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Post by warden on Feb 23, 2018 12:49:40 GMT
Orlesians? I would be glad to exterminate that nation for good.
in a Blight for example, let all the landscape and cities and villages burn, good riddance
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davesin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Feb 23, 2018 13:10:13 GMT
Paragon of Her Kind is the best out of four (recruitment) main quests in Origins This quest is for many people even more annoying than a freaking FADE. Seemingly endless roads of dungeons filled with monsters and traps and tough white-coloured enemies. Also, spiders. Nobody likes spiders. Why do I like it? Three reasons:
1) Tough boss fights (and facing your true enemy). I don't have problem with most of enemies, but Deep Roads always suprise me by proving me mistaken that I bought enough healing potions and got the best equipment. 2) One good storyline and two choices with two different outcomes. While Bhelen vs. Harrowmont feels a little less difficult since we all know how things will play out (this is why we should get our memory erased to prevent us from doing metagaming), the Anvil decision can be really hard to make and there's no middle ground with them (which, in this case, is a good thing and makes sense. You have to support one of the paragons to get crown and get support from the new dwarven king). 3) Tits.
Nature of the Beast is great, but it seems quite out of place in DA in general Don't get me wrong, I like exploring forests and ruins of ancient civilizations. I love getting into long-lasting drama between fantasy creatures and lifting curses. But I really don't think this quest belongs in this franchise. We've never encountered similar creatures (sylvans, werewolves, Lady of the Forest) and face such magic (curses and immortality tied to it) since then. With its features and theme, it looks like crossover with Neverwinter Nights or The Witcher.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 23, 2018 13:42:54 GMT
Noooo I agree with the rest of your post though. Orzammar politics were one of my favorite aspects of Origins.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Feb 23, 2018 13:46:31 GMT
I'm pretty sure that DAO's Lady of the Forest and Witcher's Lady of the Lake are long lost sisters. Re: the Anvil choice. There is sort of a middle ground. You can side with Branka to fight Caradin's group, then convince Branka that using the Anvil isn't worth the cost she paid for it and she'll off herself. In this way, you destroy the Anvil but still get the "side with Branka" achievement. Too bad there's no way to use the Anvil without Branka, but given how it gets abused later by both king options, better to destroy it anyway.
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davesin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Feb 23, 2018 13:56:52 GMT
Re: the Anvil choice. There is sort of a middle ground. You can side with Branka to fight Caradin's group, then convince Branka that using the Anvil isn't worth the cost she paid for it and she'll off herself. In this way, you destroy the Anvil but still get the "side with Branka" achievement. Too bad there's no way to use the Anvil without Branka, but given how it gets abused later by both king options, better to destroy it anyway. Yeah, sort of. I was surprised when I found this option in Keep. It's not a one I would choose, though. Destroying Anvil by siding with Caridin makes more sense to me than using PC's power of suicidal therapy.
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Feb 23, 2018 15:12:22 GMT
I vaguely like Vivienne, the no nonsense pragmatic side of her. Minus the manipulation and the enormous blindspots she has. I'm with her on the whole magic is dangerous, and you can't just sit on your hand and spout idealism will save the day. There's a natural power imbalance between mages and non mages, it seems to me the more powerful a society the more it gets problematic and there's no 100% nice way to deal with the issue. I actually just flat out like Vivienne with very few qualifications. I don't think she'd make the best divine though.
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Feb 23, 2018 15:17:10 GMT
I vaguely like Vivienne, the no nonsense pragmatic side of her. Minus the manipulation and the enormous blindspots she has. I'm with her on the whole magic is dangerous, and you can't just sit on your hand and spout idealism will save the day. There's a natural power imbalance between mages and non mages, it seems to me the more powerful a society the more it gets problematic and there's no 100% nice way to deal with the issue. Vivienne only narrow-minded, she didn't say anything that a little bit has sense and we didn't know before – correct me, if I'm wrong, with examples...) Te solution is not the life-time imprisonment and deprives from privacy and family, what method not only unjust, inhumane and cruel, but even dangerous: a false sense of security. The solution is education, effective anti-magical force against the criminal mages (Seekers, Templars?, Mages together), and registration (Phylactery-system – ethically problematic but could be useful). This solution also not perfect (there's no perfect solution), and gives an opportunity to abuse (which system is not?), and to achieve the full security also impossible, so this solution is the best from every viewpoint. See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along.
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Post by opuspace on Feb 23, 2018 15:30:30 GMT
Vivienne only narrow-minded, she didn't say anything that a little bit has sense and we didn't know before – correct me, if I'm wrong, with examples...) Te solution is not the life-time imprisonment and deprives from privacy and family, what method not only unjust, inhumane and cruel, but even dangerous: a false sense of security. The solution is education, effective anti-magical force against the criminal mages (Seekers, Templars?, Mages together), and registration (Phylactery-system – ethically problematic but could be useful). This solution also not perfect (there's no perfect solution), and gives an opportunity to abuse (which system is not?), and to achieve the full security also impossible, so this solution is the best from every viewpoint. See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along. A highly trained specialized organization designed to handle situations like that isn't realistic? As powerful as mages are, they need sleep, food and shelter as much as any other. Enhancing city guards with these teams isn't impossible. If mages were as strong as they were feared, there wouldn't be so much conflict amongst them as to whether they could beat the Chantry and its Templars.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Feb 23, 2018 15:33:43 GMT
Vivienne only narrow-minded, she didn't say anything that a little bit has sense and we didn't know before – correct me, if I'm wrong, with examples...) Te solution is not the life-time imprisonment and deprives from privacy and family, what method not only unjust, inhumane and cruel, but even dangerous: a false sense of security. The solution is education, effective anti-magical force against the criminal mages (Seekers, Templars?, Mages together), and registration (Phylactery-system – ethically problematic but could be useful). This solution also not perfect (there's no perfect solution), and gives an opportunity to abuse (which system is not?), and to achieve the full security also impossible, so this solution is the best from every viewpoint. See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along. Not for "hunting for dangerous mages", but investigating and acting against criminal mages. And not "non-magical" force, but anti-magical force, what means: not simple guards, but people, who has anti-magic power (Seekers, Templars(?) Mages). A police, that effective against the mages/magic, and able to stop a criminal mage. What's wrong with it? The Phylactery-system can be problematic, yes. (But probably better than phylactery + prison-Circles.)
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Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Feb 23, 2018 15:47:52 GMT
See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along. Not for "hunting for dangerous mages", but investigating and acting against criminal mages. And not "non-magical" force, but anti-magical force, what means: not simple guards, but people, who has anti-magic power (Seekers, Templars(?) Mages). A police, that effective against the mages/magic, and able to stop a criminal mage. What's wrong with it? The Phylactery-system can be problematic, yes. (But probably better than phylactery + prison-Circles.) Thing is that criminal intent isn't necessary for danger. Take Connor as an example. He's not a criminal, but clearly somebody has to do something about him and you need people with the power and authority to do it.
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Feb 23, 2018 15:53:26 GMT
See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along. A highly trained specialized organization designed to handle situations like that isn't realistic? As powerful as mages are, they need sleep, food and shelter as much as any other. Enhancing city guards with these teams isn't impossible. If mages were as strong as they were feared, there wouldn't be so much conflict amongst them as to whether they could beat the Chantry and its Templars. Uh, when did I say it was impossible? My point is that I've encountered some virulent "pro-mage" people who are fundamentally opposed to things like: phylactery registration, specialists trained in targeting hostile magic, & so on for some spurious "it implies mages are suspicious just for being mages" reason. It's like if, I dunno, 1 out 100 people just had an army tank or a small thermonuclear bomb and then protested when the police formed a division specifically to deal with that and/or laws were passed requiring they be registered because "it infringes on the privacy of thermonuclear bomb owners" or whatever. It's inane. If it's inherently problematic for authority to develop anti-magic control or mitigation policies (or anti-tank polices) then the instance somebody *does* go bad, you are basically dependent on the good graces of some random do-gooder who is the only one with the skill and power to match it. In Thedas, that would almost certainly mean some mage. Or else being willing to throw dozens of people at them until sheer weight of numbers brought them down, which is hardly a good, fair, or reasonable solution.
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Post by Catilina on Feb 23, 2018 16:01:08 GMT
Not for "hunting for dangerous mages", but investigating and acting against criminal mages. And not "non-magical" force, but anti-magical force, what means: not simple guards, but people, who has anti-magic power (Seekers, Templars(?) Mages). A police, that effective against the mages/magic, and able to stop a criminal mage. What's wrong with it? The Phylactery-system can be problematic, yes. (But probably better than phylactery + prison-Circles.) Thing is that criminal intent isn't necessary for danger. Take Connor as an example. He's not a criminal, but clearly somebody has to do something about him and you need people with the power and authority to do it. Just a reminder: the Circle-system never was able to prevent the similar cases (in fact, rather caused them). Accidents always will happen. And the anti-magical force able to handle the similar cases too.
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Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
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Post by Raga on Feb 23, 2018 16:09:59 GMT
Thing is that criminal intent isn't necessary for danger. Take Connor as an example. He's not a criminal, but clearly somebody has to do something about him and you need people with the power and authority to do it. Just a reminder: the Circle-system never was able to prevent the similar cases (in fact, rather caused them). Accidents always will happen. And the anti-magical force able to handle the similar cases too. Yes, but we're not even talking about the Circles here. We're talking about some *other* hypothetical anti-magical organization or division or whatever. My point is that insomuch as the Circle is founded on the idea that "magic is dangerous" and *not* just that "evil people with magic are dangerous" they are correct. To be even more blunt, Andraste was right. "Magic exists to serve man and never to rule over him." Now how is the best way to make that aspiration a reality is the nature of the debate.
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Post by noissance on Feb 23, 2018 16:15:50 GMT
Yeah they are just paranoid normies.
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Post by opuspace on Feb 23, 2018 16:27:27 GMT
A highly trained specialized organization designed to handle situations like that isn't realistic? As powerful as mages are, they need sleep, food and shelter as much as any other. Enhancing city guards with these teams isn't impossible. If mages were as strong as they were feared, there wouldn't be so much conflict amongst them as to whether they could beat the Chantry and its Templars. Uh, when did I say it was impossible? My point is that I've encountered some virulent "pro-mage" people who are fundamentally opposed to things like: phylactery registration, specialists trained in targeting hostile magic, & so on for some spurious "it implies mages are suspicious just for being mages" reason. It's like if, I dunno, 1 out 100 people just had an army tank or a small thermonuclear bomb and then protested when the police formed a division specifically to deal with that and/or laws were passed requiring they be registered because "it infringes on the privacy of thermonuclear bomb owners" or whatever. It's inane. If it's inherently problematic for authority to develop anti-magic control or mitigation policies (or anti-tank polices) then the instance somebody *does* go bad, you are basically dependent on the good graces of some random do-gooder who is the only one with the skill and power to match it. In Thedas, that would almost certainly mean some mage. Or else being willing to throw dozens of people at them until sheer weight of numbers brought them down, which is hardly a good, fair, or reasonable solution. Sorry, didn't mean to say you claimed that, but I was wondering what your thoughts were on allowing for specialists to expand and monitor mages. Honestly, I can't see any issues with using phylacteries and registration along with monthly checkups to make sure the mage's state of mind is in a good place, along with counseling and social services to help anyone, even non-magic wielders, if they are struggling. If it's not infringing on their basic rights and allowing them to be free, these are reasonable precautions. So I'm wondering why what he suggested was disturbing when he seemed to be supporting those measures in exchange for freedom.
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Post by vertigomez on Feb 23, 2018 16:33:41 GMT
Magic can be dangerous but not all people with magic are evil. That is something the Chantry forgets and or ignores. Not all people in the Chantry forget or ignore that, though. Tangent that's sorta/kinda related to the above discussion: the problem is that we're never going to have a solution that makes everybody happy. Even independent Circles are probably going to be full of Andrastians, most of whom have very specific ideas about how magic should be practiced. I can't see Avvar shamans or Rivaini seers or Dalish Keepers signing up to learn Circle magic. But having no system in place means people with bombs built in their hands are free to just..... wander wround with no oversight at all, and then your only hope of stopping them if they do go off the deep end is to pray somebody strong enough puts them down before they can hurt more people. Which is crap. I think the "boarding school + graduation" idea is the safest for all people, letting mages live mostly free lives where after they've had training they can graduate, get jobs and have families and not be under lock and key. But the Circles don't account for other religious beliefs - I can't imagine a bunch of Andrastians approving of blood magic and consorting with spirits - and you'll have people like Morrigan who have their own agendas and will straight-up refuse to participate in such a system. So you still have the resentful apostate situation. tl;dr you could have a state-mandated "okay, every little mage goes to school for six hours a day until they're sixteen" but you'd get the homeschoolers worrying that the government is indoctrinating their kids (and they would be, if the Circles are still tied in any way to the Chantry.....). Only homeschooling in this instance is illegal. Unless you could get some special religious exemption? But even then there's a risk the mage will go AWOL, so do you still have some anti-magical paladin types around? Are they indepedent of the Chantry? Who oversees them?
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Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
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Post by Raga on Feb 23, 2018 16:34:43 GMT
So I'm wondering why what he suggested was disturbing when he seemed to be supporting those measures in exchange for freedom. Where are people getting this? This is what I said: "See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along." I'm saying that his admission that anti-magical forces are needed and registration is needed makes his stance *more* reasonable, not less.
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Post by Catilina on Feb 23, 2018 16:36:53 GMT
Just a reminder: the Circle-system never was able to prevent the similar cases (in fact, rather caused them). Accidents always will happen. And the anti-magical force able to handle the similar cases too. Yes, but we're not even talking about the Circles here. We're talking about some *other* hypothetical anti-magical organization or division or whatever. My point is that insomuch as the Circle is founded on the idea that "magic is dangerous" and *not* just that "evil people with magic are dangerous" they are correct. To be even more blunt, Andraste was right. "Magic exists to serve man and never to rule over him." Now how is the best way to make that aspiration a reality is the nature of the debate. Okay, I worded badly then: so, the point is, that this anti-magical force not a "mage-hunter" division, rather a police and emergency response organization. Andraste was right about it, but as Bethany says at the Gallows, that her magic is the maker's gift, and she's don't think, that Andraste's will was to imprisoned the mages.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
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Post by Raga on Feb 23, 2018 16:53:13 GMT
Magic can be dangerous but not all people with magic are evil. That is something the Chantry forgets and or ignores. Not all people in the Chantry forget or ignore that, though. Tangent that's sorta/kinda related to the above discussion: the problem is that we're never going to have a solution that makes everybody happy. Even independent Circles are probably going to be full of Andrastians, most of whom have very specific ideas about how magic should be practiced. I can't see Avvar shamans or Rivaini seers or Dalish Keepers signing up to learn Circle magic. But having no system in place means people with bombs built in their hands are free to just..... wander wround with no oversight at all, and then your only hope of stopping them if they do go off the deep end is to pray somebody strong enough puts them down before they can hurt more people. Which is crap. I think the "boarding school + graduation" idea is the safest for all people, letting mages live mostly free lives where after they've had training they can graduate, get jobs and have families and not be under lock and key. But the Circles don't account for other religious beliefs - I can't imagine a bunch of Andrastians approving of blood magic and consorting with spirits - and you'll have people like Morrigan who have their own agendas and will straight-up refuse to participate in such a system. So you still have the resentful apostate situation. tl;dr you could have a state-mandated "okay, every little mage goes to school for six hours a day until they're sixteen" but you'd get the homeschoolers worrying that the government is indoctrinating their kids (and they would be, if the Circles are still tied in any way to the Chantry.....). Only homeschooling in this instance is illegal. Unless you could get some special religious exemption? But even then there's a risk the mage will go AWOL, so do you still have some anti-magical paladin types around? Are they indepedent of the Chantry? Who oversees them? My idea of what should be implemented is basically something like this: 1. Mandatory schooling of young mages in how to control their powers, resist demons, and technique until they are X years old. 2. Registration of all mages by phylactery with some oversight authority. 3. Mages who demonstrate they are unable to resist demons or control their powers or are otherwise generally dangerous but not through any malicious intent have to undergo checkups by authorities every X period and possibly must live within X distance of a station or outpost of the oversight authority. 4. Consorting with demons and/or using other people's blood other than your own's for magic is criminal and punishable by law. 5. The very worst criminal offenders (say on the order of the blood mage serial killer in Kirkwall) or the most dangerous individuals (say Feynriel if he never learns to control his powers) should be either killed or made Tranquil. 6. Other than that, mages are free to live where they want, marry, have families, study what they want, etc.
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Post by Catilina on Feb 23, 2018 17:12:56 GMT
Not all people in the Chantry forget or ignore that, though.
Tangent that's sorta/kinda related to the above discussion: the problem is that we're never going to have a solution that makes everybody happy. Even independent Circles are probably going to be full of Andrastians, most of whom have very specific ideas about how magic should be practiced. I can't see Avvar shamans or Rivaini seers or Dalish Keepers signing up to learn Circle magic. But having no system in place means people with bombs built in their hands are free to just..... wander wround with no oversight at all, and then your only hope of stopping them if they do go off the deep end is to pray somebody strong enough puts them down before they can hurt more people. Which is crap.
I think the "boarding school + graduation" idea is the safest for all people, letting mages live mostly free lives where after they've had training they can graduate, get jobs and have families and not be under lock and key. But the Circles don't account for other religious beliefs - I can't imagine a bunch of Andrastians approving of blood magic and consorting with spirits - and you'll have people like Morrigan who have their own agendas and will straight-up refuse to participate in such a system. So you still have the resentful apostate situation. tl;dr you could have a state-mandated "okay, every little mage goes to school for six hours a day until they're sixteen" but you'd get the homeschoolers worrying that the government is indoctrinating their kids (and they would be, if the Circles are still tied in any way to the Chantry.....).
Only homeschooling in this instance is illegal. Unless you could get some special religious exemption? But even then there's a risk the mage will go AWOL, so do you still have some anti-magical paladin types around? Are they indepedent of the Chantry? Who oversees them? My idea of what should be implemented is basically something like this: 1. Mandatory schooling of young mages in how to control their powers, resist demons, and technique until they are X years old. 2. Registration of all mages by phylactery with some oversight authority. 3. Mages who demonstrate they are unable to resist demons or control their powers or are otherwise generally dangerous but not through any malicious intent have to undergo checkups by authorities every X period and possibly must live within X distance of a station or outpost of the oversight authority. 4. Consorting with demons and/or using other people's blood other than your own's for magic is criminal and punishable by law. 5. The very worst criminal offenders (say on the order of the blood mage serial killer in Kirkwall) or the most dangerous individuals (say Feynriel if he never learns to control his powers) should be either killed or made Tranquil. 6. Other than that, mages are free to live where they want, marry, have families, study what they want, etc. I can agree with most of the points, but the Tranquility is a very problematic point: so easy to use as preventive "solution". I speak about the hard cases, especially like Feynriel.
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Post by opuspace on Feb 23, 2018 17:19:05 GMT
So I'm wondering why what he suggested was disturbing when he seemed to be supporting those measures in exchange for freedom. Where are people getting this? This is what I said: "See, the very fact that you are okay with registration and non-magical police force to hunt dangerous mages chills me out on your opinion somewhat. This is the underlying issue. Non-mages need the realistic ability to be able to *do* something when a mage loses it besides just waiting around and hoping another mage amenable to protecting them comes along." I'm saying that his admission that anti-magical forces are needed and registration is needed makes his stance *more* reasonable, not less. Ah, ok, I see what you meant. Thanks for hanging in there to explain it.
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Post by Raga on Feb 23, 2018 17:22:10 GMT
My idea of what should be implemented is basically something like this: 1. Mandatory schooling of young mages in how to control their powers, resist demons, and technique until they are X years old. 2. Registration of all mages by phylactery with some oversight authority. 3. Mages who demonstrate they are unable to resist demons or control their powers or are otherwise generally dangerous but not through any malicious intent have to undergo checkups by authorities every X period and possibly must live within X distance of a station or outpost of the oversight authority. 4. Consorting with demons and/or using other people's blood other than your own's for magic is criminal and punishable by law. 5. The very worst criminal offenders (say on the order of the blood mage serial killer in Kirkwall) or the most dangerous individuals (say Feynriel if he never learns to control his powers) should be either killed or made Tranquil. 6. Other than that, mages are free to live where they want, marry, have families, study what they want, etc. In this society this would be a reasonable solution. The only thing is take away tranquility. Inasmuch as Tranquility and death are functionally equivalent, I see no reason not to present people with a choice between them. I would actually rather be Tranquil than dead personally, but I tend to be rather like a robot anyway. I'm one of those weirdos who would become a brain in a vat if I could. I *am* my brain. I don't really care about my meat body and it's sensations for the most part, or rather I would not chose them over oblivion of no sensation and also no thought, which is death.
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Post by Catilina on Feb 23, 2018 17:27:24 GMT
In this society this would be a reasonable solution. The only thing is take away tranquility. Inasmuch as Tranquility and death are functionally equivalent, I see no reason not to present people with a choice between them. I would actually rather be Tranquil than dead personally, but I tend to be rather like a robot anyway. I'm one of those weirdos who would become a brain in a vat if I could. I *am* my brain. I don't really care about my meat body and it's sensations for the most part, or rather I would not chose them over oblivion of no sensation and also no thought, which is death. (The emotions are brain-activities. I just say.) Yes, the Tranquility like death.
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Post by Raga on Feb 23, 2018 17:38:35 GMT
Inasmuch as Tranquility and death are functionally equivalent, I see no reason not to present people with a choice between them. I would actually rather be Tranquil than dead personally, but I tend to be rather like a robot anyway. I'm one of those weirdos who would become a brain in a vat if I could. I *am* my brain. I don't really care about my meat body and it's sensations for the most part, or rather I would not chose them over oblivion of no sensation and also no thought, which is death. (The emotions are brain-activities. I just say.) Yes, the Tranquility as death. Sure, but inasmuch as Tranquil can still concentrate and pursue a course of study (which is what I care about mostly), they are not brain activities I would rather die than give up. Especially when you consider that Tranquil are incapable of caring that it was done to them. The only way to really *know* it sucks is to be Tranquil and then to be cured. If I'm never cured, I would never know the difference.
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Post by Catilina on Feb 23, 2018 17:52:42 GMT
(The emotions are brain-activities. I just say.) Yes, the Tranquility as death. Sure, but inasmuch as Tranquil can still concentrate and pursue a course of study (which is what I care about mostly), they are not brain activities I would rather die than give up. Especially when you consider that Tranquil are incapable of caring that it was done to them. The only way to really *know* it sucks is to be Tranquil and then to be cured. If I'm never cured, I would never know the difference. But the motivation is emotion. This is why so hard to imagine a tranquil... Without emotions, what's would the reason to live? To do things? If I can't feel satisfaction, happyness about a success, why I would get out of bed? Pointless. Everything's senseless, if I don't have motivation, satisfaction, happiness.
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