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Post by Hrungr on Feb 1, 2018 16:37:53 GMT
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Post by samhain444 on Feb 1, 2018 16:46:17 GMT
I was thinking the same thing. I think it feeds into them both not wanting them to complete against themselves with the Battlefield release AND not wanting to complete against a monster release like RDR2. I think the only thing that really generate enough hype to challenge the Anthem release is "Cyberpunk" and that doesn't appear even close enough to speculate on a release time frame at this point. Unless something pops up in the near future, it appears Anthem will own Jan - Mar 2019.
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Post by giubba on Feb 1, 2018 16:50:32 GMT
Honestly name a single triple A major title that it hadn't been delayed in the last 10 years
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Post by SofaJockey on Feb 1, 2018 17:03:06 GMT
Honestly name a single triple A major title that it hadn't been delayed in the last 10 years True, but when it happens to A BioWare game, the narrative becomes 'it's in trouble', 'it must suck...'
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Post by samhain444 on Feb 1, 2018 17:13:07 GMT
Honestly name a single triple A major title that it hadn't been delayed in the last 10 years True, but when it happens to A BioWare game, the narrative becomes 'it's in trouble', 'it must suck...' Yep...As much as I love DA2, ME3, and MEA, could you imagine what they could have done with an additional 6-9 months worth of time to polish the experience in all of those games? If they are given additional time, they should take it and use it wisely.
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Post by giubba on Feb 1, 2018 18:10:23 GMT
True, but when it happens to A BioWare game, the narrative becomes 'it's in trouble', 'it must suck...' Yep...As much as I love DA2, ME3, and MEA, could you imagine what they could have done with an additional 6-9 months worth of time to polish the experience in all of those games? If they are given additional time, they should take it and use it wisely. Well - DA2 needed another year or so for having a development time on par of DAO
- ME3 didn't need more time, the game technical speaking was pretty solid. People would have started to throw shit anyway because they didn't get their fucking happy unicorn barfing rainbow ending
- MEA would have needed more time but considering from what was their initial goal (based on the article by the journalist of kotaku) the game would have needed even a more major overhaul for taking in a state more closer to the originals ME which for what i gather the majority of the pitchfork rabble wanted.
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Post by samhain444 on Feb 1, 2018 18:33:32 GMT
Yep...As much as I love DA2, ME3, and MEA, could you imagine what they could have done with an additional 6-9 months worth of time to polish the experience in all of those games? If they are given additional time, they should take it and use it wisely. Well - DA2 needed another year or so for having a development time on par of DAO
- ME3 didn't need more time, the game technical speaking was pretty solid. People would have started to throw shit anyway because they didn't get their fucking happy unicorn barfing rainbow ending
- MEA would have needed more time but considering from what was their initial goal (based on the article by the journalist of kotaku) the game would have needed even a more major overhaul for taking in a state more closer to the originals ME which for what i gather the majority of the pitchfork rabble wanted.
DA2 getting, say, another 9 months would have definitely given the team time to work on re-used environments, spawning enemies, and the third act "Templar vs Mage" conflict. Really enjoyed the characters and story in the game but they really needed more diverse backgrounds and the game shouldn't have peaked at the end of the 2nd act with the confrontation with the Arishok. ME3 ending needed more time. I don't think it was so much a case of people needing "happy unicorn barfing rainbow ending" as much as, prior to the "Extended Cut", the trilogy ended on a cliffhanger...the game just stopped. Casey and Mac got together and created the thing with little peer review and it showed. And, I'm not someone who flamed on the ending either, but I was definitely confused. After three games, and hundreds of hours, it needed an denouement and epilogue and it needed it in the game and not in the form of DLC. The "Extended Cut" provided some of that (I was fine with it) but, for some people, it didn't wash the taste of the original ending out of their mouth. A Nov 2012 release would have done the "Priority: Earth" and "Citadel" confrontation wonders. As for ME:A, I believe it was patch 1.05 in early May that really cleared up the majority of game's animation and technical issues. Just two months more and you are going from "Addison's Tired Face" memes to more favorable reception and scores. Would it have been enough to save BioWare Montreal and SP DLC? Hard to say since we wouldn't have had access to the engagement information post-release but, despite the fact it was a financial success, ME:A's longevity would definitely would have boosted. Overall, though, you would have had to go back in time and take the "procedural planet generator" out of their hands, slap them silly, and tell to them to focus on the story and characters for it make noticeable difference in the end product. Still, ME:A with an additional 9 more months would have garnered more 8 to 8.5 scores than it did.
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Hrungr
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Post by Hrungr on Feb 2, 2018 0:41:10 GMT
Emily (aka Domino) pentapod"That's some sexy hardware you've got there..." #overheardintheoffice [HASH]ANT
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Post by SofaJockey on Feb 2, 2018 0:51:15 GMT
Emily (aka Domino) pentapod"That's some sexy hardware you've got there..." #overheardintheoffice Javelin bum bum? (ok, better not go there... )
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Hrungr
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Post by Hrungr on Feb 2, 2018 2:22:39 GMT
Mark Darrah @biomarkdarrahSaw footage of me from 2008 today. Man I am aging at an accelerated rate. My beautiful ginger hair!!! Scott Nye scott_Nye_Ya I wasn’t going to say anything but now that you’ve brought it up .... Michael Gamble @gamblemikeRed shirt. [HASH]ANT
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Post by themikefest on Feb 2, 2018 3:33:33 GMT
Well - DA2 needed another year or so for having a development time on par of DAO
I do agree the game needed more time, but I give Bioware high marks for having the amount of content in the game in such a short period of time, 16-17 months It did need more time. Bioware originally had the Citadel coup take place after Thessia, but because they didn't have enough time, they changed that and cut a lot of content. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ They had enough time. They didn't use the time they had very well.
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Post by Sanunes on Feb 2, 2018 3:36:21 GMT
Mark Darrah @biomarkdarrahSaw footage of me from 2008 today. Man I am aging at an accelerated rate. My beautiful ginger hair!!! Scott Nye scott _Nye_Ya I wasn’t going to say anything but now that you’ve brought it up .... Michael Gamble @gamblemikeRed shirt. [HASH]ANT Well... I guess we can start taking bets for when the next position opens at BioWare.
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Post by azarhal on Feb 2, 2018 14:30:46 GMT
Mark Darrah @biomarkdarrahSaw footage of me from 2008 today. Man I am aging at an accelerated rate. My beautiful ginger hair!!! Scott Nye scott _Nye_Ya I wasn’t going to say anything but now that you’ve brought it up .... Michael Gamble @gamblemikeRed shirt. [HASH]ANT Well... I guess we can start taking bets for when the next position opens at BioWare. Because a dude over 40 has redpepper&salt hair when he almost didn't when he was in his 30s?
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Just a flip of the coin.
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Post by Sanunes on Feb 2, 2018 22:48:28 GMT
Well... I guess we can start taking bets for when the next position opens at BioWare. Because a dude over 40 has redpepper&salt hair when he almost didn't when he was in his 30s? It was more to the red shirt comment, you know the guys that die first on the planet instead of Kirk.
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Hrungr
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Post by Hrungr on Feb 3, 2018 4:18:15 GMT
Michael Gamble @gamblemike Today was a hard day, but at the same time, really, really good. That old familiar feeling...
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Post by Link"Guess"ski on Feb 3, 2018 18:20:18 GMT
Honestly name a single triple A major title that it hadn't been delayed in the last 10 years True, but when it happens to A BioWare game, the narrative becomes 'it's in trouble', 'it must suck...' Gee! I wonder why. :contempt:
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Post by samhain444 on Feb 3, 2018 20:09:52 GMT
True, but when it happens to A BioWare game, the narrative becomes 'it's in trouble', 'it must suck...' Gee! I wonder why. :contempt: Yeah, the last one could have used another 6-9 months worth of polish
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Post by Link"Guess"ski on Feb 3, 2018 20:21:43 GMT
Gee! I wonder why. Yeah, the last one could have used another 6-9 months worth of polish Or just polish at all. I think they barely finished production in time.
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Post by samhain444 on Feb 3, 2018 21:08:24 GMT
Yeah, the last one could have used another 6-9 months worth of polish Or just polish at all. I think they barely finished production in time. Obviously the patches didn't fix the narrative issues, but, if it came out like it did after patch 1.08, the scores would have definitely been higher and, maybe, have saved a sequel and a studio. Who knows? The other two sold millions of copies and got high reviews so, in their respective cases, the delays paid off. I think delaying Anthem to allow more work and position it so the competition is less fierce can only help the new IP.
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Post by SofaJockey on Feb 3, 2018 21:34:54 GMT
Gee! I wonder why. Exactly. 1. An awesome game with a multiplayer I put 1,000 hours into. 2. An almost comic overcompensation to DA2 that was GOTY. 3. A moderate but enjoyable game that was helped by multiple patches. So yes, it is a puzzle why. Must be some herd mentality impacted by EA's reputation.
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Post by Link"Guess"ski on Feb 4, 2018 0:02:10 GMT
1. An awesome game with a multiplayer I put 1,000 hours into. 2. An almost comic overcompensation to DA2 that was GOTY. 3. A moderate but enjoyable game that was helped by multiple patches. That was hardly general consensus and I mean outside of BioWare fandom as well as fandom, and it includes my take as well. GOTY for DA:I in 2014 wasn't even impressive for that year. It's something but it was very lucky the competition was as low as it was that year, and not just cuz Witcher 3. Plenty of way better games have shipped since as part of the same generation. Andromeda was heckled and ridiculed and it WAS embarrassing. It's a bastardization of the lore, it has a dumb main plot but I'll give it it does things structurally and technically superior to DA from time to time. It was also never "fixed" with patches, oh boy! We didn't even get halfway there. You liked MP, more power to you, though it's hardly exceptional compared to what else is offered in the medium. BioWare used to be known for their exceptional traits, that was the STORY and how interactive the narrative and RPG systems were. DA:I was impressive in terms of being AAA with so much customizability but the other aspects of the game and BioWare formula were kinda bleh and the side-quests and open world attempt was awful. It'll take a community like this to be completely blind and otherwise forgiving to all the obvious shortcomings of a BioWare game. Believe me I want the best to happen for this company, but I'm not going to pretend I'm surprised when they get heckled over their recurring shortcomings and failures, not just because they're not as good as they used to be, but because they make so many embarrassing strides with their output compared to what else is in AAA right now, something that was even further boosted with a game like Horizon Zero Dawn. Also, lots of games ship buggy and glitchy these days, but BioWare games since ME3 in particular have been downright crude in areas, with a lot of hardcoded content, failing AI pathfinding, very, very basic things that should not bug out in games made on this scale by such big studios. It goes beyond being EA that rushes the company at this point.
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Post by SofaJockey on Feb 4, 2018 3:30:31 GMT
1. An awesome game with a multiplayer I put 1,000 hours into. 2. An almost comic overcompensation to DA2 that was GOTY. 3. A moderate but enjoyable game that was helped by multiple patches. That was hardly general consensus and I mean outside of BioWare fandom as well as fandom, and it includes my take as well. GOTY for DA:I in 2014 wasn't even impressive for that year. It's something but it was very lucky the competition was as low as it was that year, and not just cuz Witcher 3. Plenty of way better games have shipped since as part of the same generation. Andromeda was heckled and ridiculed and it WAS embarrassing. It's a bastardization of the lore, it has a dumb main plot but I'll give it it does things structurally and technically superior to DA from time to time. It was also never "fixed" with patches, oh boy! We didn't even get halfway there. You liked MP, more power to you, though it's hardly exceptional compared to what else is offered in the medium. BioWare used to be known for their exceptional traits, that was the STORY and how interactive the narrative and RPG systems were. DA:I was impressive in terms of being AAA with so much customizability but the other aspects of the game and BioWare formula were kinda bleh and the side-quests and open world attempt was awful. It'll take a community like this to be completely blind and otherwise forgiving to all the obvious shortcomings of a BioWare game. Believe me I want the best to happen for this company, but I'm not going to pretend I'm surprised when they get heckled over their recurring shortcomings and failures, not just because they're not as good as they used to be, but because they make so many embarrassing strides with their output compared to what else is in AAA right now, something that was even further boosted with a game like Horizon Zero Dawn. Also, lots of games ship buggy and glitchy these days, but BioWare games since ME3 in particular have been downright crude in areas, with a lot of hardcoded content, failing AI pathfinding, very, very basic things that should not bug out in games made on this scale by such big studios. It goes beyond being EA that rushes the company at this point. As they say, Your Mileage May Vary...
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Post by samhain444 on Feb 4, 2018 8:23:13 GMT
That was hardly general consensus and I mean outside of BioWare fandom as well as fandom, and it includes my take as well. GOTY for DA:I in 2014 wasn't even impressive for that year. It's something but it was very lucky the competition was as low as it was that year, and not just cuz Witcher 3. Plenty of way better games have shipped since as part of the same generation. Andromeda was heckled and ridiculed and it WAS embarrassing. It's a bastardization of the lore, it has a dumb main plot but I'll give it it does things structurally and technically superior to DA from time to time. It was also never "fixed" with patches, oh boy! We didn't even get halfway there. You liked MP, more power to you, though it's hardly exceptional compared to what else is offered in the medium. BioWare used to be known for their exceptional traits, that was the STORY and how interactive the narrative and RPG systems were. DA:I was impressive in terms of being AAA with so much customizability but the other aspects of the game and BioWare formula were kinda bleh and the side-quests and open world attempt was awful. It'll take a community like this to be completely blind and otherwise forgiving to all the obvious shortcomings of a BioWare game. Believe me I want the best to happen for this company, but I'm not going to pretend I'm surprised when they get heckled over their recurring shortcomings and failures, not just because they're not as good as they used to be, but because they make so many embarrassing strides with their output compared to what else is in AAA right now, something that was even further boosted with a game like Horizon Zero Dawn. Also, lots of games ship buggy and glitchy these days, but BioWare games since ME3 in particular have been downright crude in areas, with a lot of hardcoded content, failing AI pathfinding, very, very basic things that should not bug out in games made on this scale by such big studios. It goes beyond being EA that rushes the company at this point. As they say, Your Mileage May Vary... DA:I deserved its GOTY...it's a great game that I've played a hell of a lot more than W3, which was buggy as hell when it was released but it was the right kind of "buggy" I guess. ME3? Still playing it almost 6 years later. MEA? Just landed on Habitat 7 again.
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Agent 46
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Post by Gileadan on Feb 4, 2018 9:22:26 GMT
Exactly. 1. An awesome game with a multiplayer I put 1,000 hours into. 2. An almost comic overcompensation to DA2 that was GOTY. 3. A moderate but enjoyable game that was helped by multiple patches. So yes, it is a puzzle why. Must be some herd mentality impacted by EA's reputation. I enjoyed all three games to varying degrees too, otherwise I wouldn't have finished them. But this is irrelevant with regards to what I think when BioWare mentions the word "delay". Then I think technical aspects, and those are: 1. A game with a multiplayer in which enemy AI accurracy against moving targets was based on the PC's frames per second - the more powerful your PC, the deadlier your enemies. An oversight pretty much unheard of before. It doesn't seem to have bothered many people, so YMMV indeed. 2. A game that was delayed for a year and another month, and not for polish, given the rough edges, awful melee combat, the still persisting banter bug, agents not getting recruited bug and obviously rushed final chapter (essentially just a 5 min boss fight), with terrible post launch support where patches were small, came slowly and initially broke as much as they fixed. 3. We've beaten the horse of this troubled development to undeath and back already. No matter how much I enjoyed those games, which I did as I already stated, what should I think when this dev studio mentions a delay? Certainly not "yay it's getting more polish".
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midnight tea
Twitter Guru
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Post by midnight tea on Feb 4, 2018 9:57:12 GMT
Exactly. 1. An awesome game with a multiplayer I put 1,000 hours into. 2. An almost comic overcompensation to DA2 that was GOTY. 3. A moderate but enjoyable game that was helped by multiple patches. So yes, it is a puzzle why. Must be some herd mentality impacted by EA's reputation. I enjoyed all three games to varying degrees too, otherwise I wouldn't have finished them. But this is irrelevant with regards to what I think when BioWare mentions the word "delay". Then I think technical aspects, and those are: 1. A game with a multiplayer in which enemy AI accurracy against moving targets was based on the PC's frames per second - the more powerful your PC, the deadlier your enemies. An oversight pretty much unheard of before. It doesn't seem to have bothered many people, so YMMV indeed. 2. A game that was delayed for a year and another month, and not for polish, given the rough edges, awful melee combat, the still persisting banter bug, agents not getting recruited bug and obviously rushed final chapter (essentially just a 5 min boss fight), with terrible post launch support where patches were small, came slowly and initially broke as much as they fixed. 3. We've beaten the horse of this troubled development to undeath and back already. No matter how much I enjoyed those games, which I did as I already stated, what should I think when this dev studio mentions a delay? Certainly not "yay it's getting more polish". 2. Keep in mind that DAI had troubled development too, given that it was the first game of its kind on a new engine and was developed for 5 platforms, which also resulted with limitations stemming from old-gen. Still, the game may have not been delayed 'for more polish', but that additional year resulted in 3 additional races for PC, among other story-related things. So basically, it was delayed to gain more significant features that have also resulted in way more replayability. All in all, not a bad trade-off for a delay and if current delay means more features in Anthem, I don't think people would complain.
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