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Post by Deleted on Jul 9, 2017 12:23:02 GMT
So going to start Tyranny tonight after i finish NWN 2 mask of the betrayer. Any tips?
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Hawke
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Post by Hawke on Jul 9, 2017 13:17:32 GMT
So going to start Tyranny tonight after i finish NWN 2 mask of the betrayer. Any tips? There's a talent (Arrow Shield), which allows you to use Parry skill (usually increases faster), instead of Dodge. I'd suggest to get it as soon as possible. Lore (magic-related) and Subterfuge (stealth-related) skills open some dialogue options. Starting with 30 is advised.
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Post by Ieldra on Jul 10, 2017 10:29:04 GMT
Am I the only one who played the less obvious faction the first time around?
It certainly seemed so when I looked at achievements back then. Most people played Disfavored IIRC. I played them. I kinda liked it. they struck me as the "least evil" of the factions. More petty, corrupt and incompetent than anything else. So I played it as if I was trying to whip them into shape before I led my own revolution against Kyros and claim the Tiers for myself. I'm thinking of my second playthrough. The main problem I have is that if I go independent right at the first opportunity, I may have significantly less story content (while possibly more fighting in each area). Specifically: If you go with the rebels, apparently you have Lethian's Crossing as obligatory area but you get only one of the quest chains of (Blade Grave, Stone Sea, Burning Library.) Meanwhile, I you go independent you start with the Burning Library but get only one of the other three. If you go with the Disfavored or the Scarlet Chorus, you'll miss only one of the areas. [/quote] Also annoying: if you want to take down all Edicts, , you'll have to pass by Lethian's Crossing, which has some nice sidequests. So, what can I do if I want to: *Keep all "forbidden knowledge" (you know what I mean) for myself, and neither destroy it nor turn it in to the leader of the allied faction. *(see spoiler above) *Complete "Seats of Power". *Learn all magical sigils *End up independent. i.e. with no allied faction? Is it possible to Keep the silent archive for myself in the Chorus storyline? Will that count as a betrayal? If not, I guess it's possible to betray the Chorus in the Stone Sea... I'm still on my Disfavored PT, but I can already see my "definite" PT will be tricky.
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Post by Iakus on Jul 10, 2017 12:55:32 GMT
I played them. I kinda liked it. they struck me as the "least evil" of the factions. More petty, corrupt and incompetent than anything else. So I played it as if I was trying to whip them into shape before I led my own revolution against Kyros and claim the Tiers for myself. I'm thinking of my second playthrough. The main problem I have is that if I go independent right at the first opportunity, I may have significantly less story content (while possibly more fighting in each area). Specifically: If you go with the rebels, apparently you have Lethian's Crossing as obligatory area but you get only one of the quest chains of (Blade Grave, Stone Sea, Burning Library.) Meanwhile, I you go independent you start with the Burning Library but get only one of the other three. If you go with the Disfavored or the Scarlet Chorus, you'll miss only one of the areas. Also annoying: if you want to take down all Edicts, , you'll have to pass by Lethian's Crossing, which has some nice sidequests. So, what can I do if I want to: *Keep all "forbidden knowledge" (you know what I mean) for myself, and neither destroy it nor turn it in to the leader of the allied faction. *(see spoiler above) *Complete "Seats of Power". *Learn all magical sigils *End up independent. i.e. with no allied faction? Is it possible to Keep the silent archive for myself in the Chorus storyline? Will that count as a betrayal? If not, I guess it's possible to betray the Chorus in the Stone Sea... I'm still on my Disfavored PT, but I can already see my "definite" PT will be tricky. [/quote] When I did that faction... I was able to do two of the other areas. Blade Grave and Burning Library. I had the option to do wither Burning Library, or Stone Sea, but not both. I think the Independent path is the ONLY one that lets you end all the Edicts (there is an achievement for doing that.
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Post by Hawke on Jul 10, 2017 17:41:00 GMT
I'm thinking of my second playthrough. The main problem I have is that if I go independent right at the first opportunity, I may have significantly less story content (while possibly more fighting in each area). Specifically: If you go with the rebels, apparently you have Lethian's Crossing as obligatory area but you get only one of the quest chains of (Blade Grave, Stone Sea, Burning Library.) Meanwhile, I you go independent you start with the Burning Library but get only one of the other three. If you go with the Disfavored or the Scarlet Chorus, you'll miss only one of the areas. Also annoying: if you want to take down all Edicts, , you'll have to pass by Lethian's Crossing, which has some nice sidequests. So, what can I do if I want to: *Keep all "forbidden knowledge" (you know what I mean) for myself, and neither destroy it nor turn it in to the leader of the allied faction. *(see spoiler above) *Complete "Seats of Power". *Learn all magical sigils *End up independent. i.e. with no allied faction? Is it possible to Keep the silent archive for myself in the Chorus storyline? Will that count as a betrayal? If not, I guess it's possible to betray the Chorus in the Stone Sea... I'm still on my Disfavored PT, but I can already see my "definite" PT will be tricky. There is more combat for one area only on the independent path the Blade Grave. In all others neutral factions mostly let you do your thing. I'd suggest to break the alliance at the second opportunity at the Blade Grave, when you're able to pass through the storm It ensures good pacing (gameplay and story-wise) and you have the freedom of movement and approach after. About forbidden knowledge - if I'm not mistaken, no one asks you to bring it to them on any path (there are other goals). About "Seats of Power" - the Vellum Citadel doesn't have a "Seat" and the one near Lethian's Crossing you can claim at the beginning of the second act (the quest clearly sends you there), so if you are going with allies, the Citadel can be skipped. About Core Sigils, only one is easy to miss the Sigil of Stone. I'd recommend to buy it at Iron Hearth, though I got it as a random loot from a sage once. Healing and Terratus can be learned at any point during Act II, all others can be bought at Lethian's Crossing and Halfgate. Can't say anything specific about accents and expressions. About independence, the second spoiler.
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Post by Ieldra on Jul 12, 2017 12:03:54 GMT
I'd suggest to break the alliance at the second opportunity at the Blade Grave, when you're able to pass through the storm It ensures good pacing (gameplay and story-wise) and you have the freedom of movement and approach after. About forbidden knowledge - if I'm not mistaken, no one asks you to bring it to them on any path (there are other goals). About "Seats of Power" - the Vellum Citadel doesn't have a "Seat" and the one near Lethian's Crossing you can claim at the beginning of the second act (the quest clearly sends you there), so if you are going with allies, the Citadel can be skipped. About Core Sigils, only one is easy to miss the Sigil of Stone. I'd recommend to buy it at Iron Hearth, though I got it as a random loot from a sage once. Healing and Terratus can be learned at any point during Act II, all others can be bought at Lethian's Crossing and Halfgate. Can't say anything specific about accents and expressions. About independence, the second spoiler. also Iakus : Finished my first playthrough allied with the Disfavored to the end. Outcome OK and somewhat satisfying though I didn't like it that I couldn't disagree with the Earthshakers about the better way to go about Cairn. Act III is disappointingly short, and I found the battle against the...hmm..."assassin" to be so annoying that I switched to story mode in my repeat attempt. All in all, I like this game quite a bit - at least enough for a second playthrough immediately, and maybe a third at some time in the future. About the sigils, the one I would've missed if I hadn't looked it up was Terratus, because it requires me to act in a way towards a companion that I wouldn't normally consider. What I'm wondering: is it possible to end an Anarchist playthrough without having to fight any Archons? I could've probably done that in this Disfavored PT had I paid a little more attention to my reputation with a certain character. As it was, I had to fight one. However, in an Anarchist PT, can you get enough reputation with at least one main faction leader to avoid having to fight them? In any case, onwards to the next PT. I wonder if I can stomach working with the Chorus for long enough to get the "seek evidence against Ashe/Nerat" quest. Or will that break automatically when I go Anarchist?
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Post by Deleted on Jul 12, 2017 12:32:06 GMT
Still no sign of the Bastard's Wound? Oh, well... waiting, waiting...
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Post by Ieldra on Jul 12, 2017 12:47:35 GMT
What I'm wondering: is it possible to end an Anarchist playthrough without having to fight any Archons? I could've probably done that in this Disfavored PT had I paid a little more attention to my reputation with a certain character. As it was, I had to fight one. However, in an Anarchist PT, can you get enough reputation with at least one main faction leader to avoid having to fight them? No. With the Anarchist option (as far as I know) all main factions are hostile. And I'm fairly sure that-
Tunon -ends up hostile as well.
That said, you do get support from a certain someone.
Bleden Mark. Thanks for the info. I guess I'll have to play parts of my next PT in story mode then. I also heard the Anarchist path is somewhat lacking in story content. I can only hope the ending makes up for it.
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Post by Iakus on Jul 12, 2017 12:57:13 GMT
I'd suggest to break the alliance at the second opportunity at the Blade Grave, when you're able to pass through the storm It ensures good pacing (gameplay and story-wise) and you have the freedom of movement and approach after. About forbidden knowledge - if I'm not mistaken, no one asks you to bring it to them on any path (there are other goals). About "Seats of Power" - the Vellum Citadel doesn't have a "Seat" and the one near Lethian's Crossing you can claim at the beginning of the second act (the quest clearly sends you there), so if you are going with allies, the Citadel can be skipped. About Core Sigils, only one is easy to miss the Sigil of Stone. I'd recommend to buy it at Iron Hearth, though I got it as a random loot from a sage once. Healing and Terratus can be learned at any point during Act II, all others can be bought at Lethian's Crossing and Halfgate. Can't say anything specific about accents and expressions. About independence, the second spoiler. also Iakus : Finished my first playthrough allied with the Disfavored to the end. Outcome OK and somewhat satisfying though I didn't like it that I couldn't disagree with the Earthshakers about the better way to go about Cairn. Act III is disappointingly short, and I found the battle against the...hmm..."assassin" to be so annoying that I switched to story mode in my repeat attempt. All in all, I like this game quite a bit - at least enough for a second playthrough immediately, and maybe a third at some time in the future. About the sigils, the one I would've missed if I hadn't looked it up was Terratus, because it requires me to act in a way towards a companion that I wouldn't normally consider. What I'm wondering: is it possible to end an Anarchist playthrough without having to fight any Archons? I could've probably done that in this Disfavored PT had I paid a little more attention to my reputation with a certain character. As it was, I had to fight one. However, in an Anarchist PT, can you get enough reputation with at least one main faction leader to avoid having to fight them? In any case, onwards to the next PT. I wonder if I can stomach working with the Chorus for long enough to get the "seek evidence against Ashe/Nerat" quest. Or will that break automatically when I go Anarchist? The shortness of Act 3 was one of the complaints about the game. Apparently, when Bastard's Wound comes out, there will also be a free update that will expand it a bit. I don't think it's possible to go through the game without fighting any Archons You can only avoid fighting Bleden Mark on an Anarchist run. I think you can avoid a Tunon fight on any path, but it requires you to expose the crimes of the Scarlet Chorus and Disfavored, and make enough dialogue checks to convince him that you are a more worthy master than Kyros. THere is an achievement for accomplishing this.
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Post by Ieldra on Jul 12, 2017 14:58:59 GMT
also Iakus : Finished my first playthrough allied with the Disfavored to the end. Outcome OK and somewhat satisfying though I didn't like it that I couldn't disagree with the Earthshakers about the better way to go about Cairn. Act III is disappointingly short, and I found the battle against the...hmm..."assassin" to be so annoying that I switched to story mode in my repeat attempt. All in all, I like this game quite a bit - at least enough for a second playthrough immediately, and maybe a third at some time in the future. About the sigils, the one I would've missed if I hadn't looked it up was Terratus, because it requires me to act in a way towards a companion that I wouldn't normally consider. What I'm wondering: is it possible to end an Anarchist playthrough without having to fight any Archons? I could've probably done that in this Disfavored PT had I paid a little more attention to my reputation with a certain character. As it was, I had to fight one. However, in an Anarchist PT, can you get enough reputation with at least one main faction leader to avoid having to fight them? In any case, onwards to the next PT. I wonder if I can stomach working with the Chorus for long enough to get the "seek evidence against Ashe/Nerat" quest. Or will that break automatically when I go Anarchist? The shortness of Act 3 was one of the complaints about the game. Apparently, when Bastard's Wound comes out, there will also be a free update that will expand it a bit. I don't think it's possible to go through the game without fighting any Archons You can only avoid fighting Bleden Mark on an Anarchist run. I think you can avoid a Tunon fight on any path, but it requires you to expose the crimes of the Scarlet Chorus and Disfavored, and make enough dialogue checks to convince him that you are a more worthy master than Kyros. THere is an achievement for accomplishing this. Thanks. As for fighting Archons... I guess it comes down to "at least one" on the Anarchist path as well - if and only if the "expose the Archons' crimes" quest plays out as usual and I can stay in Tunon's favor. Otherwise, I'll have to fight them all except that one you mentioned. That would be annoying.
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Post by Hawke on Jul 12, 2017 19:06:15 GMT
As for fighting Archons... I guess it comes down to "at least one" on the Anarchist path as well - if and only if the "expose the Archons' crimes" quest plays out as usual and I can stay in Tunon's favor. Otherwise, I'll have to fight them all except that one you mentioned. That would be annoying. 3 Archons stand for 3 paths (and you can convince Tunon to accept your judgement at any path, same for the Archon of Song). When you choose one, two other become hostile. Bleden Mark can take care of one of them, if you have enough evidence to prove his guilt and don't want to carry out the execution yourself. And the independent path does not lack in story content (except one area).
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Post by Deleted on Jul 12, 2017 20:40:03 GMT
So i just started up after a few days delay, and damn there was a lot going on in that conquest mode. Need to restart the game and do it properly this time. Already feel overwhelmed by information, and choices, which is good, but a bit stressful. How is the combat system by the way, a pure copy of Pillars?
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Post by Hawke on Jul 12, 2017 21:15:10 GMT
So i just started up after a few days delay, and damn there was a lot going on in that conquest mode. Need to restart the game and do it properly this time. Already feel overwhelmed by information, and choices, which is good, but a bit stressful. How is the combat system by the way, a pure copy of Pillars? Similar, but classless and with cooldowns, instead of uses per battle/rest (except team and artifacts' abilities). Also there are more non-magical melee attacks (as talents with different effects). And magic schools are separated from talent trees (a spell consists of a Core Sigil (type), an expression Sigil (action) and an accent Sigil (optional effect)). This table should help.
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Post by Hawke on Jul 14, 2017 17:33:52 GMT
An interesting article, it mentions Tyranny and several other cRPGs. "What Tyranny makes you realize is that having a real impact is /terrifying/. That game puts you in a very public role and lets all of your superiors and underlings look on, judging you. Any dialogue choice, no matter how innocuous, could feasibly affect your standing."www.pcgamesn.com/torment-tides-of-numenera/best-dungeons-dragons-videogames
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Post by Deleted on Jul 14, 2017 19:28:07 GMT
I've played the game around 8 hours now, and just got the Spire. I've sided with the Disfavored as i found their strength and discipline very intriguing. Graven Ashe is also an Interesting character compared to Nerat voiceman or whatever his name is, aka i don't like the Scarlet Chorus. Still i kind of regret not trying to ally with The Vendrien Guard, though i don't know if that is even a possibility. Haven't read anything about the game besides the questions I asked here.
Question about loot - Are the gems part of crafting? Is there even crafting?
Also i am not getting achievements, not that it matters that much, but is this a known bug? Playing on Gog galaxy.
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Post by Hawke on Jul 14, 2017 20:07:29 GMT
Gems are loot (Spires' maintenance costs and keeping gems as gems might be a good idea). Materials (ingots, scrolls, etc.) are marked as such. Crafting becomes available after you get the Forge upgrade (the earliest point is at the beginning of Act II).
Not sure about achievements (played Tyranny on Steam). Had this issue with TW3, though.
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Post by Deleted on Jul 15, 2017 6:16:52 GMT
Gems are loot (Spires' maintenance costs and keeping gems as gems might be a good idea). Materials (ingots, scrolls, etc.) are marked as such. Crafting becomes available after you get the Forge upgrade (the earliest point is at the beginning of Act II). Not sure about achievements (played Tyranny on Steam). Had this issue with TW3, though. I've just gotten to Act II, and I saw mention of a library upgrade for the spire, but when I click on that menu it's only got things like merchants and trainers? I assumed that I had to obtain the second spire to get that, or am I missing something? Oh and this game is amazing.
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Post by Iakus on Jul 15, 2017 13:17:34 GMT
Gems are loot (Spires' maintenance costs and keeping gems as gems might be a good idea). Materials (ingots, scrolls, etc.) are marked as such. Crafting becomes available after you get the Forge upgrade (the earliest point is at the beginning of Act II). Not sure about achievements (played Tyranny on Steam). Had this issue with TW3, though. I've just gotten to Act II, and I saw mention of a library upgrade for the spire, but when I click on that menu it's only got things like merchants and trainers? I assumed that I had to obtain the second spire to get that, or am I missing something? Oh and this game is amazing. I believe you have to get a second spire for a library upgrade.
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Post by Deleted on Jul 15, 2017 13:27:02 GMT
I've just gotten to Act II, and I saw mention of a library upgrade for the spire, but when I click on that menu it's only got things like merchants and trainers? I assumed that I had to obtain the second spire to get that, or am I missing something? Oh and this game is amazing. I believe you have to get a second spire for a library upgrade. Yes, this is correct.
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Post by Iakus on Jul 15, 2017 14:40:34 GMT
I believe you have to get a second spire for a library upgrade. Yes, this is correct. Yeah, you're limited to one upgrade per spire, and the first spire already has that machine thingy on it.
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Post by Deleted on Jul 15, 2017 14:48:42 GMT
How the hell do you generate a decent amount of income and keep party members equipment up to scratch? Having quite a bit of trouble with that, granted loot in general has improved since release..
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Post by Hawke on Jul 15, 2017 18:34:45 GMT
How the hell do you generate a decent amount of income and keep party members equipment up to scratch? Having quite a bit of trouble with that, granted loot in general has improved since release.. By not buying unnecessary equipment and upgrading only Barik's armor at the beginning. Random loot and artifacts are more than enough. Considering that enemies scale to PC's level, the faster you level up, the more rings you gain (I had about 10 exquisite greataxes once). Also there's a greatsword, which gives 1 bronze ring per kill. Just in case, the game build is 1.0.4 and the critical chance shown is incorrect (bugs aren't fixed retroactively, it seems).
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August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 15, 2017 18:40:33 GMT
How the hell do you generate a decent amount of income and keep party members equipment up to scratch? Having quite a bit of trouble with that, granted loot in general has improved since release.. Pick and choose what you spend money on. Especially at first. And sell the equipment of your fallen enemies. Especially suits of heavy armor, as I don't think any of your companions can wear it.
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Deleted
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January 1970
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Post by Deleted on Jul 16, 2017 8:29:16 GMT
Yeah, you're limited to one upgrade per spire, and the first spire already has that machine thingy on it. Ah that makes sense. That's why I was confused because I assumed if you could upgrade it would be your first spire. Made a decision to start a new play through as I've made many mistakes.. One of them selling materials that are needed for the upgrades. I'm also unhappy with my character.
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Posts: 0
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guest@proboards.com
1361
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January 1970
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Post by Deleted on Jul 16, 2017 8:30:39 GMT
How the hell do you generate a decent amount of income and keep party members equipment up to scratch? Having quite a bit of trouble with that, granted loot in general has improved since release.. Pick and choose what you spend money on. Especially at first. And sell the equipment of your fallen enemies. Especially suits of heavy armor, as I don't think any of your companions can wear it. So it isn't necessary to buy equipment for the followers during say, act 1?
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