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Post by themikefest on Apr 12, 2022 15:17:17 GMT
I wonder if they can differentiate between people loading a save just before making a choice, to see if another ending looks different in LE? I assume they can. But based on those stats alone, it's clear that Destroy is the one they have to choose, simply because Synthesis is such a wacky concept and it would cause a lot of problems with the writing. I also wonder if modded endings make a difference. If you recall, there was a thread on the old forum with a poll for the endings that did include MEHEM. I believe less than 200 people participated in the poll. MEHEM got more votes than the green and blue put together. Red got the majority of the votes
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Post by Iakus on Apr 12, 2022 15:31:06 GMT
I also wonder if modded endings make a difference. If you recall, there was a thread on the old forum with a poll for the endings that did include MEHEM. I believe less than 200 people participated in the poll. MEHEM got more votes than the green and blue put together. Red got the majority of the votes Right but does Bioware have any way of determining just how popular MEHEM and the rmodded endings really are, and if they would factor into their decisions (since afaik, only PC players can make use of them)?
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Post by dmc1001 on Apr 12, 2022 16:58:00 GMT
I wonder if they can differentiate between people loading a save just before making a choice, to see if another ending looks different in LE? I assume they can. But based on those stats alone, it's clear that Destroy is the one they have to choose, simply because Synthesis is such a wacky concept and it would cause a lot of problems with the writing. I also wonder if modded endings make a difference. I tried all of the original ends, except Refuse. Ever since then it's been modded endings. Skips the Starbrat entirely and goes right to red. The MELE version of the modded endings doesn't kill non-Reaper synthetics since it never made sense. That means the geth and EDI survive and people who absolutely despise anyone who doesn't choose synthesis can calm down.
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Post by themikefest on Apr 12, 2022 16:59:55 GMT
If you recall, there was a thread on the old forum with a poll for the endings that did include MEHEM. I believe less than 200 people participated in the poll. MEHEM got more votes than the green and blue put together. Red got the majority of the votes Right but does Bioware have any way of determining just how popular MEHEM and the rmodded endings really are, and if they would factor into their decisions (since afaik, only PC players can make use of them)? Who cares? I don't. If the mod was available for consoles as well, I might take that into consideration. Besides, they were the ones who gave permission for the modder to use his mod for the game, did they not? Even if they factor in the mod, what answers do you have to questions about the mod? For one, how did Miranda get on the SR2 to give Shepard a hug?
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Post by Son of Dorn on Apr 12, 2022 19:34:09 GMT
Right but does Bioware have any way of determining just how popular MEHEM and the rmodded endings really are, and if they would factor into their decisions (since afaik, only PC players can make use of them)? Who cares? I don't. If the mod was available for consoles as well, I might take that into consideration. Besides, they were the ones who gave permission for the modder to use his mod for the game, did they not? Even if they factor in the mod, what answers do you have to questions about the mod? For one, how did Miranda get on the SR2 to give Shepard a hug? That'd depend how long after that scene takes place. Could be months after (considering how long it takes for Shep to recover from his/her wounds).
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Post by Guardian on Apr 12, 2022 22:13:43 GMT
I also wonder if modded endings make a difference. If you recall, there was a thread on the old forum with a poll for the endings that did include MEHEM. I believe less than 200 people participated in the poll. MEHEM got more votes than the green and blue put together. Red got the majority of the votes I actually remember that poll. I was shocked that even with MEHEM, it still came in second to Destroy. I honestly thought MEHEM would have obliterated Destroy.
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Post by Iakus on Apr 24, 2022 15:42:54 GMT
If you recall, there was a thread on the old forum with a poll for the endings that did include MEHEM. I believe less than 200 people participated in the poll. MEHEM got more votes than the green and blue put together. Red got the majority of the votes I actually remember that poll. I was shocked that even with MEHEM, it still came in second to Destroy. I honestly thought MEHEM would have obliterated Destroy. Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better?
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Post by dmc1001 on Apr 24, 2022 21:19:34 GMT
I actually remember that poll. I was shocked that even with MEHEM, it still came in second to Destroy. I honestly thought MEHEM would have obliterated Destroy. Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better? It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest.
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Post by Phantom on Apr 24, 2022 22:23:12 GMT
Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better? It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. Well As for me, I would have Starchild as one of many Reaper traps. I have it be a part of the Reaper Gate and its guardian but never its Leader. Also Making Sovereign's role into quite important. Each Reaper has a Reaper Avatar that they can interact with their respective traps. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle.
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Post by Iakus on Apr 24, 2022 22:32:12 GMT
Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better? It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. MEHEM does more than that, though, it provides a less arbitrarily destructive Destroy. One where you don't genocide all AI in the galaxy because things NEED to be gray and sad no matter how many assets you accumulate or what choices you make. I'd go so far as to say Shepard's clear survival is a secondary concern (though I get that may not be the case for everyone)
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Post by themikefest on Apr 24, 2022 23:33:41 GMT
I actually remember that poll. I was shocked that even with MEHEM, it still came in second to Destroy. I honestly thought MEHEM would have obliterated Destroy. Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better? It would have likely done better. Would I have chosen that ending? Don't know. Yeah but MEHEM is only available to those on PC. If it was an option for all players, would it have done better? It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. Bioware already told the player the ending would be destroying the reapers. I call it Hackett's ending. Instead, I would assume, Bioware decided it would be cool to add dumb and dumber endings. There is another ending, one I have posted before that could involve thing. When the player decides who to take with him/her to do the suicide run, I mean beam run, Javik is rewquired. The other squadmate can be whoever. Instead of Harbinger firing his red beam of doom at Shepard, Shepard calls for the SR2 to distract the reaper after it lands. Joker fires at Harbinger from behind a couple of times giving Shepard, squad and Anderson enough time to go up the beam to the Citadel. One up there, They encounter Cerberus troopers. Anderson runs forward to open the arms. The squad tells Shepard to go help him while they take care of the keystone cops. Just as TIM is about to his fist pump thing, he is shot by one of the squadmates. After using the console to open the arms, all 4 take a magic carpet ride up to lala land to meet thing. After hearing it's nonsense, Javik tells Shepard he will destroy them. He wants his vengeance. Anderson calls for a shuttle. Just as the shuttle reaches the SR2, a red light can be seen coming from the Citadel. It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. Well As for me, I would have Starchild as one of many Reaper traps. I have it be a part of the Reaper Gate and its guardian but never its Leader. Also Making Sovereign's role into quite important. Each Reaper has a Reaper Avatar that they can interact with their respective traps. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle. ah yes, thing, crapalyst, Leviathan Junior, dumb dumb. Want a good laugh. Instead of the hologram becoming a platform, thing is the platform on the SR2?
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Post by dmc1001 on Apr 25, 2022 3:15:50 GMT
After hearing it's nonsense, Javik tells Shepard he will destroy them. Too bad he can't throw it out the airlock. But, yeah, having him fulfill his purpose would be a perfect ending. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle. Personally, I think this is true. Why would there be plans out there that involve some mysterious Catalyst?
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Post by dmc1001 on Apr 25, 2022 3:17:34 GMT
It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. MEHEM does more than that, though, it provides a less arbitrarily destructive Destroy. One where you don't genocide all AI in the galaxy because things NEED to be gray and sad no matter how many assets you accumulate or what choices you make. I'd go so far as to say Shepard's clear survival is a secondary concern (though I get that may not be the case for everyone) Which is exactly what Virmire was about. You're correct that Shepard's survival is a secondary concern. I'd posit Shepard wanted to go out with a bang, knowing that one way or another the galaxy is saved. Unless Shep picked Refuse. Then he can get harvested.
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Post by Hanako Ikezawa on Apr 25, 2022 3:32:10 GMT
It doesn't really matter MEHEM still gives you a version of Destroy. I'd say this pretty much sums up that completely obliterating the Reapers was what was most important to fans. I am glad the MEHEM, JAM and now AHEM have saved Shepard and non-Reaper AI. If I was playing on console I'd no doubt stick with Destroy. That said, no matter what ending we got I would remove the Starchild entirely. Just make Harbinger the first Reaper, dictating (but not controlling) the rest. Well As for me, I would have Starchild as one of many Reaper traps. I have it be a part of the Reaper Gate and its guardian but never its Leader. Also Making Sovereign's role into quite important. Each Reaper has a Reaper Avatar that they can interact with their respective traps. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle. Rather than a trap, I always saw the Crucible as a Reaper test. Leaving it out there to see if a certain cycle reached a point where new solutions might be possible.
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Post by Phantom on Apr 25, 2022 3:51:39 GMT
After hearing it's nonsense, Javik tells Shepard he will destroy them. Too bad he can't throw it out the airlock. But, yeah, having him fulfill his purpose would be a perfect ending. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle. Personally, I think this is true. Why would there be plans out there that involve some mysterious Catalyst? Like I said before, there should be several Reaper Traps/Plans to make future Mass Effect games in which to introduce a New Protagonist. I do wonder How Much Nightmare fuel can be developed by Biotics that can be on-screen. One of my fanon characters, Dutch can use Annihilation field that can turn anyone or anything into ashes. Yes I have a scene that Dutch was captured by Asari Commando Squad and he uses Annihilation Field to free himself and kill everyone in the room and All of the Asaris turned into ash. Yes Dutch is supposed to be the Dreaded and hyper violent.
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Post by Iakus on Apr 25, 2022 4:32:18 GMT
MEHEM does more than that, though, it provides a less arbitrarily destructive Destroy. One where you don't genocide all AI in the galaxy because things NEED to be gray and sad no matter how many assets you accumulate or what choices you make. I'd go so far as to say Shepard's clear survival is a secondary concern (though I get that may not be the case for everyone) Which is exactly what Virmire was about. You're correct that Shepard's survival is a secondary concern. I'd posit Shepard wanted to go out with a bang, knowing that one way or another the galaxy is saved. Unless Shep picked Refuse. Then he can get harvested. I think Shepard's survival should be a separate condition from "good" and "bad endings", and have been calculated separately. IE, it should have been possible to get any ending, good or bad, and Shepard could live or die. I mean, a Low EMS Red Ending where SHepard has to live in the galactic wasteland he or she created. A Green Synthesis ending where he has to live in the Green Stepford universe created by Shepard's green Space Specialness. A Blue ending where Shepard gets to live under the thumb of the Shepalyst along with the rest of the galaxy. And of course, the High EMS where Shepard and Garrus can host a barbeque on top of a Reaper corpse. Alongside all these endings where Shepard is dead.
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Post by themikefest on Apr 25, 2022 4:55:24 GMT
Well As for me, I would have Starchild as one of many Reaper traps. I have it be a part of the Reaper Gate and its guardian but never its Leader. Also Making Sovereign's role into quite important. Each Reaper has a Reaper Avatar that they can interact with their respective traps. Keep in mind that Reapers are at least 1 billion years old. Having many plans and traps should be normal of them due to that they have to deal with several cycle. Rather than a trap, I always saw the Crucible as a Reaper test. Leaving it out there to see if a certain cycle reached a point where new solutions might be possible. New solutions? If it takes organics for thing to have new solutions, then it's one dumb mofo especially since it's had a billion years to come up with a solution that doesn't involve harvesting. The solution is to destroy thing and it's toys. Which is exactly what Virmire was about. You're correct that Shepard's survival is a secondary concern. I'd posit Shepard wanted to go out with a bang, knowing that one way or another the galaxy is saved. Unless Shep picked Refuse. Then he can get harvested. I think Shepard's survival should be a separate condition to "good" and bad endings, and probably have been calculated separately. IE, it should have been possible to get any ending, good or bad, and Shepard could live or die. I mean, a Low EMS Red Ending where SHepard has to live in the galactic wasteland he or she created. A Green Synthesis ending where he has to live in the Greed Stepford universe created by Shepard's green Space Specialness. A Blue ending where Shepard gets to live under the thumb of the Shepalyst along with the rest of the galaxy. There is a thread having Shepard survive all endings
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Post by dmc1001 on Apr 25, 2022 5:34:18 GMT
A Green Synthesis ending where he has to live in the Greed Stepford universe created by Shepard's green Space Specialness. I was just thinking of something. How do they make more Reapers? From the goo of the races they harvest. The Starchild is literally asking Shepard to be turned to goo. Sounds like a trap to me. That aside, I hear what you're saying about Shepard surviving every ending. Blue is the most interesting given that there are now two versions. Does human Shep get to tell Shepalyst what to do? I mean, human Shep is the "real" version whereas Shepalyst could easily be corrupted by the Catalyst.
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Post by Iakus on Apr 25, 2022 15:18:50 GMT
A Green Synthesis ending where he has to live in the Greed Stepford universe created by Shepard's green Space Specialness. I was just thinking of something. How do they make more Reapers? From the goo of the races they harvest. The Starchild is literally asking Shepard to be turned to goo. Sounds like a trap to me. I always thought the final scene of the Green ending, after everyone gets their Green harmony of Utopia, would be the Starchild's eyes starting to glow as Harbinger's voice booms out "ASSUMING DIRECT CONTROL!" across the galaxy Final scene: Shepard and crew go into stasis in a hidden base, awaiting the day they are needed again as the Shepalyst inevitably goes nuts and starts mulching the galaxy again!
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Post by themikefest on Apr 25, 2022 16:57:19 GMT
I was just thinking of something. How do they make more Reapers? From the goo of the races they harvest. The Starchild is literally asking Shepard to be turned to goo. Sounds like a trap to me. Of course it's trap. Look how much butter thing had to use to convince Commander dumba** to leap in the green of crap. Thing didn't give a crap about all that. It's the ending that it survives. Since it controls the reapers, does that mean it will have any control over the organics with their new dna? What reason would there be to making more reapers? Maybe to build up a force so thing can take it's galaxy full of green organics and it's toys to other parts of the universe to have them sing kumbaya. If Shepard survived the blue, how would he/she have taken control of the reapers? In the link I provided, I have the edibot controlling the reapers. Shepard controlling the reapers would be thing part 2. What I would be interested is what would thing part 2 do if Hackett decides to build another crucible believing it failed when he was told it would destroy the reapers? I was just thinking of something. How do they make more Reapers? From the goo of the races they harvest. The Starchild is literally asking Shepard to be turned to goo. Sounds like a trap to me. I always thought the final scene of the Green ending, after everyone gets their Green harmony of Utopia, would be the Starchild's eyes starting to glow as Harbinger's voice booms out "ASSUMING DIRECT CONTROL!" across the galaxy Show Harbinger saying his line instead of thing, I might have chosen the green. That would fit better for a refuse ending. Shepard, crew, and squad are put in pods on Ilos to be awaken long after the reapers went back to darkspace. If thing part 2 were to go nutso, what could the galaxy do? I doubt thing part 2 would have the reapers be stupid like they were in ME3. The galaxy would be harvested.
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Post by RedCaesar97 on Apr 30, 2022 19:13:29 GMT
So last night or early this morning, I started thinking about powers and cooldown systems in the previous Mass Effect games, and how the next Mass Effect game might implement them.
Mass Effect 1: Each power has their own separate cooldown timer. Grenades are a separate resource. Mass Effect 2: All powers have a global cooldown timer. Mass Effect 3: All powers except grenades have a global cooldown timer. Grenades are a separate resource and share the same resource. Mass Effect Andromeda: All powers have their own cooldown timer or resource (power cells).
So I was thinking about how the next Mass Effect game would possibly handle cooldowns. Then I got to thinking: some other games use some sort of power-usage bar (mana, magic, stamina, or whatever). You can use powers so long as you have the bar for it.
So I wondered, what if the next Mass Effect game had a power-usage bar system and how would you implement it?
So here is one possible idea for how to implement a power-usage bar in a Mass Effect game: 1. The power bar has three segments. 2. Each power uses one, two, or three of the segments. 3. You can cast a power as long as you have enough segments to use that power. 4. Bar begins to refill after casting a power.
In Mass Effect 2, most powers for Shepard had a base cooldown of 3, 4.5, or 6 seconds. (For squadmates, the base cooldowns were typically 9 or 12 seconds). In Mass Effect 3, these base cooldowns were increased to 4, 6, and 8 seconds, with bonus powers have longer cooldowns. Obviously with upgrades and various bonuses, the cooldowns could be decreased. The point I am making here is that certain powers had longer cooldowns based on their perceived utility or general usefulness.
So for this system, each segment in the power bar can be 2 seconds. You would then have three powers that required 2, 4, or 6 seconds of cooldown. So if you used a power that used three segments, you would need to wait 6 seconds to use it again. Or you could use a one-segment power every two seconds.
I should note that in ME3 and MEA multiplayer, each kit had three powers. For the console versions of ME2 and ME3 -- or when using a controller with the Legendary edition of ME2 and ME3 on PC -- you can hotkey three powers on the controller. In MEA, you could also only use three powers at any given time. So being limited to only three powers is not uncommon in this series.
And then instead of the series more traditional class (or MEA profile) structure of Soldier, Engineer, Adept, Infiltrator, Vanguard, and Sentinel, you could then design specific kit loadouts like multiplayer or have a more flexible power-selection system like MEA but still confine powers to 2-4-6 cooldown structure.
Examples: For each example, I use numbers to indicate the number of segments each power uses in the power bar.
Engineer example: 1. Combat Drone 2. Cryo Blast 3. Overload
Soldier example: 1. Concussive Shot 2. Grenade 3. Adrenaline Rush
Adept example: 1. Pull/Lift 2. Singularity 3. Warp
I was thinking about putting this in its thread to discuss, but I am still thinking about this idea. Just jotting down some of the first thoughts I had in the meantime.
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Post by AnDromedary on May 4, 2022 18:43:28 GMT
So last night or early this morning, I started thinking about powers and cooldown systems in the previous Mass Effect games, and how the next Mass Effect game might implement them. *snip* I like it. You could also tie this into the RPG system. So e.g. the player can upgrade a passive ability that will give them 1 or 2 additional segments in the power bar (maybe depedning on class, a dedicated power user class might be able to get 2 extra segments while infiltrators/vanguards can get only one and soldiers can't upgrade it at all). Additionally, one tree branch of specific power upgrades themselves can give cooldown reduction (i.e. remove one segment use) especially for the powers that would otherwise use up 3 bars. Seems like a nice flexible hybrid system. I like it.
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Post by MegaIllusiveMan on Sept 1, 2022 4:13:05 GMT
While having been explored, I would say not to its full potential. That is, the minigames to make the world feel more alive and for you to spend your time into something, just like Pazaak or Gwent. Or even like RDR, where you can play chess, dominoes, cards and so forth.
Mass Effect is a huge world and well... future. From Holo-Chess to many of the holographic games that could be made/were actually mentioned ever since the universe was created, I would be down to have some of that on the next one.
While ME3 did expand on that with the casino (granted, ME1 for the Quasar), it always felt like pushing a button and that's it. Bet on Varrens, bet on the wheel, play quasar again.Shattered Eezo and that planet defense game had some good stuff, but it still felt like just pushing buttons.
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Post by Deleted on Sept 8, 2022 6:48:06 GMT
Dogfights in space.
The ship has a navcomputer. I can go to the Galaxy Map and stand tall looking like a boss, and tell helmsman to set course for Xanadu. However, it's a smaller ship, and for combat the commander takes the helm and fires the weapons. Or ducks and runs.
The parts of Star Citizen that I think I would care about, I just want in my single player Mass Effect. Dream world - having total control of the smaller craft if I want to, and take the craft from orbit to landing on the planet... maybe after getting chased through a canyon by some pirate that dashed himself because of some trick flying or clever use of weapons, maybe a smoke screen hell I don't know surprise me!
The crew thought my Shepard was a bad driver in the Mako?!? Buckle up.
...
That's probably too ambitious. It certainly seems to be for Star Citizen. I still hope that game becomes what my original hope for it was, but we're talking about Mass Effect. Andromeda did try to add more spacecraft immersion, but it became old quickly in my opinion and I skipped those cutscenes after seeing them a couple times. Go further, so that I am not wanting to skip things. If it is on the screen and isn't dialog I am going through for the Nth time, I shouldn't want to skip anything I'm seeing. Make more compelling gameplay, and give us a little arcade Space Pilot action.
This is in essence a mini-game. A large one, and could have quests associated. Could also be toggled to the bare minimum of interactions, for those that don't love it/prefer a more "pacifist" option of gameplay. Pirates probably don't care about pacifism, they may like it I suppose, but that's besides the point because it's your game.
That's my "new" idea. Not really new, probably not entirely mine.
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Post by AnDromedary on Sept 8, 2022 18:55:02 GMT
Dogfights in space. The ship has a navcomputer. I can go to the Galaxy Map and stand tall looking like a boss, and tell helmsman to set course for Xanadu. However, it's a smaller ship, and for combat the commander takes the helm and fires the weapons. Or ducks and runs. The parts of Star Citizen that I think I would care about, I just want in my single player Mass Effect. Dream world - having total control of the smaller craft if I want to, and take the craft from orbit to landing on the planet... maybe after getting chased through a canyon by some pirate that dashed himself because of some trick flying or clever use of weapons, maybe a smoke screen hell I don't know surprise me! The crew thought my Shepard was a bad driver in the Mako?!? Buckle up. ... That's probably too ambitious. It certainly seems to be for Star Citizen. I still hope that game becomes what my original hope for it was, but we're talking about Mass Effect. Andromeda did try to add more spacecraft immersion, but it became old quickly in my opinion and I skipped those cutscenes after seeing them a couple times. Go further, so that I am not wanting to skip things. If it is on the screen and isn't dialog I am going through for the Nth time, I shouldn't want to skip anything I'm seeing. Make more compelling gameplay, and give us a little arcade Space Pilot action. This is in essence a mini-game. A large one, and could have quests associated. Could also be toggled to the bare minimum of interactions, for those that don't love it/prefer a more "pacifist" option of gameplay. Pirates probably don't care about pacifism, they may like it I suppose, but that's besides the point because it's your game. That's my "new" idea. Not really new, probably not entirely mine. From the Schreier article about Andromeda's development, we know that they wanted to implement something like this and tried for years but failed. IIRC they did want to make the Tempest a fully flyable ship and the planets to be fully realized procedurally. It just didn't work an these days, I am not sure I really need it in my Mass Effect.
I am very excited for Starfield though because I think it's the closest we'll get to a single player Star Citizen in the near future.
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