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Post by christsuperstar on Apr 20, 2017 10:29:06 GMT
This seems to pretty accurately sum up BioWare trying to balance/fix MEA(MP): I'll let you brainiacs figure out the analogy for yourselves!
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Post by triaxos on Apr 20, 2017 10:36:28 GMT
Improving gold-experience won't do anything good anyways since it's plain impossible to please most of the players who continuously whine about MEA not being ME3 ... And those are the ones who mainly play gold. yeah, that's me ... played a couple of AMP matches yesterday ... then decided to fire up ME3MP and play a gold match instead just for lolz and to see and feel the difference once more ... and let me tell you: WHINE!!!!! :sob: btw. I was mildly surprised that I had no problem at all to find a gold lobby in ME3 ... still a lot of peeps playing - God bless them See? That's what I meant...
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Post by Ajax on Apr 20, 2017 10:37:53 GMT
Guise I second all your emotions here, all the frustration and rage. But honestly - how many of you are still playing this mess of a game? I'm guessing a lot less than on the launch day but also a lot more than the game deserves.
I quit two weeks ago not bc I hate Bioware and want them dead. But bc the only way to make them pull their heads out of their asses is for the playerbase to quit in huge numbers as a form of protest. Not for good, just for the time being.
As long as people play the game Bioware can say "We need not rush, people are still playing, this is fine".
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Post by Qui-Gon GlenN7 on Apr 20, 2017 10:43:48 GMT
Does broader audience not mean its accessible on every difficulty? In my book if something is accessible for 100% instead of 80 % that exactly means broader. No. It means making people who usually play sp turn to mp and those will most likely start on bronze. Improving gold-experience won't do anything good anyways since it's plain impossible to please most of the players who continuously whine about MEA not being ME3 ... And those are the ones who mainly play gold. not sure if trolling or.... Seriously, are you fucking trolling? Holy shit
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Post by a2thelee on Apr 20, 2017 10:53:51 GMT
For what it's worth, I really hope that if/when they patch it, it's an actual patch that works instead of that bullshit they rolled out two weeks ago.
I'll play one or two gold games a day but for the most part, my friends and I are going back to battlefield one. Maybe it's not their intent or they legitimately can't due to company policy but the MEA devs just seem super dodgy when it comes to acknowledging issues the game has (balance, lag, crashing) and that just doesn't sit right with me.
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Post by Deleted on Apr 20, 2017 10:59:54 GMT
Guise I second all your emotions here, all the frustration and rage. But honestly - how many of you are still playing this mess of a game? I'm guessing a lot less than on the launch day but also a lot more than the game deserves. I quit two weeks ago not bc I hate Bioware and want them dead. But bc the only way to make them pull their heads out of their asses is for the playerbase to quit in huge numbers as a form of protest. Not for good, just for the time being. As long as people play the game Bioware can say "We need not rush, people are still playing, this is fine". The problem is: uBSN is not the playerbase at all. We're the top 10% of players most game developers never give any shit about. I'd bet 80% of all MEAMP-Players are still playing mostly bronze with the occasional silver. BW see their figures and gives them new content first. Not gonna change.
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Post by pantherdane on Apr 20, 2017 11:06:56 GMT
Guise I second all your emotions here, all the frustration and rage. But honestly - how many of you are still playing this mess of a game? I'm guessing a lot less than on the launch day but also a lot more than the game deserves. I quit two weeks ago not bc I hate Bioware and want them dead. But bc the only way to make them pull their heads out of their asses is for the playerbase to quit in huge numbers as a form of protest. Not for good, just for the time being. As long as people play the game Bioware can say "We need not rush, people are still playing, this is fine". The problem is: uBSN is not the playerbase at all. We're the top 10% of players most game developers never give any shit about. I'd bet 80% of all MEAMP-Players are still playing mostly bronze with the occasional silver. BW see their figures and gives them new content first. Not gonna change. Probably true. I am one that isnt gonna go gold until ready so i play bronze and occasional silver.
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Post by kpeter on Apr 20, 2017 11:09:57 GMT
Does broader audience not mean its accessible on every difficulty? In my book if something is accessible for 100% instead of 80 % that exactly means broader. No. It means making people who usually play sp turn to mp and those will most likely start on bronze. Improving gold-experience won't do anything good anyways since it's plain impossible to please most of the players who continuously whine about MEA not being ME3 ... And those are the ones who mainly play gold. Are you dumb? What is preventing bioware to make the same mission for bronze,silver and gold aswell so the whole audience can enjoy it? Or just simply do community objective: do this and that on any difficulty like it was by ME3 weekend events? The 2nd part of your comment is also plain bollocks.
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Post by Kevlareater on Apr 20, 2017 11:28:17 GMT
No shit they want us to stop playing this game. At this point they may as well go the findom route of "give us your money and fuck off". At least we'd get something that resembles feedback.
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Post by xaijin on Apr 20, 2017 11:29:17 GMT
Guise I second all your emotions here, all the frustration and rage. But honestly - how many of you are still playing this mess of a game? I'm guessing a lot less than on the launch day but also a lot more than the game deserves. I quit two weeks ago not bc I hate Bioware and want them dead. But bc the only way to make them pull their heads out of their asses is for the playerbase to quit in huge numbers as a form of protest. Not for good, just for the time being. As long as people play the game Bioware can say "We need not rush, people are still playing, this is fine". This doesn't work with an insulated company, as we can see from gearbox and ubisoft. The politic internal is always 'launched at the wrong time' or ' out-of-date marketing from shifting player base demographics' or 'wrong revenue model for the target market at the time.' The AAA mentality is every game is the best game ever made, there are no such things as bad or badly made games, there are only 'unpolished' or 'mis-timed' games. The best part of this is always 'guys, you need to structure the feedback so we can use it better" which is literally corp-speak for "we don't want any negative feedback at all", and I wish that was an exaggeration but it's not. As a concrete example relevant here: Listen to last weeks stream, and the musings over balance, did you listen? Now go back to teawrex's channel and listen to the prelaunch stream with starbuck and size16s where bastiaan joins the game. He describes the character card system as having "extra" or "bonus points". I'm willing to bet my next years pay that A he did not come up with that concept on his own, and B you'll notice they never mention it again in this fashion due to reaction. This is what you're dealing with. What were standardized building blocks in 3mp are now generously given premium points through our benevolent rng system we have graced you with for your enjoyment and game enhancement . If you'd like to see what mobile pay to play is going to look like in a decade, you are in fact staring at it right now, and you're not going to hear a dev say jack shit about it unless the public reaction is absolutely negative for absolutely a long time resulting in several AAA launch disasters where people unfortunately lose their jobs, because that's how large the disconnect is, and that disconnect will remain so long as publishers hold the amount of policy power they currently do. The only way you'll get this addressed is have like 50 youtube videos in a row where different people describe the same thing as predatory or negative in exacting detail to such a degree that the PR department can't control how the information is received and translated due to sheer volume, and the chances of that happening when any sane person would just move on and play something else is pretty much wishful thinking territory, cause don't nobody have time for all that.
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Post by Kazu on Apr 20, 2017 11:33:10 GMT
Guise I second all your emotions here, all the frustration and rage. But honestly - how many of you are still playing this mess of a game? I'm guessing a lot less than on the launch day but also a lot more than the game deserves. I quit two weeks ago not bc I hate Bioware and want them dead. But bc the only way to make them pull their heads out of their asses is for the playerbase to quit in huge numbers as a form of protest. Not for good, just for the time being. As long as people play the game Bioware can say "We need not rush, people are still playing, this is fine". This doesn't work with an insulated company, as we can see from gearbox and ubisoft. The politic internal is always 'launched at the wrong time' or ' out-of-date marketing from shifting player base demographics' or 'wrong revenue model for the target market at the time.' The AAA mentality is every game is the best game ever made, there are no such things as bad or badly made games, there are only 'unpolished' or 'mis-timed' games. The best part of this is always 'guys, you need to structure the feedback so we can use it better" which is literally corp-speak for "we don't want any negative feedback at all", and I wish that was an exaggeration but it's not. As a concrete example relevant here: Listen to last weeks stream, and the musings over balance, did you listen? Now go back to teawrex's channel and listen to the prelaunch stream with starbuck and size16s where bastiaan joins the game. He describes the character card system as having "extra" or "bonus points". I'm willing to bet my next years pay that A he did not come up with that concept on his own, and B you'll notice they never mention it again in this fashion due to reaction. This is what you're dealing with. What were standardized building blocks in 3mp are now generously given premium points through our benevolent rng system we have graced you with for your enjoyment and game enhancement . If you'd like to see what mobile pay to play is going to look like in a decade, you are in fact staring at it right now, and you're not going to hear adev say jack shit about it unless the public reaction is absolutely negative for absolutely a long time resulting in several AAA launch disasters where people unfortunately lose their jobs, because that's how large the disconnect is, and that disconnect will remain so long as publishers hold the amount of policy power they currently do.
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Post by someN7orother on Apr 20, 2017 12:00:30 GMT
The only way you'll get this addressed is have like 50 youtube videos in a row where different people describe the same thing as predatory or negative in exacting detail to such a degree that the PR department can't control how the information is received and translated due to sheer volume, and the chances of that happening when any sane person would just move on and play something else is pretty much wishful thinking territory, cause don't nobody have time for all that. Sadly, I don't think even that would put a visible dent how this industry works anymore. The sane person moves on, the insane person makes death threats against developers on Twatter, and the suits laugh all the way to the bank, while their well-oiled machinery works on overdrive to get the next AAA turd out the door before fiscal year's end. If, for some unfathomable reason, the developer manages to accrue sufficient ill will from the general public to make a release fail commercially (because fuck critics lol), the publisher will simply shut it down, and look for another independent studio to phagocytize. I doubt EA could have a much worse public image than it already does short of evidence surfacing of it running on slave labor à la IG Farben (which in practice it may well do, but that's another debate). And yet their revenue figures keep improving yearly. So, yeah...
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Post by triaxos on Apr 20, 2017 12:10:03 GMT
Are you dumb? What is preventing bioware to make the same mission for bronze,silver and gold aswell so the whole audience can enjoy it? Or just simply do community objective: do this and that on any difficulty like it was by ME3 weekend events? The 2nd part of your comment is also plain bollocks. Thanks for your polite question Mr. Clueless and yes, I'm insanely dumb. And proud of it. BTW there are APEX missions for all difficulties, just not the story driven ones which only is a very minor letdown imo.
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Post by triaxos on Apr 20, 2017 12:12:29 GMT
No. It means making people who usually play sp turn to mp and those will most likely start on bronze. Improving gold-experience won't do anything good anyways since it's plain impossible to please most of the players who continuously whine about MEA not being ME3 ... And those are the ones who mainly play gold. not sure if trolling or.... Seriously, are you fucking trolling? Holy shit No, just fed up on all the bitching. I actually like MEA-MP despite its flaws.
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Post by Ajax on Apr 20, 2017 12:42:41 GMT
The only way you'll get this addressed is have like 50 youtube videos in a row where different people describe the same thing as predatory or negative in exacting detail to such a degree that the PR department can't control how the information is received and translated due to sheer volume, and the chances of that happening when any sane person would just move on and play something else is pretty much wishful thinking territory, cause don't nobody have time for all that. The sane person moves on, the insane person makes death threats against developers on Twatter, and the suits laugh all the way to the bank, while their well-oiled machinery works on overdrive to get the next AAA turd out the door before fiscal year's end. Agreed but sadly, there's a lot of blame to go around here. We, players, are guilty too. Including myself. I knew the only way to stop publishers to churn out broken, unfinished, unbalanced turds is to never preorder and always wait for reviews from trusted sources. But I did preorder MEA bc I thought Bioware is a guarantee of quality. Bottom line is the lessons are being learned, the question is if we're ever gonna run out of lessons.
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Post by jamesdsidious on Apr 20, 2017 12:43:11 GMT
not sure if trolling or.... Seriously, are you fucking trolling? Holy shit No, just fed up on all the bitching. I actually like MEA-MP despite its flaws. but you also like pink cowboy hats, so i take your opinion with a grain of salt
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Post by JRandall0308 on Apr 20, 2017 12:43:53 GMT
The problem is: uBSN is not the playerbase at all. We're the top 10% of players You are correct in concept but not in detail. There are 7,629 members registered here. Let's be generous and say another 7,000 people browse anonymously and heck, just round up to 20,000 to make the math easy. EA stated they sold 3 million copies of MEA in the first week and expect to sell 6MM-7MM total ( gamerant.com/mass-effect-andromeda-sales-300/). Let's be completely pessimistic, say they are lying, and they will only EVER sell 2 million copies. 20,000 / 2,000,000 = 0.01 = 1% At the absolute BEST, uBSN is ONE PERCENT of the total playerbase. I think a more realistic figure is something like 0.5%. WE ARE IRRELEVANT. So just get over it. P.S. And by the way: this is why companies are correct to completely ignore forums like this. You never, EVER build a product around the views of 0.5% of your customer base.
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Post by solaxe on Apr 20, 2017 12:47:14 GMT
The problem is: uBSN is not the playerbase at all. We're the top 10% of players You are correct in concept but not in detail. There are 7,629 members registered here. Let's be generous and say another 7,000 people browse anonymously and heck, just round up to 20,000 to make the math easy. EA stated they sold 3 million copies of MEA in the first week and expect to sell 6MM-7MM total ( gamerant.com/mass-effect-andromeda-sales-300/). Let's be completely pessimistic, say they are lying, and they will only EVER sell 2 million copies. 20,000 / 2,000,000 = 0.01 = 1% At the absolute BEST, uBSN is ONE PERCENT of the total playerbase. I think a more realistic figure is something like 0.5%. WE ARE IRRELEVANT. So just get over it. P.S. And by the way: this is why companies are correct to completely ignore forums like this. You never, EVER build a product around the views of 0.5% of your customer base. You're assuming we're the only ones unhappy with the game
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Post by nastrodamus on Apr 20, 2017 12:48:22 GMT
And this is why I went back to ME3, Among Montreal doing other dumb shit.
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Post by someN7orother on Apr 20, 2017 12:59:21 GMT
The sane person moves on, the insane person makes death threats against developers on Twatter, and the suits laugh all the way to the bank, while their well-oiled machinery works on overdrive to get the next AAA turd out the door before fiscal year's end. Agreed but sadly, there's a lot of blame to go around here. We, players, are guilty too. Including myself. I knew the only way to stop publishers to churn out broken, unfinished, unbalanced turds is to never preorder and always wait for reviews from trusted sources. But I did preorder MEA bc I thought Bioware is a guarantee of quality. Bottom line is the lessons are being learned, the question is if we're ever gonna run out of lessons. Oh, of course . And I'm possibly guiltier than you, because not only did I preorder, I preordered the Ultra Plus Mega Deluxe version With Bells And Whistles, and I'm old enough to remember. I remember SWTOR, but I also remember Bullfrog, Origin Systems, Maxis, and especially Westwood. And I still caved in and convinced myself that "this time it would be different". So forgive me if I'm not completely convinced that lessons are being learned. They certainly aren't if I look at my purchasing history... sigh.
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Post by FluffyCannibal on Apr 20, 2017 13:15:58 GMT
Yes, BioWare could be sitting on their asses doing nothing, because people are playing the game regardless and who gives a shit about the integrity of their product when they don't have to, amirite?
OR, they could be working on a whole heap of balance changes and holding out on releasing them until they're sure it's ready. And personally, I would rather put up with the current shitfest for a couple more weeks and then get an actually superior version, than push BioWare into releasing fixes now and end up with an even buggier mess.
Now please continue with your inane circlejerk about how BioVer is teh worsest companie evur.
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Post by Deleted on Apr 20, 2017 13:20:21 GMT
That's sad, but rebalancing is always an extremely polarizing issue, where nobody ever sees eye to eye, and the final say is Bio's anyway, so I can see why they do not want to talk about it. I have my personal wishes in respect to MEA:MP, but I am resigned to them not being aligned with everyone else's anyway, so I am just taking it as is, and finding my own way. I am just a scrub :)
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Post by XCPTNL on Apr 20, 2017 13:33:54 GMT
Sometimes I wish I used Twitter just to reply to these morons...
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Post by Leland Gaunt on Apr 20, 2017 13:40:54 GMT
Honestly? Who the fuck gives a fuck about the APEX-bullshit-missions?
It's really getting stupid, I thought/hoped they did, but they really don't give a fuck about this MP.
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Post by nucleartech76 on Apr 20, 2017 13:42:16 GMT
Does broader audience not mean its accessible on every difficulty? In my book if something is accessible for 100% instead of 80 % that exactly means broader. No. It means making people who usually play sp turn to mp and those will most likely start on bronze. Improving gold-experience won't do anything good anyways since it's plain impossible to please most of the players who continuously whine about MEA not being ME3 ... And those are the ones who mainly play gold. Most of the player base is playing gold outlaws currently. Search for random difficulty and see where you land 90% of the time. ME3 was scaled to all difficulties. Its not that difficult to scale combo damage to difficulty. Unless you just feel the devs should be fucking assholes since you play bronze.
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