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Post by Walter Black on Dec 17, 2016 18:07:59 GMT
DA2 "done right" for me would involve dumping Hawke into the garbage where he/she belongs, and allowing gamers to ACTUALLY create their own PC. DA established itself as a series that allows players to choose from a multitude of fantasy races, but then DA2 forced people to one race. I realize other people like to play garbage humans, but many fans are accustomed to options when playing Bioware games. Just out of curiosity, just what is so special about the non human races in Dragon Age that humans are "garbage" by comparison? And not just generic fantasy Elves, Dwarves, Orcs*, and the like, but specifically the DA versions? Seriously, from a three dimensional characterization standpoint, none of them are that different; Elves are just skinny, pointed ear oppressed humans. Dwarves are just short and pragmatic humans that usually live underground. Qunari are simply large communist humans with horns and purple skin. Yes, it's the eternal trade off for writers to make their fantasy races otherworldly or relatable, but you have to go with the latter if said races are to be playable. Sure, you could argue they have traits like magical senses or dragon blood, but such abilities almost never affect character. Oh, and the PC doesn't count since PCs are always Mary Sues . From a research standpoint, humans carry a wide array of influences from European, African and Asian influences. Elves takes notes from the Celts, Jews, Roma, and some Native American tribes. Dwarves have pieces of Germanic and Russian culture, though some of their art and architecture has slight Mayan and Aztec influence. The Qunari are mostly the Ottoman Empire, with the Qun also drawing inspiration from Taoist philosophy and Plato's The Republic. From a cultural standpoint, no reason that they couldn't all be human, other than fantasy wish fulfillment. In all my years of playing RPGs, I've found it funny that most of the players who label a race as diverse as humans to be "boring", usually play their characters just one way: Elves are wise and magical, Dwarves are gruff and industrious, Orcs are Hell's Angels, etcetera. The players who defied this trend recognized that three dimensional Player Races need a little of everything; good, evil, weird, and simply ordinary . * Let's face it: for all the visual tweaks and philosophy of the Qun, Qunari really are the Orcs of Theads .
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Post by PapaCharlie9 on Dec 17, 2016 18:55:08 GMT
I skipped opening the thread before the name change. What's a DA2 thread doing in the DAI sub? I was sure a mod was going to move it ... Object lesson in how thread titles are your reader's first impressions. Answering the reformulated question: of course the story should be more personal. But that doesn't mean it can't be against the backdrop of saving/ending the world. There are so many ways to accomplish this. Some are better than others, some will be more successful than others. The writers will have to take into account that they have trained hardcore fans to expect to influence the fate of the world. That rules out some rather good options, like it turning out the PC was delusional, or a puppet, or that the world can take care of it's own future and no one person can have that much influence, etc., etc. More's the pity. Even so, there are still some approaches that can work. Like, fuck the world, let it burn (e.g, The Last Of Us), or if you prefer, there was never a chance of saving the world, that was just wishful thinking (also e.g., The Last Of Us). Or you can have the PC start out completely committed to the cause of saving the world, but over time make it more and more clear that the PC by themself cannot succeed and gradually need to make more and more sketchy alliances, until ultimately they have to make a big decision: a) allow the forces that have been trying to depose the PC to get what they wanted, may they choke on it, or do some dirty fighting and purge the dissidents, holding the leadership position at all costs, or c) become completely corrupted and effectively sell out the good guys to the bad guys, or d) deus ex machina, happy ending. Whaddya know, that's my reinterpretation of the DAI narrative arc. It doesn't have to be either/or.
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Post by colfoley on Dec 17, 2016 21:10:21 GMT
I too peaked in the thread but didnt really want to answer the question...now that the name change has happened...and now the point is about DA 2, this is my response.
I feel like the direction that the Dragon Age story main storyline is going makes it most difficult to not have a 'save the world' type plot. After all Solas's stated intention is to kill the World. Also,most series like Dragon Age seem to be more intimate in its early parts as it introduces one to the world, the setting, the characters, and the narrative themes, but gets larger and larget with time. Granted BioWare could go in a totally unexpected direction and make the next game entirely about redeeming the Tevinter Imperium where Solas only gets a mention, and that is the kind of story which is ripe for all kinds of personal conflict.
HOWEVER, the two concepts don't have to be mutually exclusive. You can have a 'save the world plot' with deeply personal motivations and plots, either as the main plot, or good side plots. See, Babylon 5, Game of Thrones, Harry Potter, Witcher 3.
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lobselvith8
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Post by lobselvith8 on Dec 17, 2016 23:17:58 GMT
DA2 "done right" for me would involve dumping Hawke into the garbage where he/she belongs, and allowing gamers to ACTUALLY create their own PC. DA established itself as a series that allows players to choose from a multitude of fantasy races, but then DA2 forced people to one race. I realize other people like to play garbage humans, but many fans are accustomed to options when playing Bioware games. Just out of curiosity, just what is so special about the non human races in Dragon Age that humans are "garbage" by comparison? And not just generic fantasy Elves, Dwarves, Orcs*, and the like, but specifically the DA versions? Seriously, from a three dimensional characterization standpoint, none of them are that different; Elves are just skinny, pointed ear oppressed humans. Dwarves are just short and pragmatic humans that usually live underground. Qunari are simply large communist humans with horns and purple skin. Yes, it's the eternal trade off for writers to make their fantasy races otherworldly or relatable, but you have to go with the latter if said races are to be playable. Sure, you could argue they have traits like magical senses or dragon blood, but such abilities almost never affect character. Oh, and the PC doesn't count since PCs are always Mary Sues . From a research standpoint, humans carry a wide array of influences from European, African and Asian influences. Elves takes notes from the Celts, Jews, Roma, and some Native American tribes. Dwarves have pieces of Germanic and Russian culture, though some of their art and architecture has slight Mayan and Aztec influence. The Qunari are mostly the Ottoman Empire, with the Qun also drawing inspiration from Taoist philosophy and Plato's The Republic. From a cultural standpoint, no reason that they couldn't all be human, other than fantasy wish fulfillment. In all my years of playing RPGs, I've found it funny that most of the players who label a race as diverse as humans to be "boring", usually play their characters just one way: Elves are wise and magical, Dwarves are gruff and industrious, Orcs are Hell's Angels, etcetera. The players who defied this trend recognized that three dimensional Player Races need a little of everything; good, evil, weird, and simply ordinary . * Let's face it: for all the visual tweaks and philosophy of the Qun, Qunari really are the Orcs of Theads . I think it's simply a matter of personal preference for some people. Some people feel an affinity for Andrastian elves and their everyday struggles in the alienages, others for the dwarves and their refusal to submit to the darkspawn despite losing almost their entire kingdom, and some (like me) enjoy the Dalish elves and their resilience despite overwhelming odds (Gaider also said they were "heavily based" on Native Americans, which is something some fantasy stories do). Speaking only for myself, I don't really care for Andrastian human culture, so I didn't like playing as Cousland or Hawke. I don't enjoy it, and I was one of the people who had no intention of playing Inquisition when it was announced to be 'human only' because there's no appeal to me in playing as a member of a fictional race that I simply don't like. That's why I think it's good to have options in a fantasy game - not everyone feels the same way about certain groups and races within the respective universe, so it's nice to have different options so that people can play as a fictional race they enjoy. As for elves, I don't think that's necessarily the case. Look at the Elder Scrolls - you have a myriad of different elves who inhabit Nirn, from the elves under the Thalmor Dominion to the Dunmer survivors of Morrowind's Red Year. Speaking of the Dunmer alone, there's a number of possibilities in how you can play as one; do you want to play as a honorable, almost samurai-like Redoran warrior who has seen battle for centuries, or perhaps as a dangerous Telvanni Mage-Lord who wants to explore the reaches of the Outer Realms? Look at my avatar as one example - he started out as a low level member of House Hlaalu, finding optimism in the Ebonheart Pact and sought to not only find a place of prominence within the Pact, but also to bring about a new future for Morrowind, only to be slowly corrupted by his fight against the Cult of Worms. He made a Pact to become a Scion of the Blood Matron to give him an edge against the Lord of Rape and Domination, risking eternal damnation for a chance to defeat his foe.
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smellycatbutts
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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smellycatbutts
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by smellycatbutts on Dec 17, 2016 23:28:15 GMT
Some good responses, but apparently too many people are focusing on the title, and not this part: NO Hawke and Company, NO Kirkwall, NO Mage versus Templar conflict, etcetera. A brand new story that focuses on a single adventurous life, NOT saving the world with the Justice League of Thedas. Maybe I should change the title... "Personal" to me would mean the character is my own creation. My biggest problem with DA2 was the fact that I forced to play as a garbage human which is not a personal choice I would ever make for a Bioware RPG. I would only want a more "personal" DA2 game if I could create my own hero, and explore his/her own personal story from there.
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smellycatbutts
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 473 Likes: 812
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smellycatbutts
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Post by smellycatbutts on Dec 18, 2016 0:14:01 GMT
DA2 "done right" for me would involve dumping Hawke into the garbage where he/she belongs, and allowing gamers to ACTUALLY create their own PC. DA established itself as a series that allows players to choose from a multitude of fantasy races, but then DA2 forced people to one race. I realize other people like to play garbage humans, but many fans are accustomed to options when playing Bioware games. Just out of curiosity, just what is so special about the non human races in Dragon Age that humans are "garbage" by comparison? And not just generic fantasy Elves, Dwarves, Orcs*, and the like, but specifically the DA versions? Seriously, from a three dimensional characterization standpoint, none of them are that different; Elves are just skinny, pointed ear oppressed humans. Dwarves are just short and pragmatic humans that usually live underground. Qunari are simply large communist humans with horns and purple skin. Yes, it's the eternal trade off for writers to make their fantasy races otherworldly or relatable, but you have to go with the latter if said races are to be playable. Sure, you could argue they have traits like magical senses or dragon blood, but such abilities almost never affect character. Oh, and the PC doesn't count since PCs are always Mary Sues . From a research standpoint, humans carry a wide array of influences from European, African and Asian influences. Elves takes notes from the Celts, Jews, Roma, and some Native American tribes. Dwarves have pieces of Germanic and Russian culture, though some of their art and architecture has slight Mayan and Aztec influence. The Qunari are mostly the Ottoman Empire, with the Qun also drawing inspiration from Taoist philosophy and Plato's The Republic. From a cultural standpoint, no reason that they couldn't all be human, other than fantasy wish fulfillment. In all my years of playing RPGs, I've found it funny that most of the players who label a race as diverse as humans to be "boring", usually play their characters just one way: Elves are wise and magical, Dwarves are gruff and industrious, Orcs are Hell's Angels, etcetera. The players who defied this trend recognized that three dimensional Player Races need a little of everything; good, evil, weird, and simply ordinary . * Let's face it: for all the visual tweaks and philosophy of the Qun, Qunari really are the Orcs of Theads . I despise the human cultures of Thedas that I have thus far been exposed to.
- Andrastrian humans are holier than thou types, who believe their right to discriminate against the other races of Thedas is by divine right (but really just fueled by racism as Mother Giselle notes. Yeah, yeah, #NotAllHumans ). Anyone who played as a City Elf can attest to how shitty Fereldens treat their nonhuman citizens. Sure, being a poor human in a slum may suck, but at least no one is going to target you for gang rapes/and giant murder parties called "purges" because of your race. Orlesian culture is also shit in this way. (BTW: The human noble origin should have included a gameplay element wherein the PC must purge an alienage .) Even the humans who I wouldn't call racist are ignorant at times: Dorian, Leliana, etc.
- Teinter is Tevinter, enough said.
- I look at the Avaar and pretty much think they're a rip off of the Dalish. I find it interesting that Bioware claims to have been inspired by the cultures of the First People when they created the Dalish, but have thus far portrayed the Dalish as 1. ignorant of their own culture, 2. weak, 3. xenophobic, among other things. Then, here come the Avaar, who are more knowledgeable than the Dalish, strong, and for the most welcoming/friendly. That's crap.
I mean, if you want, you can counter argue, but I don't really care what others think about this issue. I personally dislike human characters in the DA universe. You'll not change my mind. The human cultures of Thedas, and its humans are garbage PCs that I will never play--unless I'm doing a "Worst Playthough." My initial argument remains, Bioware established DA as a series where you can create your own character. DA2 went a different route, forcing you to play as THEIR character, Hawke, and (for some reason ) the game did not sell as well as DAO. I bought the game used, on extreme discount at Gamestop. I'm glad I did because I hated Hawke. She NEVER felt like my character. She was Bioware's garbage human. I didn't even bother to play past part 2--thank you, DA Keep! I also kill Hawke every time my Inquisitor enters the Fade .
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alihou
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by alihou on Dec 18, 2016 5:29:03 GMT
As much as I like to see it happen, it won't due to the current narrative. We need to get out of the Age of the Dragon. I don't want to save the world anymore. Think about all the narrative choices you can make if that formula isn't used... I wanna make way into being a Carta mob boss, be directly involved with Mage affairs, be a hero fighting small time crime, be a dwarf in charge of the merchants guild etc... So many personal stories to tell. Let's deal with some human villains. I am still down with their current take in Dragon Age due to the great characters and fleshed out lore, I'm still hoping to see the Thedas justice league formed with the warden, Hawke, and the inquisitor lol.
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Post by Link"Guess"ski on Dec 18, 2016 14:54:05 GMT
I have enjoyed DA2 so much that I haven't wanted it remade but rather I would have liked to have more of it. I'd like to have played after Hawke left Kirkwall (with Anders) and gotten to see how everybody handled the next several years. I have kind of the same experience having replayed it recently. I think the closure is good enough becuase you have a sweet, heartfelt but optional goodbye with everyone just before the final fight, but after it was over I just wished it could've gone on a little bit longer. I really liked the characters except maybe Fenris. I felt especially the fact that the sister can be reacquired and be used as a team member again so late in the game was a great moment that never got to shine for as long as it should've. You just reach the point of caring about her character before she potentially dies and so, if she survives, you just want her to rejoin you and wait the entire game for it. It was also the best form of resolve to the whole family aspect of the narrative because the mom dies. At least you still have Bethany and give or take Gamlen which makes it feel less empty.
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lobselvith8
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Post by lobselvith8 on Dec 18, 2016 15:49:48 GMT
- I look at the Avaar and pretty much think they're a rip off of the Dalish. I find it interesting that Bioware claims to have been inspired by the cultures of the First People when they created the Dalish, but have thus far portrayed the Dalish as 1. ignorant of their own culture, 2. weak, 3. xenophobic, among other things. Then, here come the Avaar, who are more knowledgeable than the Dalish, strong, and for the most welcoming/friendly. That's crap.
Yeah, I'm not a fan of how Bioware has handled the Dalish. They establish that the Dalish are wary of Andrastian humans because their religion was criminalized under Chantry law, humans repeatedly attack them if they stay "too long" in one area, and even templars hunt the clans (Ariane defended her clan from a templar at least once), yet the games continually frame the Dalish negatively for being wary of humans. Dragon Age II serves as an introduction to the Dalish for new fans, but instead of allowing players insight into why the Dalish are hesitant about outsiders, it simply has Fenris and Varric mock them. In contrast, Dragon Age II went out of its way to sway people to like the Chantry of Andraste with Grand Cleric Elthina, to the point of rectonning Alistair's pro-templar, anti-Chantry speech about lyrium in Origins and depicting every faction leader but her as a villain. Inquisition is even worse, with a multitude of negativity being directed towards the Dalish, from the 'three mage' recton to the abrasiveness attributed to them by both companions and minor characters - despite there being completely rationale and sensible reasons for the Dalish to be wary about outsiders. The only pro-Dalish voice you get in Inquisition is you, assuming you play as both Dalish and a pro-Dalish protagonist. This ridiculous approach to treating the Dalish like crap while continually propping Andrastians and Andrastian institutions is quite annoying. It's even more questionable when you consider that, as you said, the Dalish are 'heavily based' on Native Americans (as Gaider originally explained at the Dragon Central board) while Andrastian humans are based on white Christians. This makes the vilification of the Dalish, the discovery that the elven gods are 'evil', the 'slave markings' revelation behind vallaslin, and positioning of the elves as antagonists as strongly problematic when the player is being positioned on the side of the thinly veiled Christian fantasy equivalent whose god the developers have outright stated will not be invalidated. It's sad because Fallout 4 manages to maintain balance with the main factions - you side with the Brotherhood of Steel or the Railroad, and neither faction is vilified to try and sway you; you have to make difficult choices against people who are ideologically opposed to your faction and aren't evil. It's too bad that Bioware couldn't take a page out of this playbook instead of continually pushing their favored faction even if it meant treating other groups like absolute crap. A more personal story would be nice for a new protagonist, especially if the developers were able to properly respect the non-human cultures and give them some depth for a change.
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Post by witchcocktor on Dec 18, 2016 17:04:49 GMT
Well, I would like to not be the main hero. I just don't enjoy or relate to being the big hero who saves the world and is given a title due to their courageous accomplishments. An accomplish/partner of the hero suits my roleplaying needs and wants better, but I don't think Dragon Age is the series that will give me that story, although I don't think the current state of Thedas rejects the idea of a story like this at all.
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smellycatbutts
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 473 Likes: 812
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smellycatbutts
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Post by smellycatbutts on Dec 18, 2016 17:48:35 GMT
- I look at the Avaar and pretty much think they're a rip off of the Dalish. I find it interesting that Bioware claims to have been inspired by the cultures of the First People when they created the Dalish, but have thus far portrayed the Dalish as 1. ignorant of their own culture, 2. weak, 3. xenophobic, among other things. Then, here come the Avaar, who are more knowledgeable than the Dalish, strong, and for the most welcoming/friendly. That's crap.
Yeah, I'm not a fan of how Bioware has handled the Dalish. They establish that the Dalish are wary of Andrastian humans because their religion was criminalized under Chantry law, humans repeatedly attack them if they stay "too long" in one area, and even templars hunt the clans (Ariane defended her clan from a templar at least once), yet the games continually frame the Dalish negatively for being wary of humans. Dragon Age II serves as an introduction to the Dalish for new fans, but instead of allowing players insight into why the Dalish are hesitant about outsiders, it simply has Fenris and Varric mock them. In contrast, Dragon Age II went out of its way to sway people to like the Chantry of Andraste with Grand Cleric Elthina, to the point of rectonning Alistair's pro-templar, anti-Chantry speech about lyrium in Origins and depicting every faction leader but her as a villain. Inquisition is even worse, with a multitude of negativity being directed towards the Dalish, from the 'three mage' recton to the abrasiveness attributed to them by both companions and minor characters - despite there being completely rationale and sensible reasons for the Dalish to be wary about outsiders. The only pro-Dalish voice you get in Inquisition is you, assuming you play as both Dalish and a pro-Dalish protagonist. This ridiculous approach to treating the Dalish like crap while continually propping Andrastians and Andrastian institutions is quite annoying. It's even more questionable when you consider that, as you said, the Dalish are 'heavily based' on Native Americans (as Gaider originally explained at the Dragon Central board) while Andrastian humans are based on white Christians. This makes the vilification of the Dalish, the discovery that the elven gods are 'evil', the 'slave markings' revelation behind vallaslin, and positioning of the elves as antagonists as strongly problematic when the player is being positioned on the side of the thinly veiled Christian fantasy equivalent whose god the developers have outright stated will not be invalidated. It's sad because Fallout 4 manages to maintain balance with the main factions - you side with the Brotherhood of Steel or the Railroad, and neither faction is vilified to try and sway you; you have to make difficult choices against people who are ideologically opposed to your faction and aren't evil. It's too bad that Bioware couldn't take a page out of this playbook instead of continually pushing their favored faction even if it meant treating other groups like absolute crap. A more personal story would be nice for a new protagonist, especially if the developers were able to properly respect the non-human cultures and give them some depth for a change. Definitely. Bioware is eager to frame traditional dwarven/elven/qunari culture in a negative context. However, the bad side of human cultures are consistently swept under the carpet, provided a devil's advocate, so to speak. For example, the "elven gods" enslaved their own people. What does Tevinter do? Enslave people. However, the game provides us with banter between Solas and Dorian, wherein Dorian's argues that Tevinter's version of slavery is more like a form of benign servitude. However, the Elven Gods are EVIL for committing slavery, while Tevinter is good and totes worth saving because "you have to look at the context of the situation." Bioware is constantly retconning human history to make humans look better. Meanwhile, Bioware makes no attempt provide us with a different look at dwarven/qunari or elven culture. Underground dwarves are rigid traditionalists who keep the downtrodden down, and exile them if they become too uppity. Qunari are violent extremists who break their own people if they commit the crime of independent thought. The Dalish elves are ignorant, incompetent xenophobes, who really just got what they deserve because they do not accept the one true god.
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Post by shechinah on Dec 18, 2016 18:44:40 GMT
Definitely. Bioware is eager to frame traditional dwarven/elven/qunari culture in a negative context. However, the bad side of human cultures are consistently swept under the carpet, provided a devil's advocate, so to speak. For example, the "elven gods" enslaved their own people. What does Tevinter do? Enslave people. However, the game provides us with banter between Solas and Dorian, wherein Dorian's argues that Tevinter's version of slavery is more like a form of benign servitude. However, the Elven Gods are EVIL for committing slavery, while Tevinter is good and totes worth saving because "you have to look at the context of the situation." Bioware is constantly retconning human history to make humans look better. Meanwhile, Bioware makes no attempt provide us with a different look at dwarven/qunari or elven culture. Underground dwarves are rigid traditionalists who keep the downtrodden down, and exile them if they become too uppity. Qunari are violent extremists who break their own people if they commit the crime of independent thought. The Dalish elves are ignorant, incompetent xenophobes, who really just got what they deserve because they do not accept the one true god. Except Dorian is from the upper class and was raised in a pro-slave culture. He likely never saw the life of an average or low slave since it'd be unlikely that they'd be near the heir to a Magister. In all likelihood, the slaves he was most familiar with were likely slaves that were dressed prettily so as to not offend the eyes of the nobles they were around, slaves that were not "difficult" so they would not make an indecent fuss near important people and so on. Dorian's word on slavery should not be taken as the writers' acceptance of slavery in Tevinter but as their way of conveying how non-slaves and some slaves see slavery in Tevinter.
Some of Dorian's arguments in favor of slavery even mirrors real-life old arguments in favor of slavery that I've heard and read. To name some examples: that slavery was beneficial to the slaves because of the idea that it removed them from poorer conditions and improved their life. That the bad slave owners were the problem, not slavery itself.
The previous games have established that slaves in Tevinter don't have many rights and their well-being depends on their master, the previous games have established that people can and are kidnapped from their homes even in other countries to be sold as slaves in Tevinter and so on. Fenris provides several examples of how bad a slave's life can be including how their life only has as much importance as their master consider it to have.
The short story about Calpurnia even displays this such as with a Tevinter who suggests to Calpurnia's master that he should sell her to the Circle because of the magic in her blood. It is presented as being perfectly normal in Tevinter to do so. In another example in the short story, a slave that serves as a guard in the household is sold as a gladiator. A third example is that after Calpurnia's magic is discovered, her master is free to decide whether to sell her on, train her to control her magic or to simply kill her to save himself the inconvenience of having to do either of the prior two.
I do not see how Tevinter is portrayed as being fine and dandy by the writers.
You mention banter between Solas and Dorian so I thought I'd bring this exchange between the two up:
Dorian: "Solas, for what it's worth, I'm sorry." Dorian: "The elven city of Arlathan sounds like a magical place, and for my ancestors to have destroyed it..." Solas: "Dorian... hush." Solas: "Empires rise and fall. Arlathan was no more "innocent" than your own Tevinter in its time." Solas: "Your nostalgia for the ancient elves, however romanticized, is pointless." Solas: "If you wish to make amends for past transgressions, free the slaves of all races who live in Tevinter today." Dorian: "I... don't know that I can do that." Solas: "Then how sorry are you?"
Solas considers Tevinter to be no more innocent than Arlathan was and even questions the sincerety of Dorian's regret because he's expressing reluctance to try to free the slaves in Tevinter.
I should also note that I went looking through the banter page on the Wikipedia and I could not find the banter you're referring to between the two. I think you may be thinking of Dorian's exchange about this with the Inquisitor. Note: If anyone would like to continue this line of discussion then I would like to sugges that it be moved to another thread lest it takes over this one.
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lobselvith8
N3
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Post by lobselvith8 on Dec 18, 2016 19:21:46 GMT
Definitely. Bioware is eager to frame traditional dwarven/elven/qunari culture in a negative context. However, the bad side of human cultures are consistently swept under the carpet, provided a devil's advocate, so to speak. For example, the "elven gods" enslaved their own people. What does Tevinter do? Enslave people. However, the game provides us with banter between Solas and Dorian, wherein Dorian's argues that Tevinter's version of slavery is more like a form of benign servitude. However, the Elven Gods are EVIL for committing slavery, while Tevinter is good and totes worth saving because "you have to look at the context of the situation." Bioware is constantly retconning human history to make humans look better. Meanwhile, Bioware makes no attempt provide us with a different look at dwarven/qunari or elven culture. Underground dwarves are rigid traditionalists who keep the downtrodden down, and exile them if they become too uppity. Qunari are violent extremists who break their own people if they commit the crime of independent thought. The Dalish elves are ignorant, incompetent xenophobes, who really just got what they deserve because they do not accept the one true god. Except Dorian is from the upper class and was raised in a pro-slave culture. He likely never saw the life of an average or low slave since it'd be unlikely that they'd be near the heir to a Magister. In all likelihood, the slaves he was most familiar with were likely slaves that were dressed prettily so as to not offend the eyes of the nobles they were around, slaves that were not "difficult" so they would not make an indecent fuss near important people and so on. Dorian's word on slavery should not be taken as the writers' acceptance of slavery in Tevinter but as their way of conveying how non-slaves and some slaves see slavery in Tevinter.
Some of Dorian's arguments in favor of slavery even mirrors real-life old arguments in favor of slavery that I've heard and read. To name some examples: that slavery was beneficial to the slaves because of the idea that it removed them from poorer conditions and improved their life. That the bad slave owners were the problem, not slavery itself.
The previous games have established that slaves in Tevinter don't have many rights and their well-being depends on their master, the previous games have established that people can and are kidnapped from their homes even in other countries to be sold as slaves in Tevinter and so on. Fenris provides several examples of how bad a slave's life can be including how their life only has as much importance as their master consider it to have.
The short story about Calpurnia even displays this such as with a Tevinter who suggests to Calpurnia's master that he should sell her to the Circle because of the magic in her blood. It is presented as being perfectly normal in Tevinter to do so. In another example in the short story, a slave that serves as a guard in the household is sold as a gladiator. A third example is that after Calpurnia's magic is discovered, her master is free to decide whether to sell her on, train her to control her magic or to simply kill her to save himself the inconvenience of having to do either of the prior two.
I do not see how Tevinter is portrayed as being fine and dandy by the writers.
You mention banter between Solas and Dorian so I thought I'd bring this exchange between the two up:
Dorian: "Solas, for what it's worth, I'm sorry." Dorian: "The elven city of Arlathan sounds like a magical place, and for my ancestors to have destroyed it..." Solas: "Dorian... hush." Solas: "Empires rise and fall. Arlathan was no more "innocent" than your own Tevinter in its time." Solas: "Your nostalgia for the ancient elves, however romanticized, is pointless." Solas: "If you wish to make amends for past transgressions, free the slaves of all races who live in Tevinter today." Dorian: "I... don't know that I can do that." Solas: "Then how sorry are you?"
Solas considers Tevinter to be no more innocent than Arlathan was and even questions the sincerety of Dorian's regret because he's expressing reluctance to try to free the slaves in Tevinter.
I should also note that I went looking through the banter page on the Wikipedia and I could not find the banter you're referring to between the two. I think you may be thinking of Dorian's exchange about this with the Inquisitor. Note: If anyone would like to continue this line of discussion then I would like to sugges that it be moved to another thread lest it takes over this one.
But I'd say that Dorian's words on the matter are an example of providing a particular perspective on the issue, while there's no such pro-Dalish perspective to balance out the waves of negativity aimed towards the Dalish from so many different characters. Even the scene you cited is pretty much aimed at taking the ancient elves down a notch in a game that already spends some time denigrating the elves as it is while not doing the same Andrastian Chantry and Andrastian culture. Much like the incessant ant-Dalish content in Inquisition, one can hold a different view to what's presented based on prior knowledge from codex entries and the like, but the information itself isn't contradicted; it's simply negative. Say that the next game does provide the opportunity to explore a more 'personal' story, is that story going to be exclusively pro-Andrastian and anti-Dalish like Inquisition was? Whitewashing Andrastian figures while vilifying elves? That's why this issue is brought it - it potentially impacts the story of the next game, whether it's more personal or epic in scope. A personal story sounds very intriguing to me, but at what cost? Would it mean that I'd be forced to play as an Andrastian human? Would it mean that if I play as an elf, a dwarf, or a qunari that I'd have to deal with my race either being vilified or ignored, making my choice relatively meaningless? These are legitimate concerns about the next potential game. If the OP would prefer this line of discussion to be moved to another thread, I'll certainly respect the decision.
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Post by doflamingodonquijote on Dec 18, 2016 19:27:34 GMT
TBH I think the plot, choices and interactions with the world were one of the (few?) things done right within DA2. Maybe less black and white choices at the end because who sides with the templars at that point?!. The fact that your agency is being taken away at some points is something I like as well. Our hero simply isn't a god and some things are out of their control. Perhaps what I would want them to change is stop re-using the same goddamn cave every 5 minutes, some better armor designs and letting us customize our companions a lot more. Oh and maybe some (more) non-combat perks like coercion and such (that was removed.... right?). Other than that... Eh. Dragon Age 2 wasn't that bad. Yea I agree Bravo Toasted Llama,The Dragon age protagonists (aside from Hawke) were following too much the old fantasy archetype(aka choosen One) and i never liked that,especially because in western Rpg these kind of protagonists tend to be very bland like an empty shell,of course the HOF or Orlesian warden or Inquisitor fans may disagree with me,but I think they were not fleshed out people.The DA2 flaws had nothing to do with the kind of story or the companions or the protagonist,the problem were the incomplete environments.
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Post by shechinah on Dec 18, 2016 21:53:04 GMT
But I'd say that Dorian's words on the matter are an example of providing a particular perspective on the issue, while there's no such pro-Dalish perspective to balance out the waves of negativity aimed towards the Dalish from so many different characters. Even the scene you cited is pretty much aimed at taking the ancient elves down a notch in a game that already spends some time denigrating the elves as it is while not doing the same Andrastian Chantry and Andrastian culture. Much like the incessant ant-Dalish content in Inquisition, one can hold a different view to what's presented based on prior knowledge from codex entries and the like, but the information itself isn't contradicted; it's simply negative.
I probably should have bolded which part of the post I was addressing: I was addressing the example put forth that Tevinter’s slavery was portrayed as positive or, at least, less negatively than that of Arlathan which I disagreed with. Also, Tevinter and Arlathan are alike not just in negatives but in positives. Solas considers Arlathan to be no less innocent than Tevinter but just as Dorian considers there to be something of value to be found in Tevinter underneath all its issues, Solas considers there to have been something of value in Arlathan underneath all of its issues. As far as I can remember, Solas several times remarks on the wonders that were in Arlathan and with the ancient elves.
If the OP would prefer this line of discussion to be moved to another thread, I'll certainly respect the decision It’s certainly not a discussion without merit. I can certainly understand feeling like there was a lacking Dalish perspective to this story given that it involved major revelations about their culture and history. I feel the Inquisitor being Dalish helps mitigate this to a degree but I can see wanting more especially since there are other playable races meaning it depends on the player to provide the Dalish perspective to the revelations. I can see wanting a Dalish companion or character who’d provide their perspective such as how the revelations do not invalidate the attempted culture and religious genocide of their people as perpetrated by the Exalted March as well as the continued persecution and general treatment of elves.
There are some things, however, that often crops in those discussions that I disagree with such as when I feel the words and opinions of characters are being viewed as being those of the writers especially if the character would have those optinions or biases due to their personality and background. This goes all the way back to Origins and its characters, both companions and npcs. It’s not a recent thing that originated with Inquisition, I should clarify. I also disagree with notions such as that the Chantry is being portrayed as fine and dandy in the game when I don't consider it to be such. An example is how the Chantry alters the portions of history that become inconvenient like Shartan, Ameridan and so on.
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Post by Iakus on Dec 18, 2016 22:24:45 GMT
As long as the story is good and I get to actually role-play, I don't care if it's a personal story or a save the world story. And I don't care about human vs non-human. They are all simplified down to being humans anyway. Elves are simply lithe pointy eared people who excel at poverty. Qunari are big horn-headed (or not) humans who have some funny words. Dwarves are short people who can't be mages. It's the price you pay to make a character relatable (and thus, playable). Tehy get watered down into Rubber Forehead Aliens Playing an elf is not significantly different from playing a human commoner, etc.
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Post by lobselvith8 on Dec 19, 2016 0:34:31 GMT
But I'd say that Dorian's words on the matter are an example of providing a particular perspective on the issue, while there's no such pro-Dalish perspective to balance out the waves of negativity aimed towards the Dalish from so many different characters. Even the scene you cited is pretty much aimed at taking the ancient elves down a notch in a game that already spends some time denigrating the elves as it is while not doing the same Andrastian Chantry and Andrastian culture. Much like the incessant ant-Dalish content in Inquisition, one can hold a different view to what's presented based on prior knowledge from codex entries and the like, but the information itself isn't contradicted; it's simply negative.
I probably should have bolded which part of the post I was addressing: I was addressing the example put forth that Tevinter’s slavery was portrayed as positive or, at least, less negatively than that of Arlathan which I disagreed with. Also, Tevinter and Arlathan are alike not just in negatives but in positives. Solas considers Arlathan to be no less innocent than Tevinter but just as Dorian considers there to be something of value to be found in Tevinter underneath all its issues, Solas considers there to have been something of value in Arlathan underneath all of its issues. As far as I can remember, Solas several times remarks on the wonders that were in Arlathan and with the ancient elves.
If the OP would prefer this line of discussion to be moved to another thread, I'll certainly respect the decision It’s certainly not a discussion without merit. I can certainly understand feeling like there was a lacking Dalish perspective to this story given that it involved major revelations about their culture and history. I feel the Inquisitor being Dalish helps mitigate this to a degree but I can see wanting more especially since there are other playable races meaning it depends on the player to provide the Dalish perspective to the revelations. I can see wanting a Dalish companion or character who’d provide their perspective such as how the revelations do not invalidate the attempted culture and religious genocide of their people as perpetrated by the Exalted March as well as the continued persecution and general treatment of elves.
There are some things, however, that often crops in those discussions that I disagree with such as when I feel the words and opinions of characters are being viewed as being those of the writers especially if the character would have those optinions or biases due to their personality and background. This goes all the way back to Origins and its characters, both companions and npcs. It’s not a recent thing that originated with Inquisition, I should clarify. I also disagree with notions such as that the Chantry is being portrayed as fine and dandy in the game when I don't consider it to be such. An example is how the Chantry alters the portions of history that become inconvenient like Shartan, Ameridan and so on.
I think it's simply an issue of balance. You can take Skyrim (regarding the civil war between the Legion and the Stormcloaks) or Fallout 4 (with the eastern chapter of the Brotherhood of Steel and the clandestine Railroad) where there's good and bad with both sides - strengths and weaknesses, different ideological goals. Side with Ulfric, and Tullius isn't turned into a villain to make it any easier for you, and the same is true if you side with Tullius and oppose Ulfric. I find it entertaining because the Legion isn't vilified if you join the Stormcloaks, or vice versa; side with the Brotherhood, and you're still in the position of facing off against the Railroad, but they aren't villains - they're a faction of good people who simply hold an opposing ideological view on artificial intelligence. You have to make tough choices in Fallout 4 no matter what. That's what I'd prefer to see in Dragon Age. Part of the issue (when I look back on Inquisition and when I contemplate a new game) is that I don't really see that with the Dalish - it's a lot of negative, and almost no positives. It just gets so weary to go through Inquisition and feel like the developers are punishing me for not playing as an Andrastian human. It doesn't make for an enjoyment experience. I also feel for dwarven and qunari fans who felt that there was almost no content for them (like when Cadash makes no reference to his or her background with lyrium in the scenes with Bianca, or how there's only one single dialogue about the dwarven protagonist optionally following the Stone). Part of my apprehension about a new game is the prospect of dealing with this again. As to what you said about the Chantry, I'd say that the difference is in how it's more fleshed out - you're correct in that there are criticisms levied towards the Chantry in Inquisition, but there are also quite a lot of positives attributed to it as well. That's simply not the case with the Dalish and their culture, where you're bombarded with negatives for the first half of the game, and there are only a few positives after the middle of the game that do little to mitigate the negatives (like the unnecessary 'three mage' recton). The same balance that the developers provide for the Chantry and Andrastians simply doesn't exist for the Dalish and their clans. Shartan being 'erased' from artwork and history, the actions of the chevaliers towards elves, Celene burning down Halamshiral - that's not explored in Inquisition, and Ameridan is fairly pro-Drakon, pro-Orlais, leans Andrastian and is critical of the elves in the Dales for not trusting Drakon (leading to Cassandra and Sera criticizing the elves at one point after hearing one of Ameridan's memories). If I look towards a new prospective game, I do have to factor the realistic notion that, whether it's a self-contained story that focuses on a personal struggle, or a much larger story that tries to reach a grand scope, this is something that I'll likely have to deal with (and it'll determine if I even elect to purchase the game). With fantasy games, I tend to gravitate towards fantasy races because I find them intriguing (like the Dunmer from the Elder Scrolls).
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Post by patches on Dec 19, 2016 8:50:10 GMT
After DAI where you save the world multiple times something smaller scale would be a good idea and DA4 would be perfect for it.
Your indentured servitude is over, your debts cleared, but all you have is the clothes on your back. To survive you go and see the Varric character who used to employee you, he's got nothing regular but gives you odd jobs. Then you meet your companions along the way.
Then for example an elf companion gets an invitation to a secret meeting and asks you to be their backup incase it's some sort of setup. Turns out it's an invite to Solas' army and depending on how you've interacted with them they either join whole heartedly or they're a spy. Basically the PC is the eye of the storm trying to keep their friends alive and earn enough money to do whatever while not dying.
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Post by KaiserShep on Dec 19, 2016 9:49:40 GMT
If anything, I like to have Meredith remain alive if Hawke sides with the templars. And if Hawke sides with the mages, Orsino doesn't turn into a big blob of crap. I guess I would have to ask what this would mean for the red lyrium storyline. For Meredith's possible survival to work, we'd have to get another notable Templar character to introduce us to the effects of red lyrium. I guess it could be Cullen, but whatever character it is, it would be most effective with a face that doesn't show up at the last minute.
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Post by KaiserShep on Dec 19, 2016 10:15:20 GMT
Some good responses, but apparently too many people are focusing on the title, and not this part: NO Hawke and Company, NO Kirkwall, NO Mage versus Templar conflict, etcetera. A brand new story that focuses on a single adventurous life, NOT saving the world with the Justice League of Thedas. Maybe I should change the title... "Personal" to me would mean the character is my own creation. My biggest problem with DA2 was the fact that I forced to play as a garbage human which is not a personal choice I would ever make for a Bioware RPG. I would only want a more "personal" DA2 game if I could create my own hero, and explore his/her own personal story from there. I have this aching suspicion that if there was a DA game where you could only play an elven or dwarven PC, there would be no complaint despite it presenting the exact same problem. In any case, I'm of the opinion that the story should dictate the limitations of the character's race, rather than this being the other way around. DA2's main story probably would not work well at all for an elf or dwarf, but more than that, I doubt race options would have really been feasible at the time, when BioWare had abandoned the silent protagonist (likely for good).
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Post by Sanunes on Dec 19, 2016 13:53:04 GMT
"Personal" to me would mean the character is my own creation. My biggest problem with DA2 was the fact that I forced to play as a garbage human which is not a personal choice I would ever make for a Bioware RPG. I would only want a more "personal" DA2 game if I could create my own hero, and explore his/her own personal story from there. I have this aching suspicion that if there was a DA game where you could only play an elven or dwarven PC, there would be no complaint despite it presenting the exact same problem. In any case, I'm of the opinion that the story should dictate the limitations of the character's race, rather than this being the other way around. DA2's main story probably would not work well at all for an elf or dwarf, but more than that, I doubt race options would have really been feasible at the time, when BioWare had abandoned the silent protagonist (likely for good). I think those complaints would exist, it might be from different people. The problem right now is unless the people who play the game pick a non-human character when being given the option they are not going to focus on a non-human protagonist. BioWare has the numbers they know how many copies sold they know the percentage of people that pick a human avatar as well. David Gaider mentioned on the old boards that I think it was 85% of the people who played Dragon Age: Origins played a human character, so if they feel that the majority of people will want a human character they aren't going to eliminate that option, especially when people make the arguments if they can't find a character that represents them they aren't interested in the game. What I would like to see if that they remove Human from being the first position on the character generator to see what happens, for if people just click the first option they would play a non-human race, but if it is important to them they play a Human character they will have to change the character selection.
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Post by Wulfram on Dec 19, 2016 14:25:29 GMT
I think a "personal story" is a tough fit for Dragon Age.
Firstly, players expect a good degree of control over the protagonist, and this is a problem for the writers because it doesn't give the writing many hooks to hang the personal story on. Hawke was one of the more tightly defined protagonists Bioware have done, and I think this was still a problem. Hawke rises to power, but the writers couldn't know if they want to rise to power, so it happens by accident. The writers don't know how the protagonist feels about the whole Mage/Templar stuff, so they're mostly tangential to that too. And then when the writers do require the player character to take action in the final crisis, a lot of people have Hawke's who don't really care about all this mage/templar stuff, or about Kirkwall and so don't have much motivation for the final conflict.
The big impersonal "save the world" plot is valuable, because it gives a broadly applicable reason for a whole bunch of different player characters to care, which allows the writer to assign some agency to the PC and have them do things.
Secondly, the gameplay of Dragon Age mostly involves fighting loads and loads of people, and probably a bunch of Dragons and Demons and Demon-Dragons. A Dragon Age story needs to make sense with that, and it needs to have sufficient weight to fit that. It doesn't have to be "save the world", but it pretty much does need to be some sort of epic war story with the fate of a nation in the balance.
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Post by shechinah on Dec 19, 2016 15:33:23 GMT
"Personal" to me would mean the character is my own creation. My biggest problem with DA2 was the fact that I forced to play as a garbage human which is not a personal choice I would ever make for a Bioware RPG. I would only want a more "personal" DA2 game if I could create my own hero, and explore his/her own personal story from there. I have this aching suspicion that if there was a DA game where you could only play an elven or dwarven PC, there would be no complaint despite it presenting the exact same problem. In any case, I'm of the opinion that the story should dictate the limitations of the character's race, rather than this being the other way around. DA2's main story probably would not work well at all for an elf or dwarf, but more than that, I doubt race options would have really been feasible at the time, when BioWare had abandoned the silent protagonist (likely for good). Oh no, there would definitely still be complaints. I know from the old forums where this topic came up once in a while: there were people who even claimed that they would not buy a Dragon Age game if the only option for protagonist was a non-human.
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Post by Iakus on Dec 19, 2016 16:12:28 GMT
If anything, I like to have Meredith remain alive if Hawke sides with the templars. And if Hawke sides with the mages, Orsino doesn't turn into a big blob of crap. I guess I would have to ask what this would mean for the red lyrium storyline. For Meredith's possible survival to work, we'd have to get another notable Templar character to introduce us to the effects of red lyrium. I guess it could be Cullen, but whatever character it is, it would be most effective with a face that doesn't show up at the last minute. Probably have to have Bartrand's decent into madness become part of the main story, and come up with new personal missions fro Varric
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Post by lobselvith8 on Dec 19, 2016 20:18:28 GMT
"Personal" to me would mean the character is my own creation. My biggest problem with DA2 was the fact that I forced to play as a garbage human which is not a personal choice I would ever make for a Bioware RPG. I would only want a more "personal" DA2 game if I could create my own hero, and explore his/her own personal story from there. I have this aching suspicion that if there was a DA game where you could only play an elven or dwarven PC, there would be no complaint despite it presenting the exact same problem. In any case, I'm of the opinion that the story should dictate the limitations of the character's race, rather than this being the other way around. DA2's main story probably would not work well at all for an elf or dwarf, but more than that, I doubt race options would have really been feasible at the time, when BioWare had abandoned the silent protagonist (likely for good). Aside from the technical limitations, almost all of Hawke's story could be done with an elf or a dwarf (focusing only on story): a person is escaping the Blight with their family, only to be given assistance by Asha'bellanar. The family migrates to Kirkwall; the protagonist works to pay off their debt. The main character ventures into the Deep Roads for riches; the Arishok demands their presence from the Viscount. The opposition to the Qunari taking over Kirkwall. None of that necessitates that the protagonist should be human. I'd argue that Dragon Age II wasn't feasible as it was because the developers made the ridiculous decision of trying to do things (like utilize a new engine) in a ridiculously short span of time, and ended up giving us unfinished quests, recycled areas, and padded out the short game with fetch quests to make it seem longer. It was a money grab, and it ended up hurting them in the long run, even though they made money in the short run.
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