paridave42
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Post by paridave42 on May 9, 2017 13:52:31 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much.
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Post by KaiserShep on May 9, 2017 14:11:55 GMT
I wouldn't put too much stock in the idea of a game being "groundbreaking". After all, 2 and 3 aren't particularly groundbreaking either, though ME3's ending was certainly a....different change of pace.
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Post by mordrek on May 9, 2017 14:17:05 GMT
That's funny considering all the hate female faces have gotten in ME:A for being hit with ugly sticks. I'm curious would you rather have ugly female characters to romance? Or Fat ones?
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Post by Link"Guess"ski on May 9, 2017 14:19:49 GMT
Then they started making games for EA and alas we got another "by the numbers" developer. They chase the latest fad instead of pushing the boundaries. The reason they could do that in the past was exactly because EA had no mandates for them. EA is running a biz. They see where the safest bets are and go for that. Mass Effect had "Gears of War potential" and Dragon Age had "hack and slash potential" until after DA2 when Skyrim had shipped so DA3 had "Skyrim potential" and Andromeda had some "Destiny potential".
That's how they operate. It's the thing BioWare would never admit because they're under NDA and trade secrets but it's been obvious for years I think.
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Post by Giant Ambush Beetle on May 9, 2017 14:24:24 GMT
If you want anything groundbreaking AAA games are the wrong place to look for. Big companies like EA fear risks so they play it safe and keep churning out the same games over and over again. Call of duty, Need for speed, now Mass Effect. Like all big monstrosities their size makes them slow to react, inflexible and lazy, their lumbering size is their own demise.
If you want to see groundbreaking things go look for kickstarter and indie games, thats where the cool stuff happens.
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Post by NUM13ER on May 9, 2017 14:26:21 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much.You're not seriously suggesting Vetra's conventionally attractive? I'm not into Turians that way personally. Vetra's cool and all as a character but I'm not into romancing her in the slightest. I like that she's a an option though. I can't really speak for the male companions in the romance department considering it doesn't interest me.
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ArabianIGoggles
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Post by ArabianIGoggles on May 9, 2017 14:57:47 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much.You're not seriously suggesting Vetra's conventionally attractive? I'm not into Turians that way personally. Vetra's cool and all as a character but I'm not into romancing her in the slightest. I like that she's a an option though. I can't really speak for the male companions in the romance department considering it doesn't interest me. Sex with her would have to be like sliding your dick in between some rocks.
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Post by Deleted on May 9, 2017 15:00:15 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much. I prefer "fun" and "enjoyable" over "groundbreaking". Andromeda delivered. the best romance in the game is with a male character. He is not a companion. But I am okay with that, because it makes for player-driven pacing of the relationship, and really cool RP.
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Post by suikoden on May 9, 2017 15:07:29 GMT
That's funny considering all the hate female faces have gotten in ME:A for being hit with ugly sticks. I'm curious would you rather have ugly female characters to romance? Or Fat ones? Why not both!
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Post by dmc1001 on May 9, 2017 15:14:09 GMT
You may be right about the groundbreaking thing. It's not limited to video games by any means. Someone experiments until they hit on what works. Then they drive it into the ground. And if someone else has success they want to emulate it. I admit, I love driving the Nomad at high speed through places like Kadara. It's kind of fun and I definitely couldn't do it in a closed world. Still, I think some of the quests could be streamlined more. Trying to be more like DAI in that regard isn't a good thing. Not aware of too many people who wanted to do some crazy jumps to get a shard or find tiles scattered across the world that somehow all fit together.
The "Tasks" in MEA could have largely been left by the wayside, even if I'm aware that they're there as setting pieces rather than significant to the storyline. I mean, when the map is that big there's a desire to fill it with stuff to do. Obvious answer is to reduce the map size and make the significant quests longer instead. Of course, you'd have to allow for saves because if the quest is too long and you die near the end of it without the ability to save it gets frustrating. Shades of ME1 where we didn't get enough autosaves but at least you could manually save if you wanted to.
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Post by Warrior DM on May 9, 2017 17:14:40 GMT
You're more likely to get "groundbreaking" results from a new IP, than a long established one. Fans gets used to specific mechanics becoming a mainstay in the series that they love, so when a concept breaks away from that mold they freak out.
A new IP gets to be experimental because the developers don't have to appease long time fans.
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Post by Mihura on May 9, 2017 17:17:57 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much. I say go to indies if you want something different, bioware lost their spirit after ME1 and DA:O. DA still has some interesting things going on but that is about it.
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Post by Deleted on May 9, 2017 17:26:18 GMT
Well, if you actually read the OP, what the OP says is that groundbreaking would have been:
1. Plots that originate in the MW or closely related to the events of ME1-3. 2. Really, really, really hot male squad-mates designed to romance female (or male?) PC. Possibly with female squadmates not designed to romance a male PC.
I honestly think that while it is fine to be disappointed with how Liam looks, no gaymance squad member or that Benefactor story-line remained unfinished as of yet, I would not really call the game "groundbreaking" per se if it indeed fulfilled the requirements vaguely outlined in the first post.
(Sigh) this reliance on reading between the lines and capture an impression of oneself's emotional state when starting a thread is somewhat irritating. Clarity would be nice.
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Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on May 9, 2017 18:16:19 GMT
That's funny considering all the hate female faces have gotten in ME:A for being hit with ugly sticks. I'm curious would you rather have ugly female characters to romance? Or Fat ones? Give me fat, short, skinny, tall, three-breasts, etc... I don't care. Bioware's job is to sell the character as credible. It fell flat a few times in Andromeda and Inquisition, but so did a few characters from previous titles. Great voice acting, brilliant dialogue and synced animations is what sells a character for me. However, still no alien booty for me. I just know that being a medic and as a human, we're more a threat to them than they are to us. Sovereign reminded us of that in our first video chat.
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Post by Cyan_Griffonclaw on May 9, 2017 18:22:04 GMT
You may be right about the groundbreaking thing. It's not limited to video games by any means. Someone experiments until they hit on what works. Then they drive it into the ground. And if someone else has success they want to emulate it. I admit, I love driving the Nomad at high speed through places like Kadara. It's kind of fun and I definitely couldn't do it in a closed world. Still, I think some of the quests could be streamlined more. Trying to be more like DAI in that regard isn't a good thing. Not aware of too many people who wanted to do some crazy jumps to get a shard or find tiles scattered across the world that somehow all fit together.
The "Tasks" in MEA could have largely been left by the wayside, even if I'm aware that they're there as setting pieces rather than significant to the storyline. I mean, when the map is that big there's a desire to fill it with stuff to do. Obvious answer is to reduce the map size and make the significant quests longer instead. Of course, you'd have to allow for saves because if the quest is too long and you die near the end of it without the ability to save it gets frustrating. Shades of ME1 where we didn't get enough autosaves but at least you could manually save if you wanted to. Remember the PC port of Inquisition? No walking option until about March. That... was... bullcrap. Running on narrow logs is not a contest of skill, it's tedious, especially since the PS and XBox versions already had the walking feature. And you're right about the saves, especially prior to the 1.05 patch. PS4 was notorious for corrupt saves at launch. Autosaves and more milestone saves need to be implemented.
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Post by Deleted on May 9, 2017 19:42:35 GMT
Andromeda was the first game where I enjoyed jumping puzzles. I spent a terrible week in SWTOR getting all datacrons before a certain patch, and Inquisition pathfinding is on the very top of of the list of things I dislike about it, but in Andromeda, with the jet packs and dodges, jumping around is fun. No latency either, or having to drive back accross half Corellia because you missed the moving frame twenty meters below in a precise landing like in SWTOR.... on my second jump, SWTOR landed me on it, but did not move the toon with the frame. I had my character standing on air, screaming how unfair life is. Then i suicided him, drove across Corellia and waited for some ten minutes for the frame to get back in position for the jump....
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Post by Sanunes on May 9, 2017 19:48:04 GMT
Don't just single out BioWare for lack of "ground breaking", its a problem right now because developers and publishers are already pushing their budgets. You need to sell hundreds of thousands of copies, if not millions for some to break even so they are going to play it safe for they don't want to be the next THQ.
The problem is I doubt people would accept a game to the level of an indie game from BioWare where they could experiment and frankly BioWare was never ground breaking they just put elements together that people hadn't in the past. There focus has been on telling a story and everything else was secondary that was their MO.
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Post by Cyan_Griffonclaw on May 10, 2017 1:03:22 GMT
If you want anything groundbreaking AAA games are the wrong place to look for. Big companies like EA fear risks so they play it safe and keep churning out the same games over and over again. Call of duty, Need for speed, now Mass Effect. Their lumbering size is their own demise. If you want to see groundbreaking things go look for kickstarter and indie games, thats where the cool stuff happens. If you can sort through it all. For every rare great Indie title, there are a dozen asset-flips coming from the likes of Digital Homicide and Dentola Studios. You have to do research on titles and I do that by going to YouTubers that actually play these indie games.
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Post by Doctor Fumbles on May 10, 2017 1:05:33 GMT
People still expect ground breaking games? If you want something that is different, look at Indie Devs. Most AAA devs cater their games to what people expect of them.
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Post by paridave42 on May 10, 2017 11:08:15 GMT
Well, if you actually read the OP, what the OP says is that groundbreaking would have been:
1. Plots that originate in the MW or closely related to the events of ME1-3. 2. Really, really, really hot male squad-mates designed to romance female (or male?) PC. Possibly with female squadmates not designed to romance a male PC.
I honestly think that while it is fine to be disappointed with how Liam looks, no gaymance squad member or that Benefactor story-line remained unfinished as of yet, I would not really call the game "groundbreaking" per se if it indeed fulfilled the requirements vaguely outlined in the first post.
(Sigh) this reliance on reading between the lines and capture an impression of oneself's emotional state when starting a thread is somewhat irritating. Clarity would be nice.
MEA would have been much more "ground breaking" if it had been much less of the MW and much more of Andromeda. Instead they gave us Kadara which was safe, and the Angara on 3 different worlds and for the most part they were friendly. In fact, in the whole Helius cluster there is only one native sentient species. Bioware did provide a useless black hole. "Ground Breaking" would have been being seen as the hostile alien, breaking down the barriers and building relationships. Instead, you save the Moshae and everything is ducky dandy.
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Post by paridave42 on May 10, 2017 11:12:30 GMT
That's funny considering all the hate female faces have gotten in ME:A for being hit with ugly sticks. I'm curious would you rather have ugly female characters to romance? Or Fat ones? In a good RPG you should get fat chicks, and ugly, as well as pretty ones. If one of the main reasons you're playing is because you think Cora is hot and you want to bone her so you can watch the soft core cut scene...
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Post by paridave42 on May 10, 2017 11:16:51 GMT
That's funny considering all the hate female faces have gotten in ME:A for being hit with ugly sticks. I'm curious would you rather have ugly female characters to romance? Or Fat ones? Give me fat, short, skinny, tall, three-breasts, etc... I don't care. Bioware's job is to sell the character as credible. It fell flat a few times in Andromeda and Inquisition, but so did a few characters from previous titles. Great voice acting, brilliant dialogue and synced animations is what sells a character for me. However, still no alien booty for me. I just know that being a medic and as a human, we're more a threat to them than they are to us. Sovereign reminded us of that in our first video chat. Agreed. I would have loved to have Bain Masini as a companion or a romantic option, or both.
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Post by Fen'Harel Faceman on May 10, 2017 11:17:06 GMT
Bioware used to be known as the 'go to' studio for ground breaking RPG - not so much with MEA. Too many missions could have been plucked from M!, 2, or 3 in order to provide some form of continuity from the Trilogy. The female companions are still the 'hot babes' designed for relationships and the male companions... not so much. Which games of theirs were considered groundbreaking? Bioware has been popular for a particular flavor of games. Mild RPG elements with fun story/characters and game mechanics is why I play Bioware games.
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Post by danishgambit on May 10, 2017 11:32:43 GMT
If you want anything groundbreaking AAA games are the wrong place to look for. Big companies like EA fear risks so they play it safe and keep churning out the same games over and over again. Call of duty, Need for speed, now Mass Effect. Their lumbering size is their own demise. If you want to see groundbreaking things go look for kickstarter and indie games, thats where the cool stuff happens. I'm sure EA could do just fine off of shooters and sports games. They have a monopoly on sports games and now they have Star Wars.
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The path up and down are one and the same.
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Post by kino on May 10, 2017 12:12:51 GMT
I'm not sure anyone expected a ME game to be "groundbreaking" in anyway shape or form. There's an established formula to Mass Effect. Has been for a while.
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