pantherdane
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Guilty until proven innocent.
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Guilty until proven innocent.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by pantherdane on May 12, 2017 10:26:08 GMT
I loaded the update and have "repaired" my game, so everything should be up to date. A few things that have happened to me: I lost sound once. After a match the lobby was dark, like the lights were off. You could see the toons standing in the dark. Fullscreen just flashes and never comes on, but borderless windowed works fine (looks the same)- Nvidia drivers are up to date and this may be my hardware but it worked fine day one.
That's all for now. (That Ryder phrase kills me- who really talks to people like that? asshats?) Move along, we're done here.
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Scathane
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on May 12, 2017 11:04:26 GMT
I've already mentioned this somewhere on these forums but since this one is pinned, I thought I'd add it here as well: Stealth Grid still doesn't count towards its Challenge goal and Combat Mastery Gold is still awarded Biotic Mastery Gold Name Plate.- Stealth Grid doesn't count towards its Challenge goal
M-3 Predator doesn't Count towards its Challenge goal
Combat Mastery Gold awards Biotic Mastery Gold Name Plate
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 823 Likes: 1,282
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Post by Spectr61 on May 12, 2017 11:22:55 GMT
Krogan still do not feel "krogany". Their melee attacks don't stagger very much, they get staggered very easily, Rage feels lackluster- they're missing the tough-as-nails bruiser aspect that made them so engaging in ME3. These aren't Krogan in Andromeda. They are damm squishy limp-wristed frogs trying to masquerade. Just look at their legs when jumping. Hell, I bet they don't even quaff Ryncol.
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Post by mydamnalterego on May 12, 2017 11:54:58 GMT
1. Assault rifles still suck (most of them) - they, in fact, a "sucker weapon class" now. Too many pointless guns - Zalkin, Cyclone, Halberd, Sandstorm and many more other. They don't pack a punch and take way too much time to kill stuff even in the "+50% damage for AR, -50% damage for rest" missions. I for one would prefer them to have severely higher damage with respectively reduced clip size. Plus - semi-auto ones like Mattock/Halberd/Sandstorm shall also stagger on hit IMHO. 2. Still many throwaway evos for character abilities - for instance, Active Barrier vs Saving Barrier, Shield-Powered vs Seismic Nova etc., where Saving Barrier and Seismic Nova are no-brainers to choose. 3. Still too many pointless, omittable powers - like, for instance, Shockwave - which is used mostly as detonator due to its rather low damage and - more important! - inconsistent hitting pattern. Plus - it doesn't even stagger reliably, as it did in ME3 (where it didn't shine either). I've been having a lot of fun with shockwave tbh on the human adept! Rank 6 that lifts enemies is fun and being able to use it theough cover is really handy, the actual damage it deals is pittiful though. Experimented a tad with Shockwave on my Human Vanguard exactly with this evo - "Lifting Shockwave". The idea was "lift with shockwave - then detonate with Charge". A-ha, right now :-)) On one hand - it misses targets way too often, on another - if it doesn't, the targets fly away becoming too hard to hit with Charge.
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Bzilla024
N3
Atheism is a non-prophet organization. -George Carlin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Bzilla024
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 12, 2017 11:55:16 GMT
A timer in the lobby when three people ready up would be swell.
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msflaherty
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by msflaherty on May 12, 2017 14:50:11 GMT
Respawn Carry Object if carrier gets sync killed.
Pizza Carrier got sync-ed by Ascendent; Backpack did not re-spawn and remained on deceased player's back.
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zurrishaddai
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Zurrishaddai
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Post by zurrishaddai on May 12, 2017 15:51:36 GMT
Bring back physics and make gravity real. When I charge or throw or nova a baddie and he flies into a wall or off a building, that should hurt. No, the fall shouldn't kill him, but the sudden stop should. He should know I just dropped him off the highest part of IceBreaker. He's the one who needs to see the warning to come back to the mission area.
Need more satisfying melee. (light and heavy) I miss my Batarian soldier unshouldering his Wraith and pimp slapping a Marauder back and forth with his shotgun. And that Falcon punch... The Krogan heavy melee was like Babe Ruth swinging for the fences. And when he connected... Going, going, gone... [Zurrishaddai - Melee - Husk]
Maybe if Apex actually fought the Reapers they would have more backbone for the fight. That visceral claw your way to victory feeling. Not that quiet uneasy feeling of if my rotating reload circle will finish before I die and can pull the trigger.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 823 Likes: 1,282
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Post by Spectr61 on May 12, 2017 20:00:15 GMT
Bring back physics and make gravity real. When I charge or throw or nova a baddie and he flies into a wall or off a building, that should hurt. No, the fall shouldn't kill him, but the sudden stop should. He should know I just dropped him off the highest part of IceBreaker. He's the one who needs to see the warning to come back to the mission area. Need more satisfying melee. (light and heavy) I miss my Batarian soldier unshouldering his Wraith and pimp slapping a Marauder back and forth with his shotgun. And that Falcon punch... The Krogan heavy melee was like Babe Ruth swinging for the fences. And when he connected... Going, going, gone... [Zurrishaddai - Melee - Husk] Maybe if Apex actually fought the Reapers they would have more backbone for the fight. That visceral claw your way to victory feeling. Not that quiet uneasy feeling of if my rotating reload circle will finish before I die and can pull the trigger. Well said. Here's some constructive advice Biower; Find the guy who did the ME3MP melee, bring him back, and give him free reign to work over Andromeda. If he says, "But Frostbite sucks as an engine for MP in comparison to Unreal", promote him to CEO and your problems will be solved.
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Bzilla024
N3
Atheism is a non-prophet organization. -George Carlin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Bzilla024
Posts: 734 Likes: 2,602
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 12, 2017 21:51:04 GMT
This technically applies to MP but SP as well. There should be some way of being able to open X amount of reward boxes from Apex missions. There is an open all option but I don't want to open all.
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Post by ddrguy300 on May 12, 2017 22:30:39 GMT
M-23 Katana bugged - not accumulating challenge points. Post and (hopefully to come) other bug reports on challenge related bugs not getting points: bsn.boards.net/thread/10275/katana-points-bugged-report-weaponsSoloed shotgun bronze apex mission for katana points. Got none, it's stuck on 5,311 for me. But did get barricade points I was also working toward. Tried again to see if bugged that game. Same outcome. Tried again on regular bronze, non apex solo. Same outcome. Tried in public gold lobby with full team. Same outcome.
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Destroydacre
N1
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Destroydacre
Posts: 30 Likes: 53
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destroydacre
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Destroydacre on May 12, 2017 23:56:51 GMT
Related to a previous post, but will say here to get it out there specifically: FIX OFF HOST BUGS... please.Half of the issues in this game now are things not working off host. I would honestly like to know what on earth causes this and why it's so hard to fix. This should be at the top of your list for the next patch BW. Related to this, they still need to do something about the lag/latency. I'm playing andromeda for the first time in several weeks right now and the patch notes said that they addressed lag issues (though I did notice they offered no details on what they improved or how) and I see zero difference. There is still insane rubber banding, enemies persist after they are dead, times where I can't run etc the same issues as before. This MP is fun when it works like it is supposed to, but at best that is 50% of the time, and there are times where I can't even tell what is going on, what is shooting me, what is alive and what isn't. At least I haven't crashed to the dashboard I guess.
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Post by CHRrOME on May 13, 2017 1:11:09 GMT
*Disconnects are still a thing. *Fiend is way too sync kill happy. Reducing the likeness of syncs would be great, currently as soon as he's on range he performs a sync, at least off-host. *Add some more information when in spectator mode (basically, don't turn off the HUD). Specially useful in objective waves, I'd like to see what's going on on objective waves, which device has been completed, so on, so forth. *Adhi (aka outlaw space dogs) apparently have like a 50-50 chance to do their "bitty thing" as soon as they get on range, it's quite annoying to spam F every 3 secs because some adhi pinned you down, and unnecessary imo, as cool as that feature sounds on paper. *Remmant homing explosive robot things (sorry I don't remember the name). They spam the crap out of those, and they seem to ignore cover? the heck... I would say tone down a little bit the amount of those things on the field. I've been hit by 3 all at once in various occasions. Not sure how people feel about those though.
*Mattock is still plain bad. It needs at least a +100% buff of its current damage model, maybe even more. You really ought to reduce the RoF at something like 300 RPM max and give it a pretty good damage per shot. It's a heavy AR, you're not supposed to spam fire with it like a .22 cal. pistol.
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Post by Deleted on May 13, 2017 1:41:46 GMT
On PC ...
Sound bug still lives.
Fiend teleports less ... but still does it to some extent.
Lance still has targeting issues ... it got slightly better with patch 1.05, don't notice any improvement in patch 1.06.
New bug for me ... died, sorta, but didn't ... could still kill stuff, revive teammates, could only move via dodge ... could not walk or run ... but could turn. Attempted to get to an ammo box to see if that worked, but the wave ended before I got there and I 'revived' back to a normal state. It was an APEX mission on Derelict, silver outlaw I think.
Similar to what Crashsuit said, I don't see the lag issues improving ... had some really, really bad experiences yesterday with laggy hosts.
CTD seems to be something that 1.06 helped a lot ... have not had a CTD since the patch. Sound bugs are a different issue.
I've been trying out a lot of the different kits ... mostly happy with the updates and improvements. Appreciate the efforts, hope the next patch gets to the sound bug and the lag/off host issues.
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Post by capn233 on May 13, 2017 2:05:01 GMT
Fiend sync kills from miles away are bad.
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palker4
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 99 Likes: 237
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Post by palker4 on May 13, 2017 4:32:53 GMT
Hit detection still sucks of host. Makes single shot sniper rifles difficult to use.
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Post by littledragon on May 13, 2017 10:07:46 GMT
Just fix the engineers turrent skills 6a and b and I'm good
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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"No Fear! No Pity! NO REMORSE!"
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Post by TormDK on May 13, 2017 10:27:22 GMT
While the upped damage on a number of ARs is great, ARs in general need to be balanced against the Raptor and Indra since they are the current gold standard for fully automatic fire.
The Soned in Particular needs an accuracy/stability buff - as well as additional damage - prehaps using the same mechanic as the new X-5 rifle (The longer you hold it, the more accurate it becomes), and the Spin-up timer is still annoying. (Why is it there, these types of guns do not need to spin up to shoot irl)
ARs in general are hit by the added armour enemies have on the higher difficulties because each projectile counts as a new hit, so higher damage numbers are needed to compensate with this scaling.
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Post by vynticator on May 13, 2017 15:48:06 GMT
Hitbox on Destroyer is badly off. Often turret won't register as turret, comes up as main body.
Hitboxes on diagonals often inaccurate. Main area I notice it is sniping along Firebase Zero at crouching enemies in the outdoor 'corridor'. Heads are showing but it registers as a hit to the cover, zero damage.
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Post by varicite on May 13, 2017 16:27:54 GMT
I'd really like the ability to remap the powers as a quality of life improvement.
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DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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Post by DoctorFox on May 13, 2017 16:50:06 GMT
Thought might be good to have since, while the patch fixed a lot, it might be good for the devs to have something to look to when/while working on the next round of fixes, buffs and nerfs. Please try to keep this constructive and on topic so it might consider being pinned? Which yay they did. lol Try to keep - "what I liked/didn't like (so mostly this one)/how it could be changed" format if possible. Post what you can when you can. I realize this might take a while to get going as a lot of us are still enjoying the right things/patch honeymoon phase. Made a poll about this: bsn.boards.net/thread/10305/aspects-me-multiplayer-change-most
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zurrishaddai
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Zurrishaddai
Posts: 11 Likes: 25
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by zurrishaddai on May 13, 2017 22:11:48 GMT
Yay! Assault turrets now kill stuff.
Wish there were more visual queues or sounds from sync kill bosses for when they were going to end you. (ie Brute red eyes or Banshee powered up state, etc..)
I have the bad habit of comparing everything to ME3MP, but the mechanics were sharper, clearer. MEAMP is so fluid. Guess I'm old and will just have to play more. Z will L2P.
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zurrishaddai
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Zurrishaddai
Posts: 11 Likes: 25
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by zurrishaddai on May 13, 2017 22:47:15 GMT
Hitbox on Destroyer is badly off. Often turret won't register as turret, comes up as main body. Hitboxes on diagonals often inaccurate. Main area I notice it is sniping along Firebase Zero at crouching enemies in the outdoor 'corridor'. Heads are showing but it registers as a hit to the cover, zero damage. Agreed. If you don't see the shield and health bars for the Turret, you're wasting rounds. It takes extra time to have the lock and line up your shots when you can just SEE the turret in the cross-hairs. Right-hand advantage is hit or miss even with clear LOS.
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Post by gilbert on May 14, 2017 4:09:28 GMT
As I noticed, there are some bugs as: 1. The challege points for M8 Avenger, Charger, Viper and Stealth Grid seem broken and won't increase after using them to kill enemies or support teammates. 2. Finishing the Gold Combat Power Mastery gives me gold biotic power nameplate in the store instead, which I already claimed before, thus making it impossible to claim again(lost connection to the servers if I tried tapping the claim button).
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Post by piratepetro on May 14, 2017 5:30:09 GMT
Still has the worst lag of any mp I've played anywhere - just finished games where the following occurred:
1.do not land ingame until wave 3 or 4 2.All enemies teleporting 3.cannot even see if singularity is anywhere - or any other biotic power for that matter 4. teleporting enemies still shooting when walking away mid-air 5. no ability to collect ammo 6.no re-load 7.can barely jump
Playing from Australasia side of the world- tested both morning and night since patch - just dreadful - even worse than me3 was at the start (MP I mean) - lag and connectivity just as bad as before - patch has made no difference - it's actually worse - oh and the constant loss of sound - great...........
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Post by evilfluffmonster on May 14, 2017 8:28:35 GMT
Just before the patch hit, I unlocked the Angaran Avenger.
After the patch all her armour colours changed to bright blue and orange instead of the default black and red.
I have blue and orange for a few of my tech classes, so perhaps the game copied the colours from those?
I cant change it back now till I unlock another bunch of UR cards lol..
Its not a big deal, just thought I would share the bug.
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