DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
Prime Posts: 2357
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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hipsterjack
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Post by DoomsdayDevice on May 14, 2017 3:30:05 GMT
Why do you need a maxed manifest? Is it so different from playing on bronze with maxed commons or silver with maxed uncommons? I would play 10 hours a day if I could, but I only get in 10 a week. Wanting to pay has nothing to do with having responsibilities. Yes, it is different. Let's say your favourite kit is an ultra rare. Now thanks to the new system it'll be next impossible to play that kit with a complete build, because it'll take you ages to get that card ten times over. In ME3 it wasn't so bad because your gun would be slightly worse at lower levels, but that's not a real issue. Ultra rare characters had less visual appearance options if you didn't have them maxed out. But at least you could always level up your character and have full playability. The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it.
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Schachmatt123
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Games: Mass Effect Trilogy, KOTOR
Origin: Schachmatt123
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Post by Schachmatt123 on May 14, 2017 4:23:22 GMT
Paying for this trainweck of a game? Nothing against microtransactions, I wanted to spend money myself to show my appreciation due to 3.000+ hours of Mass Effect 3. But paying for this? Common bugs are still in place, expensive packs still filled with trash and persisting problems with matchmaking / latency. Playing Andromeda on a hosts friend located in the US and ME3 on the very same host yields two completely different results. First game is unplayable, second is just fine. Just saying. Now that my rares are maxed and my dwindling interest to play I don't see anymore reason to pay at all. Well played, EA. But I guess I can thank those who paid regardless the condition of the game as well. Edit: The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it. Oh, people have complained about it a lot and some occasionally still do. But the time for that kind of rant is over, I guess, just like all the other rants (teleporting fiends that literally grab you from the other side of the map e.g.) it get's old eventually. BW won't change that system, so complaining won't help.
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Post by kalil on May 14, 2017 5:23:05 GMT
I bought 20$ packs right at the start to skip the "Avenger I" step and another 20$ to show my appreciation of the solid work they put in on 1.06. Used a similar strategy in ME3. Manifest will be maxed in time. The only thing that matters is that every game is fun.
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oniangel
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Post by oniangel on May 14, 2017 6:38:03 GMT
Ive dropped money for an RNG chance at cosmetics in some other games. Not feeling that yet with MEA for power upgrades. On the view to get a good head start on rares it might be good. On the UR front I expect RNG to gift me with more Soned.
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Post by thelostturian on May 14, 2017 8:38:16 GMT
Any monetary scheme that makes you pay for something that you have already paid for is just plain robbery.
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Post by Kazu on May 14, 2017 8:44:16 GMT
Now that was interesting.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on May 14, 2017 8:53:59 GMT
Any monetary scheme that makes you pay for something that you have already paid for is just plain robbery. Yeah, there's nothing of that sort in MEAMP.
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Post by christsuperstar on May 14, 2017 9:29:29 GMT
Why do you need a maxed manifest? Is it so different from playing on bronze with maxed commons or silver with maxed uncommons? I would play 10 hours a day if I could, but I only get in 10 a week. Wanting to pay has nothing to do with having responsibilities. Yes, it is different. Let's say your favourite kit is an ultra rare. Now thanks to the new system it'll be next impossible to play that kit with a complete build, because it'll take you ages to get that card ten times over. In ME3 it wasn't so bad because your gun would be slightly worse at lower levels, but that's not a real issue. Ultra rare characters had less visual appearance options if you didn't have them maxed out. But at leats you could always level up your character and have full playability. The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it. Yeah, the whole shop is badly designed and outright predatory. While the ME3MP shop was bad too, they actually managed to make this worse with more UR bloat, mods getting rank X, and the whole character card to X for full efficiency. Had they made it actually good/fair/honest with a work/pay for what you want and not a gambling station, I'd probably have spent 100$+, as I don't have enough time irl to get them juicy URs. Now, the gain is just so very low - and uncontrolled at that. I'm still on the fuck EA/BioWare wagon for making the shop like that. Don't know how they managed to make it worse... But figuring their skillful handling of MP and SP, I guess I shouldn't be surprised.
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Post by N7Mith on May 14, 2017 10:36:12 GMT
Why do you need a maxed manifest? Is it so different from playing on bronze with maxed commons or silver with maxed uncommons? I would play 10 hours a day if I could, but I only get in 10 a week. Wanting to pay has nothing to do with having responsibilities. Yes, it is different. Let's say your favourite kit is an ultra rare. Now thanks to the new system it'll be next impossible to play that kit with a complete build, because it'll take you ages to get that card ten times over. In ME3 it wasn't so bad because your gun would be slightly worse at lower levels, but that's not a real issue. Ultra rare characters had less visual appearance options if you didn't have them maxed out. But at leats you could always level up your character and have full playability. The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it. It's annoying, sure. But getting those UR cards will make you very happy, because everytime you get closer to the final build. And personally I feel the UR kits are very playable on just 1 card level. But ontopic, I play on 2 systems and spent 20 and a free 10 bucks on PS4, just to catch up a little bit to my xbox manifest.
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Post by Deleted on May 14, 2017 11:02:42 GMT
I couldn't care less about non-forced microtransactions in a coop-game. But I like it when other people finance free DLCs for me.
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Sailears
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Post by Sailears on May 14, 2017 11:32:46 GMT
Why do you need a maxed manifest? Is it so different from playing on bronze with maxed commons or silver with maxed uncommons? I would play 10 hours a day if I could, but I only get in 10 a week. Wanting to pay has nothing to do with having responsibilities. Yes, it is different. Let's say your favourite kit is an ultra rare. Now thanks to the new system it'll be next impossible to play that kit with a complete build, because it'll take you ages to get that card ten times over. In ME3 it wasn't so bad because your gun would be slightly worse at lower levels, but that's not a real issue. Ultra rare characters had less visual appearance options if you didn't have them maxed out. But at leats you could always level up your character and have full playability. The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it. Yeah this. UR character cards are the problem, and almost incentivising me to cheat at this point even after having paid for a few packs. You don't just sit back and enjoy the journey when the few characters you would have more fun playing are locked behind bullshit probability of acquiring.
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penguinfetish
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Post by penguinfetish on May 14, 2017 11:33:20 GMT
This makes absolutely no sense. With unlimited money I could buy all the APs and them just open packs for 2 hours and have everything maxed. Of course paying money saves time. That's the entire enticement. What really makes no sense is that you seem to have no idea what the actual topic of the video is.
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penguinfetish
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Post by penguinfetish on May 14, 2017 11:35:39 GMT
Why do you need a maxed manifest? Is it so different from playing on bronze with maxed commons or silver with maxed uncommons? I would play 10 hours a day if I could, but I only get in 10 a week. Wanting to pay has nothing to do with having responsibilities. Are you really being this dense? Here let me dumb it down for you. Person wants to have all the guns and characters at X. Person doesnt have the time to achieve this goal due to lack of time. Person has disposable income to spend and therefore uses that to help achieve said goal. Comprende?
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cosmo
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Post by cosmo on May 14, 2017 16:08:18 GMT
Meanwhile in bioware office: "Ok, everyone, back to the drawing boards: the comunity is complaining about how little time is saved via microtansactions." "Weren't we going to talk about fixing bugs?" "who said that? Shut up and make us some coffee. Now, those of you with actual brains, any proper ideeas?" "How about we add a 10% chance every box bought with in game currency will critical fail and remove one of the weapons or kits?" "Didn't you hear me? We need to think big! Double that number and make sure every 3 games the game crashes on wave 7. Also, allow only 2 gold games/day unless they get a premium account. Other companies got it so right with this shit...."
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Post by varicite on May 14, 2017 16:21:10 GMT
Meanwhile in bioware office: "Ok, everyone, back to the drawing boards: the comunity is complaining about how little time is saved via microtansactions." "Weren't we going to talk about fixing bugs?" "who said that? Shut up and make us some coffee. Now, those of you with actual brains, any proper ideeas?" "How about we add a 10% chance every box bought with in game currency will critical fail and remove one of the weapons or kits?" "Didn't you hear me? We need to think big! Double that number and make sure every 3 games the game crashes on wave 7. Also, allow only 2 gold games/day unless they get a premium account. Other companies got it so right with this shit...." Lol, last game, I popped xp booster for the apex mission. We extract, host drops, get kicked to finding host screen that never loads. 0 credits, 0 xp, UR xp booster gone. All too common an experience at this point.
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penguinfetish
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YouTuber
Origin ID: PenguinFetish
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Post by penguinfetish on May 14, 2017 16:23:43 GMT
Meanwhile in bioware office: "Ok, everyone, back to the drawing boards: the comunity is complaining about how little time is saved via microtansactions." "Weren't we going to talk about fixing bugs?" "who said that? Shut up and make us some coffee. Now, those of you with actual brains, any proper ideeas?" "How about we add a 10% chance every box bought with in game currency will critical fail and remove one of the weapons or kits?" "Didn't you hear me? We need to think big! Double that number and make sure every 3 games the game crashes on wave 7. Also, allow only 2 gold games/day unless they get a premium account. Other companies got it so right with this shit...." Except this isn't a complaint. Its just something I found interesting.
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Post by q5tyhj on May 14, 2017 17:23:25 GMT
Yes, it is different. Let's say your favourite kit is an ultra rare. Now thanks to the new system it'll be next impossible to play that kit with a complete build, because it'll take you ages to get that card ten times over. In ME3 it wasn't so bad because your gun would be slightly worse at lower levels, but that's not a real issue. Ultra rare characters had less visual appearance options if you didn't have them maxed out. But at leats you could always level up your character and have full playability. The new system really sucks IMO. It's a real scumbag decision to let the rarity of the cards affect the playability like that, I'm still fuming over it. There's just no way I'm going to drop a shitload of money just to be able to play my kits at their full potential. I'll never forgive them for this, it really SUCKS, and it amazes me hardly anyone is complaining about it. It's annoying, sure. But getting those UR cards will make you very happy, because everytime you get closer to the final build. And personally I feel the UR kits are very playable on just 1 card level. But ontopic, I play on 2 systems and spent 20 and a free 10 bucks on PS4, just to catch up a little bit to my xbox manifest. tbh, getting UR character cards just makes me mad more than anything.. they shouldn't even exist, battling evil RNG to max a bunch of UR guns is bad enough
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Captain Crash
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Post by Captain Crash on May 14, 2017 17:27:07 GMT
I had four beers and thought it was a good idea to get the 1050 pack Got one ultra rare from it. Not the worst thing I've done when drinking... still not one of the smartest things I've ever done either
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Post by squaredgonzo on May 14, 2017 17:33:07 GMT
It's annoying, sure. But getting those UR cards will make you very happy, because everytime you get closer to the final build. And personally I feel the UR kits are very playable on just 1 card level. But ontopic, I play on 2 systems and spent 20 and a free 10 bucks on PS4, just to catch up a little bit to my xbox manifest. tbh, getting UR character cards just makes me mad more than anything.. they shouldn't even exist, battling evil RNG to max a bunch of UR guns is bad enough The character card system was just a bad idea. Sure a 3 6's is viable on gold, but playing a gimped kit just because you got fucked over by the rng gods is just not fun. The leveling system is bad enough, then you add this. Would have been great if they added more customization instead of this system. I would easily pay more money to make my characters fabulously like an eye sore.
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Post by q5tyhj on May 14, 2017 17:40:52 GMT
tbh, getting UR character cards just makes me mad more than anything.. they shouldn't even exist, battling evil RNG to max a bunch of UR guns is bad enough The character card system was just a bad idea. Sure a 3 6's is viable on gold, but playing a gimped kit just because you got fucked over by the rng gods is just not fun. The leveling system is bad enough, then you add this. Would have been great if they added more customization instead of this system. I would easily pay more money to make my characters fabulously like an eye sore.I don't doubt that! But yeah I agree 100%, locking skill points behind evil RNG bullshit UR character cards was just greed kicking their better judgment in the nuts
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cosmo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by cosmo on May 14, 2017 22:58:09 GMT
Meanwhile in bioware office: "Ok, everyone, back to the drawing boards: the comunity is complaining about how little time is saved via microtansactions." "Weren't we going to talk about fixing bugs?" "who said that? Shut up and make us some coffee. Now, those of you with actual brains, any proper ideeas?" "How about we add a 10% chance every box bought with in game currency will critical fail and remove one of the weapons or kits?" "Didn't you hear me? We need to think big! Double that number and make sure every 3 games the game crashes on wave 7. Also, allow only 2 gold games/day unless they get a premium account. Other companies got it so right with this shit...." Except this isn't a complaint. Its just something I found interesting. No, i get it, penguin, far be it from me to consider your OP a complaint, i was sarcastic because probably that's how some brainiac over there would report it. Thank you for the time you put into making the clip, it was very informative. I wish microtransactions would go exctinct alltogether, but they'll probably outlive all of us
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Post by waltervolpatto on May 14, 2017 23:33:50 GMT
Saving time is not an incentive, it is a disincentive. Paying robs you of the satisfaction of earning things, and it shortens your enjoyment of the game. If you pay even one time, everything you do afterward is tainted by the influence of the freebie. Some of us have real world jobs and busy lives that don't allow for playing video games for hundreds of hours to get a maxed manifest. If someone has disposable income to spend then there is absolutely nothing wrong with spending it on microtransactions. +1
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Post by spacev3gan on May 15, 2017 1:18:17 GMT
Why would some people wanna skip the process is beyond my understanding.... This. The journey to a maxed manifest by merely playing the game - as it is right now - is significantly shorter than ME3's. Given the current state of mine at 367 hours (per Apex HQ), I believe 450 hours is sufficient to get to a maxed manifest. In ME3 it takes way more than that and playing Platinum, not Gold. Anyone who maxed their manifests in ME3 and didn't get bored of it should have no issues repeating the process here. Money spent in game obviously stimulates Bioware/EA to produce more content, though purely from a user perspective - particularly those who are concerned about efficiency - I would say spending money is only beneficial very early in the game. From the moment you have gear to play Gold consistently, the in-game value of money-bought packs is greatly diminished.
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penguinfetish
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Post by penguinfetish on May 15, 2017 9:37:40 GMT
Why would some people wanna skip the process is beyond my understanding.... This. The journey to a maxed manifest by merely playing the game - as it is right now - is significantly shorter than ME3's. Given the current state of mine at 367 hours (per Apex HQ), I believe 450 hours is sufficient to get to a maxed manifest. In ME3 it takes way more than that and playing Platinum, not Gold. Anyone who maxed their manifests in ME3 and didn't get bored of it should have no issues repeating the process here. Money spent in game obviously stimulates Bioware/EA to produce more content, though purely from a user perspective - particularly those who are concerned about efficiency - I would say spending money is only beneficial very early in the game. From the moment you have gear to play Gold consistently, the in-game value of money-bought packs is greatly diminished. As i said before, some of us have lives that prevent us spending all our free time in a video game. 450 hours is just under 20 days, or almost 3 weeks of solid playing. While you clearly have the time to pour into playing video games, other people dont. Similarly, some people play other games too. If that is beyond your understanding then i dont know what else to tell you. Not to direct this at anyone in particular, but its also really fucking rude to tell people how you feel they should be spending their disposable income too.
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Post by Pounce de León on May 15, 2017 9:53:20 GMT
Meh, I don't really bother about der microthing. If a game is too grindy - I just don't play it. The only thing that really bothers me is microshit in competitive games.
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