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Post by hobocommand3r on May 12, 2017 14:34:27 GMT
exactly.This character is not very mobile even with the extra movement speed under tactical cloak.Flamethrower is an CQC ability so the two of these powers simple do not mix together.Flamethrower build may be good for room farming but if you're a mobile player it won't suit that playstyle. Was going to screenshot the end game score I was just in where I would of broke 30k ez - was at 29k wave 7 vs Kett on FBD, then I CTD - guess this shit still isn't fixed. Can't shadowplay footage when CTD either - such bullshit. 1/6/6/6/6 blinding heat, tech sabo, all power evos, engineering kit, no boosters, no cobras used, just an Ushior for weapons loadout cuz zero fucks given. Obviously flamethrower somewhat bloats your score - and I'll be the first one to admit that score doesn't tell the whole story. 30k is still 30k, and piloting this build, I know the bloat is minimum given what I am actually doing. Look, I'm not making up flamethrower's effectiveness on this kit or theorycrafting - the shit works, and it works well. You don't sit in a room and camp in some corner with flamethrower hoping shit will pile in...that wouldn't even work. Like I've stated before, you cloak just before you are about to engage, get in position, apply fire dot on enemies, and either disengage with stealth dash -> cloak, or just kill them. Toggle recon visor when you want wall hax or when you need penetration. Throw it back on cd when it isn't needed. I am usually the most mobile and aggressive member on the team - so it's def not some sort of stationary room camping garbo. I'm not trying to take away from 21pt recon visor builds, I'm just pointing out that flamethrower on this kit is a beast. The build and playstyle stomps - dunno what else to say. If people really need a guide/video to believe, I can make one next week - but seriously, Flamethrower 007 is real as fuck. i'll give it another try when I hit level 20. I allready tried a max damage flamethrower build though and wasn't sold on it at all but I used reach instead of burn (normally I prefer burn) and armor damage but the armor damage even with that perk is still pretty pathetic imo so I'd rather have heat. I think the main issue was that I wasn't running lingering burn. With lingering burn the dot on flamethrower is good but the sustained dps when continuosly holding the stream down is just bad regardless of how you spec it. On paper the flamethrower build seems like the most fun build. problem is it's like combos pre patch, it's not fun if it's not effective. I loved flamethrower in me3, I like it in campaign but you need so many augmentations and passive buffs to make it good even in sp. When I play the merc I usually play like you suggest, just apply the dot with lingering burn and finish them off with flak or guns. I never try to continuosly hose people down. I tried that on the agent since I figured it might be good with all posible damage buffs and cloak but it's still not good. I'm mostly moaning about the single target dps. I can see how it could be good with the playstyle you suggests. The dot with lingering burn and all the extend perks the agent can get should be very solid.
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Post by Roniboney on May 12, 2017 15:30:20 GMT
exactly.This character is not very mobile even with the extra movement speed under tactical cloak.Flamethrower is an CQC ability so the two of these powers simple do not mix together.Flamethrower build may be good for room farming but if you're a mobile player it won't suit that playstyle. Was going to screenshot the end game score I was just in where I would of broke 30k ez - was at 29k wave 7 vs Kett on FBD, then I CTD - guess this shit still isn't fixed. Can't shadowplay footage when CTD either - such bullshit. 1/6/6/6/6 blinding heat, tech sabo, all power evos, engineering kit, no boosters, no cobras used, just an Ushior for weapons loadout cuz zero fucks given. Obviously flamethrower somewhat bloats your score - and I'll be the first one to admit that score doesn't tell the whole story. 30k is still 30k, and piloting this build, I know the bloat is minimum given what I am actually doing. Look, I'm not making up flamethrower's effectiveness on this kit or theorycrafting - the shit works, and it works well. You don't sit in a room and camp in some corner with flamethrower hoping shit will pile in...that wouldn't even work. Like I've stated before, you cloak just before you are about to engage, get in position, apply fire dot on enemies, and either disengage with stealth dash -> cloak, or just kill them. Toggle recon visor when you want wall hax or when you need penetration. Throw it back on cd when it isn't needed. I am usually the most mobile and aggressive member on the team - so it's def not some sort of stationary room camping garbo. I'm not trying to take away from 21pt recon visor builds, I'm just pointing out that flamethrower on this kit is a beast. The build and playstyle stomps - dunno what else to say. If people really need a guide/video to believe, I can make one next week - but seriously, Flamethrower 007 is real as fuck. if you took the time to type that out there's no way you're bs'ing about it.I'll have to rebuild it and give it another go.Ideally I want to have Recon visor at rank 6 so maybe I'll have to take some points out of Tactical Cloak and Munitions training. Should I go to rank 6 on the flamethrower ?
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Post by niroz on May 12, 2017 20:23:01 GMT
You def want rank 6 for blinding heat and tech sabo from support.
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Post by niroz on May 12, 2017 21:30:50 GMT
Just a quick game before I head out of town for the weekend. Same setup, no boosters, no cobras, just a rank 1 ushior (I had a hurricane too, but rarely used), not my best play at all + laggy host and versus good ol Remnant. Not 30k this time, but just wanted to show what I consistently score with this setup bare (no boosters/cobras)- even with less than stellar play + lag. When I say less than stellar play, I mean yoloing unnecessarily with flamethrower on observers that still have plenty of shields up, missing Ushior shots, not using visor enough, not using tact cloak smartly, overall just being a scrub - though I obviously mad an effort rez teammates Obviously the team doesn't have an ideal setup versus Remnant I suppose, and looking at the performance of the bottom two, clearly there was some carrying leading to a more top heavier score. Regardless, it was still a sub 20min run, which is avg - so it's not like I was soloing the map. The Kineticist was doing some lifting too. I'm usually in a bad mood after playing poorly - especially after work, yet I'm not - because I still had a blast. Like, I don't even want to go out of town - Agent is so fun~
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 12, 2017 21:40:02 GMT
Was going to screenshot the end game score I was just in where I would of broke 30k ez - was at 29k wave 7 vs Kett on FBD, then I CTD - guess this shit still isn't fixed. Can't shadowplay footage when CTD either - such bullshit. 1/6/6/6/6 blinding heat, tech sabo, all power evos, engineering kit, no boosters, no cobras used, just an Ushior for weapons loadout cuz zero fucks given. Obviously flamethrower somewhat bloats your score - and I'll be the first one to admit that score doesn't tell the whole story. 30k is still 30k, and piloting this build, I know the bloat is minimum given what I am actually doing. Look, I'm not making up flamethrower's effectiveness on this kit or theorycrafting - the shit works, and it works well. You don't sit in a room and camp in some corner with flamethrower hoping shit will pile in...that wouldn't even work. Like I've stated before, you cloak just before you are about to engage, get in position, apply fire dot on enemies, and either disengage with stealth dash -> cloak, or just kill them. Toggle recon visor when you want wall hax or when you need penetration. Throw it back on cd when it isn't needed. I am usually the most mobile and aggressive member on the team - so it's def not some sort of stationary room camping garbo. I'm not trying to take away from 21pt recon visor builds, I'm just pointing out that flamethrower on this kit is a beast. The build and playstyle stomps - dunno what else to say. If people really need a guide/video to believe, I can make one next week - but seriously, Flamethrower 007 is real as fuck. if you took the time to type that out there's no way you're bs'ing about it.I'll have to rebuild it and give it another go.Ideally I want to have Recon visor at rank 6 so maybe I'll have to take some points out of Tactical Cloak and Munitions training. Should I go to rank 6 on the flamethrower ? So many builds...don't know what to do...brain hurts...ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh You could bypass the last two evos on cloak if you don't mind a loss in duration, i think that is what I may do since i'm going to roll with a shotty but i'm still leveling Garrus up so still not nailed down on a solid build. On flamer I know I will be maxing that out.
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Post by ramsen on May 12, 2017 21:42:23 GMT
Use a Dhan and shields don't matter. I'm conflicted on range vs DoT damage Flamer.
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Post by niroz on May 12, 2017 21:52:35 GMT
Use a Dhan and shields don't matter. I'm conflicted on range vs DoT damage Flamer. DoT damage for sure. Not only do you get significantly more damage, but the increase in duration means you can apply and forget. The range isn't really needed.
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Post by deadwooded on May 12, 2017 22:34:10 GMT
I think 1 point in flamethrower is the way to go. I tried going max flamethrower . Flamer on this guy is just a bit out of place and feels like a weird choice of power for him. Flamer is an easy way to trigger your insta shields in between your good cool downs. It's a flaming panic button
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Post by megabeast37215 on May 12, 2017 22:46:02 GMT
Why do you guys feel that you need full fitness? Seems like a lot of points wasted.
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Post by hobocommand3r on May 12, 2017 23:23:41 GMT
Use a Dhan and shields don't matter. I'm conflicted on range vs DoT damage Flamer. After using both dot is way better, and it's not even close.
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Post by ramsen on May 12, 2017 23:34:14 GMT
Why do you guys feel that you need full fitness? Seems like a lot of points wasted. The lure of movement speed. Plus Tech Sabotage might be good since you just have to hit enemies with Flamer, not apply a DoT (assuming it works).
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Bzilla024
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 13, 2017 1:12:44 GMT
Why do you guys feel that you need full fitness? Seems like a lot of points wasted.
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Bzilla024
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 13, 2017 1:38:20 GMT
edit: nothing to see here, not going to do what i said and you will never know unless you were lucky
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Post by redpill on May 13, 2017 1:58:48 GMT
Kudos for the vid, but ... lots of people? One person said he's a bad infiltrator, and he got shot down hard in his own thread. Everyone else knows he's good. he's a top tier character yes but he's not as good as the other infiltrators. No +25% clip size, no useful sticky grenades make him weaker than the other infiltrators. then again... the SI and the Turian Agent are probably close to equal, but definitely not better than the human
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Post by redpill on May 13, 2017 2:02:39 GMT
But I heard he is the weakest infiltrator. he is human shits on it because of the +25% clip size and sticky grenade... Salarian? probably equal that doesn't mean he's an overall weak character(he's top tier)
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Post by redpill on May 13, 2017 2:12:53 GMT
He would be crazy OP with trip mines (which seems to be the original idea). I think that they were afraid of recreating the GI in MEA. He is already OP. If the blinding heat and tech sabotage works as advertised it gives a 80% demage debuff to enemies. It should turn any gold game into wood difficulty. They do stack. You can tact cloak into a room, then hose everything down quickly - just enough to apply the dot/debuff. and pretty much give zero fucks there after. Dunno why it's being devalued so much. It makes the game a joke. You can apply the debuff to a hydra and eat a full volley of rockets without it even getting close to breaking your shields. Shit does nothing with the debuff on them - and it lasts for 12 secs if you go balls deep with duration evos. If you want to be ultra no skill cheesy, you could just play like a lil bitch speccing escape artist, and literally just flamethrower > cloak everything on the map. I think people are getting caught up with trying to sustain fire it - don't do it. Just apply the dot, then do whatever you want after - whether that is moving on somewhere else, or going to town with whatever weapon you're packing. 80% debuff Flamethrower is stupid on this guy - it really is. If they nerf it in some way, I wouldn't be surprised or mad at all. the 80% debuff is nearly fucking useless. Even then, it's only for 5 seconds (which is negligible), and since killing enemies are so slow using flamer it's not worth the points invested. why waste DPS time just to debuff an enemy when i could just shoot it in the head? A dead enemy is better than a debuffed enemy. Relying on flamethrower to kill enemies is TOO slow. This isn't ME3 where flamer would wope everything in the map, flamethrower is WAY weaker than ME3's flamer the 25% debuff armor reduction on the visor is more useful and what's with ppl disagreeing on fitness? You do realize the agent has one of the better fitness trees in the game. 1 point on flamethrower is enough. If a pesky adhi is after you or multiple mooks need to be burned/panic'd, that's the only use of it. Relying it for useless debuffs or damage is too useless/negligible.
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Post by shinobiwan on May 13, 2017 2:22:03 GMT
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Post by niroz on May 13, 2017 2:30:29 GMT
They do stack. You can tact cloak into a room, then hose everything down quickly - just enough to apply the dot/debuff. and pretty much give zero fucks there after. Dunno why it's being devalued so much. It makes the game a joke. You can apply the debuff to a hydra and eat a full volley of rockets without it even getting close to breaking your shields. Shit does nothing with the debuff on them - and it lasts for 12 secs if you go balls deep with duration evos. If you want to be ultra no skill cheesy, you could just play like a lil bitch speccing escape artist, and literally just flamethrower > cloak everything on the map. I think people are getting caught up with trying to sustain fire it - don't do it. Just apply the dot, then do whatever you want after - whether that is moving on somewhere else, or going to town with whatever weapon you're packing. 80% debuff Flamethrower is stupid on this guy - it really is. If they nerf it in some way, I wouldn't be surprised or mad at all. the 80% debuff is nearly fucking useless. Even then, it's only for 5 seconds (which is negligible), and since killing enemies are so slow using flamer it's not worth the points invested. why waste DPS time just to debuff an enemy when i could just shoot it in the head? A dead enemy is better than a debuffed enemy. Relying on flamethrower to kill enemies is TOO slow. This isn't ME3 where flamer would wope everything in the map, flamethrower is WAY weaker than ME3's flamer the 25% debuff armor reduction on the visor is more useful and what's with ppl disagreeing on fitness? You do realize the agent has one of the better fitness trees in the game. 1 point on flamethrower is enough. If a pesky adhi is after you or multiple mooks need to be burned/panic'd, that's the only use of it. Relying it for useless debuffs or damage is too useless/negligible. What the fuck are you talking about? The effect lasts 12 secs when fully specced. You can apply the effect to a group (3+) of red bars in 3secs (less depending how close they are together). Once the effect is applied, they're fucked. You can leave and they'll die from the dot. For armored or beefier red bars, you've made it so they don't do shit for those 12secs and can do whatever you want to them. You either haven't played the spec or aren't using it correctly. As I've said before, if you're using flamethrower past just applying the debuff and dot - you're wrong. If the spec was so mother fucking useless, why can I roflstomp and carry gold so hard with it?
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Bzilla024
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 13, 2017 2:46:41 GMT
All I know is I kill more baddies quicker with my Agent than any of my other Infiltrators. Do I care if he is weaker or second tier to other chars? Noe. Do I have fun playing him?
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Post by redpill on May 13, 2017 2:49:38 GMT
the 80% debuff is nearly fucking useless. Even then, it's only for 5 seconds (which is negligible), and since killing enemies are so slow using flamer it's not worth the points invested. why waste DPS time just to debuff an enemy when i could just shoot it in the head? A dead enemy is better than a debuffed enemy. Relying on flamethrower to kill enemies is TOO slow. This isn't ME3 where flamer would wope everything in the map, flamethrower is WAY weaker than ME3's flamer the 25% debuff armor reduction on the visor is more useful and what's with ppl disagreeing on fitness? You do realize the agent has one of the better fitness trees in the game. 1 point on flamethrower is enough. If a pesky adhi is after you or multiple mooks need to be burned/panic'd, that's the only use of it. Relying it for useless debuffs or damage is too useless/negligible. What the fuck are you talking about? The effect lasts 12 secs when fully specced. You can apply the effect to a group (3+) of red bars in 3secs. Once the effect is apples, they're fucked. You can leave and they'll die from the dot. For armored or beefier red bars, you've made it so they don't do shit for those 12secs and can do whatever you want to them. You either haven't played the spec or arnt using it correctly. As I've said before, if you're using flamethrower past just applying the debuff and dot - you're wrong. If the spec was so mother fucking useless, why can I roflstomp and carry gold so hard with it? Relying on flamethrower for damage is too slow for killing enemies(especially on gold and against the remnant/kett where most of them have shields) and the time you used up to debuff the enemy would've been used to kill him instead. Do you not understand what DPS is? What are you going to do? wait for them to shoot you with their -50% debuffed guns?(notice i said 50% because the turian agent gets 30% regardless if you spec flamethrower) You do realize, as a person using the turian agent, you don't need that extra -50% debuff. YOU ALREADY HAVE TACTICAL CLOAK TO KEEP YOU ALIVE OR DRAW AGGRO AWAY FROM YOU. Also, it's only a 50% debuff advantage(if you spec on fitness, the agent gets 30% weapon enemy debuff) I agree with hobo on this, speccing anymore points on flamethrower is a waste of points. The power doesn't fit with the character. He should've had trip mine or flak cannon instead(although he would be too powerful)
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Post by derrame on May 13, 2017 3:26:50 GMT
yes is a great character the only bad thing is that the recon visor doesnt revea enemies to all teammates but i use cloak unly to go close to enemies and then use flamethrower and then cloak maybe to escape
recon visor is excellent always, for short or long range, to take down all covered enemies and snipers
one of my new favourite characters
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Post by niroz on May 13, 2017 6:51:15 GMT
What the fuck are you talking about? The effect lasts 12 secs when fully specced. You can apply the effect to a group (3+) of red bars in 3secs. Once the effect is apples, they're fucked. You can leave and they'll die from the dot. For armored or beefier red bars, you've made it so they don't do shit for those 12secs and can do whatever you want to them. You either haven't played the spec or arnt using it correctly. As I've said before, if you're using flamethrower past just applying the debuff and dot - you're wrong. If the spec was so mother fucking useless, why can I roflstomp and carry gold so hard with it? Relying on flamethrower for damage is too slow for killing enemies(especially on gold and against the remnant/kett where most of them have shields) and the time you used up to debuff the enemy would've been used to kill him instead. Do you not understand what DPS is? What are you going to do? wait for them to shoot you with their -50% debuffed guns?(notice i said 50% because the turian agent gets 30% regardless if you spec flamethrower) You do realize, as a person using the turian agent, you don't need that extra -50% debuff. YOU ALREADY HAVE TACTICAL CLOAK TO KEEP YOU ALIVE OR DRAW AGGRO AWAY FROM YOU. Also, it's only a 50% debuff advantage(if you spec on fitness, the agent gets 30% weapon enemy debuff) I agree with hobo on this, speccing anymore points on flamethrower is a waste of points. The power doesn't fit with the character. He should've had trip mine or flak cannon instead(although he would be too powerful) Reading this, it's obvious you do not know how to use specced flamethrower effectively. You do not know how to use the spec and you keep making arguments based off of inexperience with properly using this setup. Shit like, " What are you going to do? wait for them to shoot you with their -50% debuffed guns", and " YOU ALREADY HAVE TACTICAL CLOAK TO KEEP YOU ALIVE", makes this super obvious. You're rambling on like this is some sort of theorycraft debate - which maybe inside your head, it is. For me, I've already played the setup effectively through multiple games, on gold versus every faction and I know it is extremely effective against all of them. I've already posted how to use this shit. It's also clear that you're the one that does not know how DPS works, or else you'd know that the DoT rolling on multiple targets can achieve very high DPS. Not to mention once the DoT is applied, which it gets applied nearly instantly, you can use your weapon in addition to the DoT rolling. Except you don't need to as they will die from the DoT. If it's something like a zerker that won't die from the DoT alone, don't worry, you can stand there like a fucktard if you like and not have to worry since it wont be doing shit to you - or if you're smart, you'll just shoot it in the head until it dies. For less stellar enemies, I've already told you what to do after you apply the DoT - you leave them there to burn to death while moving on to a different area to kill other shit/do the same thing. Why would you wait around wasting time when they are already doomed and will do mickey mouse damage to anyone during their remaining life span? Saying mickey mouse damage is generous though, since most of the time they do nothing but hide behind cover and burn to death from the DoT. I also do not understand why you think speccing into flamethrower means you do not have access to your weapon and recon visor or some stupid shit. Like speccing into flamethrower means you have to run around the map like a fucktard holding down flamethrower until it goes on cooldown, after which you must retreat until it's back up again. You also shouldn't be an idiot by using flamethrower when there's just one red bar enemy if you're capable of instagibbing it. Again, you use flamethrower for multiple enemy engagements (which you can easily setup with recon visor+tact cloak) and for neutering fatty mcboombooms. I also don't get this shield excuse bullshit. Again, do you not have a weapon that is capable of breaking shields? Again, does speccing into flamethrower make it so you can't do anything except scotch taping down the key/button bound to flamethrower? Then there's this shit, " it's only a 50% debuff advantage". Only? Really? Going from 30% to 80% is a big fucking deal. That's the difference of a hydra still being able to fuck you up compared to it not doing shit. That's the difference between you getting shredded by the 4 enemies you just jumped and you successfully emerging from that engagement like a boss. The debuff also doesn't just benefit you, if benefits you're entire team. You clearly haven't tested the difference between 30% and 80%. Don't worry though, I have - and it's huge. " ...the time you used up to debuff the enemy would've been used to kill him instead. Do you not understand what DPS is?" Aren't you the one that was complaining in a separate thread that you can't reliably kill shit w/o stuns because they move too much? Lol plz, you ain't killin shit.
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Post by No Snakes Alive on May 13, 2017 8:20:03 GMT
Jesus fucking Christ I wish redpill would just stop posting.
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Post by bacon4breakfast on May 13, 2017 8:23:07 GMT
Jesus fuckig Christ I wish redpill would just stop posting. he needs to take the blue pill
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Post by f3rociouspanda on May 13, 2017 9:24:38 GMT
Putting points into Recon Visor doesn't seem worth it to me. The accuracy and stability doesn't matter on projectile weapons, and I think the Dhan is his best weapon. The armor debuff is cool but Flamethrower already destroys armor. The increased vision and duration is nice but not necessary, at level 1 you can still see plenty far.
I just don't feel like Recon Visor does much. A cloak boosted Flamethrower on the other hand...
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