maxzero
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Post by maxzero on Mar 24, 2017 18:01:06 GMT
I feel this game really is missing Warp. Honestly I have really felt it with Lance. It would be nice if you could curve Lance but it does very good damage. Not all combos are created equal though. Biotic is very good especially with adept. Fire and electric are both DoTs but its hard to keep people in the electric DoT. Ice is just too rare. Currently running Singularity, Incinerate and Lance.
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Post by Tiberius on Mar 24, 2017 18:20:19 GMT
Overload is primarily intended as a detonator, but it does in fact prime enemies for a very brief time when it first hits them. So if you're swift enough with your follow-up, you can indeed treat it as a primer.
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Post by souljahbill14 on Mar 24, 2017 18:28:38 GMT
Overload is primarily intended as a detonator, but it does in fact prime enemies for a very brief time when it first hits them. So if you're swift enough with your follow-up, you can indeed treat it as a primer. If y'all ever add powers when y'all do DLC.............. ............consider Warp or Reave, please
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leadintea
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Post by leadintea on Mar 24, 2017 18:40:33 GMT
Overload is primarily intended as a detonator, but it does in fact prime enemies for a very brief time when it first hits them. So if you're swift enough with your follow-up, you can indeed treat it as a primer. Yeah, that happened to me a couple of times and I was confused as to why. Thanks for the clarification!
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Post by acehilator on Mar 24, 2017 18:52:24 GMT
Uh, Tiberius checking in, nice. Good to know that the Overload functionality is indeed a feature and not a bug! maxzero: Electicity combo has a chance to stun, it is absolutely workable.
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maxzero
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by maxzero on Mar 24, 2017 19:06:30 GMT
Uh, Tiberius checking in, nice. Good to know that the Overload functionality is indeed a feature and not a bug! maxzero: Electicity combo has a chance to stun, it is absolutely workable. Getting through armour and shields is the hard part. It a target is shieldless/armourless its dead/CCed already. Who cares about stunning it then? Just kill it.
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Post by acehilator on Mar 24, 2017 19:41:16 GMT
maxzero: Just replying to your "Fire and electric are both DoTs but its hard to keep people in the electric DoT."
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deebo305
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Post by deebo305 on Mar 24, 2017 20:36:35 GMT
So no one has any insight on electric primers? Am I missing something? It would have to be Overload or Energy Drain, I presume. Overload kinda works both ways, you can get tech combo off it but you need to be quick while their stunned
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Post by bigdawg13 on Mar 24, 2017 20:37:13 GMT
Overload seems to only prime a target if it's unshielded.
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sincro
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Post by sincro on Mar 24, 2017 20:45:57 GMT
Uh, Tiberius checking in, nice. Good to know that the Overload functionality is indeed a feature and not a bug! maxzero : Electicity combo has a chance to stun, it is absolutely workable. Getting through armour and shields is the hard part. It a target is shieldless/armourless its dead/CCed already. Who cares about stunning it then? Just kill it. While I agree that once a target has had all it's defense stripped it is much easier to kill, I tend to look at those targets as combo makers, and use them to strip the defenses if not outright kill their buddies when I detonate them. Sure, finishing off a defenseless mook has removed a threat from the battlefield, but detonating a defenseless mook standing next to two of his shielded/armored mook buddies kills the mook, and if it doesn't kill the buddies, now *they* are ready to be detonated.
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maxzero
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Post by maxzero on Mar 24, 2017 23:44:21 GMT
Getting through armour and shields is the hard part. It a target is shieldless/armourless its dead/CCed already. Who cares about stunning it then? Just kill it. While I agree that once a target has had all it's defense stripped it is much easier to kill, I tend to look at those targets as combo makers, and use them to strip the defenses if not outright kill their buddies when I detonate them. Sure, finishing off a defenseless mook has removed a threat from the battlefield, but detonating a defenseless mook standing next to two of his shielded/armored mook buddies kills the mook, and if it doesn't kill the buddies, now *they* are ready to be detonated. Of course that happens but how often? No defense enemies tend to die from AoE anyway (especially as an Adept). In this case we were talking specifically about electric combo fields. The odds that a defense enemy happens to be standing in the field, gets stunned, then gets targeted while two defended enemies happen to be nearby is a pretty corner case.
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Post by Ocelot on Mar 24, 2017 23:47:48 GMT
Overload followed by shockwave is becoming a favorite of mine
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Post by acehilator on Mar 25, 2017 0:14:02 GMT
Overload seems to only prime a target if it's unshielded. Nope. At least with Charge you can detonate it even if some shield is left.
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Post by hathur on Mar 25, 2017 3:08:53 GMT
I love tech.... Energy drain (specd to prime), then overload... lovely electrical storm tech combo. Or incinerate then overload and very powerful fire combo.. especially with engineer profile. I love tech skills the most, Biotics are ok but they dont feel devastating versus powerful enemies the way tech does.. I dont need powerful skills vs regular enemies, guns take them down fast enough... but the big baddies, tech makes them into green paste.
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Post by jastall on Mar 25, 2017 4:23:37 GMT
I'm growing fond of Singularity. The cooldown is overly long at times, but priming literally anything is great, and while it's less useful at picking off chaff than Pull, at this point in the game they're barely a threat anyway.
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Post by sincro on Mar 25, 2017 14:14:06 GMT
Of course that happens but how often? No defense enemies tend to die from AoE anyway (especially as an Adept). In this case we were talking specifically about electric combo fields. The odds that a defense enemy happens to be standing in the field, gets stunned, then gets targeted while two defended enemies happen to be nearby is a pretty corner case. You're not wrong, and I suspect we have vastly different skill levels and playstyles. I play at normal difficulty, as a run n gun soldier, who thinks to shoot first, second, third, and oh, hey, I have powers I could be using fourth. One of the reasons I don't like higher difficulty settings is because of the varying degree of min-maxing that must be done to get stuff accomplished. (That's a long way to say I probably suck at the game compared to the average poster here. ) Anyhow, I was just offering my own insight. Sorry if I offended.
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maxzero
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Post by maxzero on Mar 25, 2017 18:03:30 GMT
Of course that happens but how often? No defense enemies tend to die from AoE anyway (especially as an Adept). In this case we were talking specifically about electric combo fields. The odds that a defense enemy happens to be standing in the field, gets stunned, then gets targeted while two defended enemies happen to be nearby is a pretty corner case. You're not wrong, and I suspect we have vastly different skill levels and playstyles. I play at normal difficulty, as a run n gun soldier, who thinks to shoot first, second, third, and oh, hey, I have powers I could be using fourth. One of the reasons I don't like higher difficulty settings is because of the varying degree of min-maxing that must be done to get stuff accomplished. (That's a long way to say I probably suck at the game compared to the average poster here. ) Anyhow, I was just offering my own insight. Sorry if I offended. Na I am never offended. But yeah we are going at this from two different angles. I played hardcore for the first few planets and it was getting boring so I restarted on insanity. I have actually made a custom build that is pure tech. I am testing to see if the stacking of Invasion and Elemental Weakness from Offensive Tech (70% defense debuff) makes it worthwhile to use the Lightning Conduit on a gun to get a perma 70% damage bonus. The 70% increase in total damage on Energy Drain and Incinerate does not hurt either. Bit fragile but offense is top tier so far. With my elemental guns I am basically playing Mass Effect Borderlands.
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Post by dallas72 on Mar 25, 2017 21:25:01 GMT
Singularity recharge is 25 seconds..way too long incinerate is 10s....incinerate ×charge is amazing
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Post by daterxies on Mar 25, 2017 23:27:01 GMT
You're not wrong, and I suspect we have vastly different skill levels and playstyles. I play at normal difficulty, as a run n gun soldier, who thinks to shoot first, second, third, and oh, hey, I have powers I could be using fourth. One of the reasons I don't like higher difficulty settings is because of the varying degree of min-maxing that must be done to get stuff accomplished. (That's a long way to say I probably suck at the game compared to the average poster here. ) Anyhow, I was just offering my own insight. Sorry if I offended. Na I am never offended. But yeah we are going at this from two different angles. I played hardcore for the first few planets and it was getting boring so I restarted on insanity. I have actually made a custom build that is pure tech. I am testing to see if the stacking of Invasion and Elemental Weakness from Offensive Tech (70% defense debuff) makes it worthwhile to use the Lightning Conduit on a gun to get a perma 70% damage bonus. The 70% increase in total damage on Energy Drain and Incinerate does not hurt either. Bit fragile but offense is top tier so far. With my elemental guns I am basically playing Mass Effect Borderlands. How many hours were you in when you started over? I started normal, went to hard core maybe 20 hours in, @ 30 hours i upped it to insanity and am at around 45-50 hrs.. but part of me feels like i should completely start over and start with insanity from the get go, but part of me doesnt just because i already have so many hours invested in this save. (I know you can respec, but it might feel more rewarding knowing i finished the full game on insanity?) Decisions decisions...
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maxzero
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by maxzero on Mar 25, 2017 23:43:35 GMT
Na I am never offended. But yeah we are going at this from two different angles. I played hardcore for the first few planets and it was getting boring so I restarted on insanity. I have actually made a custom build that is pure tech. I am testing to see if the stacking of Invasion and Elemental Weakness from Offensive Tech (70% defense debuff) makes it worthwhile to use the Lightning Conduit on a gun to get a perma 70% damage bonus. The 70% increase in total damage on Energy Drain and Incinerate does not hurt either. Bit fragile but offense is top tier so far. With my elemental guns I am basically playing Mass Effect Borderlands. How many hours were you in when you started over? I started normal, went to hard core maybe 20 hours in, @ 30 hours i upped it to insanity and am at around 45-50 hrs.. but part of me feels like i should completely start over and start with insanity from the get go, but part of me doesnt just because i already have so many hours invested in this save. (I know you can respec, but it might feel more rewarding knowing i finished the full game on insanity?) Decisions decisions... 30 hours in on my hardcore game.
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Post by zeus171 on Mar 26, 2017 0:44:07 GMT
+1 for Singularity as the best biotic primer. Yep I agree
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Post by isaidlunch on Mar 26, 2017 2:45:09 GMT
Assault Turret with Cryo Ammo is great, especially on a certain world boss. Cryo explosions all day
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Mar 26, 2017 2:58:48 GMT
Overload is primarily intended as a detonator, but it does in fact prime enemies for a very brief time when it first hits them. So if you're swift enough with your follow-up, you can indeed treat it as a primer. If y'all ever add powers when y'all do DLC.............. ............consider Warp or Reave, please media.giphy.com/media/HaODFgzaWp5iU/giphy.gifAlso are guns a primer or detonator or neither? If they are what would the Regaar Shotgun be?
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i3ig Gun
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Post by i3ig Gun on Mar 26, 2017 3:27:31 GMT
I run Singularity, Nova, Lance
If I get 2 or more behind the same cover or standing around in a group this Primer/Detonator is a great combo.
run into the middle after the Detonation and Nova to finish em off, then B-Line booster to the nearest cover...
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Post by nolerhn on Mar 26, 2017 10:20:31 GMT
Energy drain specced for priming (still stays a detonator)
Singularity Overload Annilation Field Disruptor ammo Vetras disruptor ammo Liam havoc strike Various Jaal upgrades
All these can prime anything regardless of defenses, perhaps there more ways to prime shielded enemies. Armored and basic red bar are plenty easy to prime.
Personally I'm running with double incinerate, charge and energy drain with priming, and vetra with disruptor ammo for additional priming. Running sentinel purely for the tech armor looks. Basically combos all day long while being an unstoppable self healing tank, on hardcore at least.
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