428 ms |phantom barrier damage 33.000000
+467 ms |atlas armor damage 32.500000
+409 ms |phantom barrier damage 33.000000
+464 ms |atlas armor damage 32.500000
+407 ms |phantom barrier damage 33.000000
+460 ms |atlas armor damage 32.500000
+432 ms |phantom barrier damage 33.000000
+483 ms |atlas armor damage 32.500000
+462 ms |phantom barrier damage 33.000000
1200 * 1.3 = 1560 (impact damage lower ...loss of damage due to range to target)
25 * 1.3 = 32.5 // biotic gear no effect (grenade)
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Arctican
Posted 12 March 2013 - 01:01 PM
I didn't see it mention here, but does the AIU's melee also do the usual 75% damage against Armor?
______________________________________________________________________________________________________________________________________________
peddroelm
Posted 12 March 2013 - 01:16 PM (responding to Arctican)
Yes *0.75 vs armor
AIU Cloak 130% MD
25% WD passive
25% TC SG
Cloak HM
1469ms | ravager armour damage: 1293.750000 // 750 * (1 + 1.3) * 0.75 = 1293.75
LM
1730ms | ravager armour damage: 400.000000
LM
290583ms | banshee barrier: 400.000000
Cloak HM
6030ms | banshee barrier: 1725.000000
HM
61646ms | banshee barrier: 750.000000
Paladin X before and after HM (test for debuff - has cold animation - nada !!)
347042ms | ravager armour damage: 613.875000
1624ms | ravager armour damage: 562.500000 //750 * 0.75 = 562.5
1013ms | ravager armour damage: 613.875000