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Post by lierah on Mar 31, 2017 2:51:16 GMT
It's far better than I expected though lucky for me I haven't seen the worst of the bugs. Ryder is so much better and in my opinion a lot more "human" than Shepard ever was - a casual/emotional play through had some of the funniest comments I've seen in ages.. The worlds/environments are outstanding. The story line I could play 100 times and not get bored with - including most of the side quests. Even some of the minor side-quests were heartbreaking (esp the one where you are planting down probes and hear the voice of the daughter encouraging her dad... only to find out why it was set up like that ) The characters /crew mates are so much more alive than the other ME games and gosh I love how they chat with each other. Liam is probably my least liked character but I still find talking to him enjoyable. LOVED the ending. Thought it was perfect actually. Loved seeing Alecs memories fully unlocked. For an unproven studio I think they outdid themselves ... they just need to fix the bug and see if they can fiddle with the animations (which I personally dont have a problem with) I can't wait for more and hope Montreal continues with this game and the next. (minus the bugs)
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Post by RageUnderFire on Mar 31, 2017 14:21:26 GMT
My updated opinion on this game after watching the story via youtube.
The story is good enough.
But the huge open world and sheer amount of pointless activities/quests can detract from the story. Do it wrong and the game is disrupted and fragmented with no flow.
The long travel times to get to each main mission take away from the story.
If I don't get rid of this game, I'll complete the main story along with any timed missable quests then go back and handle all the side content crap.
Or wait for a walk through guide that covers everything to make gameplay efficient.
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Post by warrior on Mar 31, 2017 14:33:49 GMT
I expected better facial animation and more attention to detail with faces. I also expected more cinematic cut scenes. Otherwise yeah.
ETA: and a wider range of personalities for Ryder. More renegade-style dialogue.
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Post by Scottphoto on Mar 31, 2017 14:43:05 GMT
Absolutely. The internet got me all scared for a moment, but now that I played it all myself, I loved it. I'm also annoyed seeing people make opinions of the game based on the first one or two missions, specially on combat. Your not going to be awesome in combat on an RPG right from the start. It was actually more than what I expected as I ended up liking the whole squad and crew. I feared I wouldn't when I first saw them.
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Post by armass81 on Mar 31, 2017 14:46:33 GMT
Not really. I would have liked more innovation.
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Post by RageUnderFire on Mar 31, 2017 14:51:29 GMT
Not really. I would have liked more innovation. It like ME1 with weaker writing and ME3 gameplay with added features.
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Post by ticktak77 on Mar 31, 2017 14:52:27 GMT
Is it what I expected? No.
Mass Effect Andromeda is a mediocre game. It suffers from far too many technical issues, which when combined with the litany of game design issues & QoL problems, means that this game is bang average.
I did not expect average from Bioware. I expected consistently great from Bioware, because that's the standard they've set.
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Post by cypherj on Mar 31, 2017 15:01:28 GMT
Even if I push the technical issues aside, which is hard considering how bad some of them are. It's still not what I expected.
I thought it was going to be a fresh start in a new area of the universe. So to have a game with only two new races, one of which being the enemy is extremely disappointing. I can't begin to say how much so.
Then the game comes across as unfinished, having needed some more time in development. I expected a more polished introduction into what may as well be a new IP. To introduce this new series of ME games with this bug filled mess (YMMV as far as bugs experienced) was also very disappointing. OK, I guess I couldn't brush the technical issues aside.
The main strength of the original games were the characters and story. I can't get into this story so far, and with the dead faces, the game can't convey to emotions of weight, or anything of the moments. At first I thought it was the script, or the VAs, but the VAs are handicapped by the dead, emotionless faces of the characters.
It's just not what I thought it would be at all.
Edit: and the score, ambient and otherwise is also greatly lacking.
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Post by alanc9 on Mar 31, 2017 15:09:56 GMT
Not really. I would have liked more innovation. But did you expect more innovation? I didn't, and got pretty much what I expected. A retread of ME1 (which is an OK game, though worst of the series) crossed with DAI (which I liked quite a lot). And ME:A sort of fixed ME1's design incoherence, which was the worst part of ME1. Though there were some things I didn't expect, as always.
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Post by Zatche on Mar 31, 2017 15:11:01 GMT
Is it what I expected? No. Mass Effect Andromeda is a mediocre game. It suffers from far too many technical issues, which when combined with the litany of game design issues & QoL problems, means that this game is bang average. I did not expect average from Bioware. I expected consistently great from Bioware, because that's the standard they've set. Hmm, my experience from ME games, and Bioware games in general, is that they have always had a lot of good, but also a lot of wonkiness. So, I got what I was expecting for the most part. I also don't consider that kind of inconsistent quality mediocre. Like, I don't round it out to an average score, 'cause the strengths of the game still get me pretty excited.
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Post by unwanted on Mar 31, 2017 15:15:08 GMT
My hopes for the new Mass effect became quickly deflated after my Inquisition experience, and reading that it would use the same fps engine.
I was hoping my fears would not come to light, but alas Andromeda is only slightly better but still leaves me feeling cold.
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Post by ticktak77 on Mar 31, 2017 15:16:33 GMT
Is it what I expected? No. Mass Effect Andromeda is a mediocre game. It suffers from far too many technical issues, which when combined with the litany of game design issues & QoL problems, means that this game is bang average. I did not expect average from Bioware. I expected consistently great from Bioware, because that's the standard they've set. Hmm, my experience from ME games, and Bioware games in general, is that they have always had a lot of good, but also a lot of wonkiness. So, I got what I was expecting for the most part. I also don't consider that kind of inconsistent quality mediocre. Like, I don't round it out to an average score, 'cause the strengths of the game still get me pretty excited. It's all subjective though, right? POSITIVES = Scott Ryder, some interesting story beats, a handful of genuinely likeable side characters, combat. NEGATIVES = Side quest bloat, fetch quest hell, inconsistent tone of the game, awful UI, technical issues, frame rate drops/hitches, crashes, inventory bugs, codex bugs, mission tracknig bugs, progression blockers, bland main story arch, only 2 alien races, annoying/downright unlikeable side characters, planetary travel animations, etc. I think average or mediocre, based on that criteria, is more than a fair assessment of the game from my perspective.
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Post by Zatche on Mar 31, 2017 15:34:50 GMT
Hmm, my experience from ME games, and Bioware games in general, is that they have always had a lot of good, but also a lot of wonkiness. So, I got what I was expecting for the most part. I also don't consider that kind of inconsistent quality mediocre. Like, I don't round it out to an average score, 'cause the strengths of the game still get me pretty excited. It's all subjective though, right? POSITIVES = Scott Ryder, some interesting story beats, a handful of genuinely likeable side characters, combat. NEGATIVES = Side quest bloat, fetch quest hell, inconsistent tone of the game, awful UI, technical issues, frame rate drops/hitches, crashes, inventory bugs, codex bugs, mission tracknig bugs, progression blockers, bland main story arch, only 2 alien races, annoying/downright unlikeable side characters, planetary travel animations, etc. I think average or mediocre, based on that criteria, is more than a fair assessment of the game from my perspective. Yep, it's subjective. I don't even disagree with most of your Negatives (haven't finished the game, so jury's still out on the overall narrative). I just personally weigh them lower, because they don't hamper my enjoyment of the game too much. Which could probably be due in part to my anticipation of some Bioware clumsiness (which I honestly thought was most apparent in ME1). But I understand why you disagree.
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Post by Link"Guess"ski on Mar 31, 2017 15:47:38 GMT
It's the game I expected since the October PS4Pro gameplay reveal, yes. A little better and a little worse in some regards. Overall not the master-hit I was hoping for but pretty much where my low expectations were set. It's still enjoyable and occasionally quite good.
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Post by Link"Guess"ski on Mar 31, 2017 15:51:43 GMT
As early as the first level ME3 story already falls off a cliff. You're forced to leave your mentor and homeworld to save it while the rest of the galaxy is getting equally fucked. You watch the little boy who you tried to save 5 minutes ago get killed right before your eyes and you don't give a shit for the only kid in the series being introduced just to make it sad. This game has those moments too. The death of your dad is equally eye-rolling. Here have my hat cuz yours broke. Then he dies. wtf FTFY. ME3 is only good in its introduction if you turn off your brain. The rest of ME3's plot was groan-inducing garbage but the writing within some of the really contrived and forced setups like the Genophage campaign and Rannoch and the character realtionships was still rewarding.
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Post by ticktak77 on Mar 31, 2017 16:05:59 GMT
It's all subjective though, right? POSITIVES = Scott Ryder, some interesting story beats, a handful of genuinely likeable side characters, combat. NEGATIVES = Side quest bloat, fetch quest hell, inconsistent tone of the game, awful UI, technical issues, frame rate drops/hitches, crashes, inventory bugs, codex bugs, mission tracknig bugs, progression blockers, bland main story arch, only 2 alien races, annoying/downright unlikeable side characters, planetary travel animations, etc. I think average or mediocre, based on that criteria, is more than a fair assessment of the game from my perspective. Yep, it's subjective. I don't even disagree with most of your Negatives (haven't finished the game, so jury's still out on the overall narrative). I just personally weigh them lower, because they don't hamper my enjoyment of the game too much. Which could probably be due in part to my anticipation of some Bioware clumsiness (which I honestly thought was most apparent in ME1). But I understand why you disagree. That's where you and I differ then. I rarely ever expect clumsiness in games, especially from Bioware - ME2 and ME3 especially, were very consistent smooth experiences from a technical perspective. And beyond the actual game breaking stuff in this game, the stuff that doesn't break the game are irritants and annoyances that when added together, really devalue the overall package. Not saying it isn't fun. Just that it's very unpolished.
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Post by Shinrai on Mar 31, 2017 16:07:07 GMT
I went into the game with rather low expectations because I went along with the whole development of the game. So I knew which technical flaws to expect. But I was surprised in a positive way with the companions - I really like my crew & team and I really (femShep I'm sorry, I really love you and you'll always have a special place in my heart but....) adore my Ryder. So much more relatable then my stoic grumpy old Shep. No "Copy that!" - I'm sooo thankfull and it is so much fun to wait and see what she'll say next time.
Still there are some design choices that I question (like the no companion equip & skill management in combat, the glyph scanning for the vaults - and the annoying sodoku thing, the DA:I like quests here and there scattered on the planet maps that sometimes get rather tedious etc.). Edit: What really baffles me: In my first review I wrote the NPCs are distinct and varied - but I really really don't like the same faces for all the asari and I met Zaeeds son as rebel, merchant & guard. Even the kett look all the same if they are not different enemy classes (all annoited look the same, all chosen look the same etc.). All aliens are like same mesh - but with different face painting here and there. The player won't notice that they wear same armor and have same facial features at all (lolz).
So is the game what I expected? To a degree yes (especially on the technical side like the animations and stuff) on the other hand no, because I enjoyed things more than I thought I would. Overall I have a positive view on the game. It is not THE most perfect ME - game ever, but it is enjoyable and I'm thankfull for a few rpg elements that they brought back into the franchise and that I missed in ME 2 & 3.
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Turian Werewolf
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Post by Turian Werewolf on Mar 31, 2017 17:37:28 GMT
It's what I expected, and I like it quite a bit.
I'm 55 hours in, so there's still a lot of story to get through, but I like the main plot so far. The kett are good villains, and I feel like we've spent more time with the Archon so far than any of the other games devoted to its villains. I like that a lot, and look forward to seeing where it leads.
I like that it's gone back to the style of ME1, albeit with keeping strengths from 2 and 3, as well. And not all of the squadmates are great, but that was true for the other games as well. Drack, Jaal, Cora and Peebee are homeruns as far as I'm concerned.
Having lurked around the BSN since 2010, I guess I'm not surprised by the large swaths of people who want to paint this as an unmitigated disaster. I'm just relieved I don't agree with them.
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Post by suikoden on Mar 31, 2017 17:46:33 GMT
It's what I expected, and I like it quite a bit. I'm 55 hours in, so there's still a lot of story to get through, but I like the main plot so far. The kett are good villains, and I feel like we've spent more time with the Archon so far than any of the other games devoted to its villains. I like that a lot, and look forward to seeing where it leads. I like that it's gone back to the style of ME1, albeit with keeping strengths from 2 and 3, as well. And not all of the squadmates are great, but that was true for the other games as well. Drack, Jaal, Cora and Peebee are homeruns as far as I'm concerned. Having lurked around the BSN since 2010, I guess I'm not surprised by the large swaths of people who want to paint this as an unmitigated disaster. I'm just relieved I don't agree with them. I don't understand how people like the Kett and Archon.. they're so generic and cliche - when I first met the Kett I didn't even bother trying to talk to them, it was just like "oh, well those are clearly the bad guys... Pewpewpew" They were so bland I kept playing, expecting the story to get interesting, and for the real villain to emerge - but nope... That's it. Generic big bad. It's sooooo lazy considering the potential they had for this game.
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Post by Turian Werewolf on Mar 31, 2017 18:22:04 GMT
^ Maybe I'll feel differently once I've finished. I don't mind that the Archon is a kind of villain we've seen before, because at least I feel his presence in the story. I'm at a point in the story where I just rescued the salarian ark, and we're learning that the Archon has been tasked with exalting this galaxy, and that the "powers that be" are beginning to question his devotion to the Remnant. That makes me interested to keep playing. Sad to hear you feel like it doesn't go anywhere interesting. But I'm hoping it'll work for me.
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Post by CTPhipps on Mar 31, 2017 18:24:27 GMT
I expected a train wreck.
I got the Mass Effect: Force Awakens
So I'm good.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Scottphoto on Mar 31, 2017 18:43:11 GMT
^ Maybe I'll feel differently once I've finished. I don't mind that the Archon is a kind of villain we've seen before, because at least I feel his presence in the story. I'm at a point in the story where I just rescued the salarian ark, and we're learning that the Archon has been tasked with exalting this galaxy, and that the "powers that be" are beginning to question his devotion to the Remnant. That makes me interested to keep playing. Sad to hear you feel like it doesn't go anywhere interesting. But I'm hoping it'll work for me. I didn't like what the Kett's goal was, as it was a bit of a repeat of the collector's plot. However, I did enjoy having the Archon be a more present villain, a point of focus on who's my bad guy. At the end of mass effect 3, I had no idea what was I suppose to be battling with. He fits fine for being the first villain to battle with on this new universe, on future installments it would be better a more developed villain. The whole set up with the Remnant stuff makes up for it for me though, that's what I thought was the strongest and interesting point.
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Post by linksocarina on Mar 31, 2017 18:47:31 GMT
It's what I expected, and I like it quite a bit. I'm 55 hours in, so there's still a lot of story to get through, but I like the main plot so far. The kett are good villains, and I feel like we've spent more time with the Archon so far than any of the other games devoted to its villains. I like that a lot, and look forward to seeing where it leads. I like that it's gone back to the style of ME1, albeit with keeping strengths from 2 and 3, as well. And not all of the squadmates are great, but that was true for the other games as well. Drack, Jaal, Cora and Peebee are homeruns as far as I'm concerned. Having lurked around the BSN since 2010, I guess I'm not surprised by the large swaths of people who want to paint this as an unmitigated disaster. I'm just relieved I don't agree with them. I don't understand how people like the Kett and Archon.. they're so generic and cliche - when I first met the Kett I didn't even bother trying to talk to them, it was just like "oh, well those are clearly the bad guys... Pewpewpew" They were so bland I kept playing, expecting the story to get interesting, and for the real villain to emerge - but nope... That's it. Generic big bad. It's sooooo lazy considering the potential they had for this game. I think it's mostly due to The Primus, and the hints of dissention between the rest of the Kett. I get a very zealot/theocratic conqueror vibe out of them, similar to the Covenant only more homogenous.
There is a lot of intriguing stuff that can be done with that. The question is will they do it with the Primus and the rest of the Kett in the future? As for the game itself, it's about what I expected. I didn't think it would take any risks in the end.
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SKAR
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Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by SKAR on Mar 31, 2017 19:11:20 GMT
I expected something a bit different but this is nice.
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Post by Nonoru on Mar 31, 2017 20:41:55 GMT
I had no particular expectations about the game.
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