SaikyoMcRyu
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
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Posts: 589 Likes: 2,187
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Servant
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2,187
SaikyoMcRyu
Protected By Fabrication Rights Management (FRM)
589
August 2016
saikyomcryu
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Saikyo_McRyu
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Post by SaikyoMcRyu on Sept 9, 2016 13:54:34 GMT
One aspect of ME1 I enjoyed was the ability to affect the environment with Biotics; I thought hitting a bunch of mooks in an office behind furniture with Throw and seeing them go flying along with the table was hugely satisfying. The best, of course, is taking Liara to Noveria and having her pwn Sergeant Angry Whatsherface (Stirling) and her goon squad by dropping Singularity on them, creating a massive vortex of mooks and furniture. It was glorious.
You can see a shotgun intensive version of this fight at around 9:15 here. Sorry for the choppy vid.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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Little Pumpkin
314
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Beerfish
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August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Beerfish77
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Post by Beerfish on Sept 9, 2016 14:06:35 GMT
I had a super funny thing happen once in ME1. It was during the Benezia fight, I was a biotic, I think i also had Liara on my team but we were tossing around lift and throw like it was going out of style. The fight ends and we take down Benezia and we enter a cutscene, part way through the cutscene a crate that was tossed comes crashing down into Ashley and knocks her our of the scene, for the remainder of the cutscene when the camera tried to focus on my shepard there was a big ass crate in view blocking shepard.
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Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Sailears on Sept 9, 2016 18:20:47 GMT
I'd like the toilet to flush this time when it comes to Singularity - in ME1 all the stuff would just swirl around and around... I hope for a well implemented biotic system in this game that doesn't have a black/white armour/health mechanic neutering biotic play, but rather a continuous system in which you can charge up energy to boost the force in a biotic attack thereby affecting targets with more "inertia" (whether purely through mass or additional biotic damping effects in armour) but of course with a greater cooldown penalty for exerting more energy. So you could pool all your energy to lift an unshielded something like a geth armature for a few seconds or break through a wall but then have a long cooldown while you recover, or you could expend less energy lifting geth troopers or a chair off the floor for a longer duration and less recovery time in between skill activations. Shields/barriers could have some effect on damping biotic attacks but it ought to be possible with sufficient energy to affect targets through them - again at the expense of more recovery time and weaker effects on the targets. Otherwise ME1 was too brokenly overpowered in being able to nemesis lift everything but ME2 and to a certain extent ME3 were much too limited in biotic gameplay with artificial restrictions due to the enemy hitpoint system and player skill tree system. I seriously hope for a more "organic" system this time that allows for more creative play when it comes to biotics.
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nanotm
a tidy workspace is the sign of a deranged mind
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Aug 20, 2016 19:53:16 GMT
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nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by nanotm on Sept 9, 2016 18:35:22 GMT
lets hope you can go nova vanguard and still use the jump pack's charge /slam attack options as well, was about the only thing missing from the me3 character list really, and lets face it even a biotic would wear the jump jet armour if it was available.... besides charge for full barrier + jumpslam attack for finishing combo would just be epic on a swarm /hoard type wave
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Milady
N2
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milady
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Post by Milady on Sept 9, 2016 18:58:38 GMT
Yes please! I want to be a rampaging vanguard!
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Sept 9, 2016 19:02:49 GMT
Well, the Frostbite engine is big on physics and destruction, so it's certainly a possibility! Break enemy cover with biotic charge, or maybe make them lose grip of their weapons if they aren't close enough to a singularity to get sucked in completely.
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degs29
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 470 Likes: 499
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Post by degs29 on Sept 9, 2016 19:36:25 GMT
Well, the Frostbite engine is big on physics and destruction, so it's certainly a possibility! Break enemy cover with biotic charge, or maybe make them lose grip of their weapons if they aren't close enough to a singularity to get sucked in completely. Yep, you gotta think environmental destruction and similar physics are likely to be a big thing in ME:A. It's 2017!
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Command0rk
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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command0rk
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Command0rk on Sept 10, 2016 1:18:06 GMT
Using biotics to throw furniture into enemies would be AWESOME. Also, I'd love to see PCs using their class abilities in cut scenes.
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sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Sept 10, 2016 1:33:32 GMT
I'd love to see more casual use of biotics being depicted, especially in cutscenes. Kaidan mentioned in ME1 that the kids at BAaT were forced to learn by their instructors, how to precisely refine their biotics to the point they could pick up a glass of water and drink from it, all without using their hands at any point in the process. Wouldn't mind seeing a biotic character casually demonstrate that level of telekinesis, especially for similarly idle purposes, such as pulling people's chairs away or stealing food from someone's plate. (Racoon Asari girl, I'm hoping your character ends up having the personality that might oblige with this silly request)
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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Apr 13, 2018 15:27:02 GMT
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
296
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theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Sept 10, 2016 2:12:45 GMT
I'd like the toilet to flush this time when it comes to Singularity - in ME1 all the stuff would just swirl around and around... I hope for a well implemented biotic system in this game that doesn't have a black/white armour/health mechanic neutering biotic play, but rather a continuous system in which you can charge up energy to boost the force in a biotic attack thereby affecting targets with more "inertia" (whether purely through mass or additional biotic damping effects in armour) but of course with a greater cooldown penalty for exerting more energy. So you could pool all your energy to lift an unshielded something like a geth armature for a few seconds or break through a wall but then have a long cooldown while you recover, or you could expend less energy lifting geth troopers or a chair off the floor for a longer duration and less recovery time in between skill activations. Shields/barriers could have some effect on damping biotic attacks but it ought to be possible with sufficient energy to affect targets through them - again at the expense of more recovery time and weaker effects on the targets. Otherwise ME1 was too brokenly overpowered in being able to nemesis lift everything but ME2 and to a certain extent ME3 were much too limited in biotic gameplay with artificial restrictions due to the enemy hitpoint system and player skill tree system. I seriously hope for a more "organic" system this time that allows for more creative play when it comes to biotics. I do hope for a more balanced system where biotics at least have something for shields. They shouldn't be as effective, I don't think, but your idea sounds interesting. So I'm curious: do you see this as the sort of mechanic where you hold down a key to charge, or where it automatically scales the power/cooldown based on the weight of what you're lifting? I could see the former being a little irritating because you wouldn't be sure exactly how long to charge, and end up with frustrating gameplay moments. Like, you charge just a little too short a time and end up with a long cooldown, but the power doesn't actually work on the target. I'd probably go with the latter. It would keep gameplay smooth, but it you'd have additional, but predictable, strategic considerations to make.
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MasterJukes
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 108 Likes: 177
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punkpumpkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by MasterJukes on Sept 10, 2016 17:29:58 GMT
BIOTICS LEVOLUTION IN MASS EFFECT: ANDROMEDA!!!
C'mon BioWare, make it happen.
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ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
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apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Sept 10, 2016 18:02:04 GMT
Ahhh ME1 biotics. I remember fondly playing as an Adept, having maxed out Lift and Singularity and when the fight starts just make the entire room float and swirl around, missed that in the sequels...
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Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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0
Aug 13, 2020 10:48:10 GMT
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483
Aug 29, 2016 18:37:35 GMT
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sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Sailears on Sept 10, 2016 19:17:09 GMT
I'd like the toilet to flush this time when it comes to Singularity - in ME1 all the stuff would just swirl around and around... I hope for a well implemented biotic system in this game that doesn't have a black/white armour/health mechanic neutering biotic play, but rather a continuous system in which you can charge up energy to boost the force in a biotic attack thereby affecting targets with more "inertia" (whether purely through mass or additional biotic damping effects in armour) but of course with a greater cooldown penalty for exerting more energy. So you could pool all your energy to lift an unshielded something like a geth armature for a few seconds or break through a wall but then have a long cooldown while you recover, or you could expend less energy lifting geth troopers or a chair off the floor for a longer duration and less recovery time in between skill activations. Shields/barriers could have some effect on damping biotic attacks but it ought to be possible with sufficient energy to affect targets through them - again at the expense of more recovery time and weaker effects on the targets. Otherwise ME1 was too brokenly overpowered in being able to nemesis lift everything but ME2 and to a certain extent ME3 were much too limited in biotic gameplay with artificial restrictions due to the enemy hitpoint system and player skill tree system. I seriously hope for a more "organic" system this time that allows for more creative play when it comes to biotics. I do hope for a more balanced system where biotics at least have something for shields. They shouldn't be as effective, I don't think, but your idea sounds interesting. So I'm curious: do you see this as the sort of mechanic where you hold down a key to charge, or where it automatically scales the power/cooldown based on the weight of what you're lifting? I could see the former being a little irritating because you wouldn't be sure exactly how long to charge, and end up with frustrating gameplay moments. Like, you charge just a little too short a time and end up with a long cooldown, but the power doesn't actually work on the target. I'd probably go with the latter. It would keep gameplay smooth, but it you'd have additional, but predictable, strategic considerations to make. I personally like the idea of holding a power to charge and firing on release of the button - the player skill would be in having gameplay experience to know how long to charge for to overcome the minimum threshold to affect an object, and the duration/intensity of the effect itself. This would give the player more control over how they play and also raise the skill ceiling for creative and efficient play. Perhaps to support this and solve your issue there could be visual indicators on screen for the enemy(ies) you have targeted which displays the moment you overcome the threshold - some kind of aura or colour change around the targeting reticule and so on - there are many possibilities here.
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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1053
0
Apr 13, 2018 15:27:02 GMT
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
296
August 2016
theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Sept 11, 2016 1:37:47 GMT
I do hope for a more balanced system where biotics at least have something for shields. They shouldn't be as effective, I don't think, but your idea sounds interesting. So I'm curious: do you see this as the sort of mechanic where you hold down a key to charge, or where it automatically scales the power/cooldown based on the weight of what you're lifting? I could see the former being a little irritating because you wouldn't be sure exactly how long to charge, and end up with frustrating gameplay moments. Like, you charge just a little too short a time and end up with a long cooldown, but the power doesn't actually work on the target. I'd probably go with the latter. It would keep gameplay smooth, but it you'd have additional, but predictable, strategic considerations to make. I personally like the idea of holding a power to charge and firing on release of the button - the player skill would be in having gameplay experience to know how long to charge for to overcome the minimum threshold to affect an object, and the duration/intensity of the effect itself. This would give the player more control over how they play and also raise the skill ceiling for creative and efficient play. Perhaps to support this and solve your issue there could be visual indicators on screen for the enemy(ies) you have targeted which displays the moment you overcome the threshold - some kind of aura or colour change around the targeting reticule and so on - there are many possibilities here. I'd be on board for that idea. Doubt we'll see it, but it would be cool.
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ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
inherit
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Jul 17, 2019 13:05:17 GMT
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ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Demis_Denton
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Post by ioannisdenton on Sept 12, 2016 15:01:15 GMT
i can see it: singularity evolution: 50% radious incresed for Furniture caught in the blast , bonus damage for different set of furniture i.e chairs with couches, kitchen OR living room.
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