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Post by projectpatdc on May 15, 2017 5:04:35 GMT
If the writing for Mass Effect Andromeda was "subjectively better", would you appreciate a Linear Story Mode that balanced out the pacing and only included Priority Ops, Allies and Relationships, and some Heleus Assignments?
You can still choose the combat difficulty, but you are given more skills points and level up faster so you end with about the same level (50 or 60) by the time you finish the campaign. This would only allow you to really fully invest in a few active powers and passives.
Most of the open world content is bypassed possibly allowing you to streamline the experience. Some traveling is required but in this mode, we trade the Nomad in for a shuttle that brings you to each location then ends when you finish the objective.
Example: shuttle drops you off at each monolith via fast travel and then drops you off at the vault.
Thoughts or ideas on this? If MEA2 is made, would you like something like this included?
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Post by projectpatdc on May 15, 2017 5:07:51 GMT
As someone who actually really enjoys the "open world" aspects of MEA, I would like to have this for better pacing and quick play throughs. And those who say there aren't any choices that matter, I completely disagree as most choices we make won't have a big effect until the sequel....just like ME1 and ME2. Ryder isn't a spectre so not having a renegade character makes sense. You aren't above the law and you're supposed to be an explorer as opposed to an agent
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Post by Element Zero on May 15, 2017 5:20:22 GMT
Is this a setup? You're waiting for the "Yes" votes to pile up, and then you reveal that the game can already be played this way, since content is optional?
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Post by KaiserShep on May 15, 2017 5:31:50 GMT
Putting aside my doubts about how this would ultimately benefit the game, we don't possess a shuttle of our own. We'd have to bank on every location having a conveniently parked shuttle to take us everywhere. Plus, who is the pilot anyway? Then there's Havaarl, a map where there is no vehicular travel.
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Post by dmc1001 on May 15, 2017 5:32:54 GMT
Yes. I think any mission that involves the other pathfinders should categorically take place before finishing up the main quest. I'd also say the main Kadara plot involving the Outcasts and the Collective should be completed first. While maybe there's no specific order for them they should have to happen first. I'd probably also make all vaults active as a requirement.
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Post by Sanunes on May 15, 2017 5:42:59 GMT
For me it is hard to say. I think being open world alone impacted the story enough because it put large amounts of downtime between quests, which is one of the reasons why I like the format they had for Mass Effect 2 and 3 more then Mass Effect 1 and Andromeda. The big concern I always have with having things locked away is you run into problems like Tali and Legion in Mass Effect 2 where you had to complete the majority of the game before being able to recruit them which caused me to almost never use them in my party for I would have a rhythm by the time I got to them.
The problem I had with Andromeda is that normally a good people world game has a story to structure the levels, but BioWare likes to have a more open story and to me that needs the levels to structure the story. So they gave up structure for a game that has an unstructured world and a unstructured story.
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Post by projectpatdc on May 15, 2017 5:57:33 GMT
Is this a setup? You're waiting for the "Yes" votes to pile up, and then you reveal that the game can already be played this way, since content is optional? .....maybe. . Shhhhhh But the game, at least in the first play through can have some bad pacing issues due to the game being overwhelming packed full of content. A lot of what people seemed to love about the OT level and game design is still there, but I feel people look negatively at the game because their experience gets bogged down with optional filler content. Some people just don't like open world for sheer fact of traveling from point A to B and would rather have a more streamlined experience. This could trim the game to 20-30 hours like the old games and go back to using the shuttle for travel. Unless you just want to run on foot in the open map, you're kind of stuck doing that objective then jumping back on the shuttle to the next phase of the quest. So the monoliths and vault all become one action packed linear mission with fighting, puzzle solving, platforming, and lore building
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Post by derrame on May 15, 2017 5:58:04 GMT
yes, absolutely, in MEa, only the main missions, loyalty missions, ark rescues and very few side quests aoer good, all the rest is boring, repetitive tedious fetch quests, boring exploration in lifeless worlds, withs lifeless characters so this game should be linear but with choices that really change outcomes just like in the trilogy
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Post by projectpatdc on May 15, 2017 6:04:27 GMT
Putting aside my doubts about how this would ultimately benefit the game, we don't possess a shuttle of our own. We'd have to bank on every location having a conveniently parked shuttle to take us everywhere. Plus, who is the pilot anyway? Then there's Havaarl, a map where there is no vehicular travel. The Nomad would be used for Eos only. Afterwards, we recruit a shuttle pilot from Prodromos or possibly Clancy since he's currently stuck at site 1. The shuttle would replace the Nomad inside Tempest completely. You decide to do this mode when starting a new game or new game plus. The shuttle pilot would drop us off at each location where the story takes place. For example, Reyes missions. Instead of traveling to each place. Shuttle lands, we get out, kill bad guys, scan, andvance quest, jump on shuttle, fast travel to next part of quest, repeat. And you select the quest ahead of time from the tempest galaxy map and embark on it from there. Example: I would click on Kadara and choose between Kadara hub world, or click on mission
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Post by projectpatdc on May 15, 2017 6:06:09 GMT
yes, absolutely, in MEa, only the main missions, loyalty missions, ark rescues and very few side quests aoer good, all the rest is boring, repetitive tedious fetch quests, boring exploration in lifeless worlds, withs lifeless characters so this game should be linear but with choices that really change outcomes just like in the trilogy You say choices that change outcome but I'm pretty sure we make many more choices than Mass Effect 1. Those choices aren't supposed to change each invdividual game as much. They are setting up for a sequel just like the OT. But glad you like it! If only we could change peebee, right?
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Post by obatalaryder on May 15, 2017 6:26:08 GMT
The game is about exploring viable planets.
How is that supposed to be achieved by anything other than the semi-open world mechanic they used?
It makes sense of the game, the same way the linear corridor shooter simulation of the OT made sense.
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Post by obatalaryder on May 15, 2017 6:28:33 GMT
boring exploration in lifeless worlds, withs lifeless characters This game has more life than the entire trilogy. Everything is living in this game.
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Post by Doctor Fumbles on May 15, 2017 6:31:46 GMT
Fine, if they had a separate story mode for those that don't like the open world aspect. I would be fine with it as long they keep the open worlds for people like me who enjoy it.
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Post by projectpatdc on May 15, 2017 6:43:35 GMT
The game is about exploring viable planets. How is that supposed to be achieved by anything other than the semi-open world mechanic they used? It makes sense of the game, the same way the linear corridor shooter simulation of the OT made sense. Where did you open world lovers come from? I thought I was one of the few who enjoyed it. This is for people who don't like open world Mass Effect and enjoy the corridor linear gameplay.
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Post by kino on May 15, 2017 6:44:31 GMT
I used to think so, but I've come around to the fact that I enjoy exploring the worlds that BioWare create. After DA:I and ME:A I don't think I want to go back to corridor shooters or straight up linear story lines.
Truth be told every game of this type offers a chance to play the story straight through. The player may miss out on some progression, and side lore, but being able to play the story line through, and ignore the side quests, is an option.
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Post by colfoley on May 15, 2017 6:45:40 GMT
Is this a setup? You're waiting for the "Yes" votes to pile up, and then you reveal that the game can already be played this way, since content is optional? The thrust of my comment was somewhere along this line but you pretty much nailed it. Honestly I am kind of really eager to do my first 'speed run' character....maybe...eventually...one day...with Andromeda. Only do the Allies and Relationship and Main Quest Missions considering how there are no gates at all to when and how you do the content.
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Post by colfoley on May 15, 2017 6:51:58 GMT
I used to think so, but I've come around to the fact that I enjoy exploring the worlds that BioWare create. After DA:I and ME:A I'm don't think I want to go back to corridor shooters or straight up linear story lines. Truth be told every game of this type offers a chance to play the story straight through. The player may miss out on some progression, and side lore, but being able to play the story line through, and ignore the side quests, is an option. Honesty i can't help point this out enough because it does bare repeating over and over and over again and one day it might stick into the collective consiousness of the Community. The corridor shooters were the exception to the BioWare formulae...MEA and DAI, the only difference between them and DA O and ME 1 is the size of the map. DA O, ME1, DA I, even DA 2 all share the same basic map structure. ME 2 and ME 3 are the exception...I think I am forgetting a game. And honestly from what I have heard even other BW games have this formulae, like BG 1 and BG 2. Always maps with things to do in them. But they do like trying their new things every now and then.
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Post by MarilynRobert on May 15, 2017 7:00:45 GMT
How can I gripe about what a crummy Nomad (or Mako) driver I am, if I don't get to drive the Nomad? Personally I could never stand to play a condensed version of the game. I'm must do it all, or try to do it all, I just can't help myself.
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Post by KaiserShep on May 15, 2017 7:06:07 GMT
Is this a setup? You're waiting for the "Yes" votes to pile up, and then you reveal that the game can already be played this way, since content is optional? The thrust of my comment was somewhere along this line but you pretty much nailed it. Honestly I am kind of really eager to do my first 'speed run' character....maybe...eventually...one day...with Andromeda. Only do the Allies and Relationship and Main Quest Missions considering how there are no gates at all to when and how you do the content. I may pull default Scott "Basic AF" Ryder out of his coma to do my first speed run, but I won't be doing any of the actual loyalty missions. No time to lose. All these people will just have to solve their own dang problems. It's too bad that you can't really do a proper failthrough, but then I wouldn't really expect such a thing for a first game in a new setting.
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Post by mofojokers on May 15, 2017 7:17:06 GMT
Open world isn't bad if done right games like TW3 and HZD. Both of these show that you don't need to sacrifice story for open world.
It's all about dedication and willingness of the company making the game. MEA lacked an experience / dedicated team to do it.
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Post by setokaiba on May 15, 2017 7:17:55 GMT
No a game can be open world and have a good story like Witcher 3, Fallout New Vegas, Horizon Zero Dawn or just about any other Bioware RPG. Bioware just got to do better with their writing and full the game with much better side content.
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Post by KaiserShep on May 15, 2017 7:30:53 GMT
I think what would really help with an open world setting like MEA is to better flesh out the settlements and enemy encampments, and on top of that, make some of them a bit more dangerous. When playing Fallout 4, I would often skulk around at night and scope out enemy strongholds, and I would sometimes stop and listen to the NPC chatter. I was surprised by how much some of them had to say to one another. One would tell some crazy anecdote to another, and then I'd toss a can in the distance and listen to them scramble.
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Post by Deleted on May 15, 2017 7:53:30 GMT
I wish they had gone the Havarl route for all the planets.
One main questline that takes you all over the map (without too much going back and forth) with only a handfull of sidequests thrown in. And a couple of secrets to discover.
The other zones feel too much like a checklist for my tastes.
So yeah, I kinda want something more linear, I guess. But throwing out the baby with the bathwater is unnecessary.
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Post by KaiserShep on May 15, 2017 8:10:21 GMT
I don't think the game's setting as it was would have worked if all maps were simply traversable by foot. Like, you can't compress Paradise, New Tuchanka, the Flophouse, the Remnant derelict and any other important points of interest in a small map on Elaaden without totally breaking the illusion of a proper landscape.
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Post by Finnen on May 15, 2017 8:15:49 GMT
Yeah, I think I would like that. The main reason for that is the fact that the pacing is really bad if you don't know what you're doing. Not only that but also some missions are prolonged by the "On Hold" status, which combined with open world aspects makes it really difficult to follow the story and feel it. It will probably be much better on my second playthrough, the same was in Inquisition - as many people I was doing everything in Hinterlands and forgot completely about the main quest and lost the feeling of the whole situation. Now that I'm playing it again after 2 years I feel like I have zero problems with open world, I enjoy it more and I know how to properly split my time with side quests and main quests to keep everything balanced and enjoyable. Still, I prefer OT formula. These days there's too much focus on open world. I don't need it, I prefer to be hand-held and guided around to focus only on the story.
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