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Post by DragonKingReborn on Sept 8, 2019 0:48:21 GMT
Voted H2 2021 because I hate myself and enjoy suffering.
"While I wait"....?
Greedfall Bloodlines 2 Cyberpunk 2077 and maaaaaybe, Elden Ring
All of them will be a "wait for first few patches" propositions, though.
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githcheater
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 819 Likes: 952
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Post by githcheater on Sept 8, 2019 0:54:16 GMT
How does 3 Bioware studios only manage 2 games in 5 years? In comparison, EA has shut down 6 Bioware subsidiaries in 5 years. Could it be EA mismanagement and micromanagement? BioWare is much smaller than Ubisoft, I believe they're ~500-700 total. It's something like that. With BW Montreal (100-150 IIRC) merging into Motive, it's just the Edmonton & Austin studios now. And Star Wars is still in the mix for Austin. The big franchises can take 400ish people to work on when in full production, so that's going to tie up the bulk of your staff. EA has a history of not providing adequate resources to Bioware and pulling Frostbyte personnel from Bioware to work on FIFA. Below, I have excerpted a small portion of the following article to attempt to document possible EA mismanagement and micromanagement: kotaku.com/how-biowares-anthem-went-wrong-1833731964Created by the EA-owned Swedish studio DICE in order to make Battlefield shooters, the Frostbite engine became ubiquitous across Electronic Arts this past decade thanks to an initiative led by former executive Patrick Söderlund to get all of its studios on the same technology. “Frostbite is like an in-house engine with all the problems that entails—it’s poorly documented, hacked together, and so on—with all the problems of an externally sourced engine,” said one former BioWare employee. “Nobody you actually work with designed it, so you don’t know why this thing works the way it does, why this is named the way it is.” Throughout those early years in development, the Anthem team realized that many of the ideas they’d originally conceived would be difficult if not impossible to create on Frostbite. It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA’s most important series, bringing in a large chunk of the publisher’s revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA. When a BioWare engineer had questions or wanted to report bugs, they’d usually have to talk to EA’s central Frostbite team, a group of support staff that worked with all of the publisher’s studios. Within EA, it was common for studios to battle for resources like the Frostbite team’s time, and BioWare would usually lose those battles. All of BioWare’s best-laid technological plans could go awry if they weren’t getting the help they expected. For years, the Anthem team had gone back and forth about the flying mechanic. It had been cut and re-added several times in different forms. Some iterations were more of a glide, and for a while, the idea was that only one exosuit class would be able to fly. On one hand, the mechanic was undeniably cool—what better way to feel like Iron Man than to zip around the world in a giant robot suit? On the other hand, it kept breaking everything. Now it was time for a new build. “What began was six weeks of pretty significant crunch to do a demo specifically for Patrick Söderlund,” said one member of the team. They overhauled the art, knowing that the best way to impress Söderlund would be to make a demo that looked as pretty as possible. And, after some heated arguments, the Anthem team decided to put flying back in. One day in the spring of 2017, Söderlund flew to Edmonton and made his way to BioWare’s offices, entourage in tow. The Anthem team had completely overhauled the art and re-added flying, which they hoped would feel sufficiently impressive, but tensions were high in the wake of the last demo’s disappointment and Mass Effect: Andromeda’s high-profile failure. There was no way to know what might happen if Söderlund again disapproved of the demo. Would the project get canceled? Would BioWare be in trouble? “One of our QA people had been playing it over and over again so they could get the flow and timing down perfectly,” said one person who was involved. “Within 30 seconds or so the exo jumps off and glides off this precipice and lands.” In the real game, you have to go through a mission selection menu and a loading screen before you can leave your base in Fort Tarsis; in the demo, it all happens seamlessly. The demo is full of dynamic environments, giant creatures, and mechanics that bear little resemblance to the final product, like getting to see new loot when you pick it up rather than having to wait until the end of a mission. The demo was not actually built properly—a lot of it was fake, like most E3 demos. There was a lot of stuff that was like, ‘Oh are we actually doing this? Do we have the tech for that, do we have the tools for that? To what end can you fly? How big should the world be?’” “The abilities and all that were still getting decided,” said another developer. “Nothing was set in stone at that point at all.” Said a third: “Going out of pre-production is never really a crisp thing. You have to just look at the attitude of the team and what they’re doing. The fact of the matter is, fundamental things were not figured out yet.” This demo became the foundation for the seven-minute gameplay trailer that BioWare showed the public a few weeks later. In June of 2017, just a few days after that last-minute name change from Beyond to Anthem, BioWare boss Aaryn Flynn took the stage of EA’s E3 press conference and announced the game. Behind the scenes, however, they had barely even implemented a single mission. And the drama was just getting worse.
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Post by Gwydden on Sept 8, 2019 0:54:23 GMT
If it's in pre-production, anything before 2022 sounds unlikely to me. For context, DA:O took five years to make and DA:I took three. DA2 was made in less than two years, but it was extremely rushed. I think it's absurd that that the longest wait for a Bioware sequel follows a game that ended on such a blatant cliffhanger, but here we are. There are plenty of RPGs of all shapes and sizes coming out these days, though, so I'm not too bothered. I think Bioware's former niche will fit Spiders nicely, if Greedfall does well.
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Post by pessimistpanda on Sept 8, 2019 1:21:47 GMT
I didn't vote because I honestly have no idea. It's ridiculous that it's taken this long already, and all we've seen this whole year is a teaser trailer that ultimately consists of ONE picture and a recorded line lifted wholesale from the last game. It's bafflingly pathetic.
They've shown nothing, which makes me think they have nothing and I don't mean "nothing good enough", I mean nothing AT ALL.
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Post by colfoley on Sept 8, 2019 1:29:00 GMT
I know this might be a silly question...but why should we care how long it comes out? The attitude here that BioWare 'should have' released something by now...no not even that "HAS TO HAVE...ITS AN INDICATION THEY SUCK"...is just really bizarre to me. I mean I can see if you don't like the franchise or had issues with Inquisition but we have a lot of people frustrated at BioWare for not releasing an entertainment product on their scheudule...not BioWare's...not what's best for the game...not what's best for the company...not what's best for the publisher...not what's best for the future...but their schedule.
Maybe its just because I am trying to write my own novel that I understand and sympathise with them. I have been trying to get it published for years...and a novel is infinitley less complex to deal with then a video game. Have some sympathy. The game will come out when the game comes out and then we can all judge if it were worth the wait or not. For me most likely it will be.
And besides as Hrungr, me, and others have pointed out its not like we're suffering from a game desert atm.
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githcheater
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 819 Likes: 952
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Post by githcheater on Sept 8, 2019 1:34:55 GMT
I am bitching about EA - not Bioware.
It is hard to make a game when EA keeps shifting the focus.
It's like EA is rearranging the deck chairs on the Titanic ... What iceberg?
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Post by pessimistpanda on Sept 8, 2019 1:34:58 GMT
I know this might be a silly question...but why should we care how long it comes out? The attitude here that BioWare 'should have' released something by now...no not even that "HAS TO HAVE...ITS AN INDICATION THEY SUCK"...is just really bizarre to me. I mean I can see if you don't like the franchise or had issues with Inquisition but we have a lot of people frustrated at BioWare for not releasing an entertainment product on their scheudule...not BioWare's...not what's best for the game...not what's best for the company...not what's best for the publisher...not what's best for the future...but their schedule. Maybe its just because I am trying to write my own novel that I understand and sympathise with them. I have been trying to get it published for years...and a novel is infinitley less complex to deal with then a video game. Have some sympathy. The game will come out when the game comes out and then we can all judge if it were worth the wait or not. For me most likely it will be. And besides as Hrungr, me, and others have pointed out its not like we're suffering from a game desert atm. What was "best for the game" was to release it back when people gave a shit. I'm not upset, just baffled by their stupidity. If it weren't for BioWare's paltry LGBT offerings, I wouldn't care if they shut down tomorrow.
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Post by phoray on Sept 8, 2019 1:39:36 GMT
And besides as Hrungr, me, and others have pointed out its not like we're suffering from a game desert atm. you speak yourself, and maybe hrungr. I'm in a game desert. I haven't played a game I liked since Detroit Become Human, Released 25 May 2018. Before that was Horizon Zero Dawn released 28 February 2017. I did play and finish AC Odd released October 5, 2018 but I effin hated the last 20 hours of my time in that universe. I have started and left in disinterest/issues the following: VtMB, Senua's Sacrifice, Dreamfall, Zelda Breath of the BORING AS FUCK, Moonlighter, and Bastion. I have no interest in Bethesda and Ubisoft failed at ever getting in my wallet again. I really really hope Greedfall is at least as good as Technomancer, and if it has distinctly different endings, than I may even get more than a single playthrough out of it. The Desert is real, and I'm thirsty.
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Post by colfoley on Sept 8, 2019 1:44:00 GMT
I know this might be a silly question...but why should we care how long it comes out? The attitude here that BioWare 'should have' released something by now...no not even that "HAS TO HAVE...ITS AN INDICATION THEY SUCK"...is just really bizarre to me. I mean I can see if you don't like the franchise or had issues with Inquisition but we have a lot of people frustrated at BioWare for not releasing an entertainment product on their scheudule...not BioWare's...not what's best for the game...not what's best for the company...not what's best for the publisher...not what's best for the future...but their schedule. Maybe its just because I am trying to write my own novel that I understand and sympathise with them. I have been trying to get it published for years...and a novel is infinitley less complex to deal with then a video game. Have some sympathy. The game will come out when the game comes out and then we can all judge if it were worth the wait or not. For me most likely it will be. And besides as Hrungr, me, and others have pointed out its not like we're suffering from a game desert atm. What was "best for the game" was to release it back when people gave a shit. I'm not upset, just baffled by their stupidity. If it weren't for BioWare's paltry LGBT offerings, I wouldn't care if they shut down tomorrow. A lot of people still give a crap though. I give one, you give one (you wouldn't be posting here on the subject if you didn't), and there are several others. In fact the frustration from people is an example of people giving a crap. I just don't see how BioWare owes us anything. A segment of our population is acting like we're all at a fast food restaraunt in the middle of the Dinner Rush and we are hungry and BioWare has to make our food now...right this minute...no waiting. Such a rush usually leads to crappy food, and will probably lead to a crappy game.
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Post by phoray on Sept 8, 2019 1:45:52 GMT
Such a rush usually leads to crappy food, and will probably lead to a crappy game. Except I was quite happy with DA2. What I'm saying, using your analogy, is to skip the damn garnish and give me the entree that's becoming lukewarm by now.
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Post by colfoley on Sept 8, 2019 1:54:05 GMT
Such a rush usually leads to crappy food, and will probably lead to a crappy game. Except I was quite happy with DA2. What I'm saying, using your analogy, is to skip the damn garnish and give me the entree that's becoming lukewarm by now. Fair enough. It will be curious though if a game like DA 2 will ever happen again. Well in terms of size and scope at least. At least from BioWare or other Tripple A studios and with more of a push towards live service the big studios just aren't going to make 'small' RPGs anytime soon.
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Post by vertigomez on Sept 8, 2019 1:55:56 GMT
I know this might be a silly question...but why should we care how long it comes out? The attitude here that BioWare 'should have' released something by now...no not even that "HAS TO HAVE...ITS AN INDICATION THEY SUCK"...is just really bizarre to me. I mean I can see if you don't like the franchise or had issues with Inquisition but we have a lot of people frustrated at BioWare for not releasing an entertainment product on their scheudule...not BioWare's...not what's best for the game...not what's best for the company...not what's best for the publisher...not what's best for the future...but their schedule. Maybe its just because I am trying to write my own novel that I understand and sympathise with them. I have been trying to get it published for years...and a novel is infinitley less complex to deal with then a video game. Have some sympathy. The game will come out when the game comes out and then we can all judge if it were worth the wait or not. For me most likely it will be. And besides as Hrungr, me, and others have pointed out its not like we're suffering from a game desert atm. It's more that it's a game desert because Dragon Age is the only game I want to play. It's not about mechanics or genre, it's wanting to play in that setting, meet new characters from factions I know about, go to places I've been reading about on the wiki for years. DA is one of, like, two ongoing franchises that I'm actually invested in, and the wait has been so long and there's no end (a release date) in sight to even build up anticipation for. We know exactly as much about the next game as we did when Trespasser came out, i.e. something-something-Solas, something-something Tevinter. I don't think anybody sucks and I'm not trashing the devs; I think the wait sucks, and I'm bored out of my mind waiting to delve into this setting again. There's only so much replaying/speculating/fanfic/BSNing one can do for yeeaars before you're like..... ok gaiz.
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Post by pessimistpanda on Sept 8, 2019 1:59:54 GMT
What was "best for the game" was to release it back when people gave a shit. I'm not upset, just baffled by their stupidity. If it weren't for BioWare's paltry LGBT offerings, I wouldn't care if they shut down tomorrow. A lot of people still give a crap though. I give one, you give one (you wouldn't be posting here on the subject if you didn't), and there are several others. In fact the frustration from people is an example of people giving a crap. I just don't see how BioWare owes us anything. A segment of our population is acting like we're all at a fast food restaraunt in the middle of the Dinner Rush and we are hungry and BioWare has to make our food now...right this minute...no waiting. Such a rush usually leads to crappy food, and will probably lead to a crappy game. Ugh, look. BioWare doesn't owe us a game, and I don't owe them any money. I dunno if you noticed, but this forum is not one of the most active corners of the internet. Interest in the series and really the entire studio has taken a significant dip. 5 years is a long-ass time to do NO WORK on a popular franchise. I was 24 when Inquisition came out, now I'm nearly 30. My life has changed dramatically, I have less time, and more demands on my wallet. Who says I'll even want Dragon Age in two years? Who says I'll want to play video games at all? You say you have sympathy because you're working on a novel. I'm gonna assume it's your first novel, because you seem to be under the impression that people are just cool with authors fannying about for a million years. I can tell you from working in bookstores and libraries for years that they aren't. Just look at the heat Patrick Rothfuss gets any time he opens his stupid mouth, or GRR Martin. Their social media is regularly bombarded by people wanting to know when their next books are out, and anything they do that ISN'T releasing that book draws ire from the fanbase. And no, they don't owe anybody a new book, but they DO owe their success to people who've dedicated their precious time and money to their books when they could have done LITERALLY ANYTHING ELSE. The reason you aren't copping any flak for not getting your novel out is because nobody gives a shit. I am also 'working' on a novel, and I have the freedom put my unfinished first draft down for 2 years and not do any writing at all because nobody gives a shit if I live or die, let alone if I produce a manuscript. But if you DO experience even a small level of success, you are going to find all of a sudden that people have expectations of you. If you agree to a book deal, for instance, publishers are going to make hard deadlines in exchange for the cash they're putting down. And if you don't want to meet those deadlines, fine, but don't cry when your sequel comes out a decade late and nobody fucking buys it.
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Post by colfoley on Sept 8, 2019 2:06:41 GMT
A lot of people still give a crap though. I give one, you give one (you wouldn't be posting here on the subject if you didn't), and there are several others. In fact the frustration from people is an example of people giving a crap. I just don't see how BioWare owes us anything. A segment of our population is acting like we're all at a fast food restaraunt in the middle of the Dinner Rush and we are hungry and BioWare has to make our food now...right this minute...no waiting. Such a rush usually leads to crappy food, and will probably lead to a crappy game. Ugh, look. BioWare doesn't owe us a game, and I don't owe them any money. I dunno if you noticed, but this forum is not one of the most active corners of the internet. Interest in the series and really the entire studio has taken a significant dip. 5 years is a long-ass time to do NO WORK on a popular franchise. I was 24 when Inquisition came out, now I'm nearly 30. My life has changed dramatically, I have less time, and more demands on my wallet. Who says I'll even want Dragon Age in two years? Who says I'll want to play video games at all? You say you have sympathy because you're working on a novel. I'm gonna assume it's your first novel, because you seem to be under the impression that people are just cool with authors fannying about for a million years. I can tell you from working in bookstores and libraries for years that they aren't. Just look at the heat Patrick Rothfuss gets any time he opens his stupid mouth, or GRR Martin. Their social media is regularly bombarded by people wanting to know when their next books are out, and anything they do that ISN'T releasing that book draws ire from the fanbase. And no, they don't owe anybody a new book, but they DO owe their success to people who've dedicated their precious time and money to their books when they could have done LITERALLY ANYTHING ELSE. The reason you aren't copping any flak for not getting your novel out is because nobody gives a shit. I am also 'working' on a novel, and I have the freedom put my unfinished first draft down for 2 years and not do any writing at all because nobody gives a shit if I live or die, let alone if I produce a manuscript. But if you DO experience even a small level of success, you are going to find all of a sudden that people have expectations of you. If you agree to a book deal, for instance, publishers are going to make hard deadlines in exchange for the cash they're putting down. And if you don't want to meet those deadlines, fine, but don't cry when your sequel comes out a decade late and nobody fucking buys it. I know. Its unfair in Martin's case, in what's his faces case, and in Bio's case....though maybe a little fairer to Martin since he has released a lot of stuff just not the final Thrones. I understand the frustration and the human desire to see things finished... what I don't condone is the entitlement... and I understand that these things take time.
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Post by slimgrin727 on Sept 8, 2019 2:07:22 GMT
My guess is 2021 or later. It's kind of insane how long they've sat on a successful franchise. They now apparently need 6-7 years to deliver a junk game let alone a good one.
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Post by eskiya on Sept 8, 2019 2:18:03 GMT
I'm sort of in the park of 'the time it's taking without word is getting a bit too much.'
The thing with an ongoing storyline between games, is when the sequel takes too long to come out, a lot of people begin to lose interest, or become frustrated.
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Post by Hrungr on Sept 8, 2019 3:13:01 GMT
Being released firmly in the next-gen cycle is definitely a positive. At a certain point, I don't care how pretty it is. I liked DAO perfectly well, just wanted more options in the Character Creator. So unless Newer Gen actually contributes to what I really play these games for... then I don't warrant it's worth the wait purely for this. Which is fair, but there are other benefits beyond just pretty. Not being a cross-gen game does remove that one burden on the development side. Apparently that created a kinds of problems during DA:I's development. I remember Mark tweeting that he wished that he had just bit the bullet and not supported the older consoles. For DA4, going all-in on next-gen means not having to worry about the older gen holding you back. If it's within the scope of the game, we could have greater variety in CC options & gear, more NPCs on screen (livelier cities, larger-scale battles, parties, mounts for all companions, etc.), and so on. Oh, and also prettier... (hey, I like photogramatic environments and ray-traced lighting!)
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Post by pessimistpanda on Sept 8, 2019 3:37:13 GMT
At a certain point, I don't care how pretty it is. I liked DAO perfectly well, just wanted more options in the Character Creator. So unless Newer Gen actually contributes to what I really play these games for... then I don't warrant it's worth the wait purely for this. Which is fair, but there are other benefits beyond just pretty. Not being a cross-gen game does remove that one burden on the development side. Apparently that created a kinds of problems during DA:I's development. I remember Mark tweeting that he wished that he had just bit the bullet and not supported the older consoles. For DA4, going all-in on next-gen means not having to worry about the older gen holding you back. If it's within the scope of the game, we could have greater variety in CC options & gear, more NPCs on screen (livelier cities, larger-scale battles, parties, mounts for all companions, etc.), and so on. Oh, and also prettier... (hey, I like photogramatic environments and ray-traced lighting!) Plenty of games managed to top DAI on those fronts on current consoles, though. I don't think technology is what holds them back.
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Sept 8, 2019 3:45:24 GMT
Which is fair, but there are other benefits beyond just pretty. Not being a cross-gen game does remove that one burden on the development side. Apparently that created a kinds of problems during DA:I's development. I remember Mark tweeting that he wished that he had just bit the bullet and not supported the older consoles. For DA4, going all-in on next-gen means not having to worry about the older gen holding you back. If it's within the scope of the game, we could have greater variety in CC options & gear, more NPCs on screen (livelier cities, larger-scale battles, parties, mounts for all companions, etc.), and so on. Oh, and also prettier... (hey, I like photogramatic environments and ray-traced lighting!)Plenty of games managed to top DAI on those fronts on current consoles, though. I don't think technology is what holds them back. DA:I had to support the PS3/XB360 gen, which was the limiting factor for a lot things in the game. And remember, they also had to build all of the RPG elements, cameras, quadrapeds, etc. in Frostbite from scratch.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Sept 8, 2019 3:52:01 GMT
EA has a history of not providing adequate resources to Bioware and pulling Frostbyte personnel from Bioware to work on FIFA. Below, I have excerpted a small portion of the following article to attempt to document possible EA mismanagement and micromanagement: kotaku.com/how-biowares-anthem-went-wrong-1833731964I agree that the Kotaku articles definitely shone a light on both the issues with EA, and internally at BW. My comment was directed more at why it takes the time it does to create their games (# of staff), rather than the problems during development itself.
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githcheater
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Sept 8, 2019 4:53:24 GMT
EA has a history of not providing adequate resources to Bioware and pulling Frostbyte personnel from Bioware to work on FIFA. Below, I have excerpted a small portion of the following article to attempt to document possible EA mismanagement and micromanagement: kotaku.com/how-biowares-anthem-went-wrong-1833731964I agree that the Kotaku articles definitely shone a light on both the issues with EA, and internally at BW. My comment was directed more at why it takes the time it does to create their games (# of staff), rather than the problems during development itself. ... and Bioware is understaffed by EA, has experienced Frostbyte staff diverted to FIFA by EA, and has DICE ignore Bioware's Frostbyte needs in favor of other games. EA does not provide enough staff & resources to that red-headed stepchild otherwise known as Bioware.
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Post by colfoley on Sept 8, 2019 5:05:23 GMT
Bettering game technology shouldn't just effect graphics. I mean quality of writing in general is seperate for the most part but everything else? Bigger data budgets means more room for more quests, more dialogue, more variance in quest lines and decisions (if one goes that route), which overall can lead to more complexity with the types of stories that gaming is able to tell and thiings like graphics and facial animations, even though its very far down my priority list, can still convey a greater degree of emotionalism...which also takes more preassure off the writers.
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Sept 8, 2019 5:33:46 GMT
The one biggest upgrade to next gen is simply them coming with SSD's, if there been one complaint this gen it been load times
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 8, 2019 5:38:04 GMT
I voted for H1 2022, since Mass Effect 2 BioWare has a track record of having an initial release time of a "Holiday Release" and then it gets pushed to Q4. As far as pre-production status that can really mean anything for I have been involved in products and "pre-" has been as little as three of four of the higher level people working on the game starting to talk about what they are going to accomplish with the project with infrequent meetings. When they start production on the game is when a date can be better guessed.
One thing I am debating internally on is that they might have been waiting to start development on a new Dragon Age game until they were in their new location in Edmonton. I could see problems arise moving an entire company mid-project to a new location with setting up and configuring the location for employees might have been something they wanted addressed first before starting a major project.
My stance on a few things. Dragon Age: Inquisition was hampered by staying on the PS3/360 and a lot of the interesting things we saw were cut so the game could run on those platforms. Mass Effect: Andromeda was an "okay" game, but internal politics by a now defunct studio towards the parent studio allowed development problems to happen and were compounded by a relatively young team. Anthem was plagued by problems that BioWare has no experience with due to the game being so different then what they have developed in the past and EA reassigning a couple of key player at an important time. All of these things might be true or purely based on internet rumors and have no fact in reality.
There are definitely less games being made anymore and the edge games are the ones where you are seeing less being developed. I think that is why you are seeing more games that aren't one of the popular genres or titles going to become more generic where everything is being thrown in to attract players. For me I don't have a lot of time to play games so I figure if I enjoy the new Vampire: The Masquerade game or if Cyberpunk doesn't make me sick I will have six to nine months of games to play before having to look for a new title.
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Liadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Liadan on Sept 8, 2019 10:27:29 GMT
Voted H2 2021 (i know i`m being optimistic).
Other games i`m looking forward to: Greedfall; Baldur`s Gate 3; Divinity: Fallen Heroes and The Waylanders.
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