Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 10, 2016 4:57:27 GMT
In the " Class you play most?" thread, the poor Warrior is... not gettin' a lotta love. So what would you do to improve the class to make it as desirable as a Mage or Rogue? Fundamental gameplay changes? Cool ability ideas? Hybrid classes (Warrior-Rogues/Warrior-Mages)?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
197
0
Apr 26, 2024 11:53:12 GMT
Deleted
0
Apr 26, 2024 11:53:12 GMT
January 1970
Deleted
|
Post by Deleted on Nov 10, 2016 4:59:58 GMT
I rather like Warriors, to be honest (I played more Warriors than mages in DA:O than in DA:I truthfully.)
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Nov 10, 2016 5:08:45 GMT
Yeah, I noticed Luke commented on that too. Well, I posed one idea about two weeks ago: instead of kicking in poorly-constructed brickwork as their "thing," I would suggest that warriors should be able to bend metal bars. This is a fairly minor aesthetic change, but I think most people play warriors to feel "strong" and bending metal bars with your bare fists is a pretty impressive feat of strength. bsn.boards.net/thread/1889/magic-spells-melt-steel-beamsI think Sword and Shield warriors are actually pretty good right now, but Two-Handed Warriors need a bit of toughening up, because they're way too fragile. They were actually better in Dragon Age 2.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 10, 2016 5:10:23 GMT
I rather like Warriors, to be honest (I played more Warriors than mages in DA:O than in DA:I truthfully.) Though they've never been my favorites over Mages & Rogues, I've played Warriors in all the games. And I believe I've played every spec in those games except the DAI Templar. I liked the high-risk/high-reward Reaver in DAI, though it being the most magical of Warrior classes is probably telling. It's also probably why I gravitate towards Vanguards in ME. But what would put them right up there with the Mage and Rogues classes for me, I don't have an answer to. Possibly Hybrid Classes along with some kind of innovative gameplay changes I can't think of.
|
|
xerrai
N3
Posts: 842 Likes: 1,156
inherit
1451
0
1,156
xerrai
842
September 2016
xerrai
|
Post by xerrai on Nov 10, 2016 5:22:31 GMT
Better armor. In comparison to rogues and mages in DAI, PC warriors get a rather limited/dull selection of armor IMO.
Another would be not limiting warrior to fighting styles that are explicitly buff brawn or stalwart strength in terms of theme. How about warriors that could use one sword and have their abilities focuses on moving around the battlefield? Or a warrior that uses spears/polearms for distance combat while also being competent in one handed tactics when up close?
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 10, 2016 5:30:28 GMT
Yeah, I noticed Luke commented on that too. Well, I posed one idea about two weeks ago: instead of kicking in poorly-constructed brickwork as their "thing," I would suggest that warriors should be able to bend metal bars. This is a fairly minor aesthetic change, but I think most people play warriors to feel "strong" and bending metal bars with your bare fists is a pretty impressive feat of strength. bsn.boards.net/thread/1889/magic-spells-melt-steel-beamsI think Sword and Shield warriors are actually pretty good right now, but Two-Handed Warriors need a bit of toughening up, because they're way too fragile. They were actually better in Dragon Age 2. Luke's comment kinda spurred this thread... So, first off - I like "Strength Feats". That reminds me of one of the early E3 gameplay videos where a Warrior ran up and hacked apart the supports to a bridge, causing the archers on it to fall. It'd be cool if they could play that up somehow, with more opportunities for the Warrior to use his strength and the environment to his advantage. Toppling ruined walls and pillars onto foes and blocking/hindering passage? Pushing boulders down hills to crush everything in it's path? Hitting a cave wall hard enough to cause stalactites to fall on foes? Knocking enemies into environmental hazards? Things like that. I also agree that TH Warriors could stand to be toughened up a bit. It's easier to deal with as a PC, than it is with say - IB, where you have to keep an eye on him. TBH, most of the time I just respec him to Sword 'n Board (sacrilege, I know...).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
197
0
Apr 26, 2024 11:53:12 GMT
Deleted
0
Apr 26, 2024 11:53:12 GMT
January 1970
Deleted
|
Post by Deleted on Nov 10, 2016 5:42:28 GMT
I rather like Warriors, to be honest (I played more Warriors than mages in DA:O than in DA:I truthfully.) Though they've never been my favorites over Mages & Rogues, I've played Warriors in all the games. And I believe I've played every spec in those games except the DAI Templar. I liked the high-risk/high-reward Reaver in DAI, though it being the most magical of Warrior classes is probably telling. It's also probably why I gravitate towards Vanguards in ME. But what would put them right up there with the Mage and Rogues classes for me, I don't have an answer to. Possibly Hybrid Classes along with some kind of innovative gameplay changes I can't think of. I would do a hybrid class of Mages and Warriors... I would play the crap out of that!
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 10, 2016 5:50:36 GMT
Better armor. In comparison to rogues and mages in DAI, PC warriors get a rather limited/dull selection of armor IMO. Another would be not limiting warrior to fighting styles that are explicitly buff brawn or stalwart strength in terms of theme. How about warriors that could use one sword and have their abilities focuses on moving around the battlefield? Or a warrior that uses spears/polearms for distance combat while also being competent in one handed tactics when up close? So, a wider variety of armor styles? I remember one of the Devs wrote how they wished they could include more types of armor, but were hitting asset limits due to supporting the older consoles. More styles would definitely be welcome. I did like the armor we got though. I thought the art style was a definite improvement over the previous games. That layered look with different materials really works well IMO, especially after they added the tinting station. And then more styles of combat. Like Duelists (lightly armed and nimble) and ranged weapon options? I know two weapon warriors was another popular request (*cough*). I liked that they introduced the chain in the game and it made me wonder if there were some other interesting "exotic" weapon ideas out there...
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Nov 10, 2016 5:58:13 GMT
So, first off - I like "Strength Feats". That reminds me of one of the early E3 gameplay videos where a Warrior ran up and hacked apart the supports to a bridge, causing the archers on it to fall. It'd be cool if they could play that up somehow, with more opportunities for the Warrior to use his strength and the environment to his advantage. Toppling ruined walls and pillars onto foes and blocking/hindering passage? Pushing boulders down hills to crush everything in it's path? Hitting a cave wall hard enough to cause stalactites to fall on foes? Knocking enemies into environmental hazards? Things like that. I also agree that TH Warriors could stand to be toughened up a bit. It's easier to deal with as a PC, than it is with say - IB, where you have to keep an eye on him. TBH, most of the time I just respec him to Sword 'n Board (sacrilege, I know...). You actually still can do that at the Griffon Wing Keep in the Western Approach, though anyone can collapse the bridge.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 10, 2016 6:08:33 GMT
So, first off - I like "Strength Feats". That reminds me of one of the early E3 gameplay videos where a Warrior ran up and hacked apart the supports to a bridge, causing the archers on it to fall. It'd be cool if they could play that up somehow, with more opportunities for the Warrior to use his strength and the environment to his advantage. Toppling ruined walls and pillars onto foes and blocking/hindering passage? Pushing boulders down hills to crush everything in it's path? Hitting a cave wall hard enough to cause stalactites to fall on foes? Knocking enemies into environmental hazards? Things like that. I also agree that TH Warriors could stand to be toughened up a bit. It's easier to deal with as a PC, than it is with say - IB, where you have to keep an eye on him. TBH, most of the time I just respec him to Sword 'n Board (sacrilege, I know...). You actually still can do that at the Griffon Wing Keep in the Western Approach, though anyone can collapse the bridge. Ah, that's right, I keep forgetting you can do that! There's just no indicator at the supports to let you know you can do that. And IIRC, the bridge remains broken when you take over the keep.
|
|
Pokemario
N3
First of the Dalish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Pokemario
Posts: 311 Likes: 540
inherit
First of the Dalish
1187
0
540
Pokemario
311
August 2016
pokemario
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Pokemario
|
Post by Pokemario on Nov 10, 2016 9:43:26 GMT
Class-specific dialogue options. Right now it just feels like there's the mage class and the non-mage classes story-wise.
That said, I do not generally consider myself a Warrior type but I had tons of fun in DAI playing as a Templar (mostly due to a particular combo you could do) and as a Reaver (high risk, high reward).
|
|
secretrare
N2
Games: Dragon Age Inquisition
Posts: 240 Likes: 212
inherit
1602
0
Jul 16, 2018 12:17:31 GMT
212
secretrare
240
Sept 16, 2016 9:42:12 GMT
September 2016
secretrare
Dragon Age Inquisition
|
Post by secretrare on Nov 11, 2016 3:52:23 GMT
The Warrior class is trash in DAI,I was able to build my most powerful characters in DAO and DA2 as warriors (SW in DAA with the dodge trick is invincibile,Warriors in DA2 can be ultra fast)
|
|
Duelist
N3
Winston/Reinhardt Main
PSN: Rogue_276
Posts: 796 Likes: 958
inherit
37
0
Dec 17, 2023 22:13:27 GMT
958
Duelist
Winston/Reinhardt Main
796
August 2016
duelist
Rogue_276
|
Post by Duelist on Nov 11, 2016 4:43:17 GMT
I think it's quite telling that the most fun warrior spec in DAI is the one that requires rogue levels of micromanagement.
As for how to improve them, tough to say. Warrior is the easiest class to pick up and play, making it accessible to new players and, most importantly, easy for AI to play reasonably competently. It also makes them boring to play.
More ways of building them would be a good start I suppose.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Apr 26, 2024 11:53:12 GMT
Deleted
0
Apr 26, 2024 11:53:12 GMT
January 1970
Deleted
|
Post by Deleted on Nov 11, 2016 8:10:44 GMT
Id add a block feature, and also a sub-class of "One Handed" warriors which can attack faster than a 2 handed warrior but has less defence than a 1 Handed + shield warrior, with the option of going for 2 swords also (maybe as a specialization)
|
|
inherit
401
0
1
Apr 26, 2024 11:23:14 GMT
41,530
DragonKingReborn
20,505
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Nov 11, 2016 9:01:24 GMT
At the risk of sounding like a grumpy old Origins player...allow dual wielding and bows.
I 'understand' the restrictions on classes, but they make very little sense and actually reduce replayability.
Other than that, I actually enjoy warrior, 2H'ers at least. Haven't played W&S in Inquisition yet.
|
|
inherit
401
0
1
Apr 26, 2024 11:23:14 GMT
41,530
DragonKingReborn
20,505
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Nov 11, 2016 9:02:33 GMT
Id add a block feature, and also a sub-class of "One Handed" warriors which can attack faster than a 2 handed warrior but has less defence than a 1 Handed + shield warrior, with the option of going for 2 swords also (maybe as a specialization) I like the one handed idea. Very much, in fact. Laidlaw! Make it so!
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,575 Likes: 12,626
inherit
∯ Interjector in Chief
279
0
1
12,626
Heimdall
5,575
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Nov 11, 2016 13:45:59 GMT
Id add a block feature, and also a sub-class of "One Handed" warriors which can attack faster than a 2 handed warrior but has less defence than a 1 Handed + shield warrior, with the option of going for 2 swords also (maybe as a specialization) I like the one handed idea. Very much, in fact. Laidlaw! Make it so! Might one handed style make more sense as a new rogue weapon set though? Assuming we're still keeping that separate. I mean, the problem about expanding warriors and rogues is how to keep the distinction between them meaningful. I'm all for more options, but I'm not sure how far to take that. I would like to see warriors with polearms though, maybe a crossbow warrior?
|
|
inherit
♨ Retired
24
0
Apr 26, 2024 11:06:39 GMT
24,259
themikefest
14,809
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 11, 2016 13:47:24 GMT
I would add the ability for the warrior to throw the shield like a frisbee at the enemy when impaling the enemy with your sword, have the ability to throw the body off the sword into another enemy. Yeah I know. That would take a lot of strength. That's why only a warrior can do it use the shield as a slide. throw it on the ground. Warrior jumps on using his/her momentum to move forward while slicing and dicing with the sword able to throw his/her sword like a spear impaling the enemy against a wall or whatever have the ability to punch the enemy and then use a knee lift and of course let the warrior be able to say this. excellent
|
|
inherit
316
0
5,258
LFS
1,220
August 2016
lfs
LastFadingSmile
|
Post by LFS on Nov 11, 2016 16:04:17 GMT
My big problem with warriors in almost every game I've played is there is this underlying sense that warriors can be one of two things: slow & hard-hitting, or sturdy & low-damage. Inquisition did the class a little more justice than some others (my husband, who plays pretty much exclusively tanks in RPGs, praised the Sword+Board spec as one of the better iterations he had played, once he understood the mechanics), but I think in continuing with the pared-down weapon restrictions, it took away a lot of the fun potential for me. I'd love to see a dual-sword build make its way back, for instance; or pikes and spears for people who don't favour the slowness of greatswords and mauls; or hell, just raw-fisted brawling would be fun. I'm fine with them being restricted from ranged weapons and daggers in order to preserve rogues' uniqueness and flavour, but imo a warrior should be a master of melee and much more versatile than what we tend to get.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
inherit
692
0
Jul 10, 2020 11:18:42 GMT
837
Wulfram
489
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Nov 11, 2016 19:38:21 GMT
A lot of people seem to want their warriors to be more roguey. I wonder if it might not be simpler to just merge the two classes together.
|
|
davesin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
Posts: 489 Likes: 859
inherit
161
0
859
davesin
489
August 2016
davesin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by davesin on Nov 11, 2016 20:33:36 GMT
I think Warriors should get some dirty fighting or more complex combat technigues. So... yeah, I would give them more rogue-like fighting options. On the other hand, I would like to see Rogues with more non-combat or set-up skills. I'm OK with specializations like Tempest or Duelist (I guess it can be considered as warrior/rogue hybrid), but Rogues should be more than squishy fighters with critical hits.
|
|
inherit
401
0
1
Apr 26, 2024 11:23:14 GMT
41,530
DragonKingReborn
20,505
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Nov 11, 2016 20:46:13 GMT
A lot of people seem to want their warriors to be more roguey. I wonder if it might not be simpler to just merge the two classes together. If the sole 'roguey' thing rogues can do is pick locks - and I guess stealth - then yeah. Might be easier. My preference, though, would be for rogues to be more thief-like, bring back stealing mechanic etc. Otherwise, they're just DEX based warriors that can't carry a shield because of reasons.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Nov 11, 2016 21:49:34 GMT
There's two parts to my answer (well, should be three if I played MP, but I don't). Part 1 is when I control the warrior, part 2 is when the AI controls the warrior. I've played all 3 classes and 6 of the 9 specializations as Inquisitor, so I've got pretty good data for comparison. I can't really improve on the improvements already mentioned, but what I can do is say what works really well for me in DAI warriors, so make sure that stuff isn't lost in DA4. Part 1I really enjoyed playing a 2H Warrior (Qunari Champion) as an Inquisitor. The 2H abilities and animations give the most in-your-face and visceral combat of any spec. Even more than DW Rogue, which should be just as visceral but fails due to the glitchy target tracking. No glitches in 2H, other than the occasional physics-based leaps that affect all characters. Some of the 2H abilities always make me grin: Whirlwind and Pommel Strike, the former because the visuals and effect are awesome, the latter because having a quick-jab move is really a nice balance to the more elaborate moves of 2H, like Mighty Blow. W&S was not as successful for me. I thought the abilities for W&S were okay, just not as awesome and fun as 2H. So maybe a possible improvement is putting a little more awesome into W&S abilities. Perhaps make Shield Bash more "mighty" like a Mighty Blow and replace Lunge & Slash with something that's more a quick-jab like Pommel Strike. Maybe expand Payback Strike to include "low blows" as well as knock downs, like if the enemy tries to stab you in the nuts, you make a move that deflects the thrust with the shield while simultaneously doing a head bash that knocks back the enemy. Something like that. Beyond 2H, Charging Bull is so much fun, just love knocking fools over like bowling pins. The patches that fine-tuned the player control to reduce overshooting and the Trespasser upgrade to allow more maneuvering just made a good ability even better. In terms of specializations, every spec got at least one stand-out ability: To The Death for Champion, Wrath of Heaven for Templar and Dragon Rage for Reaver. I appreciated the effort to distinguish the specialization abilities from magical abilities. Templar was obviously the trickiest one, since for all intents and purposes two of the active abilities are magic, but that is balanced by an anti-magic ability and some kind of rationale, like holiness or divine blessing. So in sum, keep 2H awesome and fun, bring W&S up to that level, do more all-warrior moves like Charging Bull, and keep the specializations magic-free. Part 2When warriors are AI controlled, the following work really well. Keep the bar high for these in DA4: - AI overall was very good. The AI did a great job of using defensive abilities, like Block & Slash or Shield Wall, when needed. The AI also did a great job of setting up or detonating combos.
- Setting the AI to use horn abilities, Horn of Valor or War Horn, also worked really well. Continue to have all-warrior abilities that can be used most effectively under AI control.
- Target selection (when set to Follow self) was pretty good. One possible improvement is to re-order priorities if a nearby party member is in trouble, like a mage wandered into the middle of of melee and has three knights beating on her. A nearby warrior should drop their current target and go help the weaker friendly.
- Holding aggro was okay, but could be improved. Even with full use of Vanguard abilities, the enemy AI was a bit too good at swarming weaker party members, like mages and DW rogues that weren't in stealth. A nearby warrior should have been able to pull aggro back to herself.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
151
0
104,097
Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Nov 12, 2016 18:03:11 GMT
In addition to what's already been touched on... There has been some recent talk about active dodging/blocks for all classes and I have a feeling there's a reasonable chance they'll make it into the next game. If so, there's opportunity to customize how those abilities work. Eg. blocking/bashing/disarming/etc. and add another layer to help differentiate the Warrior from Rogue. PapaCharlie9 brought up a good point about in-your-face, visceral combat. In DA:O had cinematic finishers like beheadings and stabbing ogres in the head (which I loved), but the game moved away from that. And that really hit home after I played the new Doom. The combat in that game (SP)... is glorious. To the point where it hides a lot of its shortcomings. Now, obviously it's an FPS, but there are lessons in that game Dragon Age could benefit from. - Overall, move the game to a more visceral style of combat. - Let's see that damage on all combatants. If I take a swing at an opponent with a sword, set someone on fire, etc. - let's see the lingering wounds from that. And vice-versa. If I just finished fighting off 100 Qunari and Saarabas, I want to look like I was in that fight. - "Glory Kills". Bring back the cinematic finishers with impact and style. Impale foes on spears, crush them under mauls, slice them open with daggers, cleave people in half with greatswords. Let the limbs fly, the blood dripping from weapons. Make the combat feel less like The Hobbit and more like... 300. - Music. Music sets the tone for combat and great music can dial up the games' intensity. One of the most memorable scenes for me in DAI was the opening cinematic for the assault on Adamant. The music was on point there, and by the time the Inquisitor makes his entrance, I'm ready to go. IMO, that would give a much needed boost to combat in general and warriors in particular.
|
|
inherit
1439
0
Apr 19, 2024 21:21:07 GMT
12,447
witchcocktor
4,032
Sept 6, 2016 10:00:37 GMT
September 2016
witchcocktor
Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by witchcocktor on Nov 12, 2016 18:56:56 GMT
More weapons and weapon specializations would be a good start. One-handers on both hands, martial arts, maybe even double two-handers as some kind of class specialization bonus. As a warrior, your weapon is your tool, and there should be a special connection between you and your weapon. And when you discover that weapon that you love using, and that suits your character or your playstyle, being able to specialize in it and gain bonuses, skills, whatnot, that way would be niice, instead of just '' two-handed or one-handed with a shield, pick one. ''
|
|