Syrchalis
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Syrchalis
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Post by Syrchalis on Apr 18, 2017 13:12:33 GMT
I'm having trouble to even start this build. Currently the card isn't even X and worse, the character is level one, but where the hell do I put points?
The synergy between the skills and your supportive role sounds fun, but the three main skills are all the kind you want to leave at 1.
Overload doesn't strip shields really, its far too weak. Cryo Beam is pretty decent utlity at 1 point but barely gets better. I'm only really interested in the cryo trap evo there. And the joke turret? Uhm yeah.
I kind of want to rush for the omni link, just for the recharge speed, but then again it means you need to be close to your turret and that limits it effectiveness massively. Otherwise the turret seems an absolute joke. 23 damage per shot? Who made this value? If it was 230 it could be something, but 23? A level 1 charger does more damage per bullet and has about a million times the fire rate.
So any build suggestions?
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Post by Kenny Bania on Apr 18, 2017 13:25:35 GMT
I actually started to level the HFE, and it was just "meh". I abandoned it early. Overload is poor, Cryo Beam leaves you too exposed, Cryo combos tickle the enemies and I won't even talk about the abomination that is the assault turret. The armor debuff on Cryo beam looks good though, but I don't know what the duration is, or how long you need to apply the power.
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
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Post by GruntKitterhand on Apr 18, 2017 13:28:58 GMT
Good luck OP. It seems they killed my Engineer fetish.
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treoir
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 18, 2017 16:06:01 GMT
My observation here would be that in my early multiplayer days when we had a squad wipe on kett, it would usually be an engineer who solo'd the ascendant and finished the wave.
The turret can draw enough attention to keep you alive, I think was part of that.
Now that people have been learning to play other classes (and have leveled up characters, mods and weapons) and now that I have been avoiding the kett (because of realizing just how buggy they are and not feeling like dealing with that - though you can learn to deal with the bugs, and some people claim to like that challenge), I have not been seeing much of this. But, ... well ... maybe this will be a useful hint for someone?
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vanelsa
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by vanelsa on Apr 18, 2017 16:27:42 GMT
I am currently leveling up the Human Engineer to 20. I have found it to be a fun class that is good at debuffing and stun locking enemies. You can get in a rhythm of casting cryo beam, shooting, and chain overload. With Cryo Trap evolution, I can slow down and debuff an area where enemies will appear (start of a wave, hack or upload objectives). Chain overload is self explanatory, just be in cover when you charge it so you aren't left in the open to get shot at. If you have a team that's reasonably together and shooting at the things you are debuffing, you are providing great value.
The class isn't just for support. A sniper like the Isharay, Vanquisher (of course) or Raptor allows you to kill things quickly. For close range combat, a Falcon, Talon, Equalizer, or Charger will work.
I do use the Assault Turret, but I am a couple of levels away from getting the Omni-Link and Cryo/Flamethrower ranks. Ultimately I will have my first Human Engineer speced out as a 66661 build.
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manblaster
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Post by manblaster on Apr 18, 2017 16:38:06 GMT
I can hardly agree more.I love feeling like a (tech)Wizard casting elemental abilities everywhere but I'll list a few things about each skills weak points...besides the obscene crappy recharge rates... -Overload does not feel like it does enough tickle damage to shields.I maxed my overload for shield damage and all shield damage boost perks for my Engineer and on BRONZE it still leaves about a sixth of an Annointed's shields or an Observer. On bronze. -Turret does trash damage but does pull a bit of aggro from enemies that rush(Wraiths/Adhi and Berserkers especially I've noticed) I do feel that if the turret shots caused stagger or some other damage debuff this lack of DPS might be almost overlooked... but still the turret can't do enough damage to protect itself at silver difficulty and forget gold... the most useful thing i've ever done with a turret is blocked off a doorway... pfft. -Cryobeam. why a friggin beam? I know flamethrower can be fun but EVERYTHING seems to stagger you once you try to cast the damn beam. I would rather it go back to being a near instant primer and debuff skill with fast recharge like ME3 the beam has some serious range which may be its only saving grace... Don't know what I mean? try using it on a berserker...flak burst flinch almost instantly guarenteed. it doesn't do much damage if you spec it for damage but either way this would greatly benefit to going back to ME3's cryoblast that debuffed and slowed unshielded enemies with the obvious instant priming or even if it were a second or two after hitting an enemy.
passives aren't bad but they aren't nearly as great as most other characters. seriously just give us more of an option for halfing the friggin ability cooldowns... damn biotics got it easy it feels.
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Post by dragaaan on Apr 18, 2017 16:40:05 GMT
i like the human engineer a lot. skip the turret and max the rest. cryo for recharge and trap (ot sure which evo is better on rank 5, i went for radius and im fine with that) overload max targets. one might argue that there are rarely that many enemies close enough but since you correctly pointed out the dmg is negligible. for the passives go for debuffs and the rest is up to you. holding cryo trap can lock down an entire room if you quickly follow it up with a charged overload. i use the equalizer 2 which is great for firing while your powers are on cooldown.
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Post by godlike13 on Apr 18, 2017 17:00:47 GMT
Cryo beam is actually pretty cool. Good crowd control with the radius and shatter upgrades. Though I'm not sure if it primes armored enemies like it does in sp.
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riviet
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Riviet
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Post by riviet on Apr 18, 2017 17:13:46 GMT
Cryo beam is actually pretty cool. Good crowd control with the radius and shatter upgrades. Though I'm not sure if it primes armored enemies like it does in sp. It does. I have primed and detonated my own cryo combos on Krogan Berserkers many times; you just need to keep the cryo beam for at least a couple of seconds until they develop that chilled appearance. The shatter damage is very disappointing though; it barely tickles enemies on Gold. However, the armor debuff is handy though to help you and your teammates take down armored enemies quicker.
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lexxxich
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lexxxich on Apr 18, 2017 17:44:52 GMT
Cryo beam gives noticeable vulnerability effect to armoured enemies, but you have to spend 2-3 seconds shooting it, and it doesn't appear to have reduced CD if you don't use full duration (like when Berserker staggers you).
Overload indeed disappointed me, for a power that can has +300% damage to shields from it's own evos and +30% from Offensive Tech, it doesn't even strip full shields on bronze. Maybe max targets evos will be better to utilise Fitness 6b (-30% damage debuff)?
Turret could be OK, but it's relocation CD penalizes mobility. Ideally, you'd want to throw it where you are going every time so it'd grab aggro. Having to manually detonate it (for tickle damage) and wait 24 seconds before you can throw it again is prohibitive. Not sure if targeting it or it's own bullets spread Tech Sabotage.
Overall it's just not that good. A shame, ME3MP Human Engineer was a very nice class to play even without good weapons.
Also. Elemental weakness - 6a evo for class passive mentions giving enemies Status Effects. What are those?
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Post by Shodan/etm125 on Apr 18, 2017 18:07:03 GMT
Spec all the way into airlock.
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Post by Kenny Bania on Apr 18, 2017 18:44:39 GMT
Just tried a few more games. It's a really shitty kit, and needs all sorts of help.
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RGHamburger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: RGHamburger
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Post by RGHamburger on Apr 18, 2017 18:56:03 GMT
So as someone with Human Engineer X at lvl 20 my advice is to skip the turret altogether. It's good as Ahdi/Wraith fodder and if you place it right it can be a nice flank detector.
Overload sucks for damage (for now) but it is good at detonating (causing stagger). I recommend speccing recharge speed at 4 and the rest is personal preference.
Cryobeam is -awesome- for support but crap for damage so at 4 I recommend recharge speed again. I think 5 is personal preference but I went with radius because it leaves more enemies slowed/frozen + debuffed from passives. Armor debuff is only marginally more helpful against the armored sponges. At 6 I went with Snap Freeze because chain freezing mooks is a lot of fun, and again; debuffs from passives.
That said, more than any other class I know of the engineer needs a good team to get the most out of it so I use him when I hit upon a pug that sticks together instead of running all over the map. You will have a bad/boring time on your own.
Hope this helps.
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xhal
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Post by xhal on Apr 18, 2017 19:11:01 GMT
Best build is to put points anywhere because the kit sucks so it doesn't matter and never play it again once its level 20.
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Post by nucleartech76 on Apr 18, 2017 20:21:53 GMT
Just tried a few more games. It's a really shitty kit, and needs all sorts of help. But but "Naiiillled it!!" "Go get em little buddy!!!" And other cringe worthy quotes can be burned into your mind by playing him.
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Post by nucleartech76 on Apr 18, 2017 20:23:25 GMT
Not nearly as bad as some make him out to be. Dat dialogue though. I can't hardly do it.
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Post by Kenny Bania on Apr 18, 2017 20:26:57 GMT
Just tried a few more games. It's a really shitty kit, and needs all sorts of help. But but "Naiiillled it!!" "Go get em little buddy!!!" And other cringe worthy quotes can be burned into your mind by playing him. HFE dude. Never the human males. She's also annoying though, just like pretty much all of them.
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saints
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Saints944
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Post by saints on Apr 18, 2017 20:28:38 GMT
Put one point into Talon and you'll do great.
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Post by Kenny Bania on Apr 18, 2017 20:29:23 GMT
Hmm.....so I just levelled up enough to get cryo trap, and even though it was just a silver game, that evolution made the kit sing.
I just might be changing my mind, which is rare. I'll hold off the praise until I take her to gold.
P.S. Assault turret is still a piece of shit, and not worth the casting time.
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saints
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Post by saints on Apr 18, 2017 20:34:25 GMT
Hmm.....so I just levelled up enough to get cryo trap, and even though it was just a silver game, that evolution made the kit sing. I just might be changing my mind, which is rare. I'll hold off the praise until I take her to gold. P.S. Assault turret is still a piece of shit, and not worth the casting time. Have her at 20 and X. Usually freeze the floor and it makes everything easy to kill. Unfortunately the detonations are terrible and what caused me to go spec into freeze trap. Always need to clean up with my weapon.
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Post by nucleartech76 on Apr 18, 2017 21:08:02 GMT
Hmm.....so I just levelled up enough to get cryo trap, and even though it was just a silver game, that evolution made the kit sing. I just might be changing my mind, which is rare. I'll hold off the praise until I take her to gold. P.S. Assault turret is still a piece of shit, and not worth the casting time. He's more about CC, and debuffing. You're going to need a good weapon to actually kill shit. He can slow down the battlefield though and weaken a lot of enemies.
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Post by Kenny Bania on Apr 18, 2017 21:13:17 GMT
Hmm.....so I just levelled up enough to get cryo trap, and even though it was just a silver game, that evolution made the kit sing. I just might be changing my mind, which is rare. I'll hold off the praise until I take her to gold. P.S. Assault turret is still a piece of shit, and not worth the casting time. Have her at 20 and X. Usually freeze the floor and it makes everything easy to kill. Unfortunately the detonations are terrible and what caused me to go spec into freeze trap. Always need to clean up with my weapon. Yeah, fuck the combos. I'm all about Overload first to get shields down.
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Post by Kenny Bania on Apr 18, 2017 21:13:30 GMT
Hmm.....so I just levelled up enough to get cryo trap, and even though it was just a silver game, that evolution made the kit sing. I just might be changing my mind, which is rare. I'll hold off the praise until I take her to gold. P.S. Assault turret is still a piece of shit, and not worth the casting time. He's more about CC, and debuffing. You're going to need a good weapon to actually kill shit. He can slow down the battlefield though and weaken a lot of enemies. Yep. I'm ok with that. I've thankfully got a Talon VII, so that's something.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Apr 18, 2017 21:25:33 GMT
Overload and energy drain stink and the new bio exploder, lance stinks as well. They are also by nature more dangerous to use in this game as to get a favored target you have to expose yourself becasue the enemies use cover much better and there are so many of them flanking you expect to get shot in the back if you are waiting around for a get a guy coming out of cover.
The reflecting shield also stinks for a similar reason, the opponents smartly hunker down and often won't shoot you and just wait until you drop the shield or an opponent starts blasting you from that back or side.
Overload was such a big go to ability in me3 but it has been watered down like a last call drink.
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Post by n7geralt on Apr 18, 2017 21:51:53 GMT
I'm having trouble to even start this build. Currently the card isn't even X and worse, the character is level one, but where the hell do I put points? The synergy between the skills and your supportive role sounds fun, but the three main skills are all the kind you want to leave at 1. Overload doesn't strip shields really, its far too weak. Cryo Beam is pretty decent utlity at 1 point but barely gets better. I'm only really interested in the cryo trap evo there. And the joke turret? Uhm yeah. I kind of want to rush for the omni link, just for the recharge speed, but then again it means you need to be close to your turret and that limits it effectiveness massively. Otherwise the turret seems an absolute joke. 23 damage per shot? Who made this value? If it was 230 it could be something, but 23? A level 1 charger does more damage per bullet and has about a million times the fire rate. So any build suggestions? I max everything and just put 1 in turret because it's useless on gold. Cryobeam is the main ability, awesome for debuff and crowd control, the abilty in rank 6 that lets you chill an area is hella fun for choke points
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