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Post by RageUnderFire on May 11, 2017 0:23:00 GMT
or rather how long is ongoing support usually provided?
Not much of a gamer if you couldn't tell
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 11, 2017 0:24:04 GMT
or rather how long is ongoing support usually provided? Not much of a gamer if you couldn't tell Support and patches will come out as long as it's profitable. Once the cow is milked for all it's worth... steaks, anyone?
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Post by Thalandor on May 11, 2017 0:26:19 GMT
We're fucked because they break so much with every patch, have a look at the bug reports on EA website, it's not going well.
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RageUnderFire
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Post by RageUnderFire on May 11, 2017 0:29:23 GMT
We're fucked because they break so much with every patch, have a look at the bug reports on EA website, it's not going well. Are you saying patches can add bugs? lol
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Post by wolfsite on May 11, 2017 0:31:36 GMT
It's dependent on the game really.
Normal cycle is about a year though some games could get longer cycles depending on the popularity. Battlefield 4 got support for over 2 years and there are games that have received patches 5 years and even longer after release.
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Post by ayenari on May 11, 2017 0:36:15 GMT
That depends on whether they're planning to do any DLC down the line. DA:I saw support for the better part of a year, but they also had 3 dlc packs launch throughout 2015.
EAs plans towards this is a total unknown, and not something any forum-goers on here can really tell you at this point other than offer speculation.
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Post by Pearl on May 11, 2017 0:44:42 GMT
We're fucked because they break so much with every patch, have a look at the bug reports on EA website, it's not going well. Are you saying patches can add bugs? lol 99 bugs in the code 99 bugs in the code take one down, patch it around 127 bugs in the code
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Post by RageUnderFire on May 11, 2017 0:55:52 GMT
Are you saying patches can add bugs? lol 99 bugs in the code 99 bugs in the code take one down, patch it around 127 bugs in the code Damn that's ghetto. You learn something everyday. I know nothing about computers
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Post by Deleted on May 11, 2017 7:06:46 GMT
We've never received as many as I'd prefer to see from Bioware.
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Post by babe145869 on May 11, 2017 17:52:13 GMT
Depends on who make a game and how popular it stays. If other games they make in the future sell better, they will stop the support and move on.
I was hoping for at least 1 dlc to tie up a few loose ends like did they ever find and save any of the Quarians, did the Ryder mom ever get cured and unforze, and who is/was the benifactor, but it seems less than likely, if the team is even smaller now.
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Post by ShadowAngel on May 11, 2017 18:07:57 GMT
Really depends.
Depends on who is the developer, depends on if the game is worth the time and effort as if it's doing poorly, why waste time on it when you can work on the next project and hopefully do that one better? It also depends on the schedule. If a company tends to release games every few years, one year will most likely be the time period for the game, if it's games like rockstar where they spend 4-6 years on a game, that game will most likely get years of support (GTA is years old and still gets patches/content at the present). Some games release yearly and those games will really only get half a year of support as they'll move onto the next game that release the following year to support it.
There really is no concrete information to judge how much support a game gets, it all depends on a variety of things. I'd wager andromeda will probably get support for another 6 months to a year before they drop it unless they're wanting to put some focus on the multiplayer.
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Post by sjsharp2010 on May 11, 2017 18:08:21 GMT
Depends on who make a game and how popular it stays. If other games they make in the future sell better, they will stop the support and move on. I was hoping for at least 1 dlc to tie up a few loose ends like did they ever find and save any of the Quarians, did the Ryder mom ever get cured and unforze, and who is/was the benifactor, but it seems less than likely, if the team is even smaller now. DLC's are not as big as the main game and won't require quite so many people working on them so it could still happen. As you've noted there are quite a fwe loose threads that need tying up so if they don't intend on carrying Ryder ovger int othe next game then it makes sense fo rthem to do it via the DLC. Either way I think it needs approaching for thoase that did invest in MEA to have closure to this story if it's not being continued into a second game. Otherwise they will end up alienating themselves even more as the people who did like what they did with MEA like myself might end up then criticizing them
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Post by bshep on May 11, 2017 18:19:09 GMT
Both ME3 and DAI got a year of them doing bugfixes and DLC work. So i would say the same for MEA.
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Post by AnDromedary on May 11, 2017 18:21:52 GMT
Can be very different, depending on the game's status at release and how severe the problems are. In ME:A's case, I suspect we'll see patches coming out for a while. Especially if they want to sell DLCs over next 6-12 months, they better keep up with the patching as well, they had a good start with 1.05 and 1.06 but there is still much to be done.
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Post by Link"Guess"ski on May 11, 2017 18:23:48 GMT
Regular updates (1 per month or so) over a year. By march 2018 it's over for Andromeda to get future updates or DLC.
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on May 11, 2017 18:49:27 GMT
Patching isn't easy, that's why many times it contains some new bugs, which will be fixed... with another patch. Same like with drivers - after installing new ones for my 970 i got problems i never got before.
Well some games needs 1 patch, some 10...
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Post by Psychevore on May 11, 2017 18:55:22 GMT
Patching isn't easy, that's why many times it contains some new bugs, which will be fixed... with another patch. Same like with drivers - after installing new ones for my 970 i got problems i never got before. Well some games needs 1 patch, some 10... Name the big releases that only needed 1 patch? Honestly, I don't think I've played a game in over a decade that only needed 1 patch. Or ever really since patching became a thing.
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Post by Sanunes on May 11, 2017 19:03:59 GMT
It really depends. The largest metric if they continue to patch is if people are still playing the game. Games that live and die by their multiplayer such as Call of Duty and Battlefield will have a longer patch cycle because enough people are still playing the game to justify it. Typically BioWare will maintain their games for about a year with patches and DLC. Now I could be remembering wrong, but I think the year of support might go back to Dragon Age: Origins.
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Post by derrame on May 11, 2017 19:19:55 GMT
each patch can fix a bug and introduce new bugs but it's possible to patch the game and let it almost 99.9% bug free the wicher 3 had more than 10 patches and the latest version has no bugs or any other problem only extremely rare cases
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on May 11, 2017 19:25:36 GMT
Patching isn't easy, that's why many times it contains some new bugs, which will be fixed... with another patch. Same like with drivers - after installing new ones for my 970 i got problems i never got before. Well some games needs 1 patch, some 10... Name the big releases that only needed 1 patch? Honestly, I don't think I've played a game in over a decade that only needed 1 patch. Or ever really since patching became a thing. I know of patches in some games that are actually BIGGER than the original file. Patches are common, necessary and unavoidable because of multiple platforms. Even if it's just on PC, patches will occur to address certain brands of hardware. However, this isn't an excuse to release a product broken at launch. Inquisition wasn't PC ready for five months. Andromeda wasn't PS4 ready until 1.05. I get workflow demands but EA has to stop treating Bioware as a new FIFA or MADDEN cash cow. It's a beautiful golden goose and if you feed it enough ($40M is pathetic) it will make fans and investors happy in the long run. The short term is public backlash and negative word of mouth.
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Post by vonuber on May 11, 2017 22:29:39 GMT
Try playing a Paradox game - their support is second to none.
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Post by linksocarina on May 11, 2017 22:30:54 GMT
Depends. Some get a lot. Some get none.
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Post by maximusarael020 on May 12, 2017 0:33:00 GMT
Depends on who make a game and how popular it stays. If other games they make in the future sell better, they will stop the support and move on. I was hoping for at least 1 dlc to tie up a few loose ends like did they ever find and save any of the Quarians, did the Ryder mom ever get cured and unforze, and who is/was the benifactor, but it seems less than likely, if the team is even smaller now. Most games after launch reduce team size and continue to work on DLC. Witcher 3 did it, DA:I did it. You don't need a full-size team to do SP DLC so most work on other things while a smaller team works on patches, balance, and DLC. That's common game dev practice. Anyone who says different doesn't know what they are taking about.
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Post by maximusarael020 on May 12, 2017 0:34:44 GMT
Name the big releases that only needed 1 patch? Honestly, I don't think I've played a game in over a decade that only needed 1 patch. Or ever really since patching became a thing. I know of patches in some games that are actually BIGGER than the original file. Patches are common, necessary and unavoidable because of multiple platforms. Even if it's just on PC, patches will occur to address certain brands of hardware. However, this isn't an excuse to release a product broken at launch. Inquisition wasn't PC ready for five months. Andromeda wasn't PS4 ready until 1.05. I get workflow demands but EA has to stop treating Bioware as a new FIFA or MADDEN cash cow. It's a beautiful golden goose and if you feed it enough ($40M is pathetic) it will make fans and investors happy in the long run. The short term is public backlash and negative word of mouth. You are the first person I've seen who says $40 million is too small for this type of game. I'm glad someone else gets it.
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