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Post by force58 on Apr 1, 2017 15:11:35 GMT
Yes, oh man, thank the gods for that. It would've spelled the end for this game.... Not sure if sarcasm.... *Eyeballs Ryncol* No sarcasm. Just glad they didn't go down the path of emulating No Mans Sky.
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Post by goishen on Apr 1, 2017 16:28:38 GMT
I don't really care who's fault it is. I only know that I've gotta brand new game on my HDD that I was mislead about. I was told, "It gets better after 10 hours!" I was told it had new and interesting characters. I was told that the MMO quests of the past were gone.
I don't really want a fixed game, I really don't even want my money back, what I really want is an explanation.
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danishgambit
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Post by danishgambit on Apr 1, 2017 16:35:54 GMT
You mean having lots of mediocre procedurally generated words can lead to a low quality game? Who knew?
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Post by rheia on Apr 1, 2017 16:48:14 GMT
I honestly can't fault them for wanting to try a new concept, but viability testing for that should not have been a part of development cycle for a whole YEAR.
That year they wasted may have brought us more alien npc character models instead of "Dr. Lexi... dr. lexi everywhere" syndrome. Turians may have retained their textures, identity and colony markings. Maybe we would have gotten better character creator. Maybe there would have been more time to QA and fix the clusterfuck of technical issues plaguing the game. Maybe we would have gotten better voice direction. Maybe we would have ended up with a tighter narrative, instead of this... whatever it is, where I cannot remember where I picked up the quest or why I was doing it by the time I finish it. There are a lot of maybes... but a year is a long time too.
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Post by danishgambit on Apr 1, 2017 16:50:40 GMT
I honestly can't fault them for wanting to try a new concept, but viability testing for that should not have been a part of development cycle for a whole YEAR. That year they wasted may have brought us more alien npc character models instead of "Dr. Lexi... dr. lexi everywhere" syndrome. Turians may have retained their identity and colony markings. Maybe we would have gotten better character creator. Maybe there would have been more time to QA and fix the clusterfuck of technical issues plaguing the game. Maybe we would have ended up with a tighter narrative, instead of this... whatever it is, where I cannot remember where I picked up the quest or why I was doing it by the time I finish it. There are a lot of maybes... but a year is a long time too. That's what happens when you're forced to do what's popular rather than what you're good at. I think MEA is a good game though.
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Post by rheia on Apr 1, 2017 17:04:31 GMT
I honestly can't fault them for wanting to try a new concept, but viability testing for that should not have been a part of development cycle for a whole YEAR. That year they wasted may have brought us more alien npc character models instead of "Dr. Lexi... dr. lexi everywhere" syndrome. Turians may have retained their identity and colony markings. Maybe we would have gotten better character creator. Maybe there would have been more time to QA and fix the clusterfuck of technical issues plaguing the game. Maybe we would have ended up with a tighter narrative, instead of this... whatever it is, where I cannot remember where I picked up the quest or why I was doing it by the time I finish it. There are a lot of maybes... but a year is a long time too. That's what happens when you're forced to do what's popular rather than what you're good at. I think MEA is a good game though. I do not think anyone held them at a gunpoint to do what's popular. You can argue that MEA isn't a horrible game. You can argue that it can even be enjoyable. But it isn't a great game by any stretch of imagination, especially coming from the company who began the whole cinematic storytelling trend. The worst part is, they did it to themselves chasing something 'possibly cool and trendy' instead of playing up to their strengths and building up on the setting.
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Posts: 364 Likes: 367
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Post by danishgambit on Apr 1, 2017 17:10:07 GMT
That's what happens when you're forced to do what's popular rather than what you're good at. I think MEA is a good game though. I do not think anyone held them at a gunpoint to do what's popular. You can argue that MEA isn't a horrible game. You can argue that it can even be enjoyable. But it isn't a great game by any stretch of imagination, especially coming from the company who began the whole cinematic storytelling trend. The worst part is, they did it to themselves chasing something 'possibly cool and trendy' instead of playing up to their strengths and building up on the setting. Who needs guns when you've got pink slips? At the end of the day if the publisher wants something done then it's going to get done. I think calling the game horrible is a bit much though... You can't seriously believe that the game has no redeeming qualities at all.
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Post by mrtijger on Apr 1, 2017 17:18:29 GMT
So, now everyone is complaining they tried a new and innovative idea, saw it didnt work and turned back?
Its really spesjul here, isnt it?
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Post by Deleted on Apr 1, 2017 17:20:53 GMT
After this mess, maybe Bioware should gleefully allow themselves to be absorbed fully by EA?
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Post by rheia on Apr 1, 2017 17:21:22 GMT
I do not think anyone held them at a gunpoint to do what's popular. You can argue that MEA isn't a horrible game. You can argue that it can even be enjoyable. But it isn't a great game by any stretch of imagination, especially coming from the company who began the whole cinematic storytelling trend. The worst part is, they did it to themselves chasing something 'possibly cool and trendy' instead of playing up to their strengths and building up on the setting. Who needs guns when you've got pink slips? At the end of the day if the publisher wants something done then it's going to get done. I think calling the game horrible is a bit much though... You can't seriously believe that the game has no redeeming qualities at all. I did not call it horrible . I said you could argue it isn't. But my experience Andromeda is just mediocre in too many aspects to be truly enjoyable. It has very pretty vistas... occasional nice side story arc, a rare memorable npc buried here and there under the PILE of repetitive and worthless crap. Imagining what could have been would they spend another year improving on it is actually what brought the rant on .
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Post by griffith82 on Apr 1, 2017 17:21:36 GMT
So, now everyone is complaining they tried a new and innovative idea, saw it didnt work and turned back? Its really spesjul here, isnt it? I'm beginning to think the new BSN is no better than the old.
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Post by rheia on Apr 1, 2017 17:23:31 GMT
So, now everyone is complaining they tried a new and innovative idea, saw it didnt work and turned back? Its really spesjul here, isnt it? I do not think the main complaint is that they tried. But spend a YEAR on it? And besides, I do not think people would hold it against them as much if Andromeda shipped without so many issues.
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Post by CrutchCricket on Apr 1, 2017 17:29:00 GMT
Procedurally generated environments aren't the problem. The problem is not putting anything meaningful for the player to do in them.
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danishgambit
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Post by danishgambit on Apr 1, 2017 17:40:32 GMT
Procedurally generated environments aren't the problem. The problem is not putting anything meaningful for the player to do in them. Oh it can be a serious problem. One of the worlds in No Man's Sky had a cave that practically NEVER ENDED. It was just some tube that you could walk in and it kept going and going and going. That's bad.
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Post by Turian Werewolf on Apr 1, 2017 23:28:42 GMT
So, now everyone is complaining they tried a new and innovative idea, saw it didnt work and turned back? Its really spesjul here, isnt it? I'm beginning to think the new BSN is no better than the old. That's why I love it.
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Post by auu on Apr 1, 2017 23:31:12 GMT
They can't even "procedurally generate" different Asari faces. No wonder they axed it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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Post by zaeedisking on Apr 1, 2017 23:38:51 GMT
Procedurally generated environments aren't the problem. The problem is not putting anything meaningful for the player to do in them.
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Post by Gold Dragon on Apr 2, 2017 0:01:23 GMT
That's what happens when you're forced to do what's popular rather than what you're good at. I think MEA is a good game though. I do not think anyone held them at a gunpoint to do what's popular. You can argue that MEA isn't a horrible game. You can argue that it can even be enjoyable. But it isn't a great game by any stretch of imagination, especially coming from the company who began the whole cinematic storytelling trend. The worst part is, they did it to themselves chasing something 'possibly cool and trendy' instead of playing up to their strengths and building up on the setting. it's no Skyrim, that's true. But then again, I could name a full DOZEN games that are far worse than MEA (IMO). And in case you didn't notice, there was no toxic backlash similar to the last ME game. Maybe you didn't care for Andromeda, but I did like it. Or rather, DO like it, since I just finished Voeld.
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Post by mikeymoonshine on Apr 2, 2017 0:01:27 GMT
It annoys me so much that Bioware doesn't seem to understand what made their older games so good and they haven't for a while, this didn't all start with DA:I.
Facial animations and ugly characters may be a meme but dragon age origins looked like shit compared to other stuff around at the time, it had some terrible animations too but it is still an amazing game. Bioware is all style over substance these days and then they don't even get that right.
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Post by mrtijger on Apr 2, 2017 0:07:51 GMT
So, now everyone is complaining they tried a new and innovative idea, saw it didnt work and turned back? Its really spesjul here, isnt it? I do not think the main complaint is that they tried. But spend a YEAR on it? And besides, I do not think people would hold it against them as much if Andromeda shipped without so many issues. Well, it would be hard to create something like procedurally generate worlds, populate them and see if they work properly in a week. And nobody knew whether it would work properly since this would have happened early in the development, so well before NMS came out, and they might have also tried to solve the problems they found. So, yeah, a year.
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Post by General Mahad on Apr 2, 2017 0:30:31 GMT
Edit: For people who havent read. All the planets you visit in the game, even the empty ones, were supposed to be randomly generated worlds you could visit. That would have sounded great if it was made during BioWare's apex when they still had their top fish.
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Post by zipzap2000 on Apr 2, 2017 1:40:25 GMT
I honestly can't fault them for wanting to try a new concept, but viability testing for that should not have been a part of development cycle for a whole YEAR. That year they wasted may have brought us more alien npc character models instead of "Dr. Lexi... dr. lexi everywhere" syndrome. Turians may have retained their identity and colony markings. Maybe we would have gotten better character creator. Maybe there would have been more time to QA and fix the clusterfuck of technical issues plaguing the game. Maybe we would have ended up with a tighter narrative, instead of this... whatever it is, where I cannot remember where I picked up the quest or why I was doing it by the time I finish it. There are a lot of maybes... but a year is a long time too. That's what happens when you're forced to do what's popular rather than what you're good at. I think MEA is a good game though. Theres no doubting its a good game.
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Post by fizzypop on Apr 2, 2017 1:47:24 GMT
That is exactly what I feared when I read about how they wanted to have tons of planets to explore and such. Back when the old forums were still running I was COMPLETELY against having a ton of explorable planets for this exact reason. I wonder how much actual time they wasted on this.
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Post by fizzypop on Apr 2, 2017 1:56:20 GMT
I do not think the main complaint is that they tried. But spend a YEAR on it? And besides, I do not think people would hold it against them as much if Andromeda shipped without so many issues. Well, it would be hard to create something like procedurally generate worlds, populate them and see if they work properly in a week. And nobody knew whether it would work properly since this would have happened early in the development, so well before NMS came out, and they might have also tried to solve the problems they found. So, yeah, a year. The thing is you can't do this with an old franchise nor can you do it with a game you want to release within 5 years. Something like that would take at least several years of development which is why you usually don't do this kind of innovation for a game that already has a clear winning formula. I'm not mad they tried exactly, but that they should realize that if that's what they wanted to do they were turning it into something that ME isn't and I doubt they were thinking about how long it'd take to develop that kind of system. It is something even a great, experienced, and well managed team would struggle with, but by all accounts the Montreal team is none of those things together. The individuals on that team are experienced and I have no doubt are great, but they don't work well with the management nor together if the rumors are to be believed and I'm thinking that's pretty true given what kind of game we got. A team that isn't well manged and isn't cohesive/doesn't work well together isn't going to be able to tackle something as harrowing as that. Point blank that kind of technology seems to only really come to fruition in mmos where you have rather large teams and usually a long development time.
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Post by myztikrice on Apr 2, 2017 11:42:56 GMT
lol they wasted a YEAR?
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