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Post by mikeymoonshine on Jun 7, 2017 17:46:28 GMT
Almost all of Bioware's bi male characters only talk about their history with women, it's a pretty common video game cliché. Probably due to the fact that most bi male characters in video games are originally written as heterosexual.
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Post by mikeymoonshine on May 21, 2017 11:33:40 GMT
Again, all of these naysayers said Inquisition was a commercial failure to, but now that's apparently the success we are comparing this game to based on sales figures nobody but EA know. I agree that if the game had sold amazingly they would have said something by now, surely? There is no evidence that it sold badly though either, from the looks of it the game sold ok but I just don't know because I don't know the full figures.
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Post by mikeymoonshine on May 2, 2017 14:29:36 GMT
Oh, I quite liked this guy's BG videos so I'll watch.
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Post by mikeymoonshine on May 1, 2017 2:19:24 GMT
I don't think you understood my response. It's become obvious that whatever I bring up you are going to disagree with and poke holes in. Finding something memorable is down to interpretation, personal taste ect ect which I was pointing out. You don't seem to agree with any of the positives I and others have brought up so why should I continue to waste my time? If you don't like the game that's fine but lets not pretend this is based on anything other than your opinion. I liked exploring the Tower on the Island, learning about what happened there from the ghosts there and then the different ways the quest can play out depending on whether or not you help the ghost of Anabelle. Anyway no, I don't feel the need to sell the game to you any more than I already have. It was critically acclaimed and very well received by the community, if you didn't like it maybe that's just your taste. Oh please. I'm trying to get more specifics into the discussion beyond just I like this game or I hate that game... something that Bioware can actually use to improve ME:A(2) (because ME:A(1) is already history. Saying "I love TW3 because it's good" isn't very helpful to them, is it? I've already told you why I dislike the game... too long and as a result I'm completely disconnected from the main story at this point. I wasn't asking you to "sell" the game to me... I'm looking for an avenue to reconnect with the main story. "Too long" is not really something I can fix by telling you more about it, I like long games but some people prefer them to be shorter. I did say earlier that if the side content is too much for you, you don't really have to do much of it. To be honest, I am not sure that Bioware should try to be more like the Witcher 3 or any other popular game, that always seems to go badly. Dragon Age Inquisition had big open maps specifically in an attempt to be like Skyrim, but those maps were either filled with the most basic of fetch quests or they had almost nothing at all in them. Andromeda attempted to copy the Witcher 3 with the Scanner and while the Witcher senses and how heavily most quests rely on them became tedious at times the scanner was even worse, even more tedious and even more over used. Everything great about the story telling in the Witcher 3 Bioware has done before in other games, I don't think that just because some of the devs left they are unable to ever do that again. Inquisition still had the cast of compelling core characters even if it did have massive issues with the plot. Witcher 3 has a huge world, but at least that world is beautiful and not empty, it has plenty of content. If bioware wants to make huge worlds they need to make a lot more content, and no I don't mean filler stuff. That is fine especially if it at least gives you loot you can use or something but it's not fine if it comes at the expense of other quest. Andromeda is actually a step in the right direction here, most planets had some form of major side plot and at least a few other quests that were interesting enough, some even had choices, cut scenes, consequences ect. I would still expect more for a world of that size though. Otherwise just make smaller maps people play Bioware games for the story, that should be the priority here.
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Post by mikeymoonshine on May 1, 2017 1:11:40 GMT
Hearts of stone had an amazing story but it didn't have that bank quest in Blood and Wine. :lmfao: Fun times. get a url for a picturebased on this apparently
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Post by mikeymoonshine on May 1, 2017 1:08:01 GMT
From a reactivity standpoint, it's one of the best in the game. You have multiple options to end it, and a couple of those are very impactful. The results of two choices take place hours later. The atmosphere in the tower was excellent, and you get a new option for discovering all of the ghostly interactions. On top of all of that, Keira is a great character, who, in typical Sapkowski fashion, is looking after number one. But depending on your actions, you can make her a more sympathetic character who ends up aiding you against the wild hunt. It has all the ingredients of excellent quest design. I don't know what more you expect from a developer. Overuled! Everything in Heart of Stone is the best thing in the game...I have spoken. Hearts of stone had an amazing story but it didn't have that bank quest in Blood and Wine. :lmfao:
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Post by mikeymoonshine on May 1, 2017 0:57:12 GMT
What makes anything memorable? The romance? The romance is a means to an end a fun little optional thing you can do or not. Why in the hell do you keep focusing on these random meaningless details in much larger quests? Is that the only way you can justify the Idea that Mass Effect did it soo much better? I don't even remember a lot of these conversations you are bringing up and I've played ME3 four times. So I guess because I can't remember them they aren't "memorable"? To be fair though I only have one playthrough where I didn't leave Ash on Virmire. Kahlee Sanders was meh as far as characters go in general. Again, Geralt has his more personal interactions later in the game. Then answer the question - Why you find Kiera's quest line so memorable? I did not find it very memorable and you're the one who assured that it is... so, honest question, what is it about it that makes it memorable to you. You can insert your answer in a spoiler tag if you want. I'm not particularly concerned about being spoiled about the later stages of the game at this poiint. Perhaps if someone actually comes up with a spoiler that re-ignites some interest for me, I might be inclined to play on a little longer. As I've said, I found what I played so far so uninspiring that I've quit. I don't like quitting games and I don't quit them often... so... opportunity... inspire me. I don't think you understood my response. It's become obvious that whatever I bring up you are going to disagree with and poke holes in. Finding something memorable is down to interpretation, personal taste ect ect which I was pointing out. You don't seem to agree with any of the positives I and others have brought up so why should I continue to waste my time? If you don't like the game that's fine but lets not pretend this is based on anything other than your opinion. I liked exploring the Tower on the Island, learning about what happened there from the ghosts there and then the different ways the quest can play out depending on whether or not you help the ghost of Anabelle. Anyway no, I don't feel the need to sell the game to you any more than I already have. It was critically acclaimed and very well received by the community, if you didn't like it maybe that's just your taste.
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Post by mikeymoonshine on Apr 30, 2017 20:34:20 GMT
the "side quests don't make sense" argument is not specific to the witcher, you can make it for most rpgs.
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Post by mikeymoonshine on Apr 30, 2017 20:28:35 GMT
Yeah Witcher 3 has some pretty cool choices but the main story doesn't really change that much based on them other than the ending which tbf is pretty cool and I like how it was done. They also made all the previous choices pretty much meaningless and managed to not get the flack Bioware gets for doing that.
Still certain side plots are dependent on your choices in quite interesting ways. It would be nice to have a witcher 3 with the kind of choice consequences of witcher 2 tho. That might be asking a bit too much though.
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Post by mikeymoonshine on Apr 30, 2017 19:45:40 GMT
Yes, I've helped Kiera... sent her back to Kaer Morhen with her notes. Wandering in the Dark was a tough fight... but emotionally memorable? Not for me. What makes the subsequent quest (Advancement of Learning) so memorable? Because, honestly, I don't see it. The romance is a "fetch" dinner and "get benefits" quest... and from what I've seen online, the same basic love scene is used repeatedly in the game with courtesans. Is there some big quest involving her curing the plague down the road in the game? From what I've read, it's nothing more than a footnote at the end. I did say also that the interaction with Grace Sato (who only appears in one rather minor N7 mission) is more interesting to me than the two with Tamara. Other examples... interractions with Kaylee Sanders and the students at Grissom Academy (even without Jack being there). Or how about the interractions with Primarch Victus about his son Tarquin Victus even though Shepard just meets both of them in ME3. What about the conversation that can occur between Ashley and Tali over Tarquin Victus (if Turian Bomb is done after Rannoch). Would you consider these more comparable? What makes anything memorable? The romance? The romance is a means to an end a fun little optional thing you can do or not. Why in the hell do you keep focusing on these random meaningless details in much larger quests? Is that the only way you can justify the Idea that Mass Effect did it soo much better? I don't even remember a lot of these conversations you are bringing up and I've played ME3 four times. So I guess because I can't remember them they aren't "memorable"? To be fair though I only have one playthrough where I didn't leave Ash on Virmire. Kahlee Sanders was meh as far as characters go in general. Again, Geralt has his more personal interactions later in the game.
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Post by mikeymoonshine on Apr 30, 2017 17:51:48 GMT
I don't know how people play with the question marks on. It destroys any sense of exploration. That goes for just about any open world game. *shakes fist at Ubisoft* didn't even know you could turn them off, but yeah anyway these aren't really quests. They are just loot crate locations mostly. Or forts full or enemies ect ect.
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Post by mikeymoonshine on Apr 30, 2017 17:33:35 GMT
You don't have to complete the Baron's story for the main quest though "return to crookback bog" is a side quest. In the Witcher 3 pretty much everyone involved in the main quest will have a side quest or a number of side quests for you. These are some of the better side quests in the game because they involve important npcs. In this way they are comparable to Grisson Academy, Jack may not be involved in the main quest but she was in the previous game and so that quest has more content than many of the side quests in ME3. Yes there are some fetch quests and go to these three locations quests in the Witcher 3 but that is not the majority of the content. Not all the contracts lack story either, some have plots to them but this is an issue with you comparing the entirety of ME3 to the start of The Witcher 3. Most of the contract quests you will not have done yet as even many of the Velen ones are high level content. Wild At Heart is a pretty decent contract that can be done early and has a plot and choices. Return to Crookback Bog is a side quest... agreed. Family Matters is not. Tamara's reaction in Return to Crookback Bog is still underwhelming as a side quest... compared to Grissom Academy (which is also a side quest). I have already said that the MET has much smaller games... translation - fewer main quest, fewer major side quests, fewer minor side quests, and fewer fetch quests and incidental encounters that TW3. Still, one has to compare apples to the apples. Major quests only to main quest. Bloody Baron is a main quest, as is Family Matters... so it should not be compared to Grissom Academy, which is a side quest. Return to Crookback Bog can be compared to Grissom because both are major side quests. There are a gazillion minor tasks in TW3... most people (from what I've read) don't complete them. To say that ME3 has more fetch quests is ridiculous. Percentage of the main game vs. fetch quests between the two are probably similar, but I actually think TW3 has a higher percentage of them than ME2. I don't think any of the games have it such that the majority of the content are fetch quests. As for your comment about me having not done yet several contracts in Velen... True. I also suspect, however, that I've not done many many of the "?" markers yet (which are unlikely to involve anything much more than "task" or "random encounter" content and I also have not touched at least 2 major areas of the map (Novigrad and Skellige)... but I suspect that the percentage of minor task stuff is similar overall to Velen. I've seen lots of evidence online of people becoming overwhelmed by TW3 and simply not finishing it... so I really do feel justified is saying that the length of that game is a detriment to it and it pulls the player completely away from the story. As I said before Tamara's reaction makes sense it would not make sense for it to be any different and that's not really what that quest is even focused on. It's focused on Anna and the consequences of an earlier decision you made in the main quest, it plays out completely differently depending on that choice. I would say A towerful Of Mice is a better quest anyway. You have a point about the question marks, I wasn't really counting them as quests. Like they are mostly just ways to get loot and don't take long at all to do. Over all the witcher 3 has more story content than any ME game. It just has a lot more content in general. Skellige has similar amounts of question mark stuff, Novigrad doesn't actually have that much of it. You actually don't have to do many side quests tho. The level requirements for main quests are low and give high amounts of xp you can ignore the vast majority of the side content if you wish. Maybe some people are completionists and become overwhelmed but considering how loved and successful the game is I doubt it's really that many people.
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Post by mikeymoonshine on Apr 30, 2017 16:51:27 GMT
I preferred Hale over Meer in the OT but I don't really had a preference in Andromeda or any issues with either.
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Post by mikeymoonshine on Apr 30, 2017 16:42:56 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Tlak to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. You don't have to complete the Baron's story for the main quest though "return to crookback bog" is a side quest. In the Witcher 3 pretty much everyone involved in the main quest will have a side quest or a number of side quests for you. These are some of the better side quests in the game because they involve important npcs. In this way they are comparable to Grisson Academy, Jack may not be involved in the main quest but she was in the previous game and so that quest has more content than many of the side quests in ME3. Yes there are some fetch quests and go to these three locations quests in the Witcher 3 but that is not the majority of the content. Not all the contracts lack story either, some have plots to them but this is an issue with you comparing the entirety of ME3 to the start of The Witcher 3. Most of the contract quests you will not have done yet as even many of the Velen ones are high level content. Wild At Heart is a pretty decent contract that can be done early and has a plot and choices.
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Post by mikeymoonshine on Apr 30, 2017 16:13:15 GMT
The best thing about "The Fall of the House of Reardon" was that on the way to her house I found a cave with an Ekimmara inside. That quest isn't all that, others are better.
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Post by mikeymoonshine on Apr 30, 2017 15:34:36 GMT
^ I can't remember any gay character from Witcher 2 except that evil guy. Aside from how hush hush LGBT+ handling has to be in games now so don't "represent it unfairly" or whatever I loved how blunt Witcher 2 was. "Fuck" and "Whore" everywhere, people getting their balls chopped off and some yelling "suck my cock!". What a RELIEF that game was. Who gives developers more shit over gay characters tho? SJWs complaining about representation or the don't shove it down my throat people? Interesting how the latter group are fine with how "blunt" the witcher 2 was tho. I mean the gays are in their correct place as creepy villains and both get what is coming to them in the end.
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Post by mikeymoonshine on Apr 30, 2017 15:26:28 GMT
There's the open-world side content which is just treasures and pings on the map that feels very much like an afterthought (and word has it that it is -- it was made in the last 3 months before it shipped) but the side-missions and side-interactions in Velen, Novigrad and Skellige are just as memorable as things in the main plot which is just the way I remember ME1 too and that is why people love it. Even a lot of critics claimed in reviews of MET games that "BioWare's strong suit isn't the combat but the story, the world and characters" and though ME2 and ME3 progressively improved it as a game I think BioWare lost their way in regards to what the appeal of these games were because to me it was indeed always the non-combat moments that I remembered these games for. You cannot say the side-quests in DA:I are particularly memorable. In MEA there's a few images that flash in my head when I think about the side-quests but ultimately it comes back to how I felt even the best side-quests always had a "collect 3 of these" at some point or they ended abruptly after a confrontation but with no "return to questgiver" wrapup. Sure, Witcher 3 can be a pacekiller with how much you have to go back and forth and then sit and wait while characters talk in their auto-generated gestures but ultimately it sticks with you because you remember the context of the story and the way Geralt and the NPCs react to the events and revelations. The fact that they created an entire sub-game of Contracts where there's always a monster to slay and still turned all those into real stories with empathy and characters that tell about their histories is an achievement I think, which is why I feel agitated when people say HZD is a better template for future BioWare. Witcher 3 just needed better combat, companions and a create-a-character and it would be the best BioWare game ever. Throw in some examples for me then... being careful to compare the same level of side quest to the same level of side quest in each game, respectively (and I'd appreciate you sticking to Velen just because I've quit after just finishing Bloody Baron. I have ridden to Oxenhurt but really haven't done much there except visit vendors) and keeping in mind that the ME games are much smaller than TW3 overall. The size of TW3 is more than a pace killer for me... It's totally disconnected me from the story. I have nothing memorable from the encounter with Dolores after doing The Fall of the House of Reardon. Her brother killed her husband (or vice verse, can't even remember) and her reaction is basically... so life goes on. Nothing memorable even from the interaction with Tamara in Oxenhurt... even after encountering her again during Return to Crookback Bog. What is there to be truly moved by her interaction with her father in the end? The whole thing was set up to be so much more and, in the end, just fell flat... no big explanations or argument between them nor tears of reconciliation... just basically, because witch hunter cuts in, father and daughter basically just say you go your way and I'll go mine. The interaction with Garrus in front of the Memorial Wall and with Liara in the lounge after shooting the VS in ME3 was far more moving. After all that history did you really think a reconciliation was likely? She doesn't want anything more to do with him, she doesn't want to reconcile and she doesn't want to confront him either she is only there for Anna. I'm glad that their situation wasn't resolved because neither of them were at a stage where any kind of resolution would make sense. There are moments in the Witcher 3 that made me tear up but they come later so I won't talk about them. Have you helped Keira? That quest was pretty memorable. Garrus and Liara are characters Shepard has known for years and I imagined you played those games so they are meaningful to you. So I don't think these interactions between Geralt and characters he only just met or never new that well are all that comparable.
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Post by mikeymoonshine on Apr 30, 2017 15:08:19 GMT
I haven't played TW3 so maybe I'm missing crucial context, but from what I've read here it seems like the whole point of having what happened to the gay character is to make you feel pissed off. You should feel pissed off. It is a reflection of the indignities humanity can suffer upon itself. Things are pretty good here in the good ole US of A and much of Western society but there are still places in the world today that just for being who I am I would be dragged out into the street and have my head chopped off. I get the sense that the writer here is purposefully trying to make the player feel something about what just happened to this guy. Maybe he was a bad guy, and maybe he was doing bad things among a host of other bad guys, but to have this happen to him, possibly just because of his sexuality, is an injustice. If this was just another straight guy getting his comeuppance it wouldn't stand out at all among all the other horrors happening in the game. To me it looks like that was the whole point. Just from this discussion alone it seems the writer was pretty successful at making people think about that. The argument is over a character in The Witcher 2, I actually like the way gay characters were handled in the Witcher 3.
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Post by mikeymoonshine on Apr 30, 2017 0:40:16 GMT
Dorian is a gay man that sees nothing wrong with slavery and defends it. Sera is a lesbian with internal racism problems, with a little of transphobia on the side. How is that politic correct? I think bioware wants to appeal to the anti-sjw and sjw but instead or doing a good mainstory they focus on animating Cora sex scene and forgot about gay companions. So now they get backslash from every front, you cannot win battles like that. That is why CDPR Cyberpunk, if they play their cards right, could be the perfect game. Diverse cast with a deep and compelling story. They easily can take bioware fanbase if they want, with that game alone. I'm looking forward to Cyberpunk. They haven't released a lot of info about it, but I'm gonna assume that the player will be able to pick either gender as the protagonist, unlike TW that was based on a specific character from the novels. If so, that'll be a big draw for new fans too. Customisation is the one thing missing from the witcher for me. Like even if it's just minimal, like just gender and looks maybe it would be great. I am fine with the limitations if it means good storytelling. Trying not to get excited for a game that "could potentially" release in 2019 tho.
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Post by mikeymoonshine on Apr 30, 2017 0:25:33 GMT
I actually really like Phillipa she is one of my favourite characters. Her sexuality is kinda there just to titillate in the witcher 2 though it's also all a bit rapey. Like she's there doing bdsm shit with her student and then the "lesbomancy" with Saskia. My issue with the deathmold scene is that he is all powerful and cool until that scene, then he is gay suddenly and effeminate, supposedly raping a slave who looks diseased, weak as anything obsessed with his looks despite not being good looking (even tho as a mage he could make himself good looking). He basically some kind of old timey stereotype about creepy pervy old gay men and then he is mutilated. I found him to be sadistic but highly intelligent and charismatic. He actually gives his sexual preference away while Geralt is talking to him much earlier. I really don't think the devs were suiting his eventual punishment to his sexual identity. I agree, but it came off that way to me. I was unaware of him mentioning it earlier to be fair. Still they chose to bring up his sexuality in that moment in that way and they chose to make him suddenly pathetic I think just to make Roche look cool or something? I'm not trying to say the devs hate gay people, I just think the scene is stupid and falls into the trap of old movie homophobic cliches. It could have been like a fight scene instead or something.
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Post by mikeymoonshine on Apr 30, 2017 0:03:47 GMT
Dethmold and Phillipa are fantastic characters and I don't understand the backlash against them, solely based on the fact they were subjected to extreme violence. The violence they suffered was a result of their actions, not their sexuality. Surely people don't think LGBT characters should get special treatment in this regard? I actually really like Phillipa she is one of my favourite characters. Her sexuality is kinda there just to titillate in the witcher 2 though it's also all a bit rapey. Like she's there doing bdsm shit with her student and then the "lesbomancy" with Saskia. My issue with the deathmold scene is that he is all powerful and cool until that scene, then he is gay suddenly and effeminate, supposedly raping a slave who looks diseased, weak as anything obsessed with his looks despite not being good looking (even tho as a mage he could make himself good looking). He basically some kind of old timey stereotype about creepy pervy old gay men and then he is mutilated.
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Post by mikeymoonshine on Apr 29, 2017 23:54:24 GMT
TW2 had huge issues when it come to LGBT+ and women, cutting the balls of a gay man was a huge no no for me. That was disgusting, why not cut the balls of Henselt? he was a rapist. So was the implied grey area rape with Ves and taking out Phillipa(the source material sucks, so I assumed she was bi so I do not get piss off) eyes out, with again implied unwanted advances on a straight woman, lesbian fanservice for males... etc. I did point this all out on their forum and even the "no pants geralt", the devs did address all of my concerns, so now I praise them because they deserve it. Although the cross-dressing elf was really cringe worthy, not sure what was that about. The only problem I have with Ciri is her costume, she is a practical lady not really stupid high heels fighter. Also the raccoon make up is awful, her adult design is a big fail. Her child version is more on point. Yeah that scene was the one I was referring to, it just falls into so many cliches. You only find out his sexuality in that scene, suddenly he's pathetic and effeminate, vain despite not being at all attractive and seeing as mages can use all kinds of magic to be attractive you would think if he cared about the way he looked he would have done that. So yeah very bad writing there in general. but yeah, I don't want to imply bad intent on the devs part and they have improved upon a lot of this stuff in the third game. I actually really liked Phillipa in TW3 . Tbf Ciri's costume could have been a lot worse, tho I agree it was a bit impractical and her alternative outfit is even more impractical. I just really liked the message the plot with her sends, Geralt doesn't get to dictate what she does or control her. He can choose to support her decisions and help her or not and if he does that the outcome of it all is better.
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Post by mikeymoonshine on Apr 29, 2017 23:11:17 GMT
I think people who like the Witcher series are always going to be on the defensive when it comes to discussions of social issues because of all of this talk about how sexist, racist ect ect the games are. A lot of the criticisms are kind of interpreting stuff in the least charitable way or just aren't true at all. That doesn't mean I don't have issues with how the series sometimes handles it's female and lgbt+ characters but in my opinion for every bad example there is a good one that is arguably better than in most other supposedly "progressive" games.
For example in the witcher 2 there are two gay characters (one is arguably bi) and they are both portrayed in pretty stereotypical ways at times, there is actually a scene with one of them that kind of came off a bit homophobic in my opinion. In the Witcher 3 however I didn't have any issues with the lgbt characters.
Triss I still feel is a bit fan servicy, plus she kind of goes through the exact same story arc as she does in the books in that she does kinda shitty things to Geralt and Yen, then redeems herself sort of and they forgive her, but this already happened in the books so would they forgive her really? It seems like it kinda got glossed over because she is a romance option.
Yen on the other hand I really liked, she is presented pretty much the way she is in the books and I never felt like I was being forced to like or dislike her. Her flaws were obvious but they were understandable too, I just wish there had been more with her and Ciri.
I really liked how Ciri was handled too and the relationship between her and Geralt.
These are just video games of course I do not feel any of this is a big deal either way.
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Post by mikeymoonshine on Apr 23, 2017 21:18:30 GMT
Well Skyrim was the first RPG/combat game I ever played in my life so I was probably just unreasonably scared I still have more hours in that game than probably any other, in hindsight it probably wasn't as amazing as I thought it was and I remember all the stuff i disliked about it more but it's still a great game and I still play occasionally. I do agree with you tho, Skyrim still did what Bethesda is known for quite well. Bioware is known for story and characters but Inquisition had issues there and Andromeda has even more of them, maybe that's why their other flaws seem less forgivable.
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Post by mikeymoonshine on Apr 23, 2017 21:14:05 GMT
People are actually debating whether or not EA releases sales figures? They never do and probably never will. The same thing happened with Inquisition, there were a bunch of people trying to claim it flopped but again we have no idea what it sold on Origin because EA doesn't report those sales, and they said it was like their best launch or something.
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