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Post by disi on Mar 29, 2017 14:09:05 GMT
I did only start last weekend (3 or 4 hours played) What I don't understand: They said it is not like DAI where you become the Inquisitor and so much responsibility straight away or ME1 where you become immediately Spectre. In truth it is opposite. In DAI you only become Inquisitor after you choose to leave Haven and progress the main story a bit with ~50h sidecontent you can do in the meantime, in ME1 it is a long road before they accept you into the program as the first human and the bloody council never respects you anyway. In ME2 you lose the title and have to earn it again... though it is quite useless in this game. While ME Andromeda makes you a pathfinder during the prologue and then everyone looks up to you, expecting you to save the whole mission/mankind. They say it is not DAI in space: It feels very much that way... you build/save outposts and do quests to gain Vitaly/Reputation for the Andromeda Initiative/Inquisition. With more Reputation you unlock more areas/missions/resources. What is missing is a sort of epic story so far. I am a pathfinder and need to find habitable planets to gather resources and keep the Nexus running. There were inner conflicts on the Nexus with an uprising put down by the Krogans who then left because they weren't allowed to become part of the leadership, guess that will be my next job. That's it so far (no spoilers). But yeah, I give it a chance here. After ~3 hours of listening to people telling you why they joined Andromeda, I stopped remembering shortly after Cora told me? But I get it, it is probably the most important subject. When I talked to Liam, I finally felt I can play my character, fleeing from the past and starting over. If the rest of the game is about family affairs, it will be a very sad and boring thing to play (can you leave Sara in cryo?). Dialogue is another scale down to DAI. Where you could really say your mind in black/white in the Mass Effect Trilogy, in DAI you had plenty of options to be rude, in Mass Effect Andromeda you cannot so far. Even if you shoot those aliens (first contact) on sight, you still hear yourself saying "it's a shame we had to attack." after killing them. There is usually an emotional and a normal option to continue the conversation. All the character’s appearances, behaviours and animations are way better in ME1-3. You can make them wear helmets outside the ships. The combat is for me usually the least important part. Since I cannot play a shooter with a controller and there is no auto-aiming as in DAI, I want to play a melee fighter. Problem is: With the left stick you control the body, with the right stick the view. If you shoot a pistol or anything, you shoot where you look at. If you attack melee, you attack where your body is facing. This makes you do awkward turns with the left stick to face the enemies after you for example jumped at them or charged through them. You cannot turn the body on the spot, you have to walk in a very tiny circle. You also cannot manually take cover. This was better in ME1-3 where you faced a direction, hit a button and you jumped into cover. Now you have to walk/run there and wait for the game to auto-cover. I set it to casual and can instant-kill anyone with a melee weapon, this works for me.
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Post by Deleted on Mar 29, 2017 14:53:40 GMT
The way I see it, part of the issue is that ME and DA have different lead designers, so those in charge of MEA didn't learn the lesson of Inquisition (Even though the Inquisition leads did if JoH and Trespasser are anything to go by) That, and the MEA devs started with the idea of supporting a colonization effort and exploring new worlds as their starting point and just didn't know what to do with it. As far as I can see, they have learned the Inquisition lessons very well and made a wonderful and necessary course correction making an awesome game while preserving stuff OW crowd liked, but making it far more palatable for us who prefer narrative to lead us. It is a very, very, very successful design imo. At least with me, that's exactly how I like my exploration and sidequests blended in. If only we had ME2 gear upgrade/no inventory, and a love interest that would have captured my imagination immideatly, I'd be like... did you try to make a game specially for me, BioWare? Aww.... at least those little things make me less inclined to believe they are watching my thoughts through the monitor, ah-ha-hah!
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Post by our_lady_of_darkness on Mar 29, 2017 16:44:31 GMT
I can't say I'm happy about the whole Andromeda-gate conundrum because Bioware is one of my favourite developers and if MAE becomes a flop, it might drag DA4 into the abyss with it. I'm not concerned about the actual release of DA4 (of that I've no doubt), but rather about the estimated financial support EA would be willing to give to my beloved franchise.
Still, DAI did bring profit and was spared the extra large dose of vitriol MEA is now experiencing, so I assume they'll learn quickly from MEA's blunders.
And if there's one word I never want to hear from the DA team is "soon". MEA's marketing strategy really killed in front of my eyes in a slow and painful way.
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Post by Obsidian Gryphon on Apr 3, 2017 0:23:52 GMT
This reviewer nails it for me. This is how I felt. This is why MEA fail for me and MET is the Mass Effect. I'm returning to the Milky Way, Andromeda never happened.
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Post by smilesja on Apr 3, 2017 1:02:44 GMT
This reviewer nails it for me. This is how I felt. This is why MEA fail for me and MET is the Mass Effect. I'm returning to the Milky Way, Andromeda never happened. Wow, I had the entire opposite effect than he did.
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Post by shroomofdoom on Apr 3, 2017 8:26:32 GMT
I wont bash Andromeda, plenty of that going on as is, but I will say, that many of the features I disliked about DA:I, seem to have taken centre stage in Andromeda, which is personally disappointing, but it may just be the way Bioware is going.
As to the more fundamental issues, regarding the CC, animations and such, I'm hopeful that Bioware is still engaged enough in their work, that they will learn from the shortcomings in Andromeda and work towards shoring them up in future titles. We do after all, learn just as much, if not, sometimes more, from those things we do wrong, as we do from those things we do right.
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Post by smilesja on Apr 3, 2017 8:33:06 GMT
Sometimes I really feel like I'm the only one who likes ME: A......
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Post by shroomofdoom on Apr 3, 2017 8:36:42 GMT
Sometimes I really feel like I'm the only one who likes ME: A...... lol, I don't think your alone, I suspect it might be a "grower" for some. I don't dislike it, I just don't love it. It's white bread with mayo. To me atleast. But your certainly not alone in liking or loving it.
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Post by Nightscrawl on Apr 3, 2017 8:52:07 GMT
First, allow me to say that Me:a reminds me the most of SWTOR in ME verse, and I welcome that. If DA moves to the same direction instead of keeping with what Inquisition had, I'd be happy. I absolutely love playing Andromeda. I can't really convey it how much I enjoy it after Inquisition. I prefer the trade off of the flatter eyes for the terrifying shiny skin, plastered eyelashes and I'd rather go bald hair in Inquisition. I also like the more realistic and ethically variable faces in Andromeda trade off for the many sliders to get the same look in Inquisition. I do agree that male characters are less successful in Andromeda than female ones, and that complexion setting missing being a part of the problem. But I wonder if it is connected with removing the awful shiny skin. I think they are pushing engine and animations towards better place, without spending astronomical sums. On the other hand, with its 4 races Inquisition faces way more problems with cc, so we'll see what they will come up next. At the very least, I hope that they remake the elves again, because I hate loli elves with a passion. We all have our pet peeves, and loli is mine, I just hate it in video games. Nah, the shiny skin has to do with the specular layer on the skin texture. All of the follower/advisor custom skins have it as well. The de-shine DAI mods simply black it out, or make it less bright. To have less shine, the devs just needed to have done the same thing.
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Post by fylimar on Apr 3, 2017 9:36:48 GMT
I can't say I'm happy about the whole Andromeda-gate conundrum because Bioware is one of my favourite developers and if MAE becomes a flop, it might drag DA4 into the abyss with it. I'm not concerned about the actual release of DA4 (of that I've no doubt), but rather about the estimated financial support EA would be willing to give to my beloved franchise. Still, DAI did bring profit and was spared the extra large dose of vitriol MEA is now experiencing, so I assume they'll learn quickly from MEA's blunders. And if there's one word I never want to hear from the DA team is "soon". MEA's marketing strategy really killed in front of my eyes in a slow and painful way. I agree with all you said. I'm not happy that MEA gets so much negativity, because it could fall back on Biowares other work and because I really want to play it (from what domi said in another thread, it could be more to my taste than MET, who was too military for my taste). I think the problem at the moment is the hype, created around MEA. People put in their expectations and maybe get dissappointed along the way. Like someone here said, playing the game again later might bring a new playing experience.
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Post by Obsidian Gryphon on Apr 3, 2017 10:12:13 GMT
I agree with all you said. I'm not happy that MEA gets so much negativity, because it could fall back on Biowares other work and because I really want to play it (from what domi said in another thread, it could be more to my taste than MET, who was too military for my taste). I think the problem at the moment is the hype, created around MEA. People put in their expectations and maybe get dissappointed along the way. Like someone here said, playing the game again later might bring a new playing experience. I wasn't hyped at all. I was not interested and have no faith in the ME team. I bought the game out of sympathy, knowing full well I already did not like what I saw in the pre-launch Twitch PT, because I thought as you did; it will impact Bioware greatly if reception slide all the way down (and impact DA). I don't know what ratings it has now but I'll take a guess it's not rock bottom. It does not warrant that bad a rating. It's not a terrible game as I've said before, I enjoyed the exploration / combat / craft, but it lacks the immersive narrative and engaging chars of the predecessor. I cannot go for another PT unless they do a massive overhaul of the dialogues / personality of the chars. I think that is extremely unlikely to happen. The only thing they can do is correct the bad facial animations, improve the CC, cut down the needless flyby for space exploration / travel and slot in a quicksave feature and iron out the glitches.
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Post by fenris on Apr 3, 2017 12:25:34 GMT
I'm confused. What happened to Andromeda?
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Post by Deleted on Apr 3, 2017 13:26:44 GMT
I'm confused. What happened to Andromeda? The original post was made in responce to a tsunami of hatred that Andromeda's cc and facial animations got. The OP was happy the reaction was so negative in hopes it improves the DA4 features. So, you know, the naughty Bio works harder to please the DA crowd and all that.
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Post by fenris on Apr 3, 2017 13:36:06 GMT
But isn't Andromeda selling ok?
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Post by Catilina on Apr 3, 2017 13:36:54 GMT
I'm confused. What happened to Andromeda? Nope. Someone likes, someone dislikes it. The OP seems dislikes, and happy, that the negative critic perhaps will inspire the DA4 designers. But there are positive opinions too... so, we'll see.
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Post by Catilina on Apr 3, 2017 13:38:17 GMT
But isn't Andromeda selling ok? And this is the point, not really the opinions... you know: "The opinions like testicles..." – Varric Thetras.
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Post by fenris on Apr 3, 2017 13:43:16 GMT
But isn't Andromeda selling ok? And this is the point, not really the opinions... you know: "The opinions like testicles..." – Varric Thetras. That doesn't really answer my question Is it selling ok or isn't it?
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Post by our_lady_of_darkness on Apr 3, 2017 16:29:18 GMT
Actually, I'm a fan of the original MET and I was looking forward to MEA, but when I saw the abysmal CC, the collection of bugs, glitches, and whatnot, plus my severe disappointment with the Scott-only launch trailer, I decided to wait until the game gets properly patched. I refuse to pay an AAA price for what seems to be an unfinished product.
And this is perhaps the most important thing I'd really like DA team to keep in mind: that it's unacceptable ("the gall!" as Cory would put it) to release a game in such a sorry state and expect the loyal fanbase to pay for it.
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Post by fylimar on Apr 3, 2017 16:40:09 GMT
Actually, I'm a fan of the original MET and I was looking forward to MEA, but when I saw the abysmal CC, the collection of bugs, glitches, and whatnot, plus my severe disappointment with the Scott-only launch trailer, I decided to wait until the game gets properly patched. I refuse to pay an AAA price for what seems to be an unfinished product. And this is perhaps the most important thing I'd really like DA team to keep in mind: that it's unacceptable ("the gall!" as Cory would put it) to release a game in such a sorry state and expect the loyal fanbase to pay for it. But sadly this is normal nowadays with games, isn't it? I read about quiet a lot of possible gamebreaking bugs, when DAI was released too. So I waited until they did take care of most bugs and buyed it after. I will do the same with Andromeda or DA4 or any otehr game, because releasing a game with a lot of problems and bugs has become so common. And I do acknowledge, that games nowadys are a lot more complexe in terms of textures, graphics and more, but as you wrote before, I rather wait a bit longer and have a decent, mostly bugfree game, than a game that gives one headaches at the beginning.
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Post by our_lady_of_darkness on Apr 3, 2017 17:16:02 GMT
Actually, I'm a fan of the original MET and I was looking forward to MEA, but when I saw the abysmal CC, the collection of bugs, glitches, and whatnot, plus my severe disappointment with the Scott-only launch trailer, I decided to wait until the game gets properly patched. I refuse to pay an AAA price for what seems to be an unfinished product. And this is perhaps the most important thing I'd really like DA team to keep in mind: that it's unacceptable ("the gall!" as Cory would put it) to release a game in such a sorry state and expect the loyal fanbase to pay for it. But sadly this is normal nowadays with games, isn't it? I read about quiet a lot of possible gamebreaking bugs, when DAI was released too. So I waited until they did take care of most bugs and buyed it after. I will do the same with Andromeda or DA4 or any otehr game, because releasing a game with a lot of problems and bugs has become so common. And I do acknowledge, that games nowadys are a lot more complexe in terms of textures, graphics and more, but as you wrote before, I rather wait a bit longer and have a decent, mostly bugfree game, than a game that gives one headaches at the beginning. You're absolutely right, it's become something of a regular thing to release half-baked games and expect us, the customers, to pay for them and wait for the patches which may (or may not) fix the issues that shouldn't even be there in the first place. And like you, I get the whole "the game's big and complex, so bugs are inevitable" argument, but then perhaps the publisher should gauge the price accordingly. I'm not cackling with satisfaction over MAE's being hanged, drawn and quartered by some critics, but I just can't understand how ME team could think they would get away with all that mess.
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Post by thats1evildude on Apr 3, 2017 17:46:57 GMT
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Post by Wulfram on Apr 3, 2017 18:45:04 GMT
If they place more focus on getting good animations, that probably means less dialogue choices and/or less conversations. They're not going to get more budget because of this, in fact they might well get less if it hits sales expectations, so its going to be a trade off.
I'm also kind of annoyed because it means that any discussion of DA4 outside of fan sites like this is going to be swamped by people ranting about MEA being the worst game ever. I mean, that pretty much happened with MEA and DAI, despite DAI winning a ton of awards.
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Post by Deleted on Apr 3, 2017 18:57:33 GMT
And this is the point, not really the opinions... you know: "The opinions like testicles..." – Varric Thetras. That doesn't really answer my question :P Is it selling ok or isn't it? :D We do not know, because stats are only available on the physical copies. I hear the numbers are okay, but lower than ME3, but how many people buy physical copies? We have to wait for the EA's Quarterly report to get realistic estimates. I do hope it sells well, I love the game and want another one in that setting!
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Post by Catilina on Apr 3, 2017 19:03:46 GMT
That doesn't really answer my question Is it selling ok or isn't it? We do not know, because stats are only available on the physical copies. I hear the numbers are okay, but lower than ME3, but how many people buy physical copies? We have to wait for the EA's Quarterly report to get realistic estimates. I do hope it sells well, I love the game and want another one in that setting! I like too, but have some similar problem (in my eyes) than the Inquisition, for example, the gathering quests...
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Post by Finnen on Apr 3, 2017 22:19:38 GMT
This reviewer nails it for me. This is how I felt. This is why MEA fail for me and MET is the Mass Effect. I'm returning to the Milky Way, Andromeda never happened. Yeah, that's pretty much how I feel about the game. I think the word "disappointment" is the best to describe my feelings. I am mostly disappointed because what I got is vastly different from what I expected from the game. It's not that the game is bad, it's more of a disappointment caused by the fact that for the first time BioWare went for something so different from my expectations and imagination. I don't like the character progression system because I always preferred traditional class system. Give me tons of choices and I will make you the most boring character without any particular flavor. Happened to me in all Bethesda games, happens also here. I prefer something that's more set in stone, where the game gives me a choice of some skills but all of them with particular flavor. I don't like the fact that there are only 3 slots for skills. Sure, you can make profiles and switch between them, but so far this turned out to be mostly annoying for me. Especially considering the fact that switching a profile makes you wait for all the skills to refresh their cooldowns. Instead of promoting versatility and making profiles work like a quick way of changing sets of skills for different situations, this instead promotes the lame approach where many players prefer to focus on 3 "active" skills and invest the rest in passives from other skill trees. I know that some people can make a good use out of this system, but to me it's annoying and I don't like it. I really don't like crafting system, completely not my type of thing. There is no clear explanation of which weapon is better. In DA:I you look at the stats and you instantly know if it's an upgrade or not. You know if you want to spend any money / crafting reagents on that item. In Andromeda the research system is annoying. I don't have any idea how many points of research I can possibly get in my playthrough and I don't want to waste them on something I will not actually like. I'm looking at all these weapons in research tab and I really have no idea why I should pick this one over that one. Testing is the only way, but to test it you have to spend resources on that item. Also it would be nice if weapon stats included DPS (Damage Per Second), so I don't have to calculate in my head if I prefer a weapon with lower damage / faster rate of fire or the other way around. I just want to look at the stats and instantly see "Oh, that's an upgrade, I'm getting it!". Again, there will be people who don't mind the current system (and I'm not saying it's bad), it's just that it is so different from my taste. The other thing that annoys me is the quest tracking system. Very often there's a lot of side quests on planets and I would like to quickly wrap my head around them, check where they are and so on. Somehow it's really time consuming and annoying to do so in Andromeda. I would love the ability to mark more than one quest as active. I also get really angry about the encounters with random Kett enemies. When you explore the planets you notice these little Kett Bases / settlements. They usually look pretty much the same and they are usually placed in the middle of nowhere. There's nothing around these bases, it's like a frozen lake and in the middle there's a Kett base. No place to hide, cover youself from the fire unless you drive your Nomad very close and hide behind some Kett Camping Truck (XD). Seriously, very often I die on these encounters (I play on Insanity) or my companions die as soon as they get off the Nomad. I don't have this problem on priority missions because usually these places are designed with the fight in mind (lots of covers). I am also being completely and utterly slapped in the face by all kinds of bugs and glitches. Seriously guys, I play Arma 3 and that game is known for it's fair share of bugs and being rough around the edges, I also played a lot of early access games but SERIOUSLY I've never encountered so many bugs in ANY game. Last weekend I had 5 approaches to the game and all of them ended after 30-60 minutes of playing because I encounter bugs that forced me to reload the game and play again through the same content. Literally all important, fundamental design choices about combat, progression, crafting and so on are completely opposite to what I like. It's what the guy in the review said - for every good thing there is another one that ruins it (again, it's subjective but that's what happens to me).That's why I feel disappointed - because it's not the fact that the game is bad or something (I don't even care about the hate on animations, it's the least of all problems I have), it's just that I simply don't like this game And I wanted to like it so much...
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