sigge
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Sigge1981
PSN: Skinnet1981
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Post by sigge on May 15, 2017 14:36:42 GMT
Was looking on a builder and was thinking of a 66653 build. How much am I missing out on by not taking more in Tech Armor? I'm thinking of using her as a pure combo kit, using Backlash as a defense skill between detonations. Everything specced for shorter cooldowns and combo damage, where applicable. Not sure what weapon to use, tho. Would need something heavy hitting between casts and not really something to shoot with continuously. I don't have the Ushior yet, and shotguns are too close range, I think. Maybe the Hesh or Scattershot are better at a little range, than the other shotties.
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Post by neocodex and 23 others on May 15, 2017 14:38:12 GMT
16666 Ushior INSANE Set to (prime and detonate) on BOTH (energy drain and throw). She's a carry and a tank, she's annihilates shields with a hitscan power that stuns just the perfect way (like with overload in ME3) to follow with an easy headshot with the Ushior. She has awesome aoe damage with tech explosions now. EDIT: now experimenting with a more balanced build as many L6 evos are not needed with her. Hell, the defensive passive tree is fine at evo 4. Started playing her before the 1.06 and she was really strong already back then (with Talon). But now she's a monster. Just drain*stun, stun, stun, stun + one shot everything. Can dance with Krogans all day and laughs at the Kett. Amazing kit. Biowar plz dont nerf. Backlash is a milion times more useful than barricade. This is a pure mobile kit that fits perfectly in ME gameplay, even more so in MEA. It is a bit situational yes, but very handy when you need it, I use it quite a lot and it only takes 2 seconds of Annointed machine gun firing at you to remove his shields (if you didn't do that already with the tech burst / on cooldown) which drains less than half of your Backlash hp, and you can keep cycling. Really survivable and great cc. If you remember Asari Sentinel from ME3 she had a similiar kit as well, tough she relied on her aoe field+throw only, the third power was tech armor but now she gets that as passive and an energy drain primer instead of limited aoe for ranged stun and heal, and improved Paladin shield 2.0 which is now mobile and also reflects damage... Both of these classes were already top-notch picks for ME3 platinum (with Rehgar+Warp ammo on asari sent), but now they got even better (in an easier game). Of course she's a total monster now.
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Post by Kenny Bania on May 15, 2017 14:40:22 GMT
Was looking on a builder and was thinking of a 66653 build. How much am I missing out on by not taking more in Tech Armor? I'm thinking of using her as a pure combo kit, using Backlash as a defense skill between detonations. Everything specced for shorter cooldowns and combo damage, where applicable. Not sure what weapon to use, tho. Would need something heavy hitting between casts and not really something to shoot with continuously. I don't have the Ushior yet, and shotguns are too close range, I think. Maybe the Hesh or Scattershot are better at a little range, than the other shotties. That's the best all-round build if you're not concerned about melee. I take the passives up to 6 for that purpose. If you've got a Dhan, I'd suggest using that. If you haven't, commiserations.
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Post by Pounce de León on May 15, 2017 14:45:16 GMT
Was looking on a builder and was thinking of a 66653 build. How much am I missing out on by not taking more in Tech Armor? I'm thinking of using her as a pure combo kit, using Backlash as a defense skill between detonations. Everything specced for shorter cooldowns and combo damage, where applicable. Not sure what weapon to use, tho. Would need something heavy hitting between casts and not really something to shoot with continuously. I don't have the Ushior yet, and shotguns are too close range, I think. Maybe the Hesh or Scattershot are better at a little range, than the other shotties. That's the best all-round build if you're not concerned about melee. I take the passives up to 6 for that purpose. If you've got a Dhan, I'd suggest using that. If you haven't, commiserations. Fuck, I have to force myself to try her as power user. It sucked so much pre-patch, it's hard to believe it's viable now.
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Post by neocodex and 23 others on May 15, 2017 14:50:24 GMT
That's the best all-round build if you're not concerned about melee. I take the passives up to 6 for that purpose. If you've got a Dhan, I'd suggest using that. If you haven't, commiserations. Fuck, I have to force myself to try her as power user. It sucked so much pre-patch, it's hard to believe it's viable now. It never sucked for me and I didn't even get her on lvl 20 yet, only played on gold exclusively from level 1. She was just fine prepatch with all her CC, self heal and shield. One of my favorite kits, if not the favorite even before the patch, actually. But now she's a monster. Upgrade energy drain until you get the primer Upgrade throw until you get recharges & combo upgrades All points in backlash for maximum damage return (probably not a must pick but I just love abusing this) The rest in tech armor I never went for "max rank power for best combo" but only for upgrades that reduce recharge time and upgrade your drain into primer, it's strong enough as it is - even with nonmaxed level 5 primer and detonator it is enough to one shot tech burst all enemy shields in the game, don't see a reason to upgrade this further. All she really needs is maximum cooldown reductions.
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Post by Arilou on May 15, 2017 14:51:41 GMT
I'll re-iterate. It's a matter of preference. You seem to prefer Barricade. That's cool. I've got no beef with that. You on the other hand can't fathom someone else preferring Backlash. I'll try to settle this: I wholeheartedly agree that mobilty on Backlash vs zone control on Barricade is entirely a matter of preference. I actually see the merrit in both. The issues I mentioned are real though (confirmed by other posters here and on reddit) and just because you don't experience or notice them, or have found some workarounds that sometimes alleviate the issues doesn't make them go away.
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Post by neocodex and 23 others on May 15, 2017 14:54:57 GMT
I'll re-iterate. It's a matter of preference. You seem to prefer Barricade. That's cool. I've got no beef with that. You on the other hand can't fathom someone else preferring Backlash. I'll try to settle this: I wholeheartedly agree that mobilty on Backlash vs zone control on Barricade is entirely a matter of preference. I actually see the merrit in both. The issues I mentioned are real though (confirmed by other posters here and on reddit) and just because you don't experience or notice them, or have found some workarounds that sometimes alleviate the issues doesn't make them go away. You can zone control pretty well with short cd tech bursts on Sentinel and some Backlash swapping as a way of off-tanking, but it will require dancing around some hard cover from time to time if you really want to lockdown a zone. Yes, it is a bit harder to zone control with the asari but she excels in quickly clearing the map of trash while staying safe and alive without having to rely on cover. It just works better for MEA playstyle, imho. And backlash is an amazing power. It's basicaly Paladin shield from ME3 version 3.0 You had to be stationary in ME3 that's why it sucked. Now you can be fully mobile and even jump with it + it reflects damage lol. It's literally insane. Yeah it's not *that* strong but waaaay better than the ME3 version.
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Post by Kenny Bania on May 15, 2017 15:06:24 GMT
I'll re-iterate. It's a matter of preference. You seem to prefer Barricade. That's cool. I've got no beef with that. You on the other hand can't fathom someone else preferring Backlash. I'll try to settle this: I wholeheartedly agree that mobilty on Backlash vs zone control on Barricade is entirely a matter of preference. I actually see the merrit in both. The issues I mentioned are real though (confirmed by other posters here and on reddit) and just because you don't experience or notice them, or have found some workarounds that sometimes alleviate the issues doesn't make them go away. If you agree that it's a matter of preference, why didn't you just say that? Oh, Barricade isn't without it's own issues. You can't set it up on an incline, or with enemies (or obstacles) in your way, leaving more than enough time to get you dead. So...
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Post by Kenny Bania on May 15, 2017 15:06:54 GMT
That's the best all-round build if you're not concerned about melee. I take the passives up to 6 for that purpose. If you've got a Dhan, I'd suggest using that. If you haven't, commiserations. Fuck, I have to force myself to try her as power user. It sucked so much pre-patch, it's hard to believe it's viable now. She really didn't.
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Post by Kenny Bania on May 15, 2017 15:07:36 GMT
I'll try to settle this: I wholeheartedly agree that mobilty on Backlash vs zone control on Barricade is entirely a matter of preference. I actually see the merrit in both. The issues I mentioned are real though (confirmed by other posters here and on reddit) and just because you don't experience or notice them, or have found some workarounds that sometimes alleviate the issues doesn't make them go away. You can zone control pretty well with short cd tech bursts on Sentinel and some Backlash swapping as a way of off-tanking, but it will require dancing around some hard cover from time to time if you really want to lockdown a zone. Yes, it is a bit harder to zone control with the asari but she excels in quickly clearing the map of trash while staying safe and alive without having to rely on cover. It just works better for MEA playstyle, imho. And backlash is an amazing power. It's basicaly Paladin shield from ME3 version 3.0 You had to be stationary in ME3 that's why it sucked. Now you can be fully mobile and even jump with it + it reflects damage lol. It's literally insane. Yeah it's not *that* strong but waaaay better than the ME3 version. Couldn't have said it better.
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Post by varicite on May 15, 2017 15:21:00 GMT
So, now that that's settled...
Weapon choices? What are you guys using w/ her? I'm rocking Hurricane (for priming) / Ushior atm, but I'm leaning toward a shotgun.
I've got Dhan I, Piranha I, Hesh IV, Scattershot VI, Ruzad X, Disciple X, etc. Haven't messed w/ the Dhan yet, but I hear it's pretty good.
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Post by Pounce de León on May 15, 2017 15:35:14 GMT
Fuck, I have to force myself to try her as power user. It sucked so much pre-patch, it's hard to believe it's viable now. She really didn't. You played her as power character before?
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Post by Kenny Bania on May 15, 2017 15:55:53 GMT
You played her as power character before? What's your definition of "power character"? If you're referring to using powers and powers alone, then no. It's a combination of combos, melee and gunplay.
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Post by neocodex and 23 others on May 15, 2017 16:54:23 GMT
So, now that that's settled... Weapon choices? What are you guys using w/ her? I'm rocking Hurricane (for priming) / Ushior atm, but I'm leaning toward a shotgun. I've got Dhan I, Piranha I, Hesh IV, Scattershot VI, Ruzad X, Disciple X, etc. Haven't messed w/ the Dhan yet, but I hear it's pretty good. I don't have Ushior, so I've been using Talon and a secondary light pistol to keep 100% recharge. As for the cons, just power recharge pretty much. Level 2 (30%) is good enough for easy gold runs against anything. The new Ushior would probably be amazing tho. I wanted to try Piranha but at lvl 1 it's too heavy. Maybe some day.
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Post by Pounce de León on May 15, 2017 17:43:40 GMT
You played her as power character before? What's your definition of "power character"? If you're referring to using powers and powers alone, then no. It's a combination of combos, melee and gunplay. Power "user" fits better? A kit that mainly uses powers for CC, damage and support. I went full melee and aegis after dabbling. With the new character drop system that ended up in being short of anything to prime with.
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Post by dariat on May 15, 2017 18:15:59 GMT
So, now that that's settled... Weapon choices? What are you guys using w/ her? I'm rocking Hurricane (for priming) / Ushior atm, but I'm leaning toward a shotgun. I've got Dhan I, Piranha I, Hesh IV, Scattershot VI, Ruzad X, Disciple X, etc. Haven't messed w/ the Dhan yet, but I hear it's pretty good. I mostly use her to set off combos (because she's the combo queen) and the best way to do that is to have a high rate of fire assault rifle/pistol and a cryo or incendiary ammo. Right now I'm using Equalizer because I don't need to reload it, but I'm thinking I might change it with Revenant or Hurricane. So I just shoot enemies until they're primed, then blow them up with throw or energy drain. Lots of fun.
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Post by ramsen on May 15, 2017 18:24:12 GMT
So, now that that's settled... Weapon choices? What are you guys using w/ her? I'm rocking Hurricane (for priming) / Ushior atm, but I'm leaning toward a shotgun. I've got Dhan I, Piranha I, Hesh IV, Scattershot VI, Ruzad X, Disciple X, etc. Haven't messed w/ the Dhan yet, but I hear it's pretty good. I was using the Dhan, which is great, but switched to Hornet so I can double detonate on heavier targets with ammo. I'm thinking if you have two detonators you should probably use a priming weapon, especially with rank 6 throw.
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Post by SalMasRac on May 15, 2017 19:47:35 GMT
Why do people like throw as a primer? It only works on health, and those enemies get wrecked anyways Also doesn't having ammo boosters just interfere with your regular energy drain+* throw* explosion? Because when you evolve throw with radius and duration/prime, and find a tight group of mooks, you can throw them all in one go and they will stay tight together when they float, so when you follow up with energy drain you'll blast them all together. How is this any more beneficial than just doing a Tech Burst that stuns them all on the ground and you can easily shoot them When I try to use backlash this is mostly what happens to me. Even though my aegis is up I just get shot and die. Or even if my aegis takes damage and breaks, I will die immediately after it breaks thanks to the stagger. Offhost there seems to be common occurance of Backlash being visual effect only Same as literally every other skill in the goddamn game The HSent isn't "way superior". Yea you're right, "way superior" is probably hyperbole. They are on a similar level, but HSent is still clearly better. Asari Sent is more combo-centric and mobile defense Human Sent is more weapon-centric and area lockdown it's preference and a bit of situational utility It never sucked for me and I didn't even get her on lvl 20 yet, only played on gold exclusively from level 1. She was just fine prepatch with all her CC, self heal and shield. One of my favorite kits, if not the favorite even before the patch, actually. But now she's a monster. Upgrade energy drain until you get the primer Upgrade throw until you get recharges & combo upgrades All points in backlash for maximum damage return (probably not a must pick but I just love abusing this) The rest in tech armor I never went for "max rank power for best combo" but only for upgrades that reduce recharge time and upgrade your drain into primer, it's strong enough as it is - even with nonmaxed level 5 primer and detonator it is enough to one shot tech burst all enemy shields in the game, don't see a reason to upgrade this further. All she really needs is maximum cooldown reductions. MEAMP Combo Damage doesn't care how many Ranks you have in the Powers.
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Post by dariat on May 15, 2017 20:03:46 GMT
Asari Sent is more combo-centric and mobile defense Human Sent is more weapon-centric and area lockdown Pretty much so. If you want to kill enemies with guns, human sentinel is more suited for that because she has weapon damage boost from weapon training. Asari sentinel has offensive biotics which boosts her combo damage and radiuses, so obviously you'd wanna kill enemies by blowing them up.
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Post by neocodex and 23 others on May 15, 2017 20:16:41 GMT
MEAMP Combo Damage doesn't care how many Ranks you have in the Powers. But devs posted on reddit that it does. Said something about weak, medium and "strong" combo detonations...
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Post by SalMasRac on May 15, 2017 20:37:58 GMT
MEAMP Combo Damage doesn't care how many Ranks you have in the Powers. But devs posted on reddit that it does. Said something about weak, medium and "strong" combo detonations... Depends on your SP Difficulty. Actually there are classes of Powers, and the Powers themselves are what determine that. Like say Energy Drain + Lance will be more powerful than say Energy Drain + Throw. There is a chart here
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Post by gethadept on May 17, 2017 18:06:20 GMT
I always chose damage & shield restore before patch 1.06 for all Energy drain.
...but with patch 1.06 making combo awesome I guess it`s foolish not to go with 30% recharge reduction... right?
Asari Sentinel feels really good..
I might go 6/6/6/6/0 To maximize combo damage + burst weapon damage boost.
......0 on tech armor... bad idea?
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Post by SalMasRac on May 17, 2017 18:17:00 GMT
I always chose damage & shield restore before patch 1.06 for all Energy drain. ...but with patch 1.06 making combo awesome I guess it`s foolish not to go with 30% recharge reduction... right? Asari Sentinel feels really good.. I might go 6/6/6/6/0 To maximize combo damage + burst weapon damage boost. ......0 on tech armor... bad idea? You can't go 6/6/6/6/0. The least you can go is 6/6/6/6/1
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Post by Kenny Bania on May 17, 2017 18:18:53 GMT
I always chose damage & shield restore before patch 1.06 for all Energy drain. ...but with patch 1.06 making combo awesome I guess it`s foolish not to go with 30% recharge reduction... right? Asari Sentinel feels really good.. I might go 6/6/6/6/0 To maximize combo damage + burst weapon damage boost. ......0 on tech armor... bad idea? You can't go 6/6/6/6/0. The least you can go is 6/6/6/6/1 You actually can. The point in passives isn't system assigned.
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Post by SalMasRac on May 17, 2017 18:19:40 GMT
You can't go 6/6/6/6/0. The least you can go is 6/6/6/6/1 You actually can. The point in passives isn't system assigned. Maybe YOU can. My OCD would never allow that spendable point to remain unspent.
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