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Post by cheezyaj on Mar 26, 2017 8:00:14 GMT
I feel the same way too. In particular, I like to collect weapons but because I am limited in storage space I have to dismantle quite a few items and weapons. Unlocking the Commerce Cryo Pod that increases inventory space doesn't seem like enough tbh.
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Post by cheezyaj on Mar 26, 2017 5:02:35 GMT
The Remnant Cryo-Gauntlet is the one melee weapon I'm using right now, and it can instantly freeze health enemies, along with priming them for Cryo Combos which, when combined with detonator powers, can deal extra damage which is nice.
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Post by cheezyaj on Mar 23, 2017 0:07:20 GMT
Wow, that actually looks pretty nice. I'm pretty sure if Sara Ryder got brown eyes too it would help a bit too haha (even though she might need a little more than that, every little bit helps lol)
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Post by cheezyaj on Mar 23, 2017 0:02:29 GMT
I totally understand where you are coming from, and it is unfortunate that a Tech Construct Engineer build (Assault Turret, Unknown, and a 3rd power) gets some what shafted in that way, since I love the Engineer class and would have loved to play that along with being able to self-combo such as Incinerate and Overload. I haven't played too much with the Tech Construct Engineer build yet because I haven't gotten far enough to unlock Unknown, but I'm kind of holding back because of this limitation. But if I had to change something in-game to accommodate for this, I honestly wouldn't know what to change. -Your suggestion of primer and detonator powers being on separate cooldowns seems to be complicating things much more than it should be -Adding a 4th power would be fun and creates even more interesting builds, but it goes into issues with controller configuration and touches a bit on balancing issues/power spam -Instead of all powers undergoing a cooldown when switching favorites, all powers are readily available upon switching like you suggested but you can't switch Favorites again until like a minute or two. An interesting mechanic but instant power access promotes that one-time power spam but long cooldowns in between like in ME1. Though personally, just being able to actively control which powers that squadmates use would have been good enough for me. I love using hotkeys for squadmate powers, it truly tests my multi-task and motor skills haha.
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Post by cheezyaj on Mar 22, 2017 20:47:34 GMT
Guys, I have a question that has probably already been answered, but how do I map alternative power sets to favorites? I'm so confused because it is not working. I have profiles unlocked and everything, but I just have no clue. You would have to go the Skills menu, and assign each power to the Power loadout at the bottom. After you have created a power loadout (make sure you have selected your desired Proflile too), switch to the Favorites tab, select a Favorites slot (1-4) then press the button that says "Save Currently Equipped". Basically, whatever skills you have as your current power loadout will be used to create the new Favorites loadout.
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Post by cheezyaj on Mar 22, 2017 20:42:57 GMT
I would argue that the cooldown reset for all powers after switching is there for a reason. With the individual power cooldown system (which IMO is superior to ME2 and ME3's global power cooldowns), Bioware wanted to strike a balance so as to not return to ME1's power spam at the beginning of every battle, since ME1 had like 7 powers for Shepard, all on individual cooldowns.
The cooldown reset is there so that you can't just keep switching favorites to spam powers infinitely in a short amount of time. For example, if you could, then you would just use 1. Incinerate, Overload, Pull -> Switch Favorite -> 2. Throw, Singularity, Shockwave -> Switch Favorite -> 3. Annihilation, Charge, Cryo Beam -> Switch Favorite -> 4. Concussive Shot, Flamethrower, Energy Drain -> Switch to favorite 1 and Repeat.... thats 12 powers and 6 combo detonations all within 15-20 or so seconds, since you bypassed all power cooldowns via favorites switching. Which pretty much broke the game...
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Post by cheezyaj on Mar 22, 2017 20:22:25 GMT
I feel the same way too. I felt that melee suffered the same fate too. Melee doesn't have that crunch or punchy sound effect that ME3 had, especially when comparing the Krogan melee attacks in the multiplayer of both ME3 and MEA.
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Post by cheezyaj on Mar 22, 2017 20:07:51 GMT
The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells). 0% is standard cooldown, 100% is twice as fast and -100% is twice as long. Wait, what? This is different from what I perceive. If we are purely talking about the weapon loadout screen, 100% power recharge is equivalent to (+/-)0% cooldown bonus, meaning that the power is at its default and minimum recharge rate as listed in its skill tree (disregarding cooldown bonuses from skill upgrades and other skill trees). There is no such thing as +100% cooldown bonus or +X% cooldown bonus from weapon encumbrance as like in ME3. There is only -X% cooldown for weapon encumbrance which makes power cooldowns longer, meaning you can't go lower than the base cooldown of a power using only weapon weight. It looks like this has a maximum cap of -150 or -200% cooldown penalty, which is equivalent to 2.5x and 3x base cooldown respectively, though its very rare to get that high. Even -100% (2x base cooldown) is quite difficult to obtain unless you want to carry more than 2 weapons. You can still get +X% cooldown bonuses from power trees and other bonuses to speed up your base power cooldown. Optimally, you would want to go for as much power cooldown bonuses as possible while striking a balance with weapon weight. By balance, I mean minimizing your encumbrance penalty (the -X%) but not going super light so as to waste your weight capacity, since you can carry a certain amount before weapon weight starts affecting your cooldowns.
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Post by cheezyaj on Mar 22, 2017 8:50:56 GMT
Well, assuming that you have your skills and your profile equipped, go to either the Skills Menu or the Profiles menu. There, you should see a button that you can press to access the Favorites menu (for PC its Backspace, not sure about consoles). Once there, select a Favorites Slot (1-4), then you should be able to click a button that says "Save Currently Equipped", which will create your Favorite loadout based on your current skills and profile.
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Post by cheezyaj on Mar 20, 2017 22:55:26 GMT
Does energy drain restore shields from anything or is it just like the OT? Is turbo charge good for weapons like the Matock and Valk or is it only valuable for fully auto weapons? Energy Drain restores shields on every enemy, regardless of shielding or synthetic nature. Turbocharge works well with every weapon; the Mattock got a massive nerf in rate of fire compared to the OT so Turbocharge has great utility with the Mattock. Not sure about the Valkyrie or burst fire weapons in general, though I would assume that the DPS boost (+Damage bonuses from Turbocharge) would be substantial enough to warrant using Turbocharge on them.
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Post by cheezyaj on Mar 20, 2017 16:41:11 GMT
Pull/throw seems like an obvious midrange combo, combined with something to strip defenses like overload or turbocharge. Probably best used with adept profile. A very entertaining playstyle may be using charge, then nova, followed by some melee stabbing. Then tactical cloak to reevaluate the situation from safety. Vanguard profile of course. Question: will being cloaked boost charge damage? Also, what's the best setup against powerful bosses? If an enemy is both shielded and armored, can I incinerate him first, damage his armor, then overload to destroy his shields and activate the combo detonation? Hvnt encountered shield/armor enemies yet. But i think the general rule is: if an enemy's shielded, they csnt be primed. THINK... Tactical Cloak will boost any damage that you deal, including Biotic Charge. Best setup for bosses is to use a primer that works on any enemy regardless of protections (i.e. Incinerate or Singularity), then using any detonator. In your case, Incinerate to prime and Overload to detonate works pretty well for a fire explosion against any target. However, if the boss still has its shield, then any damage you inflict will only damage the shield until it is fully stripped, so Overload would deal bonus damage but Incinerate and the Fire Explosion would deal normal damage, and vice versa when attacking armor. Another good alternative is to use Combat powers such as Turbocharge to bolster weapons which work well in most situations, or Omni Grenades and other powers that can be specced for Anti-Shield or Anti-Armor.
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Post by cheezyaj on Mar 19, 2017 3:29:34 GMT
Yeah something definitely feels off. It feels like melee animations and sound effects dont have that punch that they had in ME3. Krogan especially comes to mind. Not much can top the epic feeling of sending an enemy away with a Krogan backhand or a solid Headbutt. It just doesn't have that same punch in ME: Andromeda. In a way, I do also miss cover grabs, but I heavily despised its abuse on Firebase White. I do like how Gears of War 3 had the Vault/Mantle Kick where you would leap over cover and kick the enemy in the face, staggering them for a moment. Something like that would be fun and useful. Check it out:
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Post by cheezyaj on Mar 17, 2017 21:07:36 GMT
I'm loving playing as a shotgun Sentinel. Once I get this thing leveled up, it's going to be a beast. When you pick Leader as your background, you start off with Energy Drain as your initial power. I got Annihilation Field as power 2 and Lance as number 3. That's 2 shield restoring powers when leveled up and a power that can use shields instead of cooldowns. I'm gonna invest into all the passives before I start branching off with new powers but I can already see I'm going to have a ton of fun with this build. That actually sounds like a very sound build and could wreck havoc. Annihilation primes enemies, and then you can use both Energy Drain and Lance to detonate enemies primed by Annihilation. Combine that with a Shotgun and you can deal out some serious damage. And yes, Energy Drain can detonate any combo primer, including biotics! For me, I'm generally an Engineer, but I like to touch a little bit into Combat skills too. I've got a few powers that I'm loving so far and juggling with: Incinerate, Overload, Concussive Shot, and Turbocharge. Probably a Combat Engineer, you could say. Projectile powers for combo damage, then Turbocharge for weapon use while the combo powers are still on recharge.
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Post by cheezyaj on Mar 17, 2017 15:13:28 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks... Hmm, interesting. I never really had a problem with the system in ME3, but I can see where this change can be an improvement. It does encourage more cooperate play, and actually mixes Combat-focused builds into power combos as well. I for one love the updated Concussive Shot, and being able to detonate power combos with it feels so satisfying. There will be some very interesting builds with this, that's for sure.
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Post by cheezyaj on Mar 17, 2017 7:02:00 GMT
It seems that power combos have somewhat changed from ME3? From my experience, it seemed as though powers that are capable of detonating can now detonate any prime effect. For example, Concussive Shot (which is a detonator) can detonate any primed enemy, such as an enemy who is lifted by Singularity, touched by Annihilation, or ignited by Incinerate.
Detonating on Incinerate is no surprise, but now Concussive Shot can detonate biotics too? Can someone else chime in on this?
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Post by cheezyaj on Mar 17, 2017 6:42:56 GMT
Do you know the squad powers? Been looking for Jaal's and Vetras, but cant find anything about it haha Vetra has Power Armor, Concussive Shot, and Turbocharge. Note that her Turbocharge differs drastically from Ryder's. Check it out below: Unsure about Jaal. The 10-hour trial limits the player at a certain point of the game before we meet Jaal.
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Post by cheezyaj on Mar 14, 2017 19:02:55 GMT
MassEffectFollower posted up a video showcasing all of the abilities in use during combat. While it doesn't show the skill trees, it shows how all of the powers are used in combat:
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Post by cheezyaj on Feb 28, 2017 4:02:42 GMT
Will be mostly investing into Tech. I really love playing as the Engineer class in the trilogy, especially as a Shotgun Engineer. Remnant VI along with Assault Turret and Flamethrower/Cryo Beam sounds amazing!
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Post by cheezyaj on Feb 24, 2017 3:42:20 GMT
The enemy I enjoyed the most in the original trilogy were the ones who used Combat Drones, Flashbang Grenades, Tela Vasir using Biotic Charge, and most of the ME3 Citadel DLC enemies. I'm hoping to see some more enemy ability usage, but hopefully not as chaotic as ME1 enemy biotics that were more annoying than challenging.
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Post by cheezyaj on Feb 24, 2017 3:34:54 GMT
I'm pretty sure they designed it that way so that you don't do it often, in combination with all powers immediately undergoing a cooldown after switching. This is so that the player has to strategize the 3 powers in a loadout well together, rather than just spamming so many powers in a short amount of time like in ME1.
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Post by cheezyaj on Feb 1, 2017 21:56:19 GMT
Emotes would be interesting, if done well. Has to be nothing over the top though like the silliness that Destiny has become due to its microtransaction emotes. Maybe something that allows you to interact with a squadmate would be cool. Or just being able to ask a squadmate about the current mission/situation at any point.
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Post by cheezyaj on Feb 1, 2017 21:44:51 GMT
Was gonna choose Quarians because I love them, but then I remembered the weakened immune systems and having to live inside a suit my whole life. Was gonna choose Drell because of the memory ability would be amazing to have, but I don't want to have to deal with the possiblity of having Kepral's syndrome. So Turian all the way!
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