inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Feb 2, 2022 13:57:52 GMT
Almost a year after its release I got Mass Effect Legendary edition (largely because I finished a run like a month before the release), and I started a new character. I was initially second guessing the idea of both the makeup and this hair on Shepard (never did a run with Shepard quite like this before), but after a couple hours I basically fell in love She just looks too cool in that leather jacket to change her too much. Not fully visible in the pic (might post more later), but she has aquiline nose and stronger brow to counter-balance the heavier makeup, and it just adds to the charm Planning to try Miranda romance for the first time (praise the mods) once I get to ME2. In ME1, Ash will have to die. I'm sorry, but I'm using your ME3 hair and there can only be one.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Dec 13, 2021 0:26:23 GMT
Like everyone and their mother, I've been playing Endwalker since the beginning of its early access week on 3rd. And two spoiler pics from lvl 83 trial, because they are too cool not to share Almost forgot a proper picture of my glamour Instead of the expected, and frequently used black (maybe a bit of red) on Reaper, I went for very much Warrior of Light look.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Oct 31, 2021 11:04:24 GMT
Maybe Arcane Warrior goes searching for some ancient elven blade said to bind to the user, allowing them to better blend their martial and magical arts, and in the process meets spirits who put them through a trial that tests their martial and arcane prowess to make sure they are worthy. And maybe they get a unique path through a quest because an elven keeper recognises the blade you're wielding. Or an Assassin takes on a contract to kill someone main story, and gets into some conflict with Crows or w/e. The only problem I have with this idea is being forced along a path that is out of character for you. I usually take the assassin spec as a rogue because the skills are useful and to my mind are valid beyond just being a killer for hire. For example, if I have to kill people, I want to do it as quickly and accurately as possible in order to minimise suffering. In DAI it seemed entirely appropriate that my Dalish rogue was being trained by a Dalish assassin. We were told they are notorious but not for the same reason as the Crows. Oh, yeah, I just threw out first idea that came to my head for non-arcane warrior spec (I was mostly interested Arcane Warriors who have very specific lore ), if they were actually doing this, the quests shouldn't be specific to one organisation. I think ideally they should be related to where you're in the story, so maybe if we're thinking about assassin, maybe the quest could appear as an alternate solution to dealing with some enemy leader. Where normally they would appear leading an assault on you, you could nip it in the bud early by murdering them in their base. Should probably have a few resolutions too, like in my original example, you could just go and take it by force, which would have repercussions on whatever reactivity there is related to the blade you sought. The assassin could maybe 'persuade' (read: threaten) the enemy leader to instead join you, or sabotage the enemy. And the skill unlock I've mentioned in my previous post could be tied to this as well, there could be a passive stat boost that works with whatever decision you made, like maybe just killing will get you bonus damage from stealth/invisibility, while intimidating them into helping you would let first attack from stealth crowd control an enemy for a moment. Or alternatively, axe the idea of power reward completely, so you can deny the quest if the idea doesn't appeal to the character (and have the story react to that too). I'm basically thinking mini-version of origins, just not at the beginning of the game. Specifics of these ideas might not be great, but I do think, that with the right scenario and choices, it could be made where the risk of clashing with roleplay could be minimal. Never nonexistent though, as is always the case with video games.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Oct 30, 2021 13:33:53 GMT
Given the specialisations are in many cases character defining (especially ones like AW/KE, Reaver, or Blood Mage), I think we should pick them in character creation (or at the lastest at like lvl 3), with companions having their own unique/mixed ones, and then have it be a point of reactivity in the main story. I always use mods in DAI, or console commands in DA2 and DAO to add specialisations early because it just makes sense to me that you would've started on the path, instead of just randomly picking it up and becoming proficient in them in the middle of everything else.
You could then have you could then have specialisation quests that are specifically tied to what the specialisation is good at, and maybe unlocking some special skill within the tree (maybe specialisation within specialisation?), and furthering the connection between it and the character you're playing. It should also probably be tied to the main story somehow.
Maybe Arcane Warrior goes searching for some ancient elven blade said to bind to the user, allowing them to better blend their martial and magical arts, and in the process meets spirits who put them through a trial that tests their martial and arcane prowess to make sure they are worthy. And maybe they get a unique path through a quest because an elven keeper recognises the blade you're wielding. Or an Assassin takes on a contract to kill someone main story, and gets into some conflict with Crows or w/e.
Maybe if we wanted to keep the dual specialisation aspect of DAO/DA2, we could possibly have a quest later in the game, where we get stuck in the main plot and need to get more powerful for some reason, that would lead you to seek out lesser version of another specialisation, that would allow you to get a section of their powers, but only that since you've not been using them for long. Perhaps in the vein of Warden Blood powers in DAO, some of the powers could change based on your primary specialisation, like going from Necromancer to Blood Mage would allow you to cause explosion of blood from your raised minions, while Arcane Warrior would get access to blood enhanced melee attacks, and both would get access to using their health pool instead of mana.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Oct 29, 2021 10:24:50 GMT
I have a bad habit of always playing the same character, with some minor variations depending on what I know and what the game allows. It's not entirely self insert, but I do absolutely infuse aspects of myself, or who I wish I was, that I think work for the character into it. The rest is often decided by the game's options. My characters tend to be inquisitive, "I want to know how this thing works" types, at times impulsive, caring, trying to keep everyone they can, even their enemies, alive through whatever mess they find themselves in, though not immune to occasional outbursts of rage leading to desire for revenge. And when the choice is between life of a close friend, or life of many, they will at times choose the selfish path, saving their friend, if there isn't any way they can prevent the harm to both. They tend not to view authority favourably, but willing to work with it if it leads to a positive outcome...in their eyes. I also prefer to use charm/persuasion/intimidation/deception to get out of sticky situation if possible, then stealth (if implemented well...so not really in DA so far), with combat being a final resort. In some games they might also indulge in...let's call it reclaiming wealth though others would call it stealing. They are also always gay Some plathroughs or games might not romance anyone, but they are always gay. Some plathroughs might end up focusing on different aspects, some are more selfless, some are more selfish, some are more angry or sad, but it's almost invariably some mix of those traits. In terms of character creator, it's usually 'whatever looks good to me'. Subsequent plays I might start with an idea of what I want the character look like, based on familiarity with the game and what I think would look interesting. Usually elves, if it's an option. Sometimes with unnatural hair colours, like purple, pink or blue, sometimes completely white, often just red, and I don't like the colourful styles, dark brunette. Scars can be fun, occasional crooked nose, or maybe a stronger jaw. I have posted some of my characters before, I obviously have a typeAnd in terms of class, I tend to be drawn to magic fighters. Gishes. Your Vanguards, Hexblades, Arcane Warriors, Knight Enchanters. I won't scoff at Death Knights or Dark Knights either. Often magic heavy, but with their time spent primarily at close range. Swords required. Heavy armour doesn't excite me, but I can live with it if it has enough long clothy bits that form skirt/cape/coat. And I'm not hesitant to break balance of the game in half with mods, if it gets me what I want. That's about all the thought I have on my character methods.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Aug 11, 2021 8:14:49 GMT
I've finally managed to get into playing Monster Hunter World over the last few weeks.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Jun 1, 2021 5:05:59 GMT
It's not an option by default, and I'm not currently aware of mods that would let you bind weapons to F keys.
The closest you can get, on classes with fewer weapons, there is the quick swap that lets you change between the active and last used weapon (IIRC, default X) and on Infiltrator/Vanguard, if you remember the order, mousewheel lets you change to any weapon since your active is always adjacent to the other two you have. Soldiers are out of luck and have to use the pause.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on May 26, 2021 11:38:31 GMT
I've replayed the original trilogy couple months ago, and I've definitely seen stuff like your screenshots in it, so it's not really a new issue. Wasn't all that uncommon either. The headless NPCs are new though. I have been playing the original trilogy (mainly 2 and 3) on and off for years, never seen any squadmate cover problems ever if anything they've been standing up out of cover but never kneeling down behind something that isn't even there. Maybe I have a botched patch or something Lucky! I just remember yelling at Miranda and Garrus to stop "taking cover" in the open, because I sorely needed them as distraction in the early game while playing infiltrator with a shotgun, that definitely got lodged in my memory of the game!
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on May 26, 2021 11:14:46 GMT
It still reflects the times in which it was made... warts and all. I like that. What concerns me, is they've introduced new problems that were not present in the original triology - at least in ME2, the squadmate cover problem is problematic and in some cases, downright ridiculous. I've replayed the original trilogy couple months ago, and I've definitely seen stuff like your screenshots in it, so it's not really a new issue. Wasn't all that uncommon either. The headless NPCs are new though.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on May 17, 2021 7:13:36 GMT
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 16, 2021 23:34:06 GMT
Amusingly, Cyberpunk's body customisation is extremely basic, and outside of tattoos doesn't really reflect in game. At least for fem!V. Can't change height or frame, chest size isn't reflected in clothes, they just use default size, and whatever you put down there is hidden by unremovable underwear outside of menu screen. So that would not be worth loss of options elsewhere. DAI already had eight different body types any way, male and female versions for each of the four playable races, and nearly all the armour in the game had to be able to fit those eight different body types. I don't really see what's stopping them from making it so that all the races can choose between being elf-skinny or dwarf-fat. It doesn't have to be a slider with endless permutations, it can be a small selection (honestly what I'd prefer anyway). I'm not a computers guy, so maybe there are good reasons why they can't pull it off, but... Dragon's Dogma had like a dozen body shapes for each sex and a height slider and that was on the PS3, so... ? Selection between a few body types is definitelly doable, though adding it on top of the DAI framework would be fairly labour intensive. They need to adapt all armour for all the body types available, so if they keep human, elf, dwarf, qunari, giving each, say, 3 body types, they would have make armour models for additional 16 bodies on top of what they already did in DAI. Which is definitely not impossible, but certainly a lot of work, unless they figure out how to make the game do it proceduraly without everything looking stretched or smushed on the non-default bodies. Although I guess BioWare games never really had all that many armour/clothing styles to choose from anyway.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 16, 2021 13:51:55 GMT
i mean I've heard this would be difficult to pull off but I've always wanted even fairly basic body control since forever. Doesn't have to be Cyberpunkian. Amusingly, Cyberpunk's body customisation is extremely basic, and outside of tattoos doesn't really reflect in game. At least for fem!V. Can't change height or frame, chest size isn't reflected in clothes, they just use default size, and whatever you put down there is hidden by unremovable underwear outside of menu screen. So that would not be worth loss of options elsewhere.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 6, 2021 0:07:13 GMT
Somehow, despite everything I dislike about it, I ended up in Night City again. This time with mods though, I don't think I could do the vanilla game again. If only because of the weird looter shooter style gear treadmill. Was initially going to try for a techie with high body and cool, but somehow I nestled in sneaky netrunner with blades and cold blood instead. Only thing that I really change in gameplay from the last run is the addition of the arm projectile launcher, to finish the high tech wizard feel with some fireballs I suppose that's fitting. Since I started as Nomad this time, but no matter how you start, you practically end up a street kid past the introductory 30 minutes regardless.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Jan 3, 2021 9:04:47 GMT
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Dec 23, 2020 12:46:18 GMT
So I decided to pick up CP2077. Managed to make an okay character, but that character creation was more disappointing than MEA's Also ran through the game as sneaky, stabby, hacky V. The game needs glamour system (and why is upgrading iconic weapons locked behind crafting, ugh)
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Oct 6, 2020 12:42:01 GMT
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Sept 23, 2020 12:24:13 GMT
Honestly, I would just vote for classless because usually I really have to twist the arms of any class system to play the character I want. Doing a 3 pure + 3 hybrid would get me most of what I want, but at that point, why no just go with classless with a level cap (so you can't be everything), and for story purposes, have something like class backgrounds like Circle Mage, Apostate, Crow, Templar, etc.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Sept 6, 2020 22:11:43 GMT
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Jul 20, 2020 22:21:42 GMT
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Jul 16, 2020 18:01:39 GMT
So I have found myself playing MEA once again, and made a new character this time. I have a (bad) habit of always using the same playstyle though, Cloak, Warp, Shockwave, as much melee damage as I can get, Asari Sword.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on May 13, 2020 7:16:03 GMT
I just hope BW has a damn good reason for the new MC to be chasing after Solas instead of the Inquisitor seriously they better not give them the Hawk treatment from Inquistion. The line about needing someone he doesn't know so they can surprise him was honestly all the explanation I needed to keep them away until the very end honestly. DA4 is just a "Hunt Down Solas" war table mission to the Inquisitor. I for one look forward to my Inquisitor receiving 80 gold and a Sigil of the Dread Wolf they'll immediately sell once our new protagonist finds him. *laughs* Now I want DA4 to start by zooming in on the war table. Either in the main menu, like explosion in Inquisition, or as the first shot before the into rolls in
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 23, 2020 10:54:53 GMT
You also don't have to waste resources making a new character. This makes practically no sense, there is no difference in the cost of having a new character be the PC, or the Inquisitor. Character creation still has to be made, models animated, and cutscenes voice acted, there is no difference whether the voice actor is the same or different, and whether the character tag is Inquisitor or Tevinter schmuck #5.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 23, 2020 2:20:28 GMT
I have an intense dislike for the idea of multiple player characters. I don't care if the protagonist is new or old, but if I could make the decision, there would only be one, because being able to be multiple people changes being immersed in a world into being conscious of playing a video game.
I would still probably play it if there were two, but I'm not a fan.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Apr 22, 2020 3:12:56 GMT
Speaking of pets, I really think they should expand Ranger into a full class, being tacked on top of rogue just doesn't cut it.
Let's say you could choose from like a dog, cat, bear, halla, maybe spider? companions (either in character creation or just whenever), they could use bows, or new weapon type, polearms (also other two handed weapons maybe), and they could have a specialization that focus on bond with the pet, one on just shooting stuff really well, one on melee strikes and traps, and maybe you can also roll Artificer into this.
(I am definitely not saying it should be WoW hunter, why are you looking at me like that)
I really want a big cat companion. Preferably not counting against the party limit, because I never really could justify taking Dog over human(oid) characters in Origins.
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inherit
1663
0
2,777
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Jan 28, 2020 6:14:38 GMT
The poll is missing one very serious option... how about no *male* lead. Andraste wasn't a man, now was she.
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