dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Feb 12, 2017 22:29:14 GMT
I'm a casual gamer, for the most part.
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Post by jpcab on Feb 12, 2017 22:36:40 GMT
I will play normal first then turn it up to vet then insanity well maybe on insanity lol. exactly...Insanity on the first will be a mistake
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Feb 12, 2017 23:01:41 GMT
I will play normal first then turn it up to vet then insanity well maybe on insanity lol. exactly...Insanity on the first will be a mistakeCare to clarify?
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Post by Element Zero on Feb 12, 2017 23:18:55 GMT
Does Veteran even exist in ME3? I thought they had ditched it in favor of: Casual (very Easy) - Easy - Normal - Hardcore - Insanity These are the 5 difficulties I assume we will be offered in MEA. I'd kind of hoped for something beyond Insanity, but not expected it. Based upon how few bother to play Insanity, according to their shared metrics, such a difficulty setting would likely be a waste of BioWare's time, at present. There seems to be some confusions, so this is just for clarity (and having just gone through this by starting a whole new profile on my Xbox One): The various narrative modes were offered only if you started a playthrough that was not an import; and they were labeled: Action Mode (which made all the decisions for you); Role Playing Mode (which allowed you to make your own decisions and defaulted to Normal Difficulty combat mode); and Story Mode (which allowed you to make your own decisions and defaulted to Casual Difficulty mode) If you imported a game from ME2 or reimported an ME3 game, you simply do not see the screen offering the various narrative modes. The Gameplay menu offered the following Combat Difficulty settings (from easiest to most difficult) - Narrative - Casual - Normal - Hardcore - Insanity The Narrative Menu offered the following Conversation Mode settings: Full Deisions - No Decisions Therefore, the player also had the option of making up any combination of Combat Difficulty and Conversation Mode. That is, the player could set up an Insanity game with No Decisions... turning ME3 into something that could play exactly like a straight-up action-shooter campaign. Conversely, one could certainly set up a game playing in Narrative combat difficulty with Full Decisions. My understanding was correct, but my nomenclature was off, a bit. Thanks for putting the proper names to the difficulties. I was correct in all but the official names for the lowest difficulties. There are 5 settings, and Veteran was eliminated after ME2. I assume this structure will carry over to MEA. Narrative (very easy) - Casual (easy) - Normal - Hardcore (hard) - Insanity (slightly harder) As I said before, assuming no needlessly locked difficulties, I'll be starting with Insanity. After completing at least one, or more likely two runs through SP, I'll consider incorporating some MP. There's no need to learn bad/sloppy habits on lower difficulty settings if the game doesn't force me to do so.
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deebo305
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Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by deebo305 on Feb 12, 2017 23:24:19 GMT
Veteran because Bioware games are a cakewalk otherwise
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Post by illusivecake on Feb 13, 2017 0:08:13 GMT
Casual. Because I play games to relax, not get a headache. This^ and also I will be way to focused on and rushing to get to the next part of the story to want to spend too much time on the combat initially. Once I get familiar with the new system mechanics and I'm no longer impatiently trying to find out what happens next in the story, I will do what I did previously with the ME trilogy and work my way up to insanity difficulty. Of course, I tend to replay bioware games several times and not everybody has the time to do that.
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annisa
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Post by annisa on Feb 13, 2017 0:30:28 GMT
Normal, i just want to get on with the story easily first and get to know how things work. After that its hard or insanity.
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Post by jpcab on Feb 13, 2017 0:37:25 GMT
exactly...Insanity on the first will be a mistakeCare to clarify? you ll make mistakes that otherwise you would not make if you play first in normal making your experience not so fun. IMHO ofcourse
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Post by oniangel on Feb 13, 2017 0:49:10 GMT
Either normal or veteran. Multiplayer is where I will seek challenge. Later on for a change of pace I might try out insanity for the challenge depending on how mechanics turn out. I found ME3 insanity to be on the easier side than prior. I am not liking this more recent trend of "casual" being the new easy, beginner, or story focused mode as if casual now defines skill as it does not. I wonder if this is getting dropped for the more appropriate titles as hinted in another interview bsn.boards.net/thread/4014/definitely-call-andromeda-world-magazine
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Post by warlorejohn on Feb 13, 2017 1:11:29 GMT
Normal for me,chemo doesn't exactly add any zip to your life
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Post by Duke Cameron on Feb 13, 2017 3:06:13 GMT
Casual
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Post by Absafraginlootly on Feb 13, 2017 3:18:50 GMT
I always start with normal, then if combats so easy it's not fun I change to a higher difficulty setting, and if combats so hard it's not fun I change to a lower difficulty setting.
Fun being the only relevent point really.
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Post by JayKay on Feb 13, 2017 3:23:50 GMT
Normal, I guess I'm boring in that I want just enough difficulty to feel like a I'm not rolling over everything, but not too much that I'm getting stuck -- I work and do other life stuff, I ain't got no time for getting stuck on insanity.
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Post by gipsydangeresque on Feb 13, 2017 3:25:11 GMT
if I can, I'll start with Hardcore, and do Insanity on my second playthrough. Then, normal or veteran on every playthrough afterwards. I only need the first time or two to be particularly challenging. If I'm revisiting the game a third time, it's probably for the story and not the shootan.
But if it's the way OP describes it, then Veteran first -> Insanity second.
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_Wolf Rider_
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Post by _Wolf Rider_ on Feb 13, 2017 3:30:33 GMT
Now that I think about it I may start with normal but that's for more of a challenge. Mass Effect 3 on casual
was way to easy and I blow through the storyline in a few days. Not going to make the same mistake this time.
EDIT: I'm still staying with Normal, but then if it's still too easy going to bump it up to Hardcore.
- Wolf
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Post by derrame on Feb 13, 2017 3:34:55 GMT
I'd like to know if in the highest difficulty settings, like veteran and insanity, the nemies move differently, use more and new powers, attack differently, etc or the protagonist only takes more damage
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Ivory Samoan
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Feb 13, 2017 3:48:54 GMT
Insanity, if it's unlocked from the get-go: otherwise whatever is hardest.
Soulsborne/Nioh type games have ruined me for easy run throughs now, I crave challenge and like to feel in danger the whole way through an adventure.
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Eat shit, shit-eaters!
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Post by Mihura on Feb 13, 2017 3:51:52 GMT
The most difficult, I get bore otherwise since it is a more action base gameplay.
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giltspur
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Post by giltspur on Feb 13, 2017 4:07:42 GMT
Normal at first. If I find the game is too easy when removing shields/armors/barriers and using primers/detonators then that will make normal less fun, and I would increase difficulty until I felt the game was offering incentive to think without being too annoying. I don't really crave a real stringent challenge or even enjoy all that much, but I do crave there being a point to trying to master the systems and think about synergy.
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lastpawn
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Post by lastpawn on Feb 13, 2017 4:19:04 GMT
I disagree. Many of us play on Insanity difficulty by default. Designing a game that neuters entire classes and the viability of multiple squad members is bad design. (This overstates things a bit, but biotics were certainly at a comparative disadvantage in ME2.) The ME2 concept was sound, but the execution sucked. ... I'd rather see a rebalancing of ME3's approach than a regression to the old ME/ME2 day's of just layering on protection. That's just boring, and even more risky when we have only a tiny crew, compared to ME2's dirty dozen. Imagine rendering any portion of a 6 person crew nearly useless. Turrible!... I think that unless they offer some resistance to powers on insanity then once you start including them the game will just never not be easy.... Insanity shouldn't be for everybody to just play "by default". It should be for those of us who are above average skill and still want to be challenged by the game. Not everybody needs to be able to beat the game on the hardest difficulty. Yes I agree that Insanity should be "actually difficult" -- despite this being obviously very subjective. But I still think it's important that Bioware figures out how to make tech/biotics work even on Insanity. Someone else wrote about biotics and tech working differently vs shields, barrier, and armor -- that makes sense, actually. There should never be a point where you say, "I like biotics, I think biotics are fun, but I'm playing on Insanity and most biotic powers are a waste of a slot, so I have to ignore them." That's on Bioware to figure it out. Using powers is what differentiates ME games from, I don't know, just about everything else out there. I shouldn't have to play Soldier simply because it's a higher difficulty setting.
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Post by Element Zero on Feb 13, 2017 4:34:29 GMT
... I think that unless they offer some resistance to powers on insanity then once you start including them the game will just never not be easy.... Insanity shouldn't be for everybody to just play "by default". It should be for those of us who are above average skill and still want to be challenged by the game. Not everybody needs to be able to beat the game on the hardest difficulty. Yes I agree that Insanity should be "actually difficult" -- despite this being obviously very subjective. But I still think it's important that Bioware figures out how to make tech/biotics work even on Insanity. Someone else wrote about biotics and tech working differently vs shields, barrier, and armor -- that makes sense, actually. There should never be a point where you say, "I like biotics, I think biotics are fun, but I'm paying on Insanity and most biotic powers are a waste of a slot, so I have to ignore them." That's on Bioware to figure it out. Using powers is what differentiates ME games from, I don't know, just about everything else out there. I shouldn't have to play Soldier simply because it's a higher difficulty setting. My feelings are similar. I don't want to imply that I don't play biotics in ME2. The Adept is actually my favorite class in ME2. It's definitely gimped, though; and you do a hell of a lot of shooting in ME2, regardless of class. They always make an effort to improve gameplay between games with this IP. They've yet to achieve "just right"; but they do make it more fun each time, in my opinion. Hopefully, MEA will be another improvement upon previous efforts.
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Post by Deleted on Feb 13, 2017 8:04:05 GMT
I assume there will be 5 total difficulties, with 3 available on your first Playthrough. Hardcore and Insanity need to be unlocked later. I'm picking Veteran myself.How about you? Yeah! Now that's what I'm talking about! I'm going with Veteran, as well. Bring it on Andromeda! Show us what you got!
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Post by Sailears on Feb 13, 2017 9:05:32 GMT
If all the difficulties are unlocked from the beginning, then I like to dive in on Insanity.
That's pretty much what I like to do for all "closed" games aside from things like TES where character building is too open ended and moddable.
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Post by simsimillia on Feb 13, 2017 11:00:14 GMT
Yes I agree that Insanity should be "actually difficult" -- despite this being obviously very subjective. But I still think it's important that Bioware figures out how to make tech/biotics work even on Insanity. Someone else wrote about biotics and tech working differently vs shields, barrier, and armor -- that makes sense, actually. There should never be a point where you say, "I like biotics, I think biotics are fun, but I'm paying on Insanity and most biotic powers are a waste of a slot, so I have to ignore them." That's on Bioware to figure it out. Using powers is what differentiates ME games from, I don't know, just about everything else out there. I shouldn't have to play Soldier simply because it's a higher difficulty setting. My feelings are similar. I don't want to imply that I don't play biotics in ME2. The Adept is actually my favorite class in ME2. It's definitely gimped, though; and you do a hell of a lot of shooting in ME2, regardless of class. They always make an effort to improve gameplay between games with this IP. They've yet to achieve "just right"; but they do make it more fun each time, in my opinion. Hopefully, MEA will be another improvement upon previous efforts. Apart from Shockwave all Biotic Powers are still quite useful on Insanity though. I think the Balance for Shepard in Mass Effect 2 holds up on higher difficulties, you just can't mindlessly spam your powers anymore and that's fine by me. Biotics: - Singularity: useful on all difficulties and provides constant stagger even through protection - Warp: shreds armor and barriers - Pull: more situational, but good for setting up combos on isolated enemies - Throw: also situational, can be used to stagger in a pinch or throw enemies off of a ledge - Shockwave: as stated above is pretty "meh" on harder difficulties. - Reave: like Warp very useful and powerful - Stasis: outright godlike - Smash: Also kinda meh - Biotic Charge: It's Biotic Charge! It's the best power in the Game! Rank 4 Strength Evolution and go get 'em! - Barrier: Kinda Boring, can be useful though. Because it's a bonus power other stuff is better - Dominate: like AI Hacking, but useful in more situations (you fight Organics more often) Tech: - Combat Drone: Before Rank 4 it often just dies to quickly, but it has a low cooldown and is good at distracting Enemies (especially rocket troopers) - Tech Armor: Get Rank 4 with the better Explosion and Shield Recharge, get a Shotgun: Now you're a Tech Vanguard! Get in the enemies face - Overload: Removes Shields...essential power on Insanity - Incinerate: Good damage, kills Armor, very good - Cryo Blast: Underwhelming, but that's more because the power itself is pretty underwhelming no matter the difficulty. Mordin's has a very low cooldown though - AI Hacking: Highly situational, quite useful though - Shield Drain: It's like Overload, only it gives YOU Shields back as well! - Neural Shock: It's worse than Cryo Blast and Cryo Blast isn't very good, no matter what - Shield Boost: (Or whatever it's called) Like Barrier - Tactical Cloak: It's Tactical Cloak...it's good! Combat: - Adrenaline Rush: Bullet Time! - Concussive Shot: bleh...worse version of Throw, ok to take out Barriers. - Incendiary Ammo: Very good, especially rank 4 explosion version - Disruptor Ammo: Also very useful, especially as Squad Ammo - Cryo Ammo: Also useful as Squad Ammo, much better than Cryo Blast because it doesn't use up a cooldown - AP Ammo: Good Option to get as Squad Ammo from Garrus or as Bonus Power if you don't get Ammo Powers from your Kit - Warp Ammo: it's good for Adepts...that's about it - Shredder Ammo: Hahahahahaha...no - Incediary Grenade: The throwing Arc is weird, it's a bit like Incinerate, but worse I'd say - Concussive Grenade: Borderline OP (hey Harby I heard you just wanna stand there and do nothing for half the fight) - Fortification: Like Barrier/Shield Boost, but worse because it doesn't benefit from Tech/Biotic Upgrades.
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Post by Deleted on Feb 13, 2017 11:12:26 GMT
Normal - As I like a nice even balanced play through , not too difficult that it frustrates me and not too easy where I feel like I've "cheated" the game so to speak. If I am looking for a challenge and I feel confident it won't be a wasted play through then I will ramp up the difficulty but this tends to be the case with other titles as Mass Effect for me is more the story with combat to compliment the theme of the game.
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