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Post by amleth on Apr 3, 2017 10:54:56 GMT
Got to say this is perhaps the most spot on review of ME:A I've seen. I agree with almost everything in it entirely. To me, even in spite of the tons of glitches I had to deal with, I think the worst thing about this game is the writing. About 2/3 of the way in I was skipping cutscenes, it was that tedious to sit through the tedious morass of amateurish dialogue.
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Post by thumbfu on Apr 3, 2017 13:14:00 GMT
Might wanna change the title of this thread or delete and remake it if you can. This is not a PC Gamer review. It's PC World.
Decent review though regardless.
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Addictress
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Post by Addictress on Apr 3, 2017 13:22:40 GMT
Yep, PC World review is the best
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Post by Deleted on Apr 3, 2017 13:46:26 GMT
I am capable of making my own mind, and imo Andromeda is awesome compared to Inquisiton in how the sidequests are weaved into the narration, and presented to the PC. The world feels alive with cool characters, and the game gives me the reason to make sure local troubles are resolved before I settle each planet. I have three worlds on 100 percent completion without ever feeling that I am grinding anything. I was just having fun on each world.
I liked it that I was just one of the guys trying to make planet livable. Countless Angara and Exiles did the same thing. I was just the more successful on the regional scale thanks to the game's set up.
I also loved it that unlike Inquisition each sidequest was given by a character with a name and voice, rather than left to me on a stupid scroll under a stone in text format.
Unlike Inquisition, where I have skipped six large areas because for gods' sake, can we just get on with what little story there is and stop grinding wordless and nameless for no reason whatsoever, while the great villain does something evil somewhere.
Andromeda also does not make a mistake of leaving the player completely buffled as to what to do next for 90% of the game. So, Inquisitor, there is that Forbidden OSis and ten other areas. And? Well, you can go there. Why? Who the f***k knows.
In Andromeda, you given an order of planets and each of them has a great planetary storyline along with the connection to the main plot, one or more squadmates stories and your PC's personal story. All of which is narrated, not just abstracted through the diamonds.
Not to mention, Andromeda has really cool dungeons of a good length, rather than shallow caves where you sort of walk in to kill another mob just like the one around the cave, but by some reason upjumped into the quest completion status.
So, in my view, Andromeda did good, and is very, very different from Inquisition, and makes exploration fun and organic experience, well narrated, and well laid out for the player.
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Post by warbaby2 on Apr 3, 2017 14:02:29 GMT
Agree with most of it, although: Having all quests have a "twist ending" or some other gimmick is just boring - not to mention contrived - has having quests in which everything is as it seams... not every problem you have to solve should be grand mystery with dozen twist and turns. Of course, why so there are so many inconsequential quests in the game is the first place is another question, but MEA is "quantity over quality" in many regards...
One thing is for sure, though: MEA feels indeed as if the past 5 years of games development didn't happen... at least.
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Post by armass81 on Apr 3, 2017 14:06:58 GMT
Them making the squad cracking jokes and being more optimistic and casual really didnt go well with some people. Other people like it, some just hate it.
Or they just cant write it well.
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Post by warbaby2 on Apr 3, 2017 14:43:29 GMT
Them making the squad cracking jokes and being more optimistic and casual really didnt go well with some people. Other people like it, some just hate it. Or they just cant write it well. It works in places... but some of the lines did come of as retarded, not optimistic. Others just did fall flat, like the sudden outbursts of laughter during the Nomad driving on the low grav "planet". I jumped each time one of my squad laughed or swore in that over exaggerated manner. ...and no, they can't, not consistently at least.
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Post by zipzap2000 on Apr 3, 2017 14:48:23 GMT
Good review.
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Post by derrame on Apr 3, 2017 15:54:22 GMT
yes, this guy is right
side quests are boring repetitive fetch quests, one single outcome,
the dialog options say the same with diferent emotions,
loyalty misions could have been a lot better
and the maps, big, empty, full of broing collecting-things fetch quests
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Post by xassantex on Apr 3, 2017 18:03:03 GMT
i'm still not very far into the game but i tend to agree with much of the criticism. It's partly the reason i'm not far into the game, i simply don't feel compelled . And i blame the writing, Ryder so far is a witless, boring guy and so are his team mates. Poor Initiative. I will complete the game , bits here , bits there ..maybe characters will start having more substance and depth in their repartee . Maybe a few DLC's will raise the bar. Maybe a few patches will wipe out some of the irritants.
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Iakus
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Post by Iakus on Apr 3, 2017 18:09:55 GMT
Them making the squad cracking jokes and being more optimistic and casual really didnt go well with some people. Other people like it, some just hate it. Or they just cant write it well. I dunno. The entire premise of the Andromeda Initiative is so ridiculous and out there that silliness and light-hearted fun may have been the way to go. If you can't take it seriously, might as well have fun with it. Like Citadel
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Post by amleth on Apr 3, 2017 18:26:44 GMT
I am capable of making my own mind, and imo Andromeda is awesome compared to Inquisiton in how the sidequests are weaved into the narration, and presented to the PC. The world feels alive with cool characters, and the game gives me the reason to make sure local troubles are resolved before I settle each planet. I have three worlds on 100 percent completion without ever feeling that I am grinding anything. I was just having fun on each world. I liked it that I was just one of the guys trying to make planet livable. Countless Angara and Exiles did the same thing. I was just the more successful on the regional scale thanks to the game's set up. I also loved it that unlike Inquisition each sidequest was given by a character with a name and voice, rather than left to me on a stupid scroll under a stone in text format. I don't quite understand how this is different from inquisition, it's just the same shit in a slightly different flavour. I mean I've lost count of the number of times I've been told to collect lost supplies or scan for power nodes. I'm finding it very difficult to even want to play the game atm, I haven't finished it yet and I don't think I will which is really rare since I'm a huge completionist. It's just so...bland that I can't get into. I don't click with Ryder because of the very limited dialogue options, the Angara are...I don't know actually, what so special about them and why are they (and Jaal) so aggressively foisted on you? I swear all through the early game it's mission after mission of "why don't you bring Jaal with you?' The only thing I'm really enjoying is playing as a vanguard and mauling the shit out of people (to the extent that I quest for xp simply so that I can punch people harder, if my Ryder were real he'd be a purposeless, existentially challenged serial killer), but then there are problems there too when (many many times) lifted enemies get bugged and stuck in walls, thereby impeding quest completion. It's just tedious.
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Post by crom on Apr 3, 2017 18:44:42 GMT
This review put everything ive been thinking into the proper words. Great review and hits it home on exactly why this game is a failure.
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Post by kingmandu on Apr 3, 2017 19:06:47 GMT
If Andromeda has amateurish writing, then you guys must not play a lot of games that feature a story. There's only a handful of games at best that have good writing. The writing is fine and with that amount of dialogue, not everything is going to hit a homerun.
I'd love to see a list of multiplatform games, outside of Naughty Dog and CDPR, with good writing since everyone seems to be an expert nowadays.
If the game is so shit, why are you still reading reviews and posting about it? Most sane people move on after being disappointed by something. I guess it makes you feel special to keep piling on it?
I'll save some of you the trouble...*clears throat* I am a cuck SJW warrior astroturfing corporate defending and apologist shill.
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Post by panzerwzh on Apr 3, 2017 19:12:16 GMT
Got to say this is perhaps the most spot on review of ME:A I've seen. I agree with almost everything in it entirely. To me, even in spite of the tons of glitches I had to deal with, I think the worst thing about this game is the writing. About 2/3 of the way in I was skipping cutscenes, it was that tedious to sit through the tedious morass of amateurish dialogue.
linkHonest review ideed.
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Iakus
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Post by Iakus on Apr 3, 2017 19:17:12 GMT
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Post by Sartoz on Apr 3, 2017 19:25:15 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hayden Dingman crystallized some of my thoughts quite well. Sticking to the core story arc with a side interest in finding the other ARKs must be the way I avoided all those "filler quests" he was talking about. I did do some but it's mostly out of curiosity and "I was in the area anyway" or so tell myself. Dialogue and cinematics may not be avoidable but I sure can ignore those quests in the TASK list. I'll stick in pursuit of the ARCHON for now.
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Post by kingmandu on Apr 3, 2017 19:25:34 GMT
Mostly text versus fully voiced? Fair comparison indeed. Next!
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Post by Iakus on Apr 3, 2017 19:27:15 GMT
Mostly text versus fully voiced? Fair comparison indeed. Next! You didn't say "voiced" you said "writing" You may now proceed with your moving of the goalposts.
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Post by bakgrind on Apr 3, 2017 19:29:38 GMT
What I find interesting is that this article states that "Knights of the Old Republic were better-written moment-to-moment." when it's pretty well known that the original class stories are the best written parts of the game compared to every other non class story or quest. Even with the newer expansions the older class stories are the best part of the game like . So it just goes to show that there really isn't or can't be over the top, top notch writing for every aspect of the game.Because what one person sees as good another sees it as mediocre. And it's all very subjective to the individual any way. The writing either works within the scene and moves the plot and characters forward or it doesn't. And I didn't have a problem with the way Andromeda was written.
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Post by Iakus on Apr 3, 2017 19:33:52 GMT
What I find interesting is that this article states that "Knights of the Old Republic were better-written moment-to-moment." when it's pretty well known that the original class stories are the best written parts of the game compared to every other non class story or quest. Even with the newer expansions the older class stories are the best part of the game like . So it just goes to show that there really isn't or can't be over the top, top notch writing for every aspect of the game.Because what one person sees as good another sees it as mediocre. And it's all very subjective to the individual any way. The writing either works within the scene and moves the plot and characters forward or it doesn't. And I didn't have a problem with the way Andromeda was written. Pretty sure that's a reference to the original KOTOR, not the MMO.
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Post by SofNascimento on Apr 3, 2017 19:36:10 GMT
Just went to check it out, MEA holds 71 on Metacritic right now (the version with most reviews).
I feared for the game since E3 last year, but I never imagine such a flop. Never. It was hard to imagine this game, until the EA early access, below 85 on MC, let alone 71.
In Drogba's (adapted) words: "This is a fraking disgrace".
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Post by alihou on Apr 3, 2017 19:37:42 GMT
The more and more I play this game, I feel like Bioware tried to mimic a bit of the guardians of the galaxy charm. This can work if it's executed well. Bioware was off completely, it is just very forced and amateurish. I'm optimistic that in the DLC they ramp up the writing and lessen the casual atmosphere.
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Post by Zemgus on Apr 3, 2017 19:46:58 GMT
What I find interesting is that this article states that "Knights of the Old Republic were better-written moment-to-moment." when it's pretty well known that the original class stories are the best written parts of the game compared to every other non class story or quest. Even with the newer expansions the older class stories are the best part of the game like . So it just goes to show that there really isn't or can't be over the top, top notch writing for every aspect of the game.Because what one person sees as good another sees it as mediocre. And it's all very subjective to the individual any way. The writing either works within the scene and moves the plot and characters forward or it doesn't. And I didn't have a problem with the way Andromeda was written. I think SWTOR's class stories were all top notch, yes, but I also enjoyed that every planet had it's own unique Republic/Imperial storyline. Those were often good and worth playing. I also liked many sidequest for the quality of dialogue choices. Some were boring for sure and the actual quests themselves were often tedious, but not all.
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Post by bakgrind on Apr 3, 2017 19:53:20 GMT
What I find interesting is that this article states that "Knights of the Old Republic were better-written moment-to-moment." when it's pretty well known that the original class stories are the best written parts of the game compared to every other non class story or quest. Even with the newer expansions the older class stories are the best part of the game like . So it just goes to show that there really isn't or can't be over the top, top notch writing for every aspect of the game.Because what one person sees as good another sees it as mediocre. And it's all very subjective to the individual any way. The writing either works within the scene and moves the plot and characters forward or it doesn't. And I didn't have a problem with the way Andromeda was written. Pretty sure that's a reference to the original KOTOR, not the MMO. Yeah, you are right. It's kind of funny since I tend to forget that SWTOR was not their first game in the Star Wars universe.
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