sjsharp2010
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Post by sjsharp2010 on Feb 12, 2017 13:37:37 GMT
Casual/Narrative. I more interested in the story the first time through, that's what excites me. yeah I play for the story as well but I go more for Casual rather than narrative as I prefer to make the decisions myself whereas Narrative would make the decisions for me.
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Post by themikefest on Feb 12, 2017 13:41:42 GMT
yeah I play for the story as well but I go more for Casual rather than narrative as I prefer to make the decisions myself whereas Narrative would make the decisions for me. Its action mode that makes the decisions for you. Narrative mode the player can make decisions
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,669 Likes: 18,574
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Post by sjsharp2010 on Feb 12, 2017 13:46:24 GMT
yeah I play for the story as well but I go more for Casual rather than narrative as I prefer to make the decisions myself whereas Narrative would make the decisions for me. Its action mode that makes the decisions for you. Narrative mode the player can make decisions well it was in narrative mode when it happened to me before that's why I stick to casual. I wasn't in action mode I don't think.
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Post by Psychevore on Feb 12, 2017 14:25:31 GMT
The highest possible. I've been doing this the last few years because, in my opinion, lower difficulties teach you the wrong things in games, making the hardest difficulty an excercise in unlearning things.
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Post by hammerstorm on Feb 12, 2017 14:46:03 GMT
Start at normal, then lose horrible because I did something wrong, curse and be angry for 10 min, change to causal and blame myself for being bad at the game and ruin my next 30 min of the game because I'm still beating me up for the mistake. Rinse and repeat at different intervals.
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Liadan
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Post by Liadan on Feb 12, 2017 15:07:46 GMT
I'll play on Normal.
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Balsam Beige
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Post by Balsam Beige on Feb 12, 2017 15:10:14 GMT
I always play Casual on first run. I want to enjoy the story.
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Tittus
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Post by Tittus on Feb 12, 2017 15:23:33 GMT
1° and 2° Playthroughs: Normal, to train and see different choices. 3°: Insanity for the trophies. 4°: Casual or Narrative to see other choices and relax. Then, we'll see.
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pineapple
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Post by pineapple on Feb 12, 2017 19:01:02 GMT
I like to play casual because I tend not to play for the fighting. I suck at playing video games in general and I play games to relax not to ragequit.
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VelvetRue
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Post by VelvetRue on Feb 12, 2017 19:14:49 GMT
Veteran of course~
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Post by simsimillia on Feb 12, 2017 19:51:45 GMT
I really hope they bring the Mass Effect 2 Combat System back where enemies on higher difficulties all have shields and shields protect them from CC. That made the combat not only more difficult on higher difficulties, but also more interesting, though it did mean certain characters went from extremely powerful to useless (like Jack) I hope not. That approach is too simplistic, and makes most biotics useless, unless biotics are changed to once again impact shielded targets. As you point out, it also means that certain squadmates are useless and not worth bringing along. Reducing playstyle and squadmate options isn't interesting to me. I think that instead there should be a variety of enemies, from no protection to armor-only types. Some unarmored enemies could be glass cannons, doing huge amounts of damage if not dealt with quickly. ME3 had the right idea, where unshielded enemies would throw grenades. It just needed more armor-only troops, which they did eventually introduce via multiplayer. I didn't like Mass Effect 3's approach at all. The higher difficulties don't have to be valid for all playstyles and characters. They're supposed to be a challenge. It makes certain powers more situational, but I like it when I have to actually consider who I am taking into battle and such. I think I would prefer the most if we had a more differentiated system: - Targets with Biotic Barriers can only be staggered by Biotics, but not ragdolled) Tech powers can still CC them (Cryo Blast for example) - Shields: Protect against Tech Effects, but not Biotics - Armor: Target takes less damage and can only be staggered, slowed, etc. (not hard cc'd)
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Post by malanek on Feb 12, 2017 20:04:47 GMT
Why does the OP believe the highest difficulties will be locked behind a completed playthrough? They haven't done since ME1 have they?
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Post by MarilynRobert on Feb 12, 2017 20:09:21 GMT
Normal mode, which is where I always play games EXCEPT the ME trilogy, which I'm playing for the first time ever. I'm playing it on casual since I just jumped in and knew nothing about the game and wanted to finish before MEA. I'll be finished today and so I'm going to play the trilogy again on normal mode. Real life will continue to be on hold because I'm grown up like that.
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Post by President of Boom on Feb 12, 2017 20:13:09 GMT
Normal/default. I don't have to prove anything to anyone and I want to experience the game the way it was intended to be experienced.
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Post by Element Zero on Feb 12, 2017 21:03:26 GMT
I hope not. That approach is too simplistic, and makes most biotics useless, unless biotics are changed to once again impact shielded targets. As you point out, it also means that certain squadmates are useless and not worth bringing along. Reducing playstyle and squadmate options isn't interesting to me. I think that instead there should be a variety of enemies, from no protection to armor-only types. Some unarmored enemies could be glass cannons, doing huge amounts of damage if not dealt with quickly. ME3 had the right idea, where unshielded enemies would throw grenades. It just needed more armor-only troops, which they did eventually introduce via multiplayer. I didn't like Mass Effect 3's approach at all. The higher difficulties don't have to be valid for all playstyles and characters. They're supposed to be a challenge. It makes certain powers more situational, but I like it when I have to actually consider who I am taking into battle and such. I think I would prefer the most if we had a more differentiated system: - Targets with Biotic Barriers can only be staggered by Biotics, but not ragdolled) Tech powers can still CC them (Cryo Blast for example) - Shields: Protect against Tech Effects, but not Biotics - Armor: Target takes less damage and can only be staggered, slowed, etc. (not hard cc'd) I disagree. Many of us play on Insanity difficulty by default. Designing a game that neuters entire classes and the viability of multiple squad members is bad design. (This overstates things a bit, but biotics were certainly at a comparative disadvantage in ME2.) The ME2 concept was sound, but the execution sucked. The ME3 concept was better. They made enemies smarter and more aggressive, and removed the unrealistic protections they'd featured nearly universally on higher difficulties in ME and ME2. The problem was that our power arsenal was simply too much for them to compete with in ME3. Regardless of what they did, they never stood a chance. Power combos, while very fun to use, were insanely overpowered. I'd rather see a rebalancing of ME3's approach than a regression to the old ME/ME2 days of just layering on protection. That's just boring. It's also even more risky when we have only a tiny crew, compared to ME2's dirty dozen. Imagine rendering any portion of a 6 person crew nearly useless. Turrible!
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Feb 12, 2017 21:05:39 GMT
Oops - are Hardcore and Insanity unlocked in ME2/ME3 at the start? I thought you had to earn them by doing Veteran first?
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Post by malanek on Feb 12, 2017 21:08:43 GMT
Oops - are Hardcore and Insanity unlocked in ME2/ME3 at the start? I thought you had to earn them by doing Veteran first? They are definitely unlocked in ME3. I think they were in ME2 as well but it has been a long time so I might have that wrong. They were available from the start in DA2 and DAI as well and I think DAO.
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Post by Element Zero on Feb 12, 2017 21:09:52 GMT
Oops - are Hardcore and Insanity unlocked in ME2/ME3 at the start? I thought you had to earn them by doing Veteran first? Does Veteran even exist in ME3? I thought they had ditched it in favor of: Casual (very Easy) - Easy - Normal - Hardcore - Insanity These are the 5 difficulties I assume we will be offered in MEA. I'd kind of hoped for something beyond Insanity, but not expected it. Based upon how few bother to play Insanity, according to their shared metrics, such a difficulty setting would likely be a waste of BioWare's time, at present.
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Post by ladiesman777 on Feb 12, 2017 21:12:42 GMT
Normal
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Post by Deleted on Feb 12, 2017 21:19:56 GMT
I always choose one level lower than hardest available at first launch. Not that I'm a skilled player -- far from it; it just helps me pay attention, and pushes me to actually strategize to some extent, which makes the game more enjoyable. Though honestly I don't even remember what difficulty levels were like in ME games; I would've remembered, if there were any serious challenges.
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Post by Cyonan on Feb 12, 2017 21:27:22 GMT
I didn't like Mass Effect 3's approach at all. The higher difficulties don't have to be valid for all playstyles and characters. They're supposed to be a challenge. It makes certain powers more situational, but I like it when I have to actually consider who I am taking into battle and such. I think I would prefer the most if we had a more differentiated system: - Targets with Biotic Barriers can only be staggered by Biotics, but not ragdolled) Tech powers can still CC them (Cryo Blast for example) - Shields: Protect against Tech Effects, but not Biotics - Armor: Target takes less damage and can only be staggered, slowed, etc. (not hard cc'd) I disagree. Many of us play on Insanity difficulty by default. Designing a game that neuters entire classes and the viability of multiple squad members is bad design. (This overstates things a bit, but biotics were certainly at a comparative disadvantage in ME2.) The ME2 concept was sound, but the execution sucked. The ME3 concept was better. They made enemies smarter and more aggressive, and removed the unrealistic protections they'd featured nearly universally on higher difficulties in ME and ME3. The problem was that our power arsenal was simply too much for them to compete with in ME3. Regardless of what they did, they never stood a chance. Power combos, while very fun to use, were insanely overpowered. I'd rather see a rebalancing of ME3's approach than a regression to the old ME/ME2 day's of just layering on protection. That's just boring, and even more risky when we have only a tiny crew, compared to ME2's dirty dozen. Imagine rendering any portion of a 6 person crew nearly useless. Turrible! To be honest the enemy AI in ME3 is still slow and stupid compared to most old school arena FPS game, which means if you've got a decent amount of shooter experience then the game is just an absolute joke on the difficulty. Even if you don't use powers, it's just way too easy because the enemies never put enough pressure on you. I think that unless they offer some resistance to powers on insanity then once you start including them the game will just never not be easy. ME1 and 2 have a difficulty curve that is harder at the beginning of the game and then very easy by the end once your powers are all leveled up. Especially ME1 where biotics are just hilariously broken. ME3 lowered the entire curve so the game starts easy and ends with me checking the difficulty setting because I legitimately thought I forgot to set the game to insanity half way through(this was even before I got into MP, which makes SP feel even easier). Insanity shouldn't be for everybody to just play "by default". It should be for those of us who are above average skill and still want to be challenged by the game. Not everybody needs to be able to beat the game on the hardest difficulty.
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Post by Element Zero on Feb 12, 2017 21:33:58 GMT
I disagree. Many of us play on Insanity difficulty by default. Designing a game that neuters entire classes and the viability of multiple squad members is bad design. (This overstates things a bit, but biotics were certainly at a comparative disadvantage in ME2.) The ME2 concept was sound, but the execution sucked. The ME3 concept was better. They made enemies smarter and more aggressive, and removed the unrealistic protections they'd featured nearly universally on higher difficulties in ME and ME3. The problem was that our power arsenal was simply too much for them to compete with in ME3. Regardless of what they did, they never stood a chance. Power combos, while very fun to use, were insanely overpowered. I'd rather see a rebalancing of ME3's approach than a regression to the old ME/ME2 day's of just layering on protection. That's just boring, and even more risky when we have only a tiny crew, compared to ME2's dirty dozen. Imagine rendering any portion of a 6 person crew nearly useless. Turrible! To be honest the enemy AI in ME3 is still slow and stupid compared to most old school arena FPS game, which means if you've got a decent amount of shooter experience then the game is just an absolute joke on the difficulty. Even if you don't use powers, it's just way too easy because the enemies never put enough pressure on you. I think that unless they offer some resistance to powers on insanity then once you start including them the game will just never not be easy. ME1 and 2 have a difficulty curve that is harder at the beginning of the game and then very easy by the end once your powers are all leveled up. Especially ME1 where biotics are just hilariously broken. ME3 lowered the entire curve so the game starts easy and ends with me checking the difficulty setting because I legitimately thought I forgot to set the game to insanity half way through(this was even before I got into MP, which makes SP feel even easier). Insanity shouldn't be for everybody to just play "by default". It should be for those of us who are above average skill and still want to be challenged by the game. Not everybody needs to be able to beat the game on the hardest difficulty. Ideally, amidst all that cross developer partnership EA studios now engage in, BioWare would get some input on this facet of Mass Effect. I've not played EA's shooter(s?), but I agree wholeheartedly that difficulty has never been their strong suit. Their story-telling has brought us all here; but they seem determined to improve their gameplay, now. They seem determined to attract a broader audience of shooter/action gamers. I hope this means they'll eventually spare some attention to the SP mode, in terms of difficulty, AI, etc...
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 12, 2017 21:43:36 GMT
In general I feel like I want to "earn" forward movement in the game, so if combat feels too easy for me, I don't feel like I've earned a victory. I usually play one step above "normal" - so a veteran level first time around. I've also found that as the games go on, all the difficulty levels seem to be a bit easier than say like from games 10 years ago.
To sum up, I like a handful of deaths and some intensity but that's about it for first time.
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Post by Deleted on Feb 12, 2017 22:16:30 GMT
Oops - are Hardcore and Insanity unlocked in ME2/ME3 at the start? I thought you had to earn them by doing Veteran first? Does Veteran even exist in ME3? I thought they had ditched it in favor of: Casual (very Easy) - Easy - Normal - Hardcore - Insanity These are the 5 difficulties I assume we will be offered in MEA. I'd kind of hoped for something beyond Insanity, but not expected it. Based upon how few bother to play Insanity, according to their shared metrics, such a difficulty setting would likely be a waste of BioWare's time, at present. There seems to be some confusions, so this is just for clarity (and having just gone through this by starting a whole new profile on my Xbox One): The various narrative modes were offered only if you started a playthrough that was not an import; and they were labeled: Action Mode (which made all the decisions for you); Role Playing Mode (which allowed you to make your own decisions and defaulted to Normal Difficulty combat mode); and Story Mode (which allowed you to make your own decisions and defaulted to Casual Difficulty mode) If you imported a game from ME2 or re-imported a ME3 game, you simply do not see the screen offering the various narrative modes. The Gameplay menu offered the following Combat Difficulty settings (from easiest to most difficult) - Narrative - Casual - Normal - Hardcore - Insanity The Narrative Menu offered the following Conversation Mode settings: Full Deisions - No Decisions Therefore, the player also had the option of making up any combination of Combat Difficulty and Conversation Mode. That is, the player could set up an Insanity game with No Decisions... turning ME3 into something that could play exactly like a straight-up action-shooter campaign. Conversely, one could certainly set up a game playing in Narrative combat difficulty with Full Decisions.
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Post by hydroflame20 on Feb 12, 2017 22:29:12 GMT
I will play normal first then turn it up to vet then insanity well maybe on insanity lol.
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