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Post by mgc1971 on Apr 25, 2017 5:47:32 GMT
MEA is not only much worse than ME3 on everything except the player's movement , but the fact that more than a month after the release we are still suffering from continuous crashes to desktop and disconections is unacceptable
MEAMP right now is the beta that Bioware cancelled , they should never release a retail game on such a bad state
BW should be ashamed , I cant believe that this is the same studio that released ME3 ( MP )
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Post by thelostturian on Apr 25, 2017 7:06:27 GMT
They systematically purged everything that worked in ME3. They purged warp, reave, warp bubble, stasis, lift grenades, dark chanel from biotics. They purged chain overload on demand, inferno -, arc grenades, combat drone (wtf) from tech. They purged claymore, wraith, saber, harrier, typhoon, acolyte, krysae, phaeston (wtf) and of course all geth/quarian/batarian weapons (javelin, arc pistol reegar, raider, etc). They nerfed the crusader (wtf), indra (wtf), eagle. I am 100% sure it was systematic, you cannot nerf/purge all these things by accident. Why? (i) Jealousy. They hate elite players (see forum purge) so let's make life miserable for them, ( to create a challenging game, (c) to "redefine" the game. Either way they made life miserable for everyone; plain and simple they f@cked it up big time. Don't fix if it ain't broken. They had a splendid foundation to build on but egos and agendas got in the way.
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Post by bacon4breakfast on Apr 25, 2017 7:15:05 GMT
They systematically purged everything that worked in ME3. They purged warp, reave, warp bubble, stasis, lift grenades, dark chanel from biotics. They purged chain overload on demand, inferno -, arc grenades, combat drone (wtf) from tech. They purged claymore, wraith, saber, harrier, typhoon, acolyte, krysae, phaeston (wtf) and of course all geth/quarian/batarian weapons (javelin, arc pistol reegar, raider, etc). They nerfed the crusader (wtf), indra (wtf), eagle. I am 100% sure it was systematic, you cannot nerf/purge all these things by accident. Why? (i) Jealousy. They hate elite players (see forum purge) so let's make life miserable for them, ( to create a challenging game, (c) to "redefine" the game. Either way they made life miserable for everyone; plain and simple they f@cked it up big time. Don't fix if it ain't broken. They had a splendid foundation to build on but egos and agendas got in the way. "Never attribute to malice that which is adequately explained by stupidity." "Don't assume bad intentions over neglect and misunderstanding." en.wikipedia.org/wiki/Hanlon%27s_razor
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Post by neocodex and 23 others on Apr 25, 2017 8:10:29 GMT
MEA is not only much worse than ME3 on everything except the player's movement , but the fact that more than a month after the release we are still suffering from continuous crashes to desktop and disconections is unacceptable MEAMP right now is the beta that Bioware cancelled , they should never release a retail game on such a bad state BW should be ashamed , I cant believe that this is the same studio that released ME3 ( MP ) I see it even worse. It looks like an alpha build that was abandoned a long time ago. 5 weeks and no changes but nerfs to Mattock and buffing Outlaws? Hell we don't even have a revive and objective sounds like we did in ME3. Where the fuck did that go? And only one type of melee animation that is even more stiff at hitting things than the variety of melee moves we had in ME3? And still no update after a month? I am so done with this piece of shit. #backtome3mp
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Post by thelostturian on Apr 25, 2017 8:18:01 GMT
They systematically purged everything that worked in ME3. They purged warp, reave, warp bubble, stasis, lift grenades, dark chanel from biotics. They purged chain overload on demand, inferno -, arc grenades, combat drone (wtf) from tech. They purged claymore, wraith, saber, harrier, typhoon, acolyte, krysae, phaeston (wtf) and of course all geth/quarian/batarian weapons (javelin, arc pistol reegar, raider, etc). They nerfed the crusader (wtf), indra (wtf), eagle. I am 100% sure it was systematic, you cannot nerf/purge all these things by accident. Why? (i) Jealousy. They hate elite players (see forum purge) so let's make life miserable for them, ( to create a challenging game, (c) to "redefine" the game. Either way they made life miserable for everyone; plain and simple they f@cked it up big time. Don't fix if it ain't broken. They had a splendid foundation to build on but egos and agendas got in the way. "Never attribute to malice that which is adequately explained by stupidity." "Don't assume bad intentions over neglect and misunderstanding." en.wikipedia.org/wiki/Hanlon%27s_razorThe problem is that you cannot explain this pattern with neglect or incompetence. That would imply a random effect. It is very clear that this is not the case. They invested a systematic effort into removing all the powers and guns that worked well in ME3 and left in all the bald, weak powers that people would spec out in any powerful ME3 kit. For heavens shake 80% percent of the biotic kits have some lame-ass combination of throw, pull and lance, same holds for tech kits with dumbed down overload and energy drain. Also, I am not saying that malice was the only cause (though one can make a strong case for it), they might had “good intentions” like creating a “new” and challenging gameplay. However, it is clear that they made a systematic effort removing good powers and guns, and it is not neglect or incompetence (which is not to say that they are otherwise not neglectful or incompetent in other details, which is of course a terrible combination … ).
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Post by lycaon on Apr 25, 2017 8:53:36 GMT
The problem is that you cannot explain this pattern with neglect or incompetence. That would imply a random effect. It is very clear that this is not the case. They invested a systematic effort into removing all the powers and guns that worked well in ME3 and left in all the bald, weak powers that people would spec out in any powerful ME3 kit. For heavens shake 80% percent of the biotic kits have some lame-ass combination of throw, pull and lance, same holds for tech kits with dumbed down overload and energy drain. Also, I am not saying that malice was the only cause (though one can make a strong case for it), they might had “good intentions” like creating a “new” and challenging gameplay. However, it is clear that they made a systematic effort removing good powers and guns, and it is not neglect or incompetence (which is not to say that they are otherwise not neglectful or incompetent in other details, which is of course a terrible combination … ). This is what I still cannot understand. How can they just ignore what was good in ME3MP? Did the developers of MEA even know/play the ME3MP before working on the new one? They could have just added the better movement and the jetpack, make some adjustments, introduce new skill/classes but they had to start from scratch again. Sorry but this is.. stupid. When you have something good that's working, and is even fun (!), stick to it.. Honestly I think that they really struggled with the release date. And MP was abandoned to ensure SP is at least working.
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Post by The Joe-Man on Apr 25, 2017 9:21:10 GMT
The problem is that you cannot explain this pattern with neglect or incompetence. That would imply a random effect. It is very clear that this is not the case. They invested a systematic effort into removing all the powers and guns that worked well in ME3 and left in all the bald, weak powers that people would spec out in any powerful ME3 kit. For heavens shake 80% percent of the biotic kits have some lame-ass combination of throw, pull and lance, same holds for tech kits with dumbed down overload and energy drain. Also, I am not saying that malice was the only cause (though one can make a strong case for it), they might had “good intentions” like creating a “new” and challenging gameplay. However, it is clear that they made a systematic effort removing good powers and guns, and it is not neglect or incompetence (which is not to say that they are otherwise not neglectful or incompetent in other details, which is of course a terrible combination … ). This is what I still cannot understand. How can they just ignore what was good in ME3MP? Did the developers of MEA even know/play the ME3MP before working on the new one? They could have just added the better movement and the jetpack, make some adjustments, introduce new skill/classes but they had to start from scratch again. Sorry but this is.. stupid. When you have something good that's working, and is even fun (!), stick to it.. Honestly I think that they really struggled with the release date. And MP was abandoned to ensure SP is at least working.Prior to release every time the devs were asked about MP their answer was the same. "It's hord mode, just like ME3." They never showed any excitement for that part of the product at all. I think they really underestimated what it takes to make a good MP mode and figured if they just transplant SP mechanic into MP they'd be golden and could call it a day. It was definitely an afterthought.
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Post by thelostturian on Apr 25, 2017 9:37:09 GMT
This is what I still cannot understand. How can they just ignore what was good in ME3MP? Did the developers of MEA even know/play the ME3MP before working on the new one? They could have just added the better movement and the jetpack, make some adjustments, introduce new skill/classes but they had to start from scratch again. Sorry but this is.. stupid. When you have something good that's working, and is even fun (!), stick to it.. Honestly I think that they really struggled with the release date. And MP was abandoned to ensure SP is at least working.Prior to release every time the devs were asked about MP their answer was the same. "It's hord mode, just like ME3." They never showed any excitement for that part of the product at all. I think they really underestimated what it takes to make a good MP mode and figured if they just transplant SP mechanic into MP they'd be golden and could call it a day. It was definitely an afterthought. No, no no. If MP would be an afterthought of SP then it would actually work, because powers, combos and guns work in SP. I appreciate that people don't want to attribute malicious intentions to the devs, and I also understand that it is difficult to accept it, but what we see is here the result of a systematic hard work to purge/nerf MEA MP compared to ME3 MP.
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Post by XCPTNL on Apr 25, 2017 10:35:54 GMT
What the FUCK went wrong?
That's what I have been asking myself as well a lot. I mean, seriously... all they had to do is basically take ME3MP, balance it a bit, remove a few bugs, put in one or two new features and make it run smoothly on a new engine and then add new maps and kits and factions. Instead they totally fucked everything up that was already awesome in a game that's 5 years old.
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Post by The Joe-Man on Apr 25, 2017 16:26:08 GMT
Prior to release every time the devs were asked about MP their answer was the same. "It's hord mode, just like ME3." They never showed any excitement for that part of the product at all. I think they really underestimated what it takes to make a good MP mode and figured if they just transplant SP mechanic into MP they'd be golden and could call it a day. It was definitely an afterthought. No, no no. If MP would be an afterthought of SP then it would actually work, because powers, combos and guns work in SP. I appreciate that people don't want to attribute malicious intentions to the devs, and I also understand that it is difficult to accept it, but what we see is here the result of a systematic hard work to purge/nerf MEA MP compared to ME3 MP. Powers, combos and guns in SP are all balanced around Ryder's ability to access a HUGE amount of passive boosts from all three trees (combat, tech and biotic). If he only had access to the MP's passive abilities he would feel overly week too.
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Post by Doctor Fumbles on Apr 25, 2017 16:42:40 GMT
No, no no. If MP would be an afterthought of SP then it would actually work, because powers, combos and guns work in SP. I appreciate that people don't want to attribute malicious intentions to the devs, and I also understand that it is difficult to accept it, but what we see is here the result of a systematic hard work to purge/nerf MEA MP compared to ME3 MP. Powers, combos and guns in SP are all balanced around Ryder's ability to access a HUGE amount of passive boosts from all three trees (combat, tech and biotic). If he only had access to the MP's passive abilities he would feel overly week too. That actually makes sense. We don't have the weapon damage passives to help us. If that was in, maybe the ARs might be decent.
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Post by JRandall0308 on Apr 25, 2017 16:56:26 GMT
Wouldn't the weapon passives also make the top-tier weapons that much more awesome and so I'd keep using Vanquisher anyway?
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BSN Jesus
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Post by DragonRacer on Apr 25, 2017 17:38:31 GMT
Who was the guy that solo Krogan Warlord and somebody said he altered HP of the mob where the Krogan Warlord could heavy melee? Gosh I can't even remember any names and you guys have no problems remembering them all . I'm quite amazed that people could spot these minor alterations. I replaced n7tingle on some dumb bsn competition thing so i remember clearly. I also talked with annomander a bit who was the main person on calling him out IIRC. The krogan warlord solo is n7midna's new channel apparently. There was an older solo that was under his original name on reactor that had the shenanigans. Ah, yes. The N7 Gauntlet challenge I whipped up. That was fairly fun to organize up until the N7Link-is-a-cheater controversy. Boy, that was a headache.
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Post by Durza on Apr 26, 2017 5:32:11 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. I'd like a power buff, but I would much prefer avoiding biotic explosion spam and nothing else. I'm moderately in agreement to the weaker combos, just because using the powers for the powers themselves and not just to make an explosion adds more diversity. Inb4 everybody tells me I'm a scrub. Powers did not scale to difficulty. Explosions did. Powers lost a lot of the punch they had in Bronze and Silver on Gold and Platinum, explosions did not. If they let the powers scale, even a little bit, they would have seen more use.
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Post by dark8sage on Apr 26, 2017 5:49:31 GMT
I don't see why a power with a 10+ second cooldown shouldn't do significantly more damage than a couple of gun shots.
If something has a cooldown it should pack a far greater punch than something that can be spammed.
I mean they got it with grenades. Why can't lance hit closer to the damage of a grenade, when it has way less range than a grenade in terms of aoe to compensate for the fact it isn't a power cell?
Soldier/infiltrator is amazing because weapondamage is amazing.
So long as power damage is shit, especially tech, engineer will continue to suck balls.
I also don't see the point to playing my asari sentinel when I can play an asari duelist that has a version of energy drain on a fraction of a cooldown and several immunity frames while the sentinel profile feels only slightly more survivable than an adept or engineer but way worse than a vanguard or soldier with fortify/shield boost.
Just biotic charge everything with saving barrier. What's the point of a sentinel when tech armor is such a piece of shit.
The very least tech armor could do is do a priming electric aoe blast around when your shields break. But not even that.
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Post by acicm2 on Apr 26, 2017 5:51:49 GMT
I miss the sound of a missile whistling across the map and hitting a praetorian in the face.
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Post by bjorndadwarf on Apr 26, 2017 5:57:12 GMT
I miss the sound of a missile whistling across the map and hitting a praetorian in the face. I think you mean swarmer.
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Post by Pounce de León on Apr 26, 2017 6:28:58 GMT
No, no no. If MP would be an afterthought of SP then it would actually work, because powers, combos and guns work in SP. I appreciate that people don't want to attribute malicious intentions to the devs, and I also understand that it is difficult to accept it, but what we see is here the result of a systematic hard work to purge/nerf MEA MP compared to ME3 MP. Powers, combos and guns in SP are all balanced around Ryder's ability to access a HUGE amount of passive boosts from all three trees (combat, tech and biotic). If he only had access to the MP's passive abilities he would feel overly week too. And the profile boosts on top.
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Post by rafo on Apr 26, 2017 7:03:19 GMT
Guys, haven't you realized yet that even relative to each other the guns in SP are different? It's not only a matter of passives. A bunch of weapons on SP are quite good and closer to each other in terms of power. IIRC the Widow on SP deals a lot less damage than the one we've got on the MP as it is an uncommon weapon and the Ushior deals a lot more.
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Fly In The Lotion
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
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Post by Fly In The Lotion on Apr 26, 2017 12:08:23 GMT
I miss this kinda badassery, rip Fury biotic goddess Unfortunately since the 6/6/6/6/6 guy, I can't help but to be skeptical with Furrry Platinum solos without the build being shown.
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Post by JRandall0308 on Apr 26, 2017 12:51:09 GMT
I just assume all posted solos involve cheating in some fashion and treat them as 'for entertainment purposes only'.
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Apr 26, 2017 13:20:42 GMT
I just assume all posted solos involve cheating in some fashion and treat them as 'for entertainment purposes only'. I love TT's solos, and I know it's only a formality that she edits out the 1234 objectives in her solos (in ME3), but it still kinda bugs me, just because I know "it's been tempered with". ps: It's not about any particular person (actually I love TT's vids the most as they are tend to be funny too), I just like to be trolled by the RNG I guess. I've only done 1 Platinum solo - as I am a scrub - and of course my first objective was 1234.
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Post by s0ulbearer on Apr 26, 2017 13:26:19 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. I'd like a power buff, but I would much prefer avoiding biotic explosion spam and nothing else. I'm moderately in agreement to the weaker combos, just because using the powers for the powers themselves and not just to make an explosion adds more diversity. Inb4 everybody tells me I'm a scrub. Powers did not scale to difficulty. Explosions did. Powers lost a lot of the punch they had in Bronze and Silver on Gold and Platinum, explosions did not. If they let the powers scale, even a little bit, they would have seen more use. Ok
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Post by JRandall0308 on Apr 26, 2017 13:38:54 GMT
I love TT's solos, and I know it's only a formality that she edits out the 1234 objectives in her solos (in ME3), but it still kinda bugs me, just because I know "it's been tempered with". TTT is awesome and I am an unabashed fanboy but yes, technically even (some of) her solos are tampered with.
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