jastall
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Mar 27, 2017 1:46:59 GMT
Thank fuck they scrapped that idea. Seriously. The exploration in MEA isn't perfect, but it's a thousand times more entertaining than the procedurally generated borefest from hell that was NMS. This added year of polish might very well have taken Andromeda from good to great.
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The Twilight God
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Post by The Twilight God on Mar 27, 2017 1:48:09 GMT
At least they dodged that bullet. Dodged the bullet by diving onto a grenade.
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Post by colfoley on Mar 27, 2017 1:50:25 GMT
Why in the hell would they want it to play like No Mans Sky in the first place? When will they learn that their priority should be story and characters and not open world/exploration ffs?? A. Bioware is always looking to innovate and do new things instead of "same shit different game " B. No Man Sky was supposed to be the next great thing. It makes sense they'd look into learning from it. Whether they spent too long trying to make it work is a matter of pure conjecture. But still least imo it all worked out in the end. C. Bioware has always loved and wanted to do exploration. Granted they never were crazy about it like Bethesda but even 'classic Bioware' games like Origin and ME 1 had an undercurrent of exploration . The modern technology and trend of open world games is right in Biowares wheel house...as long as they keep grounded in their characters...and they have.
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Post by Puberty on Mar 27, 2017 2:00:58 GMT
Why in the hell would they want it to play like No Mans Sky in the first place? When will they learn that their priority should be story and characters and not open world/exploration ffs?? A. Bioware is always looking to innovate and do new things instead of "same shit different game " B. No Man Sky was supposed to be the next great thing. It makes sense they'd look into learning from it. Whether they spent too long trying to make it work is a matter of pure conjecture. But still least imo it all worked out in the end. C. Bioware has always loved and wanted to do exploration. Granted they never were crazy about it like Bethesda but even 'classic Bioware' games like Origin and ME 1 had an undercurrent of exploration . The modern technology and trend of open world games is right in Biowares wheel house...as long as they keep grounded in their characters...and they have. That's fine. But if they can't master their own formula of story/characters/decision making games, then they should focus on that rather than spending so much time and resources on expanding exploration. It showed in DA:I and It's showing in ME:A too.
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Post by colfoley on Mar 27, 2017 2:04:01 GMT
A. Bioware is always looking to innovate and do new things instead of "same shit different game " B. No Man Sky was supposed to be the next great thing. It makes sense they'd look into learning from it. Whether they spent too long trying to make it work is a matter of pure conjecture. But still least imo it all worked out in the end. C. Bioware has always loved and wanted to do exploration. Granted they never were crazy about it like Bethesda but even 'classic Bioware' games like Origin and ME 1 had an undercurrent of exploration . The modern technology and trend of open world games is right in Biowares wheel house...as long as they keep grounded in their characters...and they have. That's fine. But if they can't master their own formula of story/characters/decision making games, then they should focus on that rather than spending so much time and resources on expanding exploration. It showed in DA:I and It's showing in ME:A too. it was my thesis that MEA would be a lot better then Dai in open world because when Bioware does new things they improve upon it. And so far the open world of DA I is ten times better than DA Is.
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Post by suikoden on Mar 27, 2017 2:23:08 GMT
Why in the hell would they want it to play like No Mans Sky in the first place? When will they learn that their priority should be story and characters and not open world/exploration ffs?? Maybe after Andromeda bombs - then Andromeda 2 might actually have a non-generic, non-cliched story with likeable characters.
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Post by KaiserShep on Mar 27, 2017 2:24:52 GMT
But cliched stories are a time-tested staple of the Mass Effect franchise. I'll be Got-Danged if I don't have my cliches.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 27, 2017 3:18:52 GMT
Why in the hell would they want it to play like No Mans Sky in the first place? When will they learn that their priority should be story and characters and not open world/exploration ffs?? Maybe after Andromeda bombs - then Andromeda 2 might actually have a non-generic, non-cliched story with likeable characters. So like Dragon Age 2 then?
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Post by Doctor Fumbles on Mar 27, 2017 3:24:05 GMT
So you are saying saving the world like in MET isn't cliche? I am pretty sure that has been done many times over.
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Post by smilesja on Mar 27, 2017 3:26:36 GMT
ME 1 was a big cliche.
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Post by colfoley on Mar 27, 2017 3:32:55 GMT
...i liked DA 2...a lot.
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Post by leonick on Mar 27, 2017 3:36:18 GMT
Read the article itself and what was said, not just the headline.
TL;DR Bioware at one point tried doing procedural generated planets and content but were not satisfied with the quality of the procedural content. There is nothing to suggest it would 'play like No Man's Sky', that's just clickbait.
Though, if you'd like you could infer that production on some content (because it's silly to assume all content would be procedural) started later in development than you might have thought.
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sky
N2
This shit tastes like poison, anyway.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sky on Mar 27, 2017 3:41:54 GMT
Read the article itself and what was said, not just the headline. TL;DR Bioware at one point tried doing procedural generated planets and content but were not satisfied with the quality of the procedural content. There is nothing to suggest it would 'play like No Man's Sky', that's just clickbait. It's not just clickbait. Some people here just like to bend the narrative to suit their agenda.
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Post by zipzap2000 on Mar 27, 2017 4:32:57 GMT
Read the article itself and what was said, not just the headline. TL;DR Bioware at one point tried doing procedural generated planets and content but were not satisfied with the quality of the procedural content. There is nothing to suggest it would 'play like No Man's Sky', that's just clickbait. Though, if you'd like you could infer that production on some content (because it's silly to assume all content would be procedural) started later in development than you might have thought. According to the article they were already "well into production" when they started down this path. I don't imagine you can just drop that into and out of a game as easily as you make it sound.
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blanks
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by blanks on Mar 27, 2017 4:46:53 GMT
So is this why there aren't any interesting planets or missions to find while scanning all of those slow loading codex entries? Because they couldn't get the procedurally generated stuff to work?
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Post by Pearl on Mar 27, 2017 4:59:21 GMT
Some people here just like to bend the narrative to suit their agenda. Welcome to human interaction.
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Post by zipzap2000 on Mar 27, 2017 5:05:23 GMT
Read the article itself and what was said, not just the headline. TL;DR Bioware at one point tried doing procedural generated planets and content but were not satisfied with the quality of the procedural content. There is nothing to suggest it would 'play like No Man's Sky', that's just clickbait. It's not just clickbait. Some people here just like to bend the narrative to suit their agenda. I like the game and i reccomend mass effect fans give it a shot, so there goes your agenda. Think harder.
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sky
N2
This shit tastes like poison, anyway.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sky on Mar 27, 2017 5:33:53 GMT
It's not just clickbait. Some people here just like to bend the narrative to suit their agenda. I like the game and i reccomend mass effect fans give it a shot, so there goes your agenda. Think harder. Well done. That is the first step to redemption.
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Post by KaiserShep on Mar 27, 2017 6:01:37 GMT
It's not just clickbait. Some people here just like to bend the narrative to suit their agenda. I like the game and i reccomend mass effect fans give it a shot, so there goes your agenda. Think harder.
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Post by Deleted on Mar 27, 2017 6:11:35 GMT
Every day I learn something new.
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ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Mar 27, 2017 6:12:04 GMT
welp, an entire year wasted on a horrible idea. That might help explain the lack of polish. Hmm, I was told it was all EA's fault and zero % Biowares internal decision making...
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Post by leonick on Mar 27, 2017 7:29:57 GMT
Read the article itself and what was said, not just the headline. TL;DR Bioware at one point tried doing procedural generated planets and content but were not satisfied with the quality of the procedural content. There is nothing to suggest it would 'play like No Man's Sky', that's just clickbait. Though, if you'd like you could infer that production on some content (because it's silly to assume all content would be procedural) started later in development than you might have thought. According to the article they were already "well into production" when they started down this path. I don't imagine you can just drop that into and out of a game as easily as you make it sound. Where does it say that? Can't see "well into production" anywhere in the linked article. What they did say was that they were already deep in development when No Man's Sky released, that is to say, when NMS released they had already set the direction for MEA a long time ago. It says they tried procedural worlds over a year (as in over the course of a year), nothing about when. A likely scenario is that level and engine people might was testing this early in development, the stages where some people were protyping the Nomad and others were planning the story or drawing concept art. That's what you do in the early parts of development.
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Post by zipzap2000 on Mar 27, 2017 7:34:55 GMT
According to the article they were already "well into production" when they started down this path. I don't imagine you can just drop that into and out of a game as easily as you make it sound. Where does it say that? Can't see "well into production" anywhere in the linked article. What they did say was that they were already deep in development when No Man's Sky released, that is to say, when NMS released they had already set the direction for MEA a long time ago. It says they tried procedural worlds over a year (as in over the course of a year), nothing about when. A likely scenario is that level and engine people might was testing this early in development, the stages where some people were protyping the Nomad and others were planning the story or drawing concept art. That's what you do in the early parts of development. My apologies i misquoted quote: "Yes, obviously we are looking at what else is happening in the industry overall. In the specific case of No Man’s Sky, at the time it was released, we were already deep in development." So, yeah. I retract.
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Post by Deleted on Mar 27, 2017 7:38:42 GMT
After this mess, maybe Bioware should gleefully allow themselves to be absorbed fully by EA?
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Kantr
N3
Playing a lot of Divinity Original Sin 2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kantraah
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Post by Kantr on Mar 27, 2017 8:35:58 GMT
After this mess, maybe Bioware should gleefully allow themselves to be absorbed fully by EA? That usually results in EA shutting down the studios
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