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Post by PillarBiter on Mar 31, 2017 8:43:47 GMT
the paw is pure destruction on shields/synthetics, if used with the electricity augment...
Also, I'm way more partial to the revenant. It's probably not THE best assault rifle in terms of DPS, but with infiltrator accuracy, turbocharge and a bit of skill, it it still powerful at most ranges. And long ranges require snipers anyway.
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bl4ck7h0rn3
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XBL Gamertag: BL4CK7H0RN3
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Post by bl4ck7h0rn3 on Mar 31, 2017 10:53:54 GMT
Any of the SMG's in my experience. Currently doing a Sniper/SMG run at the minute, and the only half-decent SMG i've found is the Hornet. The rest of them are weak AF. So much so that i've switched to using a Carnifex as my second weapon. Also, +1 for the Valkyrie, my favourite AR of the game
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valkyriesr2
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Post by valkyriesr2 on Mar 31, 2017 11:08:42 GMT
Remnant Scatter Shotgun with Plasma Mod. This literally turns it into a glorified unlimited ammo Fireworks launcher. Good for killing visibility and perhaps even framerates Look at all the damage it doesn't deal! Sigh
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emeraldacid
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Pomf'ing boats.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: EmeraldAcid
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Post by emeraldacid on Mar 31, 2017 15:01:23 GMT
To contribute to the thread itself, not a weapon so much as the Ricochet mod. Outside of weapons that are short range by default, it makes your bullets basically like a watergun under double gravity. I thought it'd be great because hey, if I miss it might bounce and hit the back, or hit something else. Then my Sweeper projectiles shot maybe five feet forward before hitting the ground and rolling like a ball of mercury. Ugh. The ricochet mod sounds laughably bad in that case. It must work on something, I guess. I'd recommend it on a beam weapon, but I think it specified ballistic weapons. I meant to upload this yesterday, but got too busy cleaning up planets. I post it now. Why yu should never use the Ricochet augmentation on anything other than a point-blank shotgun, like the Piranha. There are too many performance jokes to be made about that. ...I'm actually morbidly curious and afraid of what this mod would do to the P.A.W....
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Post by parnashwind on Mar 31, 2017 16:24:26 GMT
Ugh. The ricochet mod sounds laughably bad in that case. It must work on something, I guess. I'd recommend it on a beam weapon, but I think it specified ballistic weapons. I meant to upload this yesterday, but got too busy cleaning up planets. I post it now. Why yu should never use the Ricochet augmentation on anything other than a point-blank shotgun, like the Piranha. There are too many performance jokes to be made about that. ...I'm actually morbidly curious and afraid of what this mod would do to the P.A.W.... Wow... this is even more useless than my firework launcher
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Post by projectpatdc on Mar 31, 2017 18:52:56 GMT
Dutch you're back! Hi Dutch! He was busy making us drinks at the Vortex on the Nexus. Hi Dutch. Good thread though
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steppinrazor
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Post by steppinrazor on Mar 31, 2017 19:28:12 GMT
The Hesh shotgun. I really liked the way it sounded and looked when it shoots, but it's reallllllyyyyyy weak even when you upgrade it. Disappointing.
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Post by zeypher on Mar 31, 2017 19:35:07 GMT
Again avoid using firing mechanism changing augments as they mess up a weapon. The electric one makes a gun into a shitty reegar carbine and reduces a weapons range to 25 metres. The seeking plasma ones absolutely kill the damage of a weapon by atleast half easily. Basically if you want particle beams go remnant, plasma kett and for projectiles you go milky way generally.
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Post by Petroshenko on Mar 31, 2017 20:35:52 GMT
P.A.W
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timebean
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It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Mar 31, 2017 22:21:27 GMT
Why oh why is there not a damned shooting range on the tempest? It would have been sooooo nice to get to try out the guns and augs before crafting them. It could have been part of the research tab, like a holographic display thing where you get to test the gun prior to development. And SAM could have reminded you every time you entered it what it was. "You can test you weapon blueprint in this holographic display, pathfinder, prior to development".
Ah, what the hell am I saying? Add more crap to the convoluted menu system? Nah. I'll just come here and watch your videos!
Speaking of which...does anything happen if you add a plasma mod to a plasma weapon? Just curious if it changes everything.
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Post by ProbeAway on Mar 31, 2017 22:36:40 GMT
Any of the SMG's in my experience. Currently doing a Sniper/SMG run at the minute, and the only half-decent SMG i've found is the Hornet. The rest of them are weak AF. So much so that i've switched to using a Carnifex as my second weapon. Also, +1 for the Valkyrie, my favourite AR of the game You're pretty much the only one I've heard say that they don't like the Hurricane. Probably because it's excellent.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Mar 31, 2017 22:43:15 GMT
PAW shreds shields, and its pinpoint accuracy makes it good against weak spots. It demolishes Remnants in particular.
The most crap weapons I used were the Predator (obviously), Hesh, Sandstorm and Mattock. The last one especially made me sad, it was sooo good in ME2, and decent in ME3. The Ruzad's ludicrously long reload time also didn't win it any favor.
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Post by godlike13 on Apr 1, 2017 0:10:31 GMT
Speaking of which...does anything happen if you add a plasma mod to a plasma weapon? Just curious if it changes everything. Ya, it'll change the firing to whatever the aug is same as any other gun.
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Post by dutchsghost7 on Apr 1, 2017 0:12:26 GMT
the paw is pure destruction on shields/synthetics, if used with the electricity augment... Also, I'm way more partial to the revenant. It's probably not THE best assault rifle in terms of DPS, but with infiltrator accuracy, turbocharge and a bit of skill, it it still powerful at most ranges. And long ranges require snipers anyway. Reegar Carbine + Vanguard is a better deal against the remnants.
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Pomf'ing boats.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: EmeraldAcid
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Post by emeraldacid on Apr 1, 2017 0:33:57 GMT
the paw is pure destruction on shields/synthetics, if used with the electricity augment... Also, I'm way more partial to the revenant. It's probably not THE best assault rifle in terms of DPS, but with infiltrator accuracy, turbocharge and a bit of skill, it it still powerful at most ranges. And long ranges require snipers anyway. Reegar Carbine + Vanguard is a better deal against the remnants. Electric P.A.W. out-ranges and out DPS' the Reegar on all targets though.
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Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Deana on Apr 1, 2017 2:25:53 GMT
I miss my Harrier. there isn't an AR like it in the game.
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Post by spiffthespaceman on Apr 1, 2017 4:47:35 GMT
Of SMGs: Hornet is good - decent DPS, clip size and range with low weight. Charger is Hornet DPS and weight with less range, only upside is the Common rarity. Hurricane is Charger range with more DPS, too dangerous for my SP character but would fit a closer-range caster. Rozerad is low damage and penalizes you for using powers between clips, worthless. No idea about the Equalizer, looks ok on paper.
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R1Outcast
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That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R1Outcast on Apr 1, 2017 13:17:54 GMT
...The most crap weapons I used were the Predator (obviously), Hesh, Sandstorm and Mattock... Sandstorm? Really? It's one the most, if not the most, powerful semi-autos in the game. It's very accurate as well. With a scope it's on par with some sniper rifles.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 1, 2017 15:21:38 GMT
...The most crap weapons I used were the Predator (obviously), Hesh, Sandstorm and Mattock... Sandstorm? Really? It's one the most, if not the most, powerful semi-autos in the game. It's very accurate as well. With a scope it's on par with some sniper rifles. Don't quote me on this, since it's mostly observational without any in-game numbers to back it up. But I think one of the reasons I hear some people hating on the Sandstorm is that it does its best work with headshots. Well, everything does, obviously, but the Sandstorm seems to have a higher "weak point" multiplier or something. The times I can get reliable headshots, the Sandstorm absolutely destroys targets. When enemies are on the move and headshots are less reliable, the Sandstorm isn't quite as punchy feeling. That's why I also take the Hornet, for the fairly decent "body shot" DPS. 3-4 bursts kill almost all basic enemies without needing to be head-shot accurate all the time.
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Post by mechmaster90 on Apr 1, 2017 19:16:24 GMT
Sandstorm? Really? It's one the most, if not the most, powerful semi-autos in the game. It's very accurate as well. With a scope it's on par with some sniper rifles. Don't quote me on this, since it's mostly observational without any in-game numbers to back it up. But I think one of the reasons I hear some people hating on the Sandstorm is that it does its best work with headshots. Well, everything does, obviously, but the Sandstorm seems to have a higher "weak point" multiplier or something. The times I can get reliable headshots, the Sandstorm absolutely destroys targets. When enemies are on the move and headshots are less reliable, the Sandstorm isn't quite as punchy feeling. That's why I also take the Hornet, for the fairly decent "body shot" DPS. 3-4 bursts kill almost all basic enemies without needing to be head-shot accurate all the time. Gotta second this. The Sandstorm is the ME2 Mattock of this game, it's extremely accurate and stable, which means with proper aim, you can unload a bunch of headshots in a target and just melt it. Pair it with Infiltrator, a scope to see your targets through the walls, and a Penetration mod, and you can just take down anything through walls and cover in seconds. Add Turbocharge and Invasion for damage increase, and Insanity becomes easy mode, you've got yourself a very versatile weapon that does well at any range, has decent ammo, is fairly light, and can still DPS through any bosses. Hornet is also a weapon I love, very similar to the Sandstorm (the Phalanx and Sidewinder come to mind too). I like using the Bio-converter augment on it to deal with big targets (like destroyers) more easily.
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Post by mechmaster90 on Apr 1, 2017 20:14:02 GMT
Sniper rifles are definitely strong in Andromeda, and the Sandstorm is essentially a semi-auto Sniper. I personally prefer the versatility of a rifle though, it's reliable at any range and can still put up strong sustained DPS against big targets and bosses, it's also lighter and more forgiving, especially against moving targets, probably faster at clearing crowds of weak enemies too.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 1, 2017 20:25:07 GMT
Gotta second this. The Sandstorm is the ME2 Mattock of this game, it's extremely accurate and stable, which means with proper aim, you can unload a bunch of headshots in a target and just melt it. Pair it with Infiltrator, a scope to see your targets through the walls, and a Penetration mod, and you can just take down anything through walls and cover in seconds. Add Turbocharge and Invasion for damage increase, and Insanity becomes easy mode, you've got yourself a very versatile weapon that does well at any range, has decent ammo, is fairly light, and can still DPS through any bosses. Hornet is also a weapon I love, very similar to the Sandstorm (the Phalanx and Sidewinder come to mind too). I like using the Bio-converter augment on it to deal with big targets (like destroyers) more easily. Sounds like a sniper rifle would be better than the sandstorm then. Sniper rifles are probably the best weapons in the game right now, especially if you plan on going for headshots. If going for a pure sniper style of play, I would agree that the heftier sniper rifles are better choices. However, the Sandstorm is more of what I would call a DMR (dedicated marksman rifle) a smaller caliber scoped weapon capable of sniper-like performance but trading the heavier caliber and punch for more versatility. The Sandstorm is still just fine when hitting body shots, and is fairly decent at hip-fire at close range. The Hornet is better at that role, though, so I carry that as well. Sandstorm is kinda one of those weapons that fits in-between niches. It's not a sniper, and it's not a room sweeper. But it's light, accurate, easy to handle, and is great at long to medium distances, while still giving you the weight capacity for a short range room sweeper and another weapon if you want. Plus it's got the ROF to compensate for a missed shot, and carries 15 rounds per clip at the lowest level. Sandstorm is just a very nice weapon all around.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 1, 2017 20:41:08 GMT
If going for a pure sniper style of play, I would agree that the heftier sniper rifles are better choices. However, the Sandstorm is more of what I would call a DMR (dedicated marksman rifle) a smaller caliber scoped weapon capable of sniper-like performance but trading the heavier caliber and punch for more versatility. The Sandstorm is still just fine when hitting body shots, and is fairly decent at hip-fire at close range. The Hornet is better at that role, though, so I carry that as well. Sandstorm is kinda one of those weapons that fits in-between niches. It's not a sniper, and it's not a room sweeper. But it's light, accurate, easy to handle, and is great at long to medium distances, while still giving you the weight capacity for a short range room sweeper and another weapon if you want. Plus it's got the ROF to compensate for a missed shot, and carries 15 rounds per clip at the lowest level. Sandstorm is just a very nice weapon all around. The Valkyrie does all of these things better, the only other useful AR's I used are the P.A.W. and the Thokin.
I did try the Sandstorm for awhile, but it just wasn't too impressive IMO.
Now I use the Dahn for close range, and the Valkyrie for longer ranges. I also carry a pistol with VHS, but so far I never ran out of ammo.
Eh, I tried the Valkyrie for a bit, and it didn't really "click" with me. Maybe with some stability mods or something to bring the second shot recoil down.... I just find the Sandstorm fits me better. I tend to get better ROF with it. I may try the Valkyrie again, just for shizz and giggles, maybe it'll grow on me. I will say I prefer how the Valkyrie looks In any case, different strokes for different folks! I personally can't stand shotguns in this game
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Post by kotoreffect3 on Apr 1, 2017 21:12:59 GMT
PAW shreds shields, and its pinpoint accuracy makes it good against weak spots. It demolishes Remnants in particular. The most crap weapons I used were the Predator (obviously), Hesh, Sandstorm and Mattock. The last one especially made me sad, it was sooo good in ME2, and decent in ME3. The Ruzad's ludicrously long reload time also didn't win it any favor. The Mattock and I have pleasent memories of lighting entire merc squads on fire in places like Omega and Ilium as well as making Harbinger hurt on Horizon and the Collector base. In ME3 it was still a good gun though it lost some of it's punch it was still solid. In MEA it seems to have been relegated to an early game weapon decent for running around on Eos for the first few hours but afterwards it would be smart to upgrade to something else. That said I will always have room for it somewhere in any playthrough. It has become my Jesse at this point.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
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Post by jastall on Apr 1, 2017 21:27:58 GMT
Sandstorm? Really? It's one the most, if not the most, powerful semi-autos in the game. It's very accurate as well. With a scope it's on par with some sniper rifles. Don't quote me on this, since it's mostly observational without any in-game numbers to back it up. But I think one of the reasons I hear some people hating on the Sandstorm is that it does its best work with headshots. Well, everything does, obviously, but the Sandstorm seems to have a higher "weak point" multiplier or something. The times I can get reliable headshots, the Sandstorm absolutely destroys targets. When enemies are on the move and headshots are less reliable, the Sandstorm isn't quite as punchy feeling. That's why I also take the Hornet, for the fairly decent "body shot" DPS. 3-4 bursts kill almost all basic enemies without needing to be head-shot accurate all the time. To be fair, I played a Vanguard and was looking for a solid auto or semi-auto rifle that I could use on the move to strip shields. The Sandstorm was... less than ideal in this regard. But anyway at this point (Vanguard level 5 profile) my biotic punch does more DPS than any gun I have. I still carry them to fight the heavy hitters or stuff that's at range, but Ryder's right hook is the deadliest son of a bitch in space!
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