Caythleen
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Who ate my Milky Way???!! Now I have to eat Andromeda instead.
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Who ate my Milky Way???!! Now I have to eat Andromeda instead.
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Post by Caythleen on Apr 24, 2017 13:55:04 GMT
Because you can miss i think this is improvement. What I rly miss is the pull'n'kill when in cover. That was a lot of fun in ME3
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Post by Beerfish on Apr 24, 2017 14:08:22 GMT
Melee is 126.9807 times better inme3mp
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 24, 2017 14:18:38 GMT
We are all trashcans, so we get what we deseve.
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Post by s0ulbearer on Apr 24, 2017 14:27:33 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers.
I'd like a power buff, but I would much prefer avoiding biotic explosion spam and nothing else.
I'm moderately in agreement to the weaker combos, just because using the powers for the powers themselves and not just to make an explosion adds more diversity.
Inb4 everybody tells me I'm a scrub.
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Pyrceval78
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on Apr 24, 2017 14:37:53 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. I'd like a power buff, but I would much prefer avoiding biotic explosion spam and nothing else. I'm moderately in agreement to the weaker combos, just because using the powers for the powers themselves and not just to make an explosion adds more diversity. Inb4 everybody tells me I'm a scrub.
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Post by Liaras Stuffed Bra on Apr 24, 2017 15:03:56 GMT
Wow, I forgot how cool this game was. Unique melees, gives more variety between characters, and-
WHAT THE FUCK? THEY RELEASED A COLLECTOR CHARACTER? HOW LONG AFTER I STOPPED PLAYING DID THEY KEEP SUPPORTING THE GAME?!
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Matterthief
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Post by Matterthief on Apr 24, 2017 15:28:37 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. Meh, that's like saying the Claymore was OP. I disagree, there were numerous biotic powers that worked great on their own. Stasis, Dark Sphere, Dark Channel on the Huntress, Reave could be stacked multiple times, Lift Grenade to name a few. All of them absent from MEAMP, coincidentally. The real issue, besides the cooldown mechanics and balance or lack thereof, is that Singularity remains the only way to prime shielded/armored targets at range.
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bjorndadwarf
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Post by bjorndadwarf on Apr 24, 2017 16:11:32 GMT
Wow, I forgot how cool this game was. Unique melees, gives more variety between characters, and- WHAT THE FUCK? THEY RELEASED A COLLECTOR CHARACTER? HOW LONG AFTER I STOPPED PLAYING DID THEY KEEP SUPPORTING THE GAME?! Reckoning, the final DLC pack, came out almost a year after release (like a week short of a year). It's when they really got interesting with kit design, all but 1 kit featured new and unique mechanics. Like 2 kits that couldn't take cover (Juggy and Warlord), but had crazy defenses to make up for it. Krogan hammer. The collector kit. Mercenary with a wrist crossbow (which was buggy as hell but also rad and hilarious). There was more creativity in that one pack that all of MEAMP shows.
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Post by Liaras Stuffed Bra on Apr 24, 2017 16:19:00 GMT
Wow, I forgot how cool this game was. Unique melees, gives more variety between characters, and- WHAT THE FUCK? THEY RELEASED A COLLECTOR CHARACTER? HOW LONG AFTER I STOPPED PLAYING DID THEY KEEP SUPPORTING THE GAME?! Reckoning, the final DLC pack, came out almost a year after release (like a week short of a year). It's when they really got interesting with kit design, all but 1 kit featured new and unique mechanics. Like 2 kits that couldn't take cover (Juggy and Warlord), but had crazy defenses to make up for it. Krogan hammer. The collector kit. Mercenary with a wrist crossbow (which was buggy as hell but also rad and hilarious). There was more creativity in that one pack that all of MEAMP shows. I seem to recall that Dice helped with me3mp, which was why there was a BF skin. Perhaps that's a contributing factor towards why me3mp is so good compared to meamp.
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Post by JRandall0308 on Apr 24, 2017 16:59:12 GMT
And as dumb looking as the Battlefield 3 Soldier is in ME3MP, he's actually an awesome character. Pick your favorite priming gun (I like the Venom) and go nuts with combos.
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Post by s0ulbearer on Apr 24, 2017 17:04:38 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. Meh, that's like saying the Claymore was OP. I disagree, there were numerous biotic powers that worked great on their own. Stasis, Dark Sphere, Dark Channel on the Huntress, Reave could be stacked multiple times, Lift Grenade to name a few. All of them absent from MEAMP, coincidentally. The real issue, besides the cooldown mechanics and balance or lack thereof, is that Singularity remains the only way to prime shielded/armored targets at range. Not sure how the claymore has any relevance here. Some of the powers were okay, but even the ones you named were mostly just used and then immediately detonated, and a grenade absolutely doesn't count. That game focused too much on priming and detonating that the individual powers weren't as important. The point is explosions really trumped everything else. I'd have preferred stronger powers in this game and removing explosions all together.
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Post by s0ulbearer on Apr 24, 2017 17:05:32 GMT
One of the few things I didn't like about me3 is a lot of the powers I felt were really only used for combos, because combos were OP. It lost a lot of individuality to the powers. I'd like a power buff, but I would much prefer avoiding biotic explosion spam and nothing else. I'm moderately in agreement to the weaker combos, just because using the powers for the powers themselves and not just to make an explosion adds more diversity. Inb4 everybody tells me I'm a scrub. #rekt
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Post by Deleted on Apr 24, 2017 17:11:15 GMT
Meh, that's like saying the Claymore was OP. I disagree, there were numerous biotic powers that worked great on their own. Stasis, Dark Sphere, Dark Channel on the Huntress, Reave could be stacked multiple times, Lift Grenade to name a few. All of them absent from MEAMP, coincidentally. The real issue, besides the cooldown mechanics and balance or lack thereof, is that Singularity remains the only way to prime shielded/armored targets at range. Not sure how the claymore has any relevance here. Some of the powers were okay, but even the ones you named were mostly just used and then immediately detonated, and a grenade absolutely doesn't count. That game focused too much on priming and detonating that the individual powers weren't as important. The point is explosions really trumped everything else. I'd have preferred stronger powers in this game and removing explosions all together. I guarantee my GI / Hurricane combo did not focus on combo detonations
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Post by JRandall0308 on Apr 24, 2017 17:19:07 GMT
I'd have preferred stronger powers in this game and removing explosions all together. Sure but right now we have the worst of all worlds: * Power are weak. * Combos (explosions) are weak. * Guns are weak. I play games to feel like a badass. Not to feel weak.
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Post by s0ulbearer on Apr 24, 2017 17:20:25 GMT
I'd have preferred stronger powers in this game and removing explosions all together. Sure but right now we have the worst of all worlds: * Power are weak. * Combos (explosions) are weak. * Guns are weak. I play games to feel like a badass. Not to feel weak. I don't disagree with that. I'm simply stating what I would have preferred they had done.
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Post by s0ulbearer on Apr 24, 2017 17:21:21 GMT
Not sure how the claymore has any relevance here. Some of the powers were okay, but even the ones you named were mostly just used and then immediately detonated, and a grenade absolutely doesn't count. That game focused too much on priming and detonating that the individual powers weren't as important. The point is explosions really trumped everything else. I'd have preferred stronger powers in this game and removing explosions all together. I guarantee my GI / Hurricane combo did not focus on combo detonations I am astonished you did not use your Geth Adept to make biotic explosions.
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Matterthief
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Matterthief on Apr 24, 2017 17:26:07 GMT
Meh, that's like saying the Claymore was OP. I disagree, there were numerous biotic powers that worked great on their own. Stasis, Dark Sphere, Dark Channel on the Huntress, Reave could be stacked multiple times, Lift Grenade to name a few. All of them absent from MEAMP, coincidentally. The real issue, besides the cooldown mechanics and balance or lack thereof, is that Singularity remains the only way to prime shielded/armored targets at range. Not sure how the claymore has any relevance here. Some of the powers were okay, but even the ones you named were mostly just used and then immediately detonated, and a grenade absolutely doesn't count. That game focused too much on priming and detonating that the individual powers weren't as important. The point is explosions really trumped everything else. I'd have preferred stronger powers in this game and removing explosions all together. While it's true explosions have superior damage, personally I think it doesn't take anything away from the unique feeling of individual powers. Not everything has to be measured in DPS, like a well placed biotic/stasis bubble, Batarian surfing with Lash or using it to throw Phantoms across the map. Powers remain special regardless of whatever happens afterwards, be it detonating a combo or using warp rounds for twice the damage. Removing combos altogether, on the other hand, would be incredibly damaging to the co-op aspect of the game IMO. But to each their own.
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Post by s0ulbearer on Apr 24, 2017 17:34:46 GMT
Not sure how the claymore has any relevance here. Some of the powers were okay, but even the ones you named were mostly just used and then immediately detonated, and a grenade absolutely doesn't count. That game focused too much on priming and detonating that the individual powers weren't as important. The point is explosions really trumped everything else. I'd have preferred stronger powers in this game and removing explosions all together. While it's true explosions have superior damage, personally I think it doesn't take anything away from the unique feeling of individual powers. Not everything has to be measured in DPS, like a well placed biotic/stasis bubble, Batarian surfing with Lash or using it to throw Phantoms across the map. Powers remain special regardless of whatever happens afterwards, be it detonating a combo or using warp rounds for twice the damage. Removing combos altogether, on the other hand, would be incredibly damaging to the co-op aspect of the game IMO. But to each their own. Considering you can consistently prime and detonate off yourself with the majority of classes, the co op aspect is irrelevant. If you couldn't prime and detonate your own powers, sure. There would be substantially less spam, and I'd actually be okay with that. Everybody focuses on DPS, that's why it was so prevalent in me3, because they were powerful. I'm not staying there were not other ways to play, I'm saying biotics were/are so heavily prime/detonate focused. I liked how it was previously in ME1 where powers were hella strong and each incredibly unique and there just wasn't explosion spam, I was hoping they would bring that back. As you said, to each his own, I was just never a fan of it. It was too common.
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Matterthief
N2
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Post by Matterthief on Apr 24, 2017 17:39:35 GMT
Considering you can consistently prime and detonate off yourself with the majority of classes, the co op aspect is irrelevant. You can also solo Gold or Platinum and it doesn't take anything away from the co-op aspect. It's just fun to team up with a fellow adept, or three, for combos. But yeah, let's just agree to disagree.
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Post by s0ulbearer on Apr 24, 2017 17:46:10 GMT
Considering you can consistently prime and detonate off yourself with the majority of classes, the co op aspect is irrelevant. You can also solo Gold or Platinum and it doesn't take anything away from the co-op aspect. It's just fun to team up with a fellow adept, or three, for combos. But yeah, let's just agree to disagree. I agreed with combos off other people though, just not yourself. Obviously the developers disagreed, but I'm just stating how I feel about the matter. It would also give a reason to keep them strong if it required cooperation between classes to make them happen, instead of just LB-RB-Explosion for 15 minutes. I feel like you're only reading half of what I write, or just intentionally ignoring anything that doesn't give you a reason to butt heads with me. Not sure what your other point had to do with anything besides showing this game doesn't require cooperation anyway, I guess?
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Apr 24, 2017 18:01:16 GMT
Wave, right on point.
ME3MP is at least an order of magnitude better than MEAMP.
ME3 did improve with balance changes/DLC, etc, but aside from all of that and what is lacking in MEAMP in comparison, on a more fundamental level, the new engine, Frostbite, seems to suck in comparison to ME3's Unreal engine.
Animations, both in SP and MP blow in comparison. Movement, both by the character and enemies, seem disconnected to the environment. Rollerblading, or gliding enemies, is the rule. And makes for an incredibly shittier experience.
The criticism about MEAMP in comparison to ME3MP about content, lack of variability, sameness, terrible balance, pinprick weapons and tickling powers are all true, and even if they fix all that, it will just be better content in a pigsty.
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Origin: morientes_n7
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Post by Matterthief on Apr 24, 2017 18:09:23 GMT
I agreed with combos off other people though, just not yourself. Obviously the developers disagreed, but I'm just stating how I feel about the matter. It would also give a reason to keep them strong if it required cooperation between classes to make them happen, instead of just LB-RB-Explosion for 15 minutes. I feel like you're only reading half of what I write, or just intentionally ignoring anything that doesn't give you a reason to butt heads with me. Not sure what your other point had to do with anything besides showing this game doesn't require cooperation anyway, I guess? I'm just saying I don't think the fact cooperation is not required takes anything from the co-op aspect of the game. Which you said was irrelevant regarding combos as long as we could detonate our own primers. It's true I missed your follow-up about agreeing with combos off teammates. My bad. I guess I should've waited for rage to cool down after seeing that initial post about removing explosions altogether. I'll stop butting heads now.
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Post by s0ulbearer on Apr 24, 2017 18:22:32 GMT
I agreed with combos off other people though, just not yourself. Obviously the developers disagreed, but I'm just stating how I feel about the matter. It would also give a reason to keep them strong if it required cooperation between classes to make them happen, instead of just LB-RB-Explosion for 15 minutes. I feel like you're only reading half of what I write, or just intentionally ignoring anything that doesn't give you a reason to butt heads with me. Not sure what your other point had to do with anything besides showing this game doesn't require cooperation anyway, I guess? I'm just saying I don't think the fact cooperation is not required takes anything from the co-op aspect of the game. Which you said was irrelevant regarding combos as long as we could detonate our own primers. It's true I missed your follow-up about agreeing with combos off teammates. My bad. I guess I should've waited for rage to cool down after seeing that initial post about removing explosions altogether. I'll stop butting heads now. I'm just saying, when you were playing a Krogan it really hurt. Maybe stick with one of the lack of helmet wearing humans next time so I don't need to go to the hospital. 😚
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Post by Deleted on Apr 25, 2017 2:34:10 GMT
We can play some ME3MP wb.The mods I have available make the game waaaaay better than MEAMP. Probably one day, I'm sort of focused on modding SP atm more than anything MP related. Appreciate the offer
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Post by Deleted on Apr 25, 2017 2:34:31 GMT
#1 on PC Leaderboards saying the game is trash? Shh... Yes
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