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Post by doflamingodonquijote on Apr 4, 2017 0:50:44 GMT
The way I see it, part of the issue is that ME and DA have different lead designers, so those in charge of MEA didn't learn the lesson of Inquisition (Even though the Inquisition leads did if JoH and Trespasser are anything to go by) That, and the MEA devs started with the idea of supporting a colonization effort and exploring new worlds as their starting point and just didn't know what to do with it. I'm unsure about that,BioWare for DA since DA2 has always made better DLC than their main games,all the DLC of both DA2 and DAI are better than the main games,so I don't think they learned anything they just do what they want to do.
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Post by Obsidian Gryphon on Apr 4, 2017 8:12:44 GMT
Actually, I'm a fan of the original MET and I was looking forward to MEA, but when I saw the abysmal CC, the collection of bugs, glitches, and whatnot, plus my severe disappointment with the Scott-only launch trailer, I decided to wait until the game gets properly patched. I refuse to pay an AAA price for what seems to be an unfinished product. And this is perhaps the most important thing I'd really like DA team to keep in mind: that it's unacceptable ("the gall!" as Cory would put it) to release a game in such a sorry state and expect the loyal fanbase to pay for it. The DA team have the story foundations for DAI laid out. They just need to flesh out part two. As such, I hope, high hopes in fact, DA4 will not be as abysmal as MEA in which the new ME team had to scratch up a higgledy piggledy story from somewhere. I was watching a hilarious YT of MEA's glitches and funnies and the creator of the vid aptly put the MEA song at the end. The song that I didn't like, the song that EA chose. But I'm only human after all, I'm only human after all Don't put your blame on me, don't put your blame on me Already apologetic before the game galloped out of the stall.
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Post by Deleted on Apr 4, 2017 13:39:29 GMT
Andromeda is fine, for gods' sake. So, you can't play with the sliders for hours on end, so what? Anyway, I love it. IMO it's the best game I have played since ME2, and it has an amazing balance of all components, none of them irritating or overblown. I am so trading that for nose sliders.... Been playing it for 40 hours, 4 planets done, saw dialogues re-fire on area trigger twice, and that's the extent of my glitches.
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Post by Nightscrawl on Apr 4, 2017 21:49:03 GMT
A robust CC is important to a lot of people. For many, MEA's CC was a huge step back from the DAI options and customization. You're fine with it; good for you. Other people aren't.
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Post by Catilina on Apr 4, 2017 22:25:20 GMT
The CC is weak, but I fine with it. I can say, not the CC is the biggest bad in Andromeda. Same feeling as Inquisition. Not bad, but bigger than necessary. And there are gathering quests, and the mining system is terrible. So much empty place, road block, but the Nomad is nice. An air vehicle would better. (In WoW I liked to play as a druid and the flight form was pretty good!)
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Post by Deleted on Apr 4, 2017 22:42:09 GMT
A robust CC is important to a lot of people. For many, MEA's CC was a huge step back from the DAI options and customization. You're fine with it; good for you. Other people aren't. they will be adding more options according to their announcement today.
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Post by Deleted on Apr 5, 2017 12:18:00 GMT
One can only hope that Bioware doesn't pour 70% of their time, attention, and resources into developing a single character's ass like Cora's in future installments. In the meantime I will continue being a devoted customer as I wait 10 to 20 years for Origin to give MEA away for free. :) This is a very unfair, bitter and unexplicably angry evaluation, however the purchasing descision is yours.
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Post by Anthreya on Apr 5, 2017 16:24:35 GMT
I'm not really into shooters,but I like Andromeda.After some serious debugging it'll be a blast.I would like some features from DA:I thought.Like the Dark emporium and storage chest.And quicksave
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Post by Heimdall on Apr 5, 2017 16:29:57 GMT
My main hope is that Bioware gets the message of quality over quantity. Having a big area to explore is fine, as long as its full of meaningful story. Many of MEA's struggled with this, with sidequests that really didn't amount to much more than fetch quests.
Ryder also came across as much less my character than any other Bioware protagonist. There was a lot of auto dialogue and default personality that came through regardless of how you played them.
I actually liked MEA overall, though I still think the Kett make Corypheus look downright compelling by comparison and the Archon is the weakest villain ME has ever seen, even trash talking Harbinger was better.
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Post by Zemgus on Apr 5, 2017 17:16:27 GMT
I'm not really into shooters,but I like Andromeda.After some serious debugging it'll be a blast.I would like some features from DA:I thought.Like the Dark emporium and storage chest.And quicksave I almost forgot DAI has this. They could've gone further and do what Skyrim did - allow you to put your unused but really cool armors and weapons on display. That would've been fun and Skyhold is such a large castle that it would be totally believable for there to be that kind of armory.
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Post by Anthreya on Apr 5, 2017 17:47:20 GMT
I almost forgot DAI has this. They could've gone further and do what Skyrim did - allow you to put your unused but really cool armors and weapons on display. That would've been fun and Skyhold is such a large castle that it would be totally believable for there to be that kind of armory. Especially if you are a hoarder like me . I kept all purple items And my Skyrim houses were loaded with loot All those nice dwarven plates...
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Post by phoray on Apr 5, 2017 17:49:12 GMT
I'm not really into shooters,but I like Andromeda.After some serious debugging it'll be a blast.I would like some features from DA:I thought.Like the Dark emporium and storage chest.And quicksave I almost forgot DAI has this. They could've gone further and do what Skyrim did - allow you to put your unused but really cool armors and weapons on display. That would've been fun and Skyhold is such a large castle that it would be totally believable for there to be that kind of armory. That space with the Big Tapestry would have been perfect for hording pretty armors. The library with cobwebs would also have been really cool for a chained Alexius to hang out in.
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Post by Nightscrawl on Apr 5, 2017 23:39:22 GMT
One can only hope that Bioware doesn't pour 70% of their time, attention, and resources into developing a single character's ass like Cora's in future installments. In the meantime I will continue being a devoted customer as I wait 10 to 20 years for Origin to give MEA away for free. This is a very unfair, bitter and unexplicably angry evaluation, however the purchasing descision is yours. I'd like to know how it's unfair. It's obvious that the MEA team poured a lot of resources into that scene, to the detriment of others. The gals don't even get a custom PeeBee scene, and instead have her riding a non-existent penis for fem Ryder. I'd say that the bitterness and anger is completely understandable.
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Post by Obsidian Gryphon on Apr 6, 2017 0:44:34 GMT
This is a very unfair, bitter and unexplicably angry evaluation, however the purchasing descision is yours. I'd like to know how it's unfair. It's obvious that the MEA team poured a lot of resources into that scene, to the determent of others. The gals don't even get a custom PeeBee scene, and instead have her riding a non-existent penis for fem Ryder. I'd say that the bitterness and anger is completely understandable. *choked* LmFHO; Cullen laugh. That cooks up an unpalatable vision. Their lack of finesse couldn't be more glaring. The old ME team did it better; I love my Liara waifu.
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Post by Blaze on Apr 6, 2017 11:12:34 GMT
ok i just played andromeda. the animation is not that bad. sure i get the point about it, but talk about overreaction much xD
and hey, it's better then the animation of star wars rebels (though that doesn't say much... =P)
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Post by Deleted on Apr 6, 2017 13:30:47 GMT
Yeah... except Andromeda is actually a great game. In my 37 hours of playing it, I have not come across a single bit of objectionable content; I saw two very minor glitches. And everything/everyone looks good without mods. Inquisition I had to apply 5 or so mods prior to starting, and it still looked not to my taste. I've also enjoyed Andromeda by far more than Inquisition. But, you know, whatever. Some people cannot function without us vs. them and express their dislike for something that is not scathing and inflammatory. Internet will be internet.
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Post by Mark7 on Apr 7, 2017 0:23:24 GMT
The DA team have the story foundations for DAI laid out. Not everything in DA is planned. Solas being the cause of the lost "immortality" of the elves was a later addiction since the writers had in mind for humans to be the cause of that issue and not of the veil(Gaider Interview). Anders destroying the chantry in DA2 was the same since that is a retcon (he can be killed or never meet Justice)same is for Leliana being in DAI or Oghren in DAA,or the Architect being a magister.The same it applies for DA4,they can make great changes from what they had planned.
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Post by Obsidian Gryphon on Apr 7, 2017 0:43:37 GMT
The DA team have the story foundations for DAI laid out. Not everything in DA is planned. Solas being the cause of the lost "immortality" of the elves was a later addiction since the writers had in mind for humans to be the cause of that issue and not of the veil(Gaider Interview). Anders destroying the chantry in DA2 was the same since that is a retcon (he can be killed or never meet Justice)same is for Leliana being in DAI or Oghren in DAA,or the Architect being a magister.The same it applies for DA4,they can make great changes from what they had planned. I'm basing the bit on Dragon Age Inquisition foundation on what the devs had said about cutting DAI into two. By that statement, what we got in DAI is the first half, we didn't get the second. The framework / foundations is laid. All they have to do is shift the pieces within it, how they want to sequence the events, what chars are coming in, where the chars are going to go.
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Post by Deleted on Apr 11, 2017 3:05:44 GMT
I'm not happy about all the problems it's caused to Bioware, but rather the potentially positive outcome to them. It's always felt like Bioware cut corners when it came to animation quality in their games, and the problems that existed clearly weren't a priority - A lot of the graphical errors, and faulty animations that bothered me Dragon Age inquisition, were conveniently pointed out as problems in Andromeda. From the unflattering male animation rigs female characters use, to the bizarre and unnatural expressions they sometimes make during conversation. I'm hoping all the lashback over these problems will mean they're pay extra attention to these details in Dragon Age 4, address the problems, and release a well-polished game.
i hope it has a good storyline... and a great, i mean great CC. Hopefully the Sims team can help them with making the hairstyles for DA. they really... should get advice from the sims team, lol.
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Post by Element Zero on Apr 11, 2017 12:21:48 GMT
This thread got ahead of itself quite a bit. The truth of the animation issues, with which so many were rightly (but oft unduly) upset came to light. Now, most animations, and the lighting throughout the game, have their patch. More is to come, as that was only one-third of the contractors' patch. Things look much better, now, and are playing very smoothly for many of us. The game was clearly released unfinished, but it's already rounding into form. I'll agree that I hope BioWare execs learned that releasing a game unfinished will forever tarnish its reputation.
To address the complaints regarding writing, quests and world-building, though-- I'm not seeing them at all. DA has always had better writing, but lesser gameplay, in my opinion. That said, all of the complaints around MEA's writing seem pretty hollow, as I advance through my second playthrough. There are two poorly acted scenes when Drack is introduced, and some of Addison's early dialogue is bizarre. Otherwise, the entire game is at least up to the standard set by the ME OT. (Honestly, much of the game is better than the OT.) The acting is stellar, for the most part (including Drack), as expected of a BioWare game.
The complaints about the quests are baffling, to me. MEA beats DAI hands-down in this area. They heard the complaints about DAI's oft terrible quests, and improved them greatly for MEA. Nearly all of the quests have an interesting story. This ties them into the main narrative, and differentiates them from one another. There were two over-arching plots in MEA-- the settlement of Heleus, and the battle against the kett. I never once felt anything but fully engaged in these narratives. MEA's writers did a great job tying everything into these two goals.
The game also did a very good job with world-building. The depth of these quests, and to so very many minor NPCs, really made Heleus feel alive. I realize that taste is entirely subjective, but there is much here that DA needs to replicate in its next game. Other than releasing the game unfinished (a huge deal, but not the complaint offered in this thread), BioWare got a ton of things right with MEA. I look forward to seeing what this game becomes in the months ahead. DLC and patches will only make it better.
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Post by wickedcool on Apr 11, 2017 15:19:56 GMT
I would love the da team to comment on what they could take from andromeda.
For those who are playing what do you wish dai had that andromeda has? Are there graphic improvements, combat such as cover, movement
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Post by Obsidian Gryphon on Apr 16, 2017 1:52:55 GMT
I would love the da team to comment on what they could take from andromeda. For those who are playing what do you wish dai had that andromeda has? Are there graphic improvements, combat such as cover, movement I can't think of any. Cover for combat in a medieval setting is out of place unless you're talking about shields. Although it would work for archers if they took cover and shoot from there. Also applies to rogues sneaking about. Movement. I'd take the dodge roll from ME3, not the jet pack dodge from MEA. Graphic wise, they're both using the same graphic engine so there's nothing to improve on that.
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Post by dragontartare on Apr 16, 2017 6:35:25 GMT
I would love the da team to comment on what they could take from andromeda. For those who are playing what do you wish dai had that andromeda has? Are there graphic improvements, combat such as cover, movement (For reference, I have played 43 hours of MEA according to Origin.) Easier jumping/climbing would have been nice, faces that aren't constantly sweaty, and a bit more personality from the protagonist. Other than that...I can't really think of anything that Andromeda has that I would have wanted in DAI. I actually found the side quests in DAI to be more engaging than in MEA (endless Hinterlands notwithstanding), though I can't pinpoint exactly why, because MEA side quests so far do at least tie into the main theme of each area. Part of it is that... ...I just can't bring myself to care about the Angara at all, whereas I had some emotional investment in the templar vs. mage conflict of DAI, and in the plight of the Dalish. Also, that I find the Archon (and the kett in general) to be a boring and stereotypical enemy. Corypheus himself was not much better, to be honest, but at least Samson/Calpurnia were interesting, and we had other peripheral enemies such as the venatori to keep things interesting. I can feel the history of the story and of the locales in DAI, whereas in Andromeda, everything feels rather shallow. I'm pretty concerned that DA4 will actually lose features that were also taken away in Andromeda, such as the lack of quicksaving, lack of tactical pause, and lack of control over party members.
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Post by Nightscrawl on Apr 16, 2017 11:59:33 GMT
One thing I'd like the DA team to take from MEA is the environment NPC banter. I'm just talking about all of the NPCs that are around. In the first few minutes of playing the game, there was so much ambient dialogue from NPCs -- engineers waking up people, various crew discussion, etc -- that just makes it seem so real. The ambient dialogue in DAI was okay, but the fact that a great part of it was on a loop was pretty annoying.
Also, despite not liking auto-dialgoue from an RP standpoint, I do like how there is continuous talk during missions and while exploring about things you run into. This also includes things like environmental awareness from the NPCs: approaching a cliff and Ryder saying, "Long way down," and other such things. I'm really liking that and it makes me feel more engaged.
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Post by sjsharp2010 on Apr 17, 2017 0:47:46 GMT
I would love the da team to comment on what they could take from andromeda. For those who are playing what do you wish dai had that andromeda has? Are there graphic improvements, combat such as cover, movement For me ther are a couple of things that MEA has that DAI is lackin gand that is better hairstyles as I feel theat MEA's options are far better than DAI's I also like the hair physics as well which to me makes the characters look like they have more life about them. As for the rest I'm pretty happy with both games.
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